The new explosives implants

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iamgoofball
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The new explosives implants

Post by iamgoofball » #271584

so we've had them for about a year now

im talking about the ones you can buy and stack for bigger booms upon death

what do you think of them?
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Super Aggro Crag
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Re: The new explosives implants

Post by Super Aggro Crag » #271595

I have no feelings one way or the other on the new explosive implants.
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Qbopper
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Re: The new explosives implants

Post by Qbopper » #271596

i like it when the guy gets shot and then blows up everyone trying to kill him because it's funny

I haven't seen them used much in game, though, so I can't comment on the balance elements

EDIT: while I'm in game*
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ShadowDimentio
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Re: The new explosives implants

Post by ShadowDimentio » #271664

They're a-ok.
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Re: The new explosives implants

Post by PKPenguin321 » #271710

Glad traitors don't have them, they're pretty good for nuke ops especially now that stealth ops has been removed for the most part
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CPTANT
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Re: The new explosives implants

Post by CPTANT » #271763

They were horrible when traitors had them because everyone just went Allah Ackbar at roundstart.

They are ok on nuke ops.
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Re: The new explosives implants

Post by calzilla1 » #271771

Make them voice triggerable
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Re: The new explosives implants

Post by Gun Hog » #271977

I love it because when I am fighting an Op along with some sec officers, the Op starts beeping and goes down, I BACK UP AT MAX SPEED and yell at the officers to get back too. There will always be that one moron that ignores me and continues beating the Op with his baton. BOOOM! Op has exploded and has taken the jokers that did not listen to me with him!
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Re: The new explosives implants

Post by Not-Dorsidarf » #273259

You gotta love the nukes who buy a macro implant and don't tell their team.
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Re: The new explosives implants

Post by Lumbermancer » #273262

We need less explosions not more.
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Re: The new explosives implants

Post by kevinz000 » #273268

Lumbermancer wrote:We need less explosions not more.
not in nuke
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DemonFiren
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Re: The new explosives implants

Post by DemonFiren » #273284

We still need less explosions in nuke.
One at most.
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Lumbermancer
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Re: The new explosives implants

Post by Lumbermancer » #273305

kevinz000 wrote:
Lumbermancer wrote:We need less explosions not more.
not in nuke
Nuke needs more stealth and memes. Something like TB, but also something people would actually use.
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Shaps-cloud
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Re: The new explosives implants

Post by Shaps-cloud » #273325

what are you talking about, stealth was terrible and there's a reason cham kits were removed from ops. Remember how fun it was when the captain silently got killed in the halls by one person, dragged off into maint and then the round ended 5 minutes later?
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Re: The new explosives implants

Post by Qbopper » #273344

Shaps-cloud wrote:what are you talking about, stealth was terrible and there's a reason cham kits were removed from ops. Remember how fun it was when the captain silently got killed in the halls by one person, dragged off into maint and then the round ended 5 minutes later?
This is valid but there's ways to encourage stealth that aren't the above meme
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