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Re: Rogue Medborgs are Retarded

Posted: Sat Oct 29, 2016 2:08 am
by Incomptinence

Bottom post of the previous page:

RANGED WEAPONS ON BORGS? HERESY!

UNLESS EVERY DAMAGING GUN IN THE GAME HARD COUNTERS THEM THEY ARE GODS AND I MIGHT NOT WIN!

Re: Rogue Medborgs are Retarded

Posted: Sat Oct 29, 2016 2:24 am
by Wyzack
I have ceased to be alive. Please alter the state of that which has killed me so that it is equivalent in combat effectiveness to some sort of toy foam dart gun

Re: Rogue Medborgs are Retarded

Posted: Tue Nov 01, 2016 8:37 pm
by Shadowlight213
Bring back medborg oldacid 2016. Spraying the hos's headset, and weapons off then beating him to death with the surgical saw was great.

Re: Rogue Medborgs are Retarded

Posted: Tue Nov 01, 2016 11:26 pm
by DemonFiren
Bring back pacid in general.

Re: Rogue Medborgs are Retarded

Posted: Wed Nov 02, 2016 4:53 am
by Kel-the-Oblivious
The bible melts
The bible melts
The bible melts
The bible melts
The bible melts
The bible melts
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The bible melts
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The bible melts
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The bible melts
The bible melts
The bible melts
The bible melts
The bible melts
The bible melts
The bible melts
The bible melts
The bible melts
The bible melts
The bible melts
The bible melts
The bible melts
The bible melts
The bible melts
The bible melts
The bible melts
The bible melts
The bible melts
The bible melts
The bible melts
The bible melts
The bible melts
The bible melts
The bible melts
The bible melts

Lets not bring back Poly Acid.

Re: Rogue Medborgs are Retarded

Posted: Wed Nov 02, 2016 6:59 am
by DemonFiren
You have absolutely no idea of fun.

Re: Rogue Medborgs are Retarded

Posted: Wed Nov 02, 2016 12:17 pm
by CPTANT
Acid was basically the definition of !!!FUN!!!

Re: Rogue Medborgs are Retarded

Posted: Wed Nov 02, 2016 5:41 pm
by Armhulen
CPTANT wrote:Acid was basically the definition of !!!FUN!!!

Re: Rogue Medborgs are Retarded

Posted: Wed Nov 02, 2016 7:00 pm
by ShadowDimentio
>Be centuries ago
>Doctor
>Clown is being a little shit in medbay
>Beat him up
>He pulls out a chem grenade and arms it
>Bonk him over the head and stun him
>Run as the grenade pops
>Grenade blows poly smoke everywhere
>Clown dead in the center of it all

It was fun as hell, make smoke great again

Re: Rogue Medborgs are Retarded

Posted: Wed Nov 02, 2016 7:01 pm
by Cobby
you should have seen foamestry when smoke was nerfed but not foam. That was when i played chemist almost exclusively :^)

Re: Rogue Medborgs are Retarded

Posted: Wed Nov 02, 2016 9:30 pm
by PKPenguin321
>>>old polysmoke
>be dead and wandering as a ghost
>the viro is releasing superdeath viruses
>he's in virology and the hos, captain, two officers are gonna go in and bust him
>they brew up a polysmoke grenade
>captain opens the first door to viro and they walk into the transitional chamber
>they open the next door and HoS primes grenade
>viro immediately closes it again
>the grenade goes off in that little tiny transitional room
>captain, hos, officers all die instantly and are butt naked by the time the smoke clears

it was funny as fuck even if it was completely unbalanced

Re: Rogue Medborgs are Retarded

Posted: Wed Nov 02, 2016 11:31 pm
by DemonFiren
Make smoke great again.
Make foam great again.
Make acid great again.
Make chloral great again.
Remove goofchem 2016.

Re: Rogue Medborgs are Retarded

Posted: Wed Nov 02, 2016 11:58 pm
by ShadowDimentio
I should spend my Goofcoin to revert Goofchem

Re: Rogue Medborgs are Retarded

Posted: Thu Nov 03, 2016 12:10 am
by Incomptinence
I always liked death nades that murdered the hell out of people but did little station damage. Better for the game than bombs really.

Re: Rogue Medborgs are Retarded

Posted: Thu Nov 03, 2016 9:27 am
by Cik
>these localized melee-only deathchems carried by extremely vulnerable easily-hard-countered cyborgs are too powerful

>please bring back trivial-to-make throwable ranged AOE instant death gear-destroying polyacid carried by people who are often nigh-invincible due to combinations of stun-reducing/damage-reducing/healing drugs

have you ever looked at someone's opinion and just been like ???????????

Re: Rogue Medborgs are Retarded

Posted: Thu Nov 03, 2016 9:56 am
by Incomptinence
Give hacked mediborgs deathstings AND working acid sprays! Why not have both?

Re: Rogue Medborgs are Retarded

Posted: Thu Nov 03, 2016 10:13 am
by Screemonster
give them a button to generate random viruses and spew them into the air

Re: Rogue Medborgs are Retarded

Posted: Thu Nov 03, 2016 11:22 am
by ShadowDimentio
Cik wrote:>these localized melee-only deathchems carried by extremely vulnerable easily-hard-countered cyborgs are too powerful
>Extremely vulnerable

They can do everything short of heal themselves, including healing their traitor boss to heal them.

Re: Rogue Medborgs are Retarded

Posted: Thu Nov 03, 2016 11:34 am
by Reece
FLASH
L
A
S
H

Or nut up and get 5 uranium and 5 metal sheets, grind that and GG no Re the borg, all his mates, and half the department he'sin.

Re: Rogue Medborgs are Retarded

Posted: Thu Nov 03, 2016 4:46 pm
by Cobby
DemonFiren wrote:Make smoke great again.
Make foam great again.
Make acid great again.
Make chloral great again.
Remove goofchem 2016.
don't revert goofchem, with all the ODs you can put just about anything in oldsmoke to make it deadly. Addictions are round-crippling to the point where you're better off just killing yourself.

Re: Rogue Medborgs are Retarded

Posted: Thu Nov 03, 2016 7:18 pm
by confused rock
Reece wrote:FLASH
L
A
S
H

Or nut up and get 5 uranium and 5 metal sheets, grind that and GG no Re the borg, all his mates, and half the department he'sin.
BATON
A
T
O
N
or nut up and get a staff of storms, grind up that giant legion and gg no re the human, all his mates, and half the primary hallway

Re: Rogue Medborgs are Retarded

Posted: Thu Nov 03, 2016 9:33 pm
by Cik
i don't see the point you're trying to make

in actuality you're correct and that's all it takes unless the guy has a revolver

which borgs don't fucking get btw

logic fail i guess :^)

Re: Rogue Medborgs are Retarded

Posted: Fri Nov 04, 2016 3:28 am
by ShadowDimentio
You don't need a revolver when you can touch someone and scribe the sigil of death into their flesh, ensuring a rapid death as you run away from them, your work already done.

Re: Rogue Medborgs are Retarded

Posted: Fri Nov 04, 2016 5:41 am
by Cik
and everytime you do that you risk instant death by flash or ranged instant death by EMP or ranged multi-tile instant death by ion rifle or having your battery crowbarred out or being detonated from across the station

Re: Rogue Medborgs are Retarded

Posted: Fri Nov 04, 2016 3:34 pm
by ShadowDimentio
Flashes have an inhand sprite and few people carry them. The death injector does not and is inconspicuous.

Re: Rogue Medborgs are Retarded

Posted: Fri Nov 04, 2016 7:30 pm
by Cik
protip if you examine the medborg when it has it's death hypo out it will literally tell you it's holding a death hypo

furthermore the effects are all pretty fucking obvious

it should take like one poisoned individual before everyone knows it's rogue and then it's about 5 seconds from instant and uncounterable death at any one moment

Re: Rogue Medborgs are Retarded

Posted: Fri Nov 04, 2016 11:07 pm
by ShadowDimentio
Good thing they don't have a way to silence your screaming them

...Except they have mute toxin

Re: Rogue Medborgs are Retarded

Posted: Fri Nov 04, 2016 11:08 pm
by confused rock
Cik wrote:and everytime you do that you risk instant death by flash or ranged instant death by EMP or ranged multi-tile instant death by ion rifle or having your battery crowbarred out or being detonated from across the station
and everytime you do that you risk instant death by baton or ranged instant death by flashbang or ranged multi-tile instant death by rubber shot or having a spear embedded in you or by ignoring your one fucking weakness

Re: Rogue Medborgs are Retarded

Posted: Sat Nov 05, 2016 12:45 am
by Isane
Where did this thing about every single person carries a flash/EMP/ion rifle come from?

Re: Rogue Medborgs are Retarded

Posted: Sat Nov 05, 2016 12:46 am
by Cik
how does that even refute anything i've said

yes humans can be countered, so can borgs

IE, there's nothing wrong here counterwise the original post of this thread

Re: Rogue Medborgs are Retarded

Posted: Sat Nov 05, 2016 12:48 am
by Cik
Isane wrote:Where did this thing about every single person carries a flash/EMP/ion rifle come from?
no one has said this

enough do however

all heads, all sec officers, all borgs, pretty much anyone who wants one at any T+ after rogue borgs are revealed, and all antags can have EMP if they want to which is a fullscreen+ ranged undetectable ggnore

Re: Rogue Medborgs are Retarded

Posted: Sat Nov 05, 2016 1:52 am
by Anonmare
There's also flashes you can procure from wall flashers with wirecutters. Robotics lab has a few lying around and can manufacture them at extremely low cost. I think there may be one or two in tech storage on some maps as well. It's not like they're ultra-rare, uncommon maybe but not rare by any stretch of the imagination.

Plus mediborgs have zero self-repair capability, not counting the self-repair module but that takes several minutes to repair even 30 force damage and as to be installed by a Human. Plus borgs straight up cannot repair from burn damage caused by harm intent welders and must visit a recharging station unless they have a very high capacity cell and/or being very stingy with their power - in which case you could wear the borg down by removing it's recharge sources or the assistants going full unga-bunga with welders on it.

Re: Rogue Medborgs are Retarded

Posted: Sat Nov 05, 2016 3:09 am
by ShadowDimentio
ShadowDimentio wrote:
Cik wrote:>these localized melee-only deathchems carried by extremely vulnerable easily-hard-countered cyborgs are too powerful
>Extremely vulnerable

They can do everything short of heal themselves, including healing their traitor boss to heal them.

Re: Rogue Medborgs are Retarded

Posted: Sat Nov 05, 2016 6:21 am
by Cik
and this is actually relevant how

you have proved they are useful, not broken

in order to demonstrate that they are actually overpowered, you must compare them to other options available and/or other platforms that perform the same function and/or the power level of other antagonist gear

humans are self sufficient too

nerf humans

Re: Rogue Medborgs are Retarded

Posted: Sat Nov 05, 2016 7:23 am
by Davidchan
Cik wrote:nerf humans
Ligger master race.

In all seriousness what's with all this borg hate lately? Have you people ever played borg?

Re: Rogue Medborgs are Retarded

Posted: Sat Nov 05, 2016 1:37 pm
by Scott
ShadowDimentio wrote:>Be me
Who else would you be?

Re: Rogue Medborgs are Retarded

Posted: Sat Nov 05, 2016 2:36 pm
by confused rock
Cik wrote:and this is actually relevant how

you have proved they are useful, not broken

in order to demonstrate that they are actually overpowered, you must compare them to other options available and/or other platforms that perform the same function and/or the power level of other antagonist gear

humans are self sufficient too

nerf humans
I'd compare it to other options that can kill somebody in a single you feel a small prick but the closest thing is cryo sting or wizards, and at least cryo sting is counterable with the more widely available coffee.

Re: Rogue Medborgs are Retarded

Posted: Sat Nov 05, 2016 3:26 pm
by ShadowDimentio
Cik wrote:in order to demonstrate that they are actually overpowered, you must compare them to other options available and/or other platforms that perform the same function and/or the power level of other antagonist gear
What other option available anywhere kills you so quietly that you don't even realize you're dying until it's already too late and so fast that you can't save yourself as you realize you're dying in MEDBAY?

Everything else in the game that's extremely deadly has big obvious DO NOT APPROACH UNLESS PREPARED warnings, like dualeswords or nop hardsuits. Not here buddy.

Re: Rogue Medborgs are Retarded

Posted: Sat Nov 05, 2016 4:47 pm
by Wyzack
My heart has ceased to beat, therefore causing a lack of nutrients and oxygen supply to my bodily tissues and a complete cessation of function

In regards to this, i would most certainly appreciate if the powers that be use this as an example to alter the properties and qualities of the items involved in my untimely demise so they they can be more in line with a Nerf (tm) brand foam dart pistol

Re: Rogue Medborgs are Retarded

Posted: Tue Nov 08, 2016 9:40 am
by kevinz000
I thought we decided that chemicals were going to be bullshit retardedly overpowered and nearly uncounterable, and that if you get into melee range of a borg you're basically fucked in a single hit since engiborgs have a near infinite stunbaton arm and everything else can still easily one-hit you to stun or do absurd amounts of damage in a single hit in melee?
Also I have no problem fighting rogue mediborgs, just don't get hit, it's as easy as fighting every other rogue borg in that if you get hit with their emagged module you're probably fucked.
Borgs have been nerfed enough, it's fine as is, they don't need to be hit harder because some people can't handle dying to a borg in melee.

Re: Rogue Medborgs are Retarded

Posted: Tue Nov 08, 2016 10:55 am
by Kel-the-Oblivious
This is worse than the parasting complaints from back in the day.

Yes, the death chem combo can be insanely over powered. So is an E-Sword out of no where, a stun arm + Fire extinguisher combo, or all the other Emagged borg equipment.

And don't forget everyone has an epi-pen in their starting back pack box. Suddenly going into crit? Stick yourself with it, you'll be stuck in critical for a lot longer, and maybe get some medical aid. Use your PDA, send out a cry for help if you can't talk with that. Try to get to a crowded area with a lot of people. Even with general player apathy, you might be able to get someone to help. If you think a borg is rogue, avoid them. You move faster than they do unless they have a Vtec. You just need to make sure your nutriment levels are healthy. Don't know if the borg is Emagged? Examine it. There is an obvious sign on all borgs if they've been emagged or not.

These are all things you can do at the start of game without any equipment or gear. If you keep dying because of your own inability to stay aware to your surroundings and the players in it, obviously you need to Git Gud and stop dying to something you KNOW is incredibly lethal and should be avoided.

Re: Rogue Medborgs are Retarded

Posted: Wed Nov 09, 2016 8:48 pm
by confused rock
its not a combo, and its even MORE op. and wooooow, I will be in crit for longer with an epi pen? thats sure useful, that is, if the borg doesn't saw me and somebody actually happens to save me who has access to calomel.

Re: Rogue Medborgs are Retarded

Posted: Wed Nov 09, 2016 8:52 pm
by ShadowDimentio
Yeah guys I must have just been bad hehe xd

Please continue to explain how instantly killing people with one click is balanced

Perhaps we should buff Edwards too? I mean haha just don't get clicked on ever guais :)

Re: Rogue Medborgs are Retarded

Posted: Wed Nov 09, 2016 10:27 pm
by Incomptinence
Escalation of the weak

10 seconds ==> instant
dead ==> hidden/gibbed
borgs default slower than humans ==> assume humans always injured or borgs vtech at all times
counters ==> assume nudity

Re: Rogue Medborgs are Retarded

Posted: Wed Nov 09, 2016 10:36 pm
by calzilla1
ShadowDimentio wrote:Yeah guys I must have just been bad hehe xd

Please continue to explain how instantly killing people with one click is balanced

Perhaps we should buff Edwards too? I mean haha just don't get clicked on ever guais :)
:salt:

Re: Rogue Medborgs are Retarded

Posted: Fri Nov 11, 2016 4:25 pm
by Davidchan
Doesn't the firesuit block syringes and hypos? It's not like they are rare or assistants are frowned upon wearing their tribal garb. This module is only powerful if you aren't prepared for it, which can be pretty much said of any antag.

Re: Rogue Medborgs are Retarded

Posted: Fri Nov 11, 2016 4:30 pm
by ShadowDimentio
They don't stop hypos I don't thing, and the borg could aim to head and inject you regardless.

Re: Rogue Medborgs are Retarded

Posted: Fri Nov 11, 2016 10:00 pm
by oranges
why are you still posting in this thread

Re: Rogue Medborgs are Retarded

Posted: Fri Nov 11, 2016 11:10 pm
by Screemonster
remove one kind of borg for ggnoreing them and people immediately move to the next

Re: Rogue Medborgs are Retarded

Posted: Sat Nov 12, 2016 5:15 am
by calzilla1
Played as emaged mediborg for a few rounds and i have to say theyre really more of a "hit and run" sort of module. Cant heal on their own and stuns and poisons take a long god damn time and flashes arent THAT hard to come across. Also hard suit + ion gun= gg mediborg

Re: Rogue Medborgs are Retarded

Posted: Sat Nov 12, 2016 11:48 am
by Incomptinence
something something niche hard counter something something never play engineer/security/viro or bother to get a space or biosuit by other methods back to square one salt still fresh a thousand years salt on fire thinly veiled desire for outright removal or absolutely hard counter via personal space barrier to prevent all injections as an innate round start toggle etc etc etc...