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Flight Suits.

Posted: Fri Mar 17, 2017 6:07 am
by danno
I've never really given much thought to flight suits until today
Saw a dude in one flying around against some nuke ops. He was basically an incredibly fast, player controlled stunning projectile. He could knock them down and disarm them before they could even react to his presence, with zero noticeable downside.

Now, this was partly fault of the nuke ops. They took a very long time getting to the station because they tried to send a stealth op in. However, it was still only 20-25~ish minutes into the 35 minute (total) round. That seems pretty quick for an "I am become god" suit.

I don't know if there's some super obvious crazy downside to these that i'm missing, but the ability to move at supersonic speeds and go through doors while also stunning anyone in your way instantly seems... awful.
I'm not sure what purpose they exist for. That's the big issue. What do they exist for? Why are they available at all?

Re: Flight Suits.

Posted: Fri Mar 17, 2017 10:17 am
by christ110
>I ded, pls nerf
The flight suits are essentially a printable hardsuit that robotics can make as an upgraded hardsuit.
It's purpose is to give someone other than cargo the ability to mass-aquire suits and be a generic hardsuit.
Keep in mind it requires a fuck ton of mats, plus stock parts, crashing into walls at high speed is lethal, and you can't use a backpack with it in flight mode.

Re: Flight Suits.

Posted: Fri Mar 17, 2017 12:15 pm
by leibniz
People tend to downplay how good it is but it doesn't really have any place in non-meme rounds.

>plus STOCK PARTS
woah

Re: Flight Suits.

Posted: Fri Mar 17, 2017 2:08 pm
by D&B
Yeah but also remember if you want to be an asshole you can fly down a hallway and repeatedly crash into people.

If anything crashing into people should cause damage too. Something akin the jump boots charge that knocks you down and causes slight brute damage.

Re: Flight Suits.

Posted: Fri Mar 17, 2017 2:22 pm
by Qbopper
I remember robustin making the point that "how come rnd can get flight suits, they're OP and take forever" in resoonse to the engineering point system rewards being criticized, but if it takes that little time to get them then that's a bigger deal imo

I don't know the specifics but if the round didn't even clear 40 minutes then something about the flight suit needs to be changed

Re: Flight Suits.

Posted: Fri Mar 17, 2017 3:35 pm
by Cobby
They're not seen a lot on sybil due to the costs but what were the flight suit purposes again, and have they achieved that purpose or are they used 9/10 as a weapon?

Re: Flight Suits.

Posted: Fri Mar 17, 2017 3:50 pm
by Lazengann
I threw four watermelons full of acid at someone in a flight suit and the suit wouldn't melt. Someone fix that.

Re: Flight Suits.

Posted: Fri Mar 17, 2017 4:31 pm
by kevinz000
Yes people actually use them for space exploration
I don't think one round of nuke ops getting their shit kicked warrants nerfing.

Re: Flight Suits.

Posted: Fri Mar 17, 2017 4:32 pm
by kevinz000
Lazengann wrote:I threw four watermelons full of acid at someone in a flight suit and the suit wouldn't melt. Someone fix that.
Intentional. Screw your acid melons.

Re: Flight Suits.

Posted: Fri Mar 17, 2017 4:52 pm
by Lazengann
kevinz000 wrote:
Lazengann wrote:I threw four watermelons full of acid at someone in a flight suit and the suit wouldn't melt. Someone fix that.
Intentional. Screw your acid melons.
Making things you like immune to counters sounds like a wonderful attitude.

Re: Flight Suits.

Posted: Fri Mar 17, 2017 5:01 pm
by Qbopper
Lazengann wrote:
kevinz000 wrote:
Lazengann wrote:I threw four watermelons full of acid at someone in a flight suit and the suit wouldn't melt. Someone fix that.
Intentional. Screw your acid melons.
Making things you like immune to counters sounds like a wonderful attitude.
I don't think that's what kevinz is saying

Re: Flight Suits.

Posted: Fri Mar 17, 2017 5:25 pm
by Jacough
crashing into walls at high speed is lethal
This actually sounds pretty hilarious and I want to see it. Even better if your character looks like he's lying down while using it so it looks like he's slamming head first into a wall while trying to fly like Superman.

Re: Flight Suits.

Posted: Fri Mar 17, 2017 5:42 pm
by ShadowDimentio
I have perished please remove that which has defeated me

The nukers deserved it by making their presence known, if they wanted to win they should have ducked into a narrow hallway and shot down it, likely catching flightsuit guy in the crossfire. It's their own fault they got dunked.

Re: Flight Suits.

Posted: Fri Mar 17, 2017 6:49 pm
by kevinz000
Lazengann wrote:
kevinz000 wrote:
Lazengann wrote:I threw four watermelons full of acid at someone in a flight suit and the suit wouldn't melt. Someone fix that.
Intentional. Screw your acid melons.
Making things you like immune to counters sounds like a wonderful attitude.
So make something with that high material cost get instantly nullified by something you can grow hundreds of easily..? Nah. Acid resistance stays.

Re: Flight Suits.

Posted: Fri Mar 17, 2017 7:00 pm
by D&B
Can you at least add slight brute damage to not reward the motherfuckers that fly up and down a hallway just to knock passerbys over.

Re: Flight Suits.

Posted: Fri Mar 17, 2017 7:14 pm
by kevinz000
D&B wrote:Can you at least add slight brute damage to not reward the motherfuckers that fly up and down a hallway just to knock passerbys over.
Sure I'll add something to make it less enabling.

Re: Flight Suits.

Posted: Fri Mar 17, 2017 7:16 pm
by danno
christ110 wrote:>I ded, pls nerf
...Like I said, I was observing.
christ110 wrote: It's purpose is to give someone other than cargo the ability to mass-aquire suits and be a generic hardsuit.
Except it's clearly a lot more than just a "generic hardsuit". It's exponentially more powerful and useful.
christ110 wrote:>I ded, pls nerf
Keep in mind it requires a fuck ton of mats, plus stock parts, crashing into walls at high speed is lethal, and you can't use a backpack with it in flight mode.
>stock parts
ohh wowwwww
And I saw the dude going mach 3 and slam into a wall and he got up after a second and just kept going. He even caught some L6 bullets and was ok.
Qbopper wrote:I remember robustin making the point that "how come rnd can get flight suits, they're OP and take forever" in resoonse to the engineering point system rewards being criticized, but if it takes that little time to get them then that's a bigger deal imo

I don't know the specifics but if the round didn't even clear 40 minutes then something about the flight suit needs to be changed
Yeah if the response to flight suits is the unholy abortion that is the engineering point system, maybe they aren't so good.
kevinz000 wrote:Yes people actually use them for space exploration
I don't think one round of nuke ops getting their shit kicked warrants nerfing.
Hardsuits and regular space suits are already good enough for space exploration, and have been for... ever.
ShadowDimentio wrote:I have perished please remove that which has defeated me

The nukers deserved it by making their presence known, if they wanted to win they should have ducked into a narrow hallway and shot down it, likely catching flightsuit guy in the crossfire. It's their own fault they got dunked.
Again, did not die. I was observing the situation. "I ded pls nerf" is invalid.
The nuke up was in a narrow hallway, the bridge hall on meta. The flightsuit moves too fast for firing down the hall to matter. They'll maybe catch 1 or 2 bullets (they did) but it's not enough. They're fast enough to hit the op before anything can be done.

Just to clarify;
I'm not trying to posture that these are necessarily completely broken or overpowered.
But from the perspective of an outsider looking down at a hand full of situations involving these suits, the only thing I can think is
"These really have absolutely no reason to exist that I can think of."
I believe they can be constructed far too quickly, considering that they might just be the most powerful stunning weapon in the entire game (maybe).
The user seems to be at very little risk while using them, despite what you say about collisions being lethal.
The idea that they would be "mass produced generic hardsuits" is laughable.

I just don't get why they exist at all.

Re: Flight Suits.

Posted: Fri Mar 17, 2017 7:21 pm
by kevinz000
Trading off inventory for mobility as well as space exploration.
Whatever rebalance/nerf gimme a week at most.

Re: Flight Suits.

Posted: Fri Mar 17, 2017 7:24 pm
by danno
I don't really think losing a back slot somehow justifies just how deadly these are, let alone their existence
and again
hardsuits and space suits are kind of already enough to go explore space
is the point of these just to cut down how long it takes to like, what, 5 minutes?

Re: Flight Suits.

Posted: Fri Mar 17, 2017 7:24 pm
by ShadowDimentio
>Bridge hall on meta
>2 wide near the mouths, 5 wide in the center
>Narrow

Re: Flight Suits.

Posted: Fri Mar 17, 2017 7:45 pm
by starmute
" crashing into walls at high speed is lethal,"

Thats the supposed downside. Also when I played with them you would crash a lot.

Re: Flight Suits.

Posted: Fri Mar 17, 2017 7:48 pm
by danno
ShadowDimentio wrote:>Bridge hall on meta
>2 wide near the mouths, 5 wide in the center
>Narrow
It happened in the narrow part, the 2 wide part. Are you trying to imply that you're supposed to lure flight suit users into maint or something?

Re: Flight Suits.

Posted: Fri Mar 17, 2017 7:52 pm
by Lazengann
kevinz000 wrote:So make something with that high material cost get instantly nullified by something you can grow hundreds of easily..? Nah. Acid resistance stays.
There's nothing instant about it. Someone with Botany access has to spend the time making them, in an area where everyone can see what they're doing, and if the acid fruit actually hits, the guy in the flight suit would have enough time to be all the way across the station or even hit the showers before the suit is destroyed. What you should've said is "I dislike botany" and left it at that. If the only way to stop some joker who's crashing into everyone repeatedly is to pray someone picked Security and has good aim, I don't think that's great design.

Re: Flight Suits.

Posted: Fri Mar 17, 2017 9:06 pm
by kevinz000
Lazengann wrote:
kevinz000 wrote:So make something with that high material cost get instantly nullified by something you can grow hundreds of easily..? Nah. Acid resistance stays.
There's nothing instant about it. Someone with Botany access has to spend the time making them, in an area where everyone can see what they're doing, and if the acid fruit actually hits, the guy in the flight suit would have enough time to be all the way across the station or even hit the showers before the suit is destroyed. What you should've said is "I dislike botany" and left it at that. If the only way to stop some joker who's crashing into everyone repeatedly is to pray someone picked Security and has good aim, I don't think that's great design.
That's great but something to that costs that much shouldn't get shat on by someone's acid tomatoes.

Re: Flight Suits.

Posted: Fri Mar 17, 2017 9:08 pm
by Lazengann
kevinz000 wrote: That's great but something to that costs that much shouldn't get shat on by someone's acid tomatoes.
That's why I was throwing melons

Re: Flight Suits.

Posted: Fri Mar 17, 2017 9:08 pm
by ShadowDimentio
danno wrote:
ShadowDimentio wrote:>Bridge hall on meta
>2 wide near the mouths, 5 wide in the center
>Narrow
It happened in the narrow part, the 2 wide part. Are you trying to imply that you're supposed to lure flight suit users into maint or something?
Yes. It's an extremely effective strategy as operative.

Re: Flight Suits.

Posted: Fri Mar 17, 2017 9:12 pm
by Shaps-cloud
kevinz000 wrote:
Lazengann wrote:
kevinz000 wrote:So make something with that high material cost get instantly nullified by something you can grow hundreds of easily..? Nah. Acid resistance stays.
There's nothing instant about it. Someone with Botany access has to spend the time making them, in an area where everyone can see what they're doing, and if the acid fruit actually hits, the guy in the flight suit would have enough time to be all the way across the station or even hit the showers before the suit is destroyed. What you should've said is "I dislike botany" and left it at that. If the only way to stop some joker who's crashing into everyone repeatedly is to pray someone picked Security and has good aim, I don't think that's great design.
That's great but something to that costs that much shouldn't get shat on by someone's acid tomatoes.
if it costs a lot it has to be invincible or ELSE

Re: Flight Suits.

Posted: Fri Mar 17, 2017 9:37 pm
by oranges
if someone maks a pr removing the acid resistance I'll merge it because kevinzz is out of his mind

Re: Flight Suits.

Posted: Fri Mar 17, 2017 11:02 pm
by danno
ShadowDimentio wrote:
danno wrote:
ShadowDimentio wrote:>Bridge hall on meta
>2 wide near the mouths, 5 wide in the center
>Narrow
It happened in the narrow part, the 2 wide part. Are you trying to imply that you're supposed to lure flight suit users into maint or something?
Yes. It's an extremely effective strategy as operative.
It's unreasonable to balance something like this around that, because they'll just refuse to go in maint if that's the case.
Come on, dude. Surely you don't believe this is fine.

Re: Flight Suits.

Posted: Sat Mar 18, 2017 12:30 am
by Jacough
starmute wrote:" crashing into walls at high speed is lethal,"

Thats the supposed downside. Also when I played with them you would crash a lot.
If I were an admin I'd spawn myself in space with a flight suit during a murderbone round and make a bunch of long winded Centcomm announcement stating that Flight Man was on his way to save the day and that the syndicates best beware because the super hero is there, and blah blah blah. Maybe play a superman midi too.

Then immediately fly right into a wall and die and then gib my corpse to make it look like I got spattered against it.

Re: Flight Suits.

Posted: Sat Mar 18, 2017 1:12 am
by kevinz000
danno wrote:
ShadowDimentio wrote:
danno wrote:
ShadowDimentio wrote:>Bridge hall on meta
>2 wide near the mouths, 5 wide in the center
>Narrow
It happened in the narrow part, the 2 wide part. Are you trying to imply that you're supposed to lure flight suit users into maint or something?
Yes. It's an extremely effective strategy as operative.
It's unreasonable to balance something like this around that, because they'll just refuse to go in maint if that's the case.
Come on, dude. Surely you don't believe this is fine.
Shadowdimentio is not helping.

Re: Flight Suits.

Posted: Sat Mar 18, 2017 6:21 am
by ShadowDimentio
danno wrote:
ShadowDimentio wrote:
danno wrote:
ShadowDimentio wrote:>Bridge hall on meta
>2 wide near the mouths, 5 wide in the center
>Narrow
It happened in the narrow part, the 2 wide part. Are you trying to imply that you're supposed to lure flight suit users into maint or something?
Yes. It's an extremely effective strategy as operative.
It's unreasonable to balance something like this around that, because they'll just refuse to go in maint if that's the case.
Come on, dude. Surely you don't believe this is fine.
It makes sense. What's the weakness of something that lets you move extremely fast and hurts you if you run into a wall? Cramped corridors. And if they refuse to go in maint, great, now you have 1/4th the station to yourself.

Just slap 10 damage to the user if they hit somebody and 5 to the person hit and call it a day. I barely ever see these things in play, losing your back slot is a VERY big price to pay, and super speed is a good incentive, we don't need to keep nerfing something very specialized and with downsides just because it's good.

Re: Flight Suits.

Posted: Sat Mar 18, 2017 7:23 am
by Jacough
kevinz000 wrote:
danno wrote:
ShadowDimentio wrote:
danno wrote:
ShadowDimentio wrote:>Bridge hall on meta
>2 wide near the mouths, 5 wide in the center
>Narrow
It happened in the narrow part, the 2 wide part. Are you trying to imply that you're supposed to lure flight suit users into maint or something?
Yes. It's an extremely effective strategy as operative.
It's unreasonable to balance something like this around that, because they'll just refuse to go in maint if that's the case.
Come on, dude. Surely you don't believe this is fine.
Shadowdimentio is not helping.
Does he ever?

Re: Flight Suits.

Posted: Sat Mar 18, 2017 7:27 am
by danno
I don't think a nerf is needed
I just honestly think these should be done away with
I think i'm being unclear in how I feel or something; I'm shocked at just how strong these are, but that's not the real problem I have.
The problem I have is the complete meaninglessness of them. I still don't believe they serve a worthwhile purpose.

Re: Flight Suits.

Posted: Sat Mar 18, 2017 7:44 am
by PKPenguin321
danno wrote:I don't think a nerf is needed
I just honestly think these should be done away with
I think i'm being unclear in how I feel or something; I'm shocked at just how strong these are, but that's not the real problem I have.
The problem I have is the complete meaninglessness of them. I still don't believe they serve a worthwhile purpose.
This was my issue with them in the initial PR too, they just seem to exist for the sake of existing, different enough to justify being in the code (their momentum system is pretty nifty) but similar enough to, say, a regular spacesuit that they rarely impact a round to a serious extent

Maybe reuse the momentum system on something cooler but ditch them in their current state

Re: Flight Suits.

Posted: Sat Mar 18, 2017 7:55 am
by Jacough
PKPenguin321 wrote:
danno wrote:I don't think a nerf is needed
I just honestly think these should be done away with
I think i'm being unclear in how I feel or something; I'm shocked at just how strong these are, but that's not the real problem I have.
The problem I have is the complete meaninglessness of them. I still don't believe they serve a worthwhile purpose.
This was my issue with them in the initial PR too, they just seem to exist for the sake of existing, different enough to justify being in the code (their momentum system is pretty nifty) but similar enough to, say, a regular spacesuit that they rarely impact a round to a serious extent

Maybe reuse the momentum system on something cooler but ditch them in their current state
Fire extinguishers and thrown objects in zero g maybe? If nothing else it'd be hilarious to see if you can get enough momentum going to the point where you move so fast that you basically break the game and practically warp between z levels until you hit something so hard it kills you instantly.

Re: Flight Suits.

Posted: Sat Mar 18, 2017 7:58 am
by PKPenguin321
Jacough wrote:
PKPenguin321 wrote:
danno wrote:I don't think a nerf is needed
I just honestly think these should be done away with
I think i'm being unclear in how I feel or something; I'm shocked at just how strong these are, but that's not the real problem I have.
The problem I have is the complete meaninglessness of them. I still don't believe they serve a worthwhile purpose.
This was my issue with them in the initial PR too, they just seem to exist for the sake of existing, different enough to justify being in the code (their momentum system is pretty nifty) but similar enough to, say, a regular spacesuit that they rarely impact a round to a serious extent

Maybe reuse the momentum system on something cooler but ditch them in their current state
Fire extinguishers and thrown objects in zero g maybe? If nothing else it'd be hilarious to see if you can get enough momentum going to the point where you move so fast that you basically break the game and practically warp between z levels until you hit something so hard it kills you instantly.
>use your duffelbags full of extinguishers to propel yourself up to mach 10 before looping around and essentially acting as a meteor to the station, killing yourself in the process
fuckin
Fund it!

Re: Flight Suits.

Posted: Sat Mar 18, 2017 2:50 pm
by kevinz000
They're meant for navigating hostile environments which was why they had protection from fire and acid and space in the first place. Combat is an added "bonus" (you lose your back slot so you can only carry a few things without crashing and losing it all.
As for giving other objects this momentum stuff probably a bad idea to do it enough masse as even one flight suit takes 30ms to process (when it is alone)

Re: Flight Suits.

Posted: Sat Mar 18, 2017 3:07 pm
by Bluespace
Flight suits are fun but there's better options for combat.
Don't need a nerf, don't need removing. They're just there for when you get super high research and mining delivers the thicc load.

Re: Flight Suits.

Posted: Sat Mar 18, 2017 4:36 pm
by danno
PKPenguin321 wrote: >use your duffelbags full of extinguishers to propel yourself up to mach 10 before looping around and essentially acting as a meteor to the station, killing yourself in the process
fuckin
Fund it!
yeah this sounds hilarious
kevinz000 wrote:They're meant for navigating hostile environments which was why they had protection from fire and acid and space in the first place.
You keep saying this but... I don't know what "hostile environments" you're even referring to. Lavaland?? I've never, ever seen a miner make use of a flight suit. It didn't even occur to me that they could.
I don't think your reasoning is enough to justify them.

Re: Flight Suits.

Posted: Sat Mar 18, 2017 6:12 pm
by kevinz000
Lavaland is one, they are perfect for going over lava and chasms (just don't crash!). Space is another. Anyways I'll be nerfing the issues they're causing on station as they came from something that would be hilarious but I guess they are too powerful.

Re: Flight Suits.

Posted: Sat Mar 18, 2017 8:16 pm
by Armhulen
Just make them have strong armor in low pressure enviroments.
and make them shit in normal pressure ones

Re: Flight Suits.

Posted: Sat Mar 18, 2017 8:26 pm
by onleavedontatme
oranges wrote:if someone maks a pr removing the acid resistance I'll merge it because kevinzz is out of his mind
Not sure something that costs as much as a mech should be instantly destroyed by a single one of botanies thousands of free plants.

Re: Flight Suits.

Posted: Sat Mar 18, 2017 10:04 pm
by oranges
Risk: It's very expensive and fragile

Reward: you can fucking fly

Re: Flight Suits.

Posted: Sat Mar 18, 2017 10:04 pm
by Armhulen
oranges wrote:Risk: It's very expensive and fragile

Reward: you can fucking fly
yeah that sounds about right

Re: Flight Suits.

Posted: Sun Mar 19, 2017 1:14 am
by kevinz000
oranges wrote:Risk: It's very expensive and fragile

Reward: you can fucking fly
How about I just make it have a damage system so it gets disabled and requires stuff to fix instead oh wait I shouldn't until I get power armor done in twenty years :honk:

Re: Flight Suits.

Posted: Sun Mar 19, 2017 10:29 am
by killerx09
I like the citrus's compromise.

Re: Flight Suits.

Posted: Sun Mar 19, 2017 10:42 am
by XDTM
Hold on if the issue is that it stuns people on hit why don't we just fucking remove the stun on hit instead of advocating flightsuit removal

Re: Flight Suits.

Posted: Sun Mar 19, 2017 2:03 pm
by Alipheese
XDTM wrote:Hold on if the issue is that it stuns people on hit why don't we just fucking remove the stun on hit instead of advocating flightsuit removal
No let's just remove all of kevinz work because we can.
Also memes.

Re: Flight Suits.

Posted: Fri Mar 24, 2017 9:04 pm
by Oldman Robustin
christ110 wrote:>I ded, pls nerf
The flight suits are essentially a printable hardsuit that robotics can make as an upgraded hardsuit.
It's purpose is to give someone other than cargo the ability to mass-aquire suits and be a generic hardsuit.
Keep in mind it requires a fuck ton of mats, plus stock parts, crashing into walls at high speed is lethal, and you can't use a backpack with it in flight mode.
>Comparing a supersonic indoor flying stunning projectile with over double the vision area of normal crew to a fucking hardsuit