Gulag and points

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Gulag and points

Post by leibniz » #267411

Ok, so 10 minutes is the max brig sentence which is supposedly equal to 1000 points gulag.
But it isn't.

Today, I timed myself and it took me around 20 minutes to finish 1000 points.

How to fix this? Add a mining scanner. Right now progress is up to luck.
A scanner would make things more predictable.
Alternatively, change the points.

Also the gulag smelter rejected titanium.

"Just shovel sand" There is no shovel on the gulag.
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Re: Gulag and points

Post by lzimann » #267415

leibniz wrote:Ok, so 10 minutes is the max brig sentence which is supposedly equal to 1000 points gulag.
But it isn't.

Today, I timed myself and it took me around 20 minutes to finish 1000 points.

How to fix this? Add a mining scanner. Right now progress is up to luck.
A scanner would make things more predictable.
Alternatively, change the points.

Also the gulag smelter rejected titanium.

"Just shovel sand" There is no shovel on the gulag.
Yea a point revamp(possibily reducing the amount of max points the tele gulag can have) is probably needed.

The rejecting titanium is a bug.

You don't need a shovel to get sand(a pickaxe will work).
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Re: Gulag and points

Post by Cobby » #267420

leibniz wrote:Ok, so 10 minutes is the max brig sentence which is supposedly equal to 1000 points gulag.
But it isn't.

Today, I timed myself and it took me around 20 minutes to finish 1000 points.

How to fix this? Add a mining scanner. Right now progress is up to luck.
A scanner would make things more predictable.
Alternatively, change the points.

Also the gulag smelter rejected titanium.

"Just shovel sand" There is no shovel on the gulag.
Who touched my space law edit saying the 100 pts = 1 minute conversion was wrong >:(

UPDATE: It says it in the wiki FRICK SECURITY MAINS MISSING THE VITAL PART
NOTE: In the current revision of TG, Mineral spawn is heavily reduced in the gulag area. If you plan on using the gulag for several incidences [meaning the floors are already mined so people can't mine the floors for glass], you should use a lower conversion rate.
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Re: Gulag and points

Post by leibniz » #267425

ExcessiveCobblestone wrote:
leibniz wrote:Ok, so 10 minutes is the max brig sentence which is supposedly equal to 1000 points gulag.
But it isn't.

Today, I timed myself and it took me around 20 minutes to finish 1000 points.

How to fix this? Add a mining scanner. Right now progress is up to luck.
A scanner would make things more predictable.
Alternatively, change the points.

Also the gulag smelter rejected titanium.

"Just shovel sand" There is no shovel on the gulag.
Who touched my space law edit saying the 100 pts = 1 minute conversion was wrong >:(

UPDATE: It says it in the wiki FRICK SECURITY MAINS MISSING THE VITAL PART
NOTE: In the current revision of TG, Mineral spawn is heavily reduced in the gulag area. If you plan on using the gulag for several incidences [meaning the floors are already mined so people can't mine the floors for glass], you should use a lower conversion rate.

Well, the key point is that ingame limit of 1000 points, what space law says doesnt matter much.
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Re: Gulag and points

Post by Cobby » #267426

Would you like more rare ore from gulag [meaning more chance of getting higher points] or minerals from gulag to be worth more, we can do both.
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Re: Gulag and points

Post by XDTM » #267427

I'd say more rare ore so someone actually bothers to get the minerals instead of them being just a point thing.
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Re: Gulag and points

Post by leibniz » #267428

ExcessiveCobblestone wrote:Would you like more rare ore from gulag [meaning more chance of getting higher points] or minerals from gulag to be worth more, we can do both.
Not sure what would be best, but if we just make stuff worth more, it will still be just 90% metal which is still kinda worthless even at 200%.
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Re: Gulag and points

Post by cedarbridge » #267442

While I'm supportive of prisoners mining higher point value ores and winning the lottery to get off the rock faster. I'm not sure I want somebody who earned a trip to the gulag getting access to processed uranium.
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Re: Gulag and points

Post by D&B » #267443

Increase ore spawn seems to be the best option.

Not sure why a punishment is being coddled in the first place.
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Re: Gulag and points

Post by XDTM » #267448

We should really have an ORM on the ship instead of this abusable system. I once broke out of it by TKing the same stack of metal over and over until i got enough points.
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Re: Gulag and points

Post by Anonmare » #267501

You don't need a shovel to get sand, pickaxes mine sand/ash just as well as a shovel does (why do we have them again?).
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Re: Gulag and points

Post by BeeSting12 » #267503

If you're gonna make it easier on gulag prisoners increase ore spawns a bit. It's meant to be a punishment one level up from a brigging, not something just as fast. In fact, while we're on the subject of tele gulag, can we allow officers to use the console up to 500 points?
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Re: Gulag and points

Post by leibniz » #267505

BeeSting12 wrote:If you're gonna make it easier on gulag prisoners increase ore spawns a bit. It's meant to be a punishment one level up from a brigging, not something just as fast. In fact, while we're on the subject of tele gulag, can we allow officers to use the console up to 500 points?
It is already a worse punishment since you cant just wait it out, you have to work.
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Re: Gulag and points

Post by InsaneHyena » #267507

This is exactly why it's the best punishment. Shitlers can't just go jack off for ten minutes, they have to work their way to freedom. Or suicide - both solve the problem.
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Re: Gulag and points

Post by BeeSting12 » #267509

leibniz wrote:
BeeSting12 wrote:If you're gonna make it easier on gulag prisoners increase ore spawns a bit. It's meant to be a punishment one level up from a brigging, not something just as fast. In fact, while we're on the subject of tele gulag, can we allow officers to use the console up to 500 points?
It is already a worse punishment since you cant just wait it out, you have to work.
Yeah good. That's the point, think twice before you commit a crime.
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Re: Gulag and points

Post by leibniz » #267517

Right, we agree then.
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Re: Gulag and points

Post by Cobby » #267766

BeeSting12 wrote:If you're gonna make it easier on gulag prisoners increase ore spawns a bit. It's meant to be a punishment one level up from a brigging, not something just as fast. In fact, while we're on the subject of tele gulag, can we allow officers to use the console up to 500 points?
It's not suppose to be as fast, but telling someone they deserved 20 minutes of work because they stole someone's sweetroll is a bit silly and just comes off as security powertripping tbh.
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Re: Gulag and points

Post by ShadowDimentio » #267768

Somewhat related: If you send someone to the gulag and then kill them if they leave it you're the scum of security.
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Re: Gulag and points

Post by Reece » #267839

Honestly. A twenty minute gulagging on high pop is basically perma without botany. I ask my prisoners if thry just wanna take borging over that and stay in the round.
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Re: Gulag and points

Post by Lumbermancer » #267865

Just lower the maximum point number you can give in gulag. Gulag was meant to punish grey tide and nothing more. Instead letting them fuck around and scream over radio in cell for 2-3 minutes they would get for trespassing, or breaking windows, or dismantling walls, or being shits, they were meant to do menial labour to leave. I never really give out more than 100-300 points to mine, unless I'm dealing with repeating offender.
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Re: Gulag and points

Post by Remie Richards » #267912

Anonmare wrote:You don't need a shovel to get sand, pickaxes mine sand/ash just as well as a shovel does (why do we have them again?).
pickaxe can:
- dig
- shovel

shovel can:
- shovel

so when you want someone to be able to shovel, you give them either a pickaxe or a shovel.
if you want them to ONLY be able to shovel (some kind of bizarre sandpit) then you can give them just the shovel.
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Re: Gulag and points

Post by confused rock » #267917

Remove the fucking telegulag already my god
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Re: Gulag and points

Post by Lumbermancer » #268166

confused rock wrote:Remove the fucking telegulag already my god
No.
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Re: Gulag and points

Post by Cobby » #268177

confused rock wrote:Remove the fucking telegulag already my god
I'm too much of a pansy to make map edits, sorry!

That and i'm not exactly sure how to do it ;-)
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Re: Gulag and points

Post by BeeSting12 » #268262

confused rock wrote:Remove the fucking telegulag already my god
But telegulag is possibly the best thing that's happened to security in the past year.
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Re: Gulag and points

Post by Qbopper » #268341

ExcessiveCobblestone wrote:
confused rock wrote:Remove the fucking telegulag already my god
I'm too much of a pansy to make map edits, sorry!

That and i'm not exactly sure how to do it ;-)
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Re: Gulag and points

Post by Luke Cox » #268357

This may be a little bit sophisticated to code, but what if instead of prompting the warden/HoS to put in a point value, the console asked for a sentence time? It could then calculate a point value based on how many people have been sent to the gulag.
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Re: Gulag and points

Post by lzimann » #268362

Luke Cox wrote:This may be a little bit sophisticated to code, but what if instead of prompting the warden/HoS to put in a point value, the console asked for a sentence time? It could then calculate a point value based on how many people have been sent to the gulag.
Pretty trivial to do, but would need a good timing to go with points/time ratio.
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Re: Gulag and points

Post by Luke Cox » #268368

lzimann wrote:
Luke Cox wrote:This may be a little bit sophisticated to code, but what if instead of prompting the warden/HoS to put in a point value, the console asked for a sentence time? It could then calculate a point value based on how many people have been sent to the gulag.
Pretty trivial to do, but would need a good timing to go with points/time ratio.
We could subtract 10% per completed gulag sentence, with a cap at 50%. Base rate would be 100 points/min
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Re: Gulag and points

Post by Cobby » #268704

Luke Cox wrote:
lzimann wrote:
Luke Cox wrote:This may be a little bit sophisticated to code, but what if instead of prompting the warden/HoS to put in a point value, the console asked for a sentence time? It could then calculate a point value based on how many people have been sent to the gulag.
Pretty trivial to do, but would need a good timing to go with points/time ratio.
We could subtract 10% per completed gulag sentence, with a cap at 50%. Base rate would be 100 points/min
Limited Resources = The more use it has the conversion factor lessens [what was 1:100 is now 1:60], even glass doesn't get replaced.
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Re: Gulag and points

Post by Luke Cox » #268712

ExcessiveCobblestone wrote:
Luke Cox wrote:
lzimann wrote:
Luke Cox wrote:This may be a little bit sophisticated to code, but what if instead of prompting the warden/HoS to put in a point value, the console asked for a sentence time? It could then calculate a point value based on how many people have been sent to the gulag.
Pretty trivial to do, but would need a good timing to go with points/time ratio.
We could subtract 10% per completed gulag sentence, with a cap at 50%. Base rate would be 100 points/min
Limited Resources = The more use it has the conversion factor lessens [what was 1:100 is now 1:60], even glass doesn't get replaced.
I know, depleted resources means that a sentence takes longer. Therefore, the points required should decrease per completed sentence.
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Re: Gulag and points

Post by Cobby » #269238

Luke Cox wrote:
ExcessiveCobblestone wrote:
Luke Cox wrote:
lzimann wrote:
Luke Cox wrote:This may be a little bit sophisticated to code, but what if instead of prompting the warden/HoS to put in a point value, the console asked for a sentence time? It could then calculate a point value based on how many people have been sent to the gulag.
Pretty trivial to do, but would need a good timing to go with points/time ratio.
We could subtract 10% per completed gulag sentence, with a cap at 50%. Base rate would be 100 points/min
Limited Resources = The more use it has the conversion factor lessens [what was 1:100 is now 1:60], even glass doesn't get replaced.
I know, depleted resources means that a sentence takes longer. Therefore, the points required should decrease per completed sentence.
I forgot the point of my statement so I'm going to assume it was me reminding myself that the Space Law wiki needs to be edited to reflect that.
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Re: Gulag and points

Post by starmute » #269301

Gulag needs to be a separate area from the asteroid in my opinion.
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Re: Gulag and points

Post by Luke Cox » #269471

starmute wrote:Gulag needs to be a separate area from the asteroid in my opinion.
Eh, if they want to kill themselves, let them
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Re: Gulag and points

Post by Anonmare » #269707

Idea: Move gulag to asteroid. Put spacesuits at the far end of the asteroid they have to dig to if they don't want to serve their time/have no ID. Add hazards like old mining mobs, gibtonite and the rare facehugger

Bring back oldsteroid when?
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Re: Gulag and points

Post by Cobby » #272992

Can I get some feedback on the current ore levels [of gulag]?
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Re: Gulag and points

Post by cedarbridge » #273030

ExcessiveCobblestone wrote:Can I get some feedback on the current ore levels [of gulag]?
I've rarely seen complaints from players though most still seem more content to jump into the lava than actually sort their sentences.
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Re: Gulag and points

Post by Lumbermancer » #273041

cedarbridge wrote:I've rarely seen complaints from players though most still seem more content to jump into the lava than actually sort their sentences.
It means gulag is working as intended.
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Re: Gulag and points

Post by Luke Cox » #273093

Shitheads killing themselves in the lava is the best damn part of gulag. If they really care about staying in the round, they can mine for a few minutes. Great litmus test imo.
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Re: Gulag and points

Post by cedarbridge » #273108

Its a perfect idiot trap. There's a single tile of lava between mining and the gulag. obviously they have no protection and no way to put out the fire so even that one tile is lethal.
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Re: Gulag and points

Post by Bombadil » #273110

Anonmare wrote:Idea: Move gulag to asteroid. Put spacesuits at the far end of the asteroid they have to dig to if they don't want to serve their time/have no ID. Add hazards like old mining mobs, gibtonite and the rare facehugger

Bring back oldsteroid when?
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Re: Gulag and points

Post by Armhulen » #273143

cedarbridge wrote:Its a perfect idiot trap. There's a single tile of lava between mining and the gulag. obviously they have no protection and no way to put out the fire so even that one tile is lethal.
two tiles, but oh yes is it tempting
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