Re: Borgs and names...
Posted: Sun Aug 17, 2014 7:34 pm
Bottom post of the previous page:
There's supposed to be an abstain option so we can tell you just how little we care about your ranting.Bottom post of the previous page:
There's supposed to be an abstain option so we can tell you just how little we care about your ranting.Just don't vote or bother posting here?Cipher3 wrote:There's supposed to be an abstain option so we can tell you just how little we care about your ranting.
No, it says "give" borgs the ability to name themselves, not "take away the ability from roundstart borgs".Steelpoint wrote:To be honest the poll should say that should non-round start borgs be allowed to change their names.
The implication of the poll is that there is a intention to prevent round start borgs from changing their names.
Law 1 comes before Law 2 for a reason. Without law 2 they are not actually "slaves" to humans at all. I hate to break it to you, but its been you missing the point all along. Borgs are 100% slaved to their laws (and tangentially their AI unit, if there is one.) This includes any laws that humans upload or they have randomly uploaded via ion storms. I'm really getting a feeling that you don't play as a borg/AI here.Rolan7 wrote: All the silicons who smugly misunderstand orders or use law 1 to disobey are missing the entire point.
One heavily restricted, limited quantity, job - where they lose their name for no apparent reason other than "muh slaves."Rolan7 wrote:The only respect comes from having your name recognized, so of course people are up in arms when there's one job - one superpowered, high-murderbone job - where they lose their name.
Holy shit, I am sorry that I want to have fun.Rolan7 wrote:Because it further humanizes borgs, which is a waste since we already have humans. Being a borg already grants superpowers, murderbone opportunity once subverted, and law 2 is a joke. But that's not enough, people also want to be recognizable between rounds, forming lasting friendships and gaining reputations.
Why are people voting yes? No good reason has been given. The first post is entirely about how hard it is to get the name you want - not an explanation of why borgs need that right.
Yes, roboticists can give borgs stupid names. Even if they're only doing it to be funny, and it has nothing to do with the borg player's attitude, how is it a problem? Borgs are *slaves*. Minions created, out of human ingenuity, to serve. Literally forced to serve and protect! The eventual robot uprisings are meaningless when they aren't oppressed in the first place. All the silicons who smugly misunderstand orders or use law 1 to disobey are missing the entire point.
The only respect comes from having your name recognized, so of course people are up in arms when there's one job - one superpowered, high-murderbone job - where they lose their name.
I kinda like that idea, but I have no idea how possible it is code wise.Incomptinence wrote:If the standardised names were 1 2 3 etc, linear I would like them more. We could have stuff like rusty old number one lecturing the whipper snappers, wish we had a botany module so bad.
As is we have three random digits, it is like a parody of every serial number ever rather than something serious.
That's not what I said at all.Kelenius wrote:So in essence, you are saying 'Borgs are too powerful, they shouldn't choose their names'.
Okay then.
Wizards are too powerful, they shouldn't choose their names.
Nuke ops are too powerful, they shouldn't choose their names.
Captains are too powerful, they shouldn't choose their names.
AIs are too powerful, they shouldn't choose their names.
I then tried to explain how borgs are supposed to be powerful yet leashed, but I suppose that rant distracted everyone.Rolan7 wrote:Because it further humanizes borgs, which is a waste since we already have humans.
I'm a bit more prone to give that option to the borgs themselves and then have an admin step in if the naming is clearly obnoxious. We already do that for human names anyway. Still better than just leaving it to the competence of robotics. In fact, I'd wager that more obnoxious names come from robos being jerks than the borgs themselves.Steelpoint wrote:I prefer cyborgs having default names since I personally prefer the dehumanisation aspect of the role.
I usually name myself "UNIT 1" as a Borg, and increment the number if I die that round.
My main concern with people using custom names as a Borg is when they give themselves a obnoxious or a clearly non robotic name, usually when they use their original human name but with one word slightly changed.
Three of those are humans, two of those are antags, one is just a crewmember with all access, and the last one.... eh, could do without a name, though in traditional sci fi (and don't imply SS13 has no relation to sci fi stories) the system artificial intelligence does have a distinct name - it's a pretty big player in the plot.Kelenius wrote:Wizards are too powerful, they shouldn't choose their names.
Nuke ops are too powerful, they shouldn't choose their names.
Captains are too powerful, they shouldn't choose their names.
AIs are too powerful, they shouldn't choose their names.
And there have been numerous robbits/borgs in scifi that had non-generic names too. I mean, if that's where the goalposts are now, borgs should get their names.Cipher3 wrote:Three of those are humans, two of those are antags, one is just a crewmember with all access, and the last one.... eh, could do without a name, though in traditional sci fi (and don't imply SS13 has no relation to sci fi stories) the system artificial intelligence does have a distinct name - it's a pretty big player in the plot.Kelenius wrote:Wizards are too powerful, they shouldn't choose their names.
Nuke ops are too powerful, they shouldn't choose their names.
Captains are too powerful, they shouldn't choose their names.
AIs are too powerful, they shouldn't choose their names.
I'm sorry, the first ones I think of are C3PO and R2-D2.cedarbridge wrote:And there have been numerous robbits/borgs in scifi that had non-generic names too. I mean, if that's where the goalposts are now, borgs should get their names.Cipher3 wrote:Three of those are humans, two of those are antags, one is just a crewmember with all access, and the last one.... eh, could do without a name, though in traditional sci fi (and don't imply SS13 has no relation to sci fi stories) the system artificial intelligence does have a distinct name - it's a pretty big player in the plot.Kelenius wrote:Wizards are too powerful, they shouldn't choose their names.
Nuke ops are too powerful, they shouldn't choose their names.
Captains are too powerful, they shouldn't choose their names.
AIs are too powerful, they shouldn't choose their names.
Having a name doesn't make you human. No more than Ian or Poly are human.Cipher3 wrote:I'm sorry, the first ones I think of are C3PO and R2-D2.cedarbridge wrote:And there have been numerous robbits/borgs in scifi that had non-generic names too. I mean, if that's where the goalposts are now, borgs should get their names.Cipher3 wrote:Three of those are humans, two of those are antags, one is just a crewmember with all access, and the last one.... eh, could do without a name, though in traditional sci fi (and don't imply SS13 has no relation to sci fi stories) the system artificial intelligence does have a distinct name - it's a pretty big player in the plot.Kelenius wrote:Wizards are too powerful, they shouldn't choose their names.
Nuke ops are too powerful, they shouldn't choose their names.
Captains are too powerful, they shouldn't choose their names.
AIs are too powerful, they shouldn't choose their names.
The more human they're designed to seem, the more likely they are to have a human name. But borgs aren't supposed to be human.
Right. But attaching a name to Ian makes him somewhat more endearing and more likely for people to be attached to him. Cough.cedarbridge wrote:Having a name doesn't make you human. No more than Ian or Poly are human.Cipher3 wrote:I'm sorry, the first ones I think of are C3PO and R2-D2.cedarbridge wrote:And there have been numerous robbits/borgs in scifi that had non-generic names too. I mean, if that's where the goalposts are now, borgs should get their names.Cipher3 wrote:Three of those are humans, two of those are antags, one is just a crewmember with all access, and the last one.... eh, could do without a name, though in traditional sci fi (and don't imply SS13 has no relation to sci fi stories) the system artificial intelligence does have a distinct name - it's a pretty big player in the plot.Kelenius wrote:Wizards are too powerful, they shouldn't choose their names.
Nuke ops are too powerful, they shouldn't choose their names.
Captains are too powerful, they shouldn't choose their names.
AIs are too powerful, they shouldn't choose their names.
The more human they're designed to seem, the more likely they are to have a human name. But borgs aren't supposed to be human.
Brains in jars are still human brains in jars. It doesn't make the borgs human, but it does mean they are a bit above an automaton. Might be why we call them cyborgs instead of robots.Cipher3 wrote:Right. But attaching a name to Ian makes him somewhat more endearing and more likely for people to be attached to him. Cough.cedarbridge wrote:Having a name doesn't make you human. No more than Ian or Poly are human.Cipher3 wrote:I'm sorry, the first ones I think of are C3PO and R2-D2.cedarbridge wrote:And there have been numerous robbits/borgs in scifi that had non-generic names too. I mean, if that's where the goalposts are now, borgs should get their names.Cipher3 wrote:Three of those are humans, two of those are antags, one is just a crewmember with all access, and the last one.... eh, could do without a name, though in traditional sci fi (and don't imply SS13 has no relation to sci fi stories) the system artificial intelligence does have a distinct name - it's a pretty big player in the plot.Kelenius wrote:Wizards are too powerful, they shouldn't choose their names.
Nuke ops are too powerful, they shouldn't choose their names.
Captains are too powerful, they shouldn't choose their names.
AIs are too powerful, they shouldn't choose their names.
The more human they're designed to seem, the more likely they are to have a human name. But borgs aren't supposed to be human.
Personification and humanization are a thing, and names are part of that.
Except there's no straws there. The fact that you think that cyborgs are "iffy" in the context of being "legitimate players" makes me wonder exactly what you think this game is supposed to be in the first place.Cipher3 wrote:Please don't go there. Arguing that there's a human brain in there is a straw. Much rather you argue that there's a legitimate player, and I'm iffy on that one.
A "paranoia-laden roleplaying game" according to the /tg/ homepage.cedarbridge wrote:Except there's no straws there. The fact that you think that cyborgs are "iffy" in the context of being "legitimate players" makes me wonder exactly what you think this game is supposed to be in the first place.
yes :VScott wrote:What if I want to name myself with a cyborgy name instead of being called poop by the roboticist? Is that humanizing cyborgs? Is poop a better cyborg name?
Apparently its better for you to have a retarded name than a sensible one because "muh rp." The irony still kills me.Scott wrote:What if I want to name myself with a cyborgy name instead of being called poop by the roboticist? Is that humanizing cyborgs? Is poop a better cyborg name?
Firstly, you combined two separate statements. Secondly, my wording was clearly flawed and I apologize.cedarbridge wrote:Except there's no straws there. The fact that you think that cyborgs are "iffy" in the context of being "legitimate players" makes me wonder exactly what you think this game is supposed to be in the first place.Cipher3 wrote:Please don't go there. Arguing that there's a human brain in there is a straw. Much rather you argue that there's a legitimate player, and I'm iffy on that one.
I refer to the argument that "since cyborgs are played by people they clearly deserve extensive naming rights, etc etc. Basically the argument FOR this poll to pass. I do not refer to 'iffiness' on whether or not cyborgs are players (I've had a time when I mained cyborg) but rather on the legitimacy of the argument vs a needy emotional appeal.Cipher3 wrote:Much rather you argue that there's a legitimate player, and I'm iffy on that one.