Flight Suits.

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Oldman Robustin
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Re: Flight Suits.

Post by Oldman Robustin » #272692

Bottom post of the previous page:

christ110 wrote:>I ded, pls nerf
The flight suits are essentially a printable hardsuit that robotics can make as an upgraded hardsuit.
It's purpose is to give someone other than cargo the ability to mass-aquire suits and be a generic hardsuit.
Keep in mind it requires a fuck ton of mats, plus stock parts, crashing into walls at high speed is lethal, and you can't use a backpack with it in flight mode.
>Comparing a supersonic indoor flying stunning projectile with over double the vision area of normal crew to a fucking hardsuit
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ShadowDimentio
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Re: Flight Suits.

Post by ShadowDimentio » #272699

Reminder that the backpack is 90% of your inventory and the flight suit guy spent most of the round doing R&D and waiting for mats
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Armhulen
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Re: Flight Suits.

Post by Armhulen » #272701

i really wished these were easy to make early on but would only work in no pressure enviroments

i just want to explore space without it being a headache
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cedarbridge
Joined: Fri May 23, 2014 12:24 am
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Re: Flight Suits.

Post by cedarbridge » #272764

Armhulen wrote:i really wished these were easy to make early on but would only work in no pressure enviroments

i just want to explore space without it being a headache
Except exploration is already pretty easy with eva access. Easier with the hand tele.
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Armhulen
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Re: Flight Suits.

Post by Armhulen » #272766

cedarbridge wrote:
Armhulen wrote:i really wished these were easy to make early on but would only work in no pressure enviroments

i just want to explore space without it being a headache
Except exploration is already pretty easy with eva access. Easier with the hand tele.
1 eva suits make exploration slow and painful. jetpacks need to be refilled every 20 seconds. Not fun.

2 hand tele can't teleport to every ruin.
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cedarbridge
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Re: Flight Suits.

Post by cedarbridge » #272770

Generally I just drag a can of air with me and use the hand tele to punt my loot back to station.
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kevinz000
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Re: Flight Suits.

Post by kevinz000 » #272776

Oldman Robustin wrote:
christ110 wrote:>I ded, pls nerf
The flight suits are essentially a printable hardsuit that robotics can make as an upgraded hardsuit.
It's purpose is to give someone other than cargo the ability to mass-aquire suits and be a generic hardsuit.
Keep in mind it requires a fuck ton of mats, plus stock parts, crashing into walls at high speed is lethal, and you can't use a backpack with it in flight mode.
>Comparing a supersonic indoor flying stunning projectile with over double the vision area of normal crew to a fucking hardsuit
Robustin mad I called him out
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danno
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Re: Flight Suits.

Post by danno » #272796

yeah definitely he's not just making a logical observation on how stupid it is to compare these to hardsuits
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I don't even play ss13 anymore, pretty much due to dannos stupid bullshit
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kevinz000
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Re: Flight Suits.

Post by kevinz000 » #272801

danno wrote:yeah definitely he's not just making a logical observation on how stupid it is to compare these to hardsuits
Point noted.
Anyhows mob collision removed for the time being I doubt this will be a problem anymore.
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Swagbringer
Joined: Thu Dec 22, 2016 9:08 pm
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Re: Flight Suits.

Post by Swagbringer » #272962

One item in R&D is causing problems?

We should make a complete across the board increase to the price of protolathe items then, its the only logical option.
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danno
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Re: Flight Suits.

Post by danno » #272969

I don't think anyone has said anything like that at all
you oaf
Hornygranny wrote: wtf i like danno now
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I don't even play ss13 anymore, pretty much due to dannos stupid bullshit
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Cobby
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Re: Flight Suits.

Post by Cobby » #272979

danno wrote:I don't think anyone has said anything like that at all
you oaf
One item in RND is too strong?

Well looks like we better remove the game, it's the only logical option.
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Swagbringer
Joined: Thu Dec 22, 2016 9:08 pm
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Re: Flight Suits.

Post by Swagbringer » #272980

danno wrote:I don't think anyone has said anything like that at all
you oaf
I was memeing about the recent botany changes, apologies if it sounded like I was insulting you.
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J_Madison
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Re: Flight Suits.

Post by J_Madison » #310495

>infinite jetpack even with gravity

as I've said before, anyone looking to make any feature or content that requires exploration mechanics and immersion should lock these out permanently.
bman
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Re: Flight Suits.

Post by bman » #310497

>space exploration
>oh yeah people would like to go to the dinner for two ruin the 2000000000000000th time
>it's good for lavaland!
>scientists refuse to give flightsuits to anyone let alone miners because muh autism fort.
Gun Hog
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Re: Flight Suits.

Post by Gun Hog » #310501

bman wrote: >scientists refuse to give flightsuits to anyone let alone miners because muh autism fort.
Have you tried asking for one? I would give any miner one, but no one has ever asked while I was playing!
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