Escape pods shouldn't exist

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tacolizard
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Escape pods shouldn't exist

Post by tacolizard » #285993

They serve no function other than granting powergaming tators their greentext. Even on rounds when evac is a bloodbath, many people still prefer to try to get to the shuttle because it's more fun. Escape pods are just a cheap powergaming tool. Forcing everyone onto the shuttle is a great design idea that forces everyone into close quarters for an end-round climax.
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Re: Escape pods shouldn't exist

Post by cedarbridge » #286000

tacolizard wrote:Forcing everyone onto the shuttle is a great design idea that forces everyone into close quarters for an end-round climax.
As opposed to forcing people into a 1x2 tile pod.
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Re: Escape pods shouldn't exist

Post by christ110 » #286003

Theory, the escape pod should be able to be launched as soon as the shuttle docks, and will not auto-launch with the shuttle.
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Re: Escape pods shouldn't exist

Post by Atlanta-Ned » #286004

:salt: :salt: :salt: :salt: :salt: :salt: :salt: :salt: :salt: :salt: :salt: :salt: :salt: :salt: :salt:
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Re: Escape pods shouldn't exist

Post by bman » #286009

Atlanta-Ned wrote::salt: :salt: :salt: :salt: :salt: :salt: :salt: :salt: :salt: :salt: :salt: :salt: :salt: :salt: :salt:
why would they be salt that escape pods exist?
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Re: Escape pods shouldn't exist

Post by cedarbridge » #286022

bman wrote:
Atlanta-Ned wrote::salt: :salt: :salt: :salt: :salt: :salt: :salt: :salt: :salt: :salt: :salt: :salt: :salt: :salt: :salt:
why would they be salt that escape pods exist?
Because it's pretty obvious that they're upset that pods prevented them from denying some nerd a green text in a round.
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Re: Escape pods shouldn't exist

Post by XDTM » #286027

To be fair, the only reason they're not always preferred over shuttles is because they're boring. Otherwise they're much much safer. I wouldn't mind it if they were more than "shuttle, but usually empty".
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Re: Escape pods shouldn't exist

Post by BeeSting12 » #286030

You can't deny the hilarity that comes from stuffing nine people in a pod when escape shuttle has been made inaccessible. which reminds me of the time I put a bomb in a smuggler satchel on each pod on detonated them + the shuttle. no escape. it isn't even that hard to prevent traitors to escape, just post a guard on each pod to scan for traitors coming in.
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Re: Escape pods shouldn't exist

Post by Jacough » #286057

BeeSting12 wrote:You can't deny the hilarity that comes from stuffing nine people in a pod when escape shuttle has been made inaccessible. which reminds me of the time I put a bomb in a smuggler satchel on each pod on detonated them + the shuttle. no escape. it isn't even that hard to prevent traitors to escape, just post a guard on each pod to scan for traitors coming in.
Pretty much this. It's not like there's a lot of pods you need to search.
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Re: Escape pods shouldn't exist

Post by MisterPerson » #286075

But why do the pods even exist in the first place?
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Re: Escape pods shouldn't exist

Post by Shaps-cloud » #286076

To give people alternate choices for when the main shuttle is getting bombed/eaten by the engine/hijacked/a bloodbath/too noisy or otherwise undesirable. The shuttle is already one of the biggest bloodbaths because it's trivially easy to bomb/set on fire, not everyone wants every round to end like that
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Re: Escape pods shouldn't exist

Post by onleavedontatme » #286090

It is true that loud antags usually had to face the music round end though and it sucks there isnt such a penalty anymore. The positives probably outweigh the negatives though.
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Re: Escape pods shouldn't exist

Post by Jacough » #286098

Like I said, on Box at least there's only four pods you need to search and if they aren't hiding in the two at arrivals they're probably hiding in the engineering one.
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Re: Escape pods shouldn't exist

Post by CPTANT » #286424

Qbopper wrote:delet this

thread that is
No, the topic is legit. Mods should delete the shitposts.

The lack of pods WOULD make a difference. It would make antags more aware of remaining hidden if they want to complete their objectives.

The pods trivialize the escape objective traitors have.

Alternatively perhaps the traitor objective could be altered to require escaping on the shuttle?
Last edited by CPTANT on Fri Apr 28, 2017 9:03 pm, edited 1 time in total.
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Escape pods shouldn't exist

Post by DemonFiren » #286428

imagine if there's only large-ish pods but no shuttle
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Re: Escape pods shouldn't exist

Post by Cobby » #286433

friendly reminder that not every traitor has an escape objective so they can easily mem the shuttle, die in the process, and still "win", and now everyone is just kinda lmao'd out of any chance of winning [which doesn't seem very fun]
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Re: Escape pods shouldn't exist

Post by CPTANT » #286439

ExcessiveCobblestone wrote:friendly reminder that not every traitor has an escape objective so they can easily mem the shuttle, die in the process, and still "win", and now everyone is just kinda lmao'd out of any chance of winning [which doesn't seem very fun]
I don't really see this as an issue since if a traitor wants to do that now he will just bomb the shuttle once its in transit and the result is the same.
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Escape pods shouldn't exist

Post by Reece » #286443

CPTANT wrote:
Qbopper wrote:delet this

thread that is
No, the topic is legit. Mods should delete the shitposts.

The lack of pods WOULD make a difference. It would make antags more aware of remaining hidden if they want to complete their objectives.

The pods trivialize the escape objective traitors have.

Alternatively perhaps the traitor objective could be altered to require escaping on the shuttle?
The implication that tator tots who care about actually escaping wouldn't already just slip into the shuttle largely undetected is laughable.
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Re: Escape pods shouldn't exist

Post by XDTM » #286467

It's more about those who cause enough chaos to get set to arrest then disappear in a pod at roundend
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Re: Escape pods shouldn't exist

Post by Armhulen » #286468

New sick idea, replace the emergency shuttle with like 20 pods, all can be launched once the shuttle call is up

queue spaceballs escape pod scene
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Re: Escape pods shouldn't exist

Post by Reece » #286470

XDTM wrote:It's more about those who cause enough chaos to get set to arrest then disappear in a pod at roundend
Oh well? The round is over sans three minutes, if you can't catch them all round because you're terrible, what on earth makes you think you can catch them on the shuttle?
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Re: Escape pods shouldn't exist

Post by MisterPerson » #286471

Shaps-cloud wrote:To give people alternate choices for when the main shuttle is getting bombed/eaten by the engine/hijacked/a bloodbath/too noisy or otherwise undesirable. The shuttle is already one of the biggest bloodbaths because it's trivially easy to bomb/set on fire, not everyone wants every round to end like that
I mean obviously some people are going to avoid the shuttle if it's more dangerous, but isn't danger the whole point of the shuttle to begin with? Wouldn't it be smarter to force people to live dangerously since that's more fun for everyone involved? And if the shuttle's chaos isn't fun for people, then why is it like that?
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Re: Escape pods shouldn't exist

Post by onleavedontatme » #286476

Reece wrote:
CPTANT wrote:
Qbopper wrote:delet this

thread that is
No, the topic is legit. Mods should delete the shitposts.

The lack of pods WOULD make a difference. It would make antags more aware of remaining hidden if they want to complete their objectives.

The pods trivialize the escape objective traitors have.

Alternatively perhaps the traitor objective could be altered to require escaping on the shuttle?
The implication that tator tots who care about actually escaping wouldn't already just slip into the shuttle largely undetected is laughable.
They had trouble doing so back when we had no pods.

Granted the shuttle was a single room then and 30 people counted as high pop so there wasnt really a crowd to get lost in like there is now.
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Re: Escape pods shouldn't exist

Post by XDTM » #286519

Reece wrote:
XDTM wrote:It's more about those who cause enough chaos to get set to arrest then disappear in a pod at roundend
Oh well? The round is over sans three minutes, if you can't catch them all round because you're terrible, what on earth makes you think you can catch them on the shuttle?
No more skulking in maint! It could require the traitors to disguise, hide or just eliminate all threats. Many will hide in plain sight just fine, but it's risky and thus can be thrilling and fun. If there's an option that is always going to be safer they're not going to put themselves at risk.
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Re: Escape pods shouldn't exist

Post by Cobby » #286532

CPTANT wrote:
ExcessiveCobblestone wrote:friendly reminder that not every traitor has an escape objective so they can easily mem the shuttle, die in the process, and still "win", and now everyone is just kinda lmao'd out of any chance of winning [which doesn't seem very fun]
I don't really see this as an issue since if a traitor wants to do that now he will just bomb the shuttle once its in transit and the result is the same.
Yeah there's nothing stopping a person from escape denying everyone else victory for the sake of just being a dick, but having objectives that let you win for doing that [die glorious] will encourage this behavior since it is a popular [and only!] outlet.
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Re: Escape pods shouldn't exist

Post by Luke Cox » #286562

>Not sending officers to pods

Jesus Christ people git gud
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Re: Escape pods shouldn't exist

Post by CPTANT » #286642

Luke Cox wrote:>Not sending officers to pods

Jesus Christ people git gud
That would be a lot more viable if there weren't pods everywhere.

And is camping pods hoping for the odd traitor to appear fun? I would say not particularly.

Is hiding in maint and slipping in a pod 10 seconds before launch being "gud"? Not particularly, in fact its boringly easy.
Last edited by CPTANT on Sat Apr 29, 2017 8:12 pm, edited 1 time in total.
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Escape pods shouldn't exist

Post by XDTM » #286656

CPTANT wrote:
Luke Cox wrote:>Not sending officers to pods

Jesus Christ people git gud
That would be a lot more viable if there weren't pods everywhere.

And is camping pods hoping for the odd traitor to appear fun? I would say not particularly.

Is hiding in maint and slipping in a pod 10 seconds before launch being "gut"? Not particularly, in fact its boringly easy.
Exactly, plus the engineering pod is off-limits for most sec, and sneaking into the shuttle is more fun that going into a pod for the guaranteed win.

And security would know that traitors would have to come to the shuttle, allowing for a last-minute arrest on that elusive traitor, instead of just assuming they're going on a pod anyway and not bothering at all.
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Re: Escape pods shouldn't exist

Post by CPTANT » #286908

I think it would be a worthwhile experiment to remove all escape pods except the ones at arrivals.
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Re: Escape pods shouldn't exist

Post by XDTM » #286917

I'd do a test where all pods can only go to lavaland with the emergency launch.
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Re: Escape pods shouldn't exist

Post by CPTANT » #286920

XDTM wrote:I'd do a test where all pods can only go to lavaland with the emergency launch.

That would also be interesting. Can pods currently be used to escape the station when it goes delta?
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Re: Escape pods shouldn't exist

Post by XDTM » #286921

CPTANT wrote:
XDTM wrote:I'd do a test where all pods can only go to lavaland with the emergency launch.

That would also be interesting. Can pods currently be used to escape the station when it goes delta?
Yeah, when it's at least red alert you can early-launch them, making them land in lavaland with a supply of pickaxes and spacesuits. Useful if nuke ops are successful but you want to live. Or to exile heads of staf in rev.
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Re: Escape pods shouldn't exist

Post by DemonFiren » #286932

XDTM wrote:Or to exile heads of staf in rev.
>implying this ever happens
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Re: Escape pods shouldn't exist

Post by XDTM » #286934

DemonFiren wrote:
XDTM wrote:Or to exile heads of staf in rev.
>implying this ever happens
I try to do it, but there's always a clump of greyspearmen that lynch the cuffed head while i'm dragging him to a pod :(
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Re: Escape pods shouldn't exist

Post by Alipheese » #286949

Pods shouldn't go to a centcom ship or centcom.
They are
ESCAPE
POTS
For a reason. They are to get the fuck out of the station not complete your objective. If you want to complete your objective. A la get to centcom as thats been the final product of greentexting so far as the only way to greentexting is escaping. Which all the escape methods are going to centcom.
Require the shuttle to greentext.

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Re: Escape pods shouldn't exist

Post by DemonFiren » #286950

Alipheese wrote:Pods shouldn't go to a centcom ship or centcom.
They are
ESCAPE
POTS
For a reason. They are to get the fuck out of the station not complete your objective. If you want to complete your objective. A la get to centcom as thats been the final product of greentexting so far as the only way to greentexting is escaping. Which all the escape methods are going to centcom.
Require the shuttle to greentext.
The shuttle shouldn't go to a centcom ship or centcom.
It is an
ESCAPE
SHUTTLE
For a reason.

but seriously if you consider that the objective in question is called ESCAPE ALIVE your whole logic falls apart
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Re: Escape pods shouldn't exist

Post by Slignerd » #286951

Have we gotten to the point where we want to deny people's greentext so much that we're going to change how the game handles greentexts?
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Re: Escape pods shouldn't exist

Post by CPTANT » #286954

DemonFiren wrote:
Alipheese wrote:Pods shouldn't go to a centcom ship or centcom.
They are
ESCAPE
POTS
For a reason. They are to get the fuck out of the station not complete your objective. If you want to complete your objective. A la get to centcom as thats been the final product of greentexting so far as the only way to greentexting is escaping. Which all the escape methods are going to centcom.
Require the shuttle to greentext.
The shuttle shouldn't go to a centcom ship or centcom.
It is an
ESCAPE
SHUTTLE
For a reason.

but seriously if you consider that the objective in question is called ESCAPE ALIVE your whole logic falls apart
Who cares about the wording anyway, its about the gameplay.
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Re: Escape pods shouldn't exist

Post by Shaps-cloud » #286956

MisterPerson wrote:
Shaps-cloud wrote:To give people alternate choices for when the main shuttle is getting bombed/eaten by the engine/hijacked/a bloodbath/too noisy or otherwise undesirable. The shuttle is already one of the biggest bloodbaths because it's trivially easy to bomb/set on fire, not everyone wants every round to end like that
I mean obviously some people are going to avoid the shuttle if it's more dangerous, but isn't danger the whole point of the shuttle to begin with? Wouldn't it be smarter to force people to live dangerously since that's more fun for everyone involved? And if the shuttle's chaos isn't fun for people, then why is it like that?
because what used to be a game where 30 people was considered highpop now regularly hits 80 people, and forcing 80 people into a tight space where all it takes to kill everyone is one person with a flamethrower/bomb/chem grenade/pair of bags of holding/whatever every single round is the kind of "fun chaos" that's more like an unfun admin event.
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Re: Escape pods shouldn't exist

Post by kevinz000 » #286958

Please do tell me how anyone is going to prevent antags from maxcapping every round for the memes.
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Re: Escape pods shouldn't exist

Post by CPTANT » #286960

Shaps-cloud wrote:
MisterPerson wrote:
Shaps-cloud wrote:To give people alternate choices for when the main shuttle is getting bombed/eaten by the engine/hijacked/a bloodbath/too noisy or otherwise undesirable. The shuttle is already one of the biggest bloodbaths because it's trivially easy to bomb/set on fire, not everyone wants every round to end like that
I mean obviously some people are going to avoid the shuttle if it's more dangerous, but isn't danger the whole point of the shuttle to begin with? Wouldn't it be smarter to force people to live dangerously since that's more fun for everyone involved? And if the shuttle's chaos isn't fun for people, then why is it like that?
because what used to be a game where 30 people was considered highpop now regularly hits 80 people, and forcing 80 people into a tight space where all it takes to kill everyone is one person with a flamethrower/bomb/chem grenade/pair of bags of holding/whatever every single round is the kind of "fun chaos" that's more like an unfun admin event.
I don't really see how a couple of people surviving totally isolated from everything else for 2 more minutes makes such a scenario any more interesting.
kevinz000 wrote:Please do tell me how anyone is going to prevent antags from maxcapping every round for the memes.
There is literally nothing stopping them from doing so now either.
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Escape pods shouldn't exist

Post by XDTM » #286964

kevinz000 wrote:Please do tell me how anyone is going to prevent antags from maxcapping every round for the memes.
If there's absolutely nothing anyone can do to prevent a traitor from maxcapping a shuttle even with an alert sec department i think the problem may lie in toxins
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Re: Escape pods shouldn't exist

Post by Shaps-cloud » #286976

XDTM wrote:
kevinz000 wrote:Please do tell me how anyone is going to prevent antags from maxcapping every round for the memes.
If there's absolutely nothing anyone can do to prevent a traitor from maxcapping a shuttle even with an alert sec department i think the problem may lie in toxins
or chem grenades that can create maxcaps/hellfoam/hellsmoke
or a syndiebomb core with C4
or a flamethrower
or burning stacks of plasma that are very easy to snag from cargo/engineering
or bags of holding which make a singulo

killing lots of people who are all grouped up together is trivial in SS13
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Re: Escape pods shouldn't exist

Post by cedarbridge » #287006

CosmicScientist wrote:
kevinz000 wrote:Please do tell me how anyone is going to prevent antags from maxcapping every round for the memes.
Remove syndibombs.
Remove high explosive chemistry.
Remove toxins/tank transfer valves/canister explosion.
Remove supermatter.

It exists, therefore it will be used.
Remove toolboxes
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CPTANT
Joined: Mon May 04, 2015 1:31 pm
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Re: Escape pods shouldn't exist

Post by CPTANT » #287019

Or scale escape shuttle size with population size.
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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MisterPerson
Board Moderator
Joined: Tue Apr 15, 2014 4:26 pm
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Re: Escape pods shouldn't exist

Post by MisterPerson » #287114

kevinz000 wrote:Please do tell me how anyone is going to prevent antags from maxcapping every round for the memes.
The round ends 2 minutes later, who gives a shit?
I code for the code project and moderate the code sections of the forums.

Feedback is dumb and it doesn't matter
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Shaps-cloud
Code Maintainer
Joined: Thu Aug 14, 2014 4:25 am
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Re: Escape pods shouldn't exist

Post by Shaps-cloud » #287124

MisterPerson wrote:
kevinz000 wrote:Please do tell me how anyone is going to prevent antags from maxcapping every round for the memes.
The round ends 2 minutes later, who gives a shit?
People who were invested in the round and want to see their characters make it out alive? Have you forgotten this is a roleplaying game almost completely based on trying to survive in adverse conditions?
P.S. Shoot Dr. Allen on sight and dissolve his body in acid. Don't burn it.
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bandit
Joined: Thu Apr 17, 2014 7:35 pm
Byond Username: Bgobandit

Re: Escape pods shouldn't exist

Post by bandit » #287131

unfortunately with the breeding of the play-to-win mindset and the proliferation of meme ghost roles to make death meaningless, that isn't a thing here
"I don't see any difference between ERP and rape." -- erro

admin feedback pls
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DrPillzRedux
Rarely plays
Joined: Sun Jun 29, 2014 9:45 am
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Re: Escape pods shouldn't exist

Post by DrPillzRedux » #287132

>waaah pods are just antag tools let's get rid of them

Fuck off, I love using pods during code red and delta. Greentext means nothing and you're getting salty over it.
thot_slayer wrote:don't be a degenerate online if you don't want people to treat you like a degenerate morty
bandit wrote:what is this

a correct post by pillz
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PKPenguin321
Site Admin
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Re: Escape pods shouldn't exist

Post by PKPenguin321 » #287134

Struggling against strangers to get a seat on the pod with seconds to go on the clock is a rush and shouldn't be removed
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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