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Re: PAREPEN REMOVAL

Posted: Wed Jul 09, 2014 11:28 am
by Miauw

Bottom post of the previous page:

Mat13295 wrote:Or we could just remove objectives and green/red text...
[murderboner intensifies]

but yeah apparently im going to have to code in a reagent that makes you mute and make the parapen that reagent + sleeptoxin to see how fucking terrible it still is before we remove it entirely.

Re: PAREPEN REMOVAL

Posted: Wed Jul 09, 2014 2:13 pm
by ExplosiveCrate
Sleeptoxin takes an age and a half to take effect, and you can still use your hands. Not that hard to PDA the HoS your location and the name of your attacker.

Mute+sleeptoxin should be fine.

Re: PAREPEN REMOVAL

Posted: Fri Jul 11, 2014 9:07 pm
by Jalleo
I said this before quite a few times in the efforts before and on IRC stamina damage chemical + mute is the best solution for this. Stamina makes people slower meaning they are given a disadvantage giving the antag a higher chance of killing or maiming their target not out right gg no re. This is the best way to start getting people with learning and understanding BYOND combat. not a outright sleep or slow ass toxin something that forces the defender to fight and harder to dodge attacks.

Heck imagine the possibities if a antag uses it during a bar fight with several people on his side nobody will be able to prove him for that death and throwing out the airlock.

Re: PAREPEN REMOVAL

Posted: Fri Jul 11, 2014 11:22 pm
by Lo6a4evskiy
The revolver/ebow (or any kind of stun) + EMP flashlight is just as effective, by the way. The only thing is allows you to do is adjust suit sensors if you haven't already. And, well, scream in case somebody might be around, but that's unlikely.

Re: PAREPEN REMOVAL

Posted: Fri Jul 11, 2014 11:59 pm
by Oldman Robustin
Jalleo wrote:I said this before quite a few times in the efforts before and on IRC stamina damage chemical + mute is the best solution for this. Stamina makes people slower meaning they are given a disadvantage giving the antag a higher chance of killing or maiming their target not out right gg no re. This is the best way to start getting people with learning and understanding BYOND combat. not a outright sleep or slow ass toxin something that forces the defender to fight and harder to dodge attacks.

Heck imagine the possibities if a antag uses it during a bar fight with several people on his side nobody will be able to prove him for that death and throwing out the airlock.
Another terrible suggestion.

Slow + Mute is not robust enough. We had newlings prove that for several months when newling was basically "Extended: LSD edition".

The average player will never be robust enough to reliable dunk secure with only a slow + mute. Lings have them in limitless quantities that were completely undetectable and it was still considered too unrobust for anything but a sheer desperation kill.

Hopefully I don't have to fully explain this but in a game where disarm = chance to stun, assistants hauling stunprods, and security laughing at brute damage, you can forget it. I still remember being mute+cryo stung in maint by the clown, I pull a fire extinguisher out of my bag as he tries to welder me and I knock him out on the third hit and murder him and have sec drag him to the gibber while I healed the burn damage.

Only way this could go anywhere is to make them cost 1TC and make sure the slow includes at least enough damage to give the victim a disadvantage in any ensuing fight (moving slow isn't a big deal in tight spaces if you're willing to stand and fight).

Even still this wouldn't replace the parapen's vital role of assassinating heads/security without AI/Sec/Borgs fucking your shit up.

Re: PAREPEN REMOVAL

Posted: Sat Jul 12, 2014 2:42 pm
by Miauw
mute+sleeptoxin is what it's going to be.

E:
Once again I have force-overwritten all previous commits, parapen removal is once again different.
30u of sleeptox and 30u of mutetoxin.

Re: PAREPEN REMOVAL

Posted: Sun Jul 13, 2014 2:06 am
by Oldman Robustin
Better but I'd like to see a 2TC cost on it, traitors really need all the help they can get.

Mute+Sleep is better than flat out removal but I don't think you can justify making it cost 3TC either. I know someone like the HoS or Captain can easily kill whoever sleep toxined them before they pass out, regular sec can still stun and cuff before getting KO'd, at which point sec will wake up before the traitor can uncuff himself. Anyone else who's robust will simply PDA the AI/Captain/HoS before they go down.

If I felt traitors were currently balling out of control I wouldn't mind the nerf but right now almost anything besides explosives, ebows, guns, and emags should be considered for a cost reduction.

Re: PAREPEN REMOVAL

Posted: Mon Jul 14, 2014 11:59 am
by Miauw
The PR has been merged, and if these new sleepypens are too unrobust I'll consider reducing the cost to 2 TC after we've had some time to try them out.
C4 won't attach to mobs anymore, either.

Re: PAREPEN REMOVAL

Posted: Tue Jul 15, 2014 9:34 am
by Incomptinence
Wait is that C4 not attaching thing in game or something you would do if you buffed the sleepy pen?

Re: PAREPEN REMOVAL

Posted: Tue Jul 15, 2014 10:58 am
by Steelpoint
From what I can read.

C4 can no longer be attached to a mob, however it's price has been reduced to 1TC.

Good for Nuke Ops, Traitors on the other hand...

Re: PAREPEN REMOVAL

Posted: Tue Jul 15, 2014 11:54 am
by Giacom
(You can still put them in bags and they'll gib anyone who carries them, but that requires having to setup the signalers)

Re: PAREPEN REMOVAL

Posted: Wed Jul 16, 2014 1:59 am
by Incomptinence
Noice, always wanted to use their single boom wire more.

Re: PAREPEN REMOVAL

Posted: Sat Jul 19, 2014 3:56 am
by callanrockslol
This is the slippery slope that made chloral useless.

Also I think the thing you want to nerf is zombie powder, not the parapen that injects it.

Re: PAREPEN REMOVAL

Posted: Sat Jul 19, 2014 6:02 am
by paprika
But zombie powder is a great chem that takes a long time to make unless you really know what you're doing so nerfing it would make botany/carps useless

Re: PAREPEN REMOVAL

Posted: Sat Jul 19, 2014 10:40 am
by Miauw
callanrockslol wrote:This is the slippery slope that made chloral useless.

Also I think the thing you want to nerf is zombie powder, not the parapen that injects it.
this is so contradictory. a nerf to zombie powder would make it like chloral: not instant knockout, because that was the issue with the parapen, yet you're complaining about "the slippery slope that made chloral useless".

besides, the end result would have been the same.

Re: PAREPEN REMOVAL

Posted: Sun Jul 20, 2014 6:47 am
by paprika
>playing antags and not sec

lol

Re: PAREPEN REMOVAL

Posted: Mon Jul 21, 2014 4:49 pm
by ThoughtSynapsis
Let's remove all forms of stuns, Knockouts, And any form of disables.
Spoiler:
And then make calling for help or asking for assistance bannable.

Re: PAREPEN REMOVAL

Posted: Mon Jul 21, 2014 6:02 pm
by ColonicAcid
That is a good suggestion.
We'll call it the valhalla update.
"BJORN YOU HAVE ATTEMPTED TO KILL ME, THIS IS A DISGRACE TO MY FAMILY AND I WILL BRING YOUR LIFE TO A SWIFT END."
We would never need security ever again and thus everything will be fixed.

Re: PAREPEN REMOVAL

Posted: Mon Jul 21, 2014 9:06 pm
by Cipher3
ColonicAcid wrote:That is a good suggestion.
We'll call it the valhalla update.
"BJORN YOU HAVE ATTEMPTED TO KILL ME, THIS IS A DISGRACE TO MY FAMILY AND I WILL BRING YOUR LIFE TO A SWIFT END."
We would never need security ever again and thus everything will be fixed.

10/10/10/10/10

Headmin he.

Re: PAREPEN REMOVAL

Posted: Wed Jul 23, 2014 7:47 pm
by Scott
This just gives people who have a better connection to the server even more advantage. How is that supposed to help?

Re: PAREPEN REMOVAL

Posted: Fri Jul 25, 2014 4:47 am
by tunderchief
How about we put changes like this to a vote before you hugboxing fags shove shit down our throats?

Re: PAREPEN REMOVAL

Posted: Fri Jul 25, 2014 7:43 am
by Incomptinence
I think I remember a vote actually. Fairly sure parapen removal won. C4 changes? Don't think so.

Re: PAREPEN REMOVAL

Posted: Fri Jul 25, 2014 10:41 am
by ExplosiveCrate
I'm pretty sure there's been multiple polls on this topic, almost all in favor of nerfing it.

Re: PAREPEN REMOVAL

Posted: Fri Jul 25, 2014 3:07 pm
by cedarbridge
I was pretty excited about the concept of craftable mute toxin, but requiring uranium makes it almost entirely unlikely that it will ever be made.

Re: PAREPEN REMOVAL

Posted: Sat Aug 02, 2014 4:36 pm
by Miauw
let's see
ThoughtSynapsis wrote:Let's remove all forms of stuns, Knockouts, And any form of disables.
Spoiler:
And then make calling for help or asking for assistance bannable.
shitpost
Cipher3 wrote:
ColonicAcid wrote:That is a good suggestion.
We'll call it the valhalla update.
"BJORN YOU HAVE ATTEMPTED TO KILL ME, THIS IS A DISGRACE TO MY FAMILY AND I WILL BRING YOUR LIFE TO A SWIFT END."
We would never need security ever again and thus everything will be fixed.

10/10/10/10/10

Headmin he.
reply to shitpost
tunderchief wrote:How about we put changes like this to a vote before you hugboxing fags shove shit down our throats?
shitpost
Incomptinence wrote:I think I remember a vote actually. Fairly sure parapen removal won. C4 changes? Don't think so.
correct. i should look into some proper feedback, it's been over two weeks.
cedarbridge wrote:I was pretty excited about the concept of craftable mute toxin, but requiring uranium makes it almost entirely unlikely that it will ever be made.
good point, i was sort of afraid that it'd be OP (i'm a hugboxing shit-fucking faggot like that :^] )

Re: PAREPEN REMOVAL

Posted: Sat Aug 02, 2014 4:59 pm
by ColonicAcid
Miauw wrote:let's see
shitpost
let's see
minimod
Miauw wrote:reply to shitpost
backdoor moderating
Miauw wrote:shitpost
Starts with a m and ends in a inimod

Re: PAREPEN REMOVAL

Posted: Sat Aug 02, 2014 7:46 pm
by Scott
Miauw wrote:let's see
ThoughtSynapsis wrote:Let's remove all forms of stuns, Knockouts, And any form of disables.
Spoiler:
And then make calling for help or asking for assistance bannable.
shitpost
Cipher3 wrote:
ColonicAcid wrote:That is a good suggestion.
We'll call it the valhalla update.
"BJORN YOU HAVE ATTEMPTED TO KILL ME, THIS IS A DISGRACE TO MY FAMILY AND I WILL BRING YOUR LIFE TO A SWIFT END."
We would never need security ever again and thus everything will be fixed.

10/10/10/10/10

Headmin he.
reply to shitpost
tunderchief wrote:How about we put changes like this to a vote before you hugboxing fags shove shit down our throats?
shitpost
Incomptinence wrote:I think I remember a vote actually. Fairly sure parapen removal won. C4 changes? Don't think so.
correct. i should look into some proper feedback, it's been over two weeks.
cedarbridge wrote:I was pretty excited about the concept of craftable mute toxin, but requiring uranium makes it almost entirely unlikely that it will ever be made.
good point, i was sort of afraid that it'd be OP (i'm a hugboxing shit-fucking faggot like that :^] )
Good job ignoring everyone else.

Re: PAREPEN REMOVAL

Posted: Sat Aug 02, 2014 8:19 pm
by ColonicAcid
A good developer only answers to a select few complaints that benefit his arguement.

Re: PAREPEN REMOVAL

Posted: Sat Aug 02, 2014 9:18 pm
by Cipher3
ColonicAcid wrote:That is a good suggestion.
We'll call it the valhalla update.
"BJORN YOU HAVE ATTEMPTED TO KILL ME, THIS IS A DISGRACE TO MY FAMILY AND I WILL BRING YOUR LIFE TO A SWIFT END."
We would never need security ever again and thus everything will be fixed.
This really is the best idea in this thread. It would be hilarious for a day.

Re: PAREPEN REMOVAL

Posted: Sat Aug 02, 2014 11:52 pm
by MisterPerson
Wow this thread is awful.