cave dwarves (lavaland ghost-role)

For feedback on the game code and design. Feedback on server rules and playstyle belong in Policy Discussion.
Post Reply

Bother making?

Yes
35
78%
No
5
11%
Needs tweaks (explain)
4
9%
Abstain
1
2%
 
Total votes: 45

User avatar
MMMiracles
Code Maintainer
Joined: Fri Aug 29, 2014 2:27 am
Byond Username: MMMiracles
Github Username: MMMiracles

cave dwarves (lavaland ghost-role)

Post by MMMiracles » #291198

Not to be confused with the manlets that can be found coming out of Genetics, these are real, elf-hating dwarves.

Dwarves Pretty much done
  • Small.
  • Slightly slower than a human.
  • Small amount of brute and cold resistance.
  • Can speak dwarvish and common.
  • Force-spawned with beards of varying lengths.
  • Innate knowledge of local flora (gets special desc for each type of mushroom with a basic description of its usage).
  • Slightly faster at digging in general (maybe?)
  • Require booze to work at full capacity, very difficult to actually get drunk.
Booze Requirement Done
  • Dwarves must drink some type of ethanol or subtype of ethanol to survive.
  • Dwarves have a special organ that works like a xeno's plasma vessel, but in reverse.
  • Drinking booze fills up organ, amount based on the booze's hardiness (based on boozepwr).
  • A full dwarf has minor regenerative properties to encourage filling up on booze.
  • An empty dwarf takes toxin damage and suffers from hallucinations, essentially going insane as they slowly die.
  • Trying to take out this organ as a dwarf will kill them, other species who manage to get this implanted will suffer the same fate if removed.
  • Organ makes the implanted mob very resistant against being drunk, although they aren't completely immune.
Migration System Done
  • Main structure of starting ruin.
  • 20-25 minute intervals for waves.
  • Spawns 4-6 migrants max per wave, actual number depends on amount of ghosts who volunteer.
  • Starts off with 6 initial chargers for roundstart dwarves.
Ruin WIP
  • A small enclosed room meant to be something similar to a wagon, mostly meant to keep the ash storms from killing migrants immediately.
  • Starts with some chickens, cats, plump caps, towercaps, basic mining equipment, basic botany equipment
  • Contains structure that handles migrations, destroying it stops it from sending more migrant waves.
  • Comes with an ore smelter, which is essentially a resprited variant of the current smelter but doesn't require power.
  • Special anvil for crafting dwarven stuff with smelted ores (maybe?)
Brewery SystemNot started
  • Generic brewery system added for on/off-station usage.
  • Craft barrels to ferment various stuff in it to make custom brews for adventurous bartenders or whatever.
  • Meant mostly as a way for dwarves to keep a constant supply of beer.
Anvil Crafting (maybe?)Not started
  • Set of blacksmith tools and an anvil required for weapon/tool crafting.
  • Uses the standard crafting system with these just being extra requirements.
  • Allows crafting of things like war-axes, broadswords, or armor.
  • Station-crew probably can't get ahold of these crafting items unless they steal it from the dwarves themselves/barter with them to make the station a set of tools and anvil.
Dwarves would essentially be a mixture of golem mining and ash lizard's survival off the land. With basic tools from the starting ruin and migration system, they could easily build a sprawling fortress and become competition for miners/golems or become their best friend in trade. Some kind of DF-lite ruin sounds entertaining to play as and throws in another faction to contest Lavaland.
Last edited by MMMiracles on Wed May 10, 2017 6:48 pm, edited 2 times in total.
Spoiler:
Hints:
------
Submitted by: sandstorm

The best way to get a girl/boy friend is to click on them say "hi" then push enter
then say "your cute" then push enter,wait until they say somthing back if they
don't go for another.
User avatar
WarbossLincoln
Joined: Wed Feb 10, 2016 11:14 pm
Byond Username: WarbossLincoln

Re: cave dwarves (lavaland ghost-role)

Post by WarbossLincoln » #291207

TBH, this could be an entire game mode. Everyone spawns as a dwarf of equivalent jobs(expedition leader instead of captain, militia leader instead of HOS, etc), a bunch of tools, and everyone has to dig out a station to survive in. Tators use opportunities to take out targets while building the fort.

I think your ghost role idea is a good one but might be a little complex for a ghost role. Rounds don't often last long enough to spread out waves of migrants and whatnot. Maybe though. Sounds worth trying.
Last edited by WarbossLincoln on Tue May 09, 2017 6:31 pm, edited 1 time in total.
--Crocodillo

Image
User avatar
Armhulen
Global Moderator
Joined: Thu Apr 28, 2016 4:30 pm
Byond Username: Armhulenn
Github Username: bazelart
Location: The Grand Tournament

Re: cave dwarves (lavaland ghost-role)

Post by Armhulen » #291208

dorf station sounds extremely fun.
User avatar
Wyzack
Joined: Fri Apr 18, 2014 11:32 pm
Byond Username: Wyzack

Re: cave dwarves (lavaland ghost-role)

Post by Wyzack » #291210

This sounds fucking awesome please fund it



In fact a spinoff game where you just play as ghost role factions vying for control of lavaland would be sick as hell.

Make the dwarves have ash black skin like Dereugar
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
EngamerAzari's real number one fangirl <3
certified good poster
User avatar
Armhulen
Global Moderator
Joined: Thu Apr 28, 2016 4:30 pm
Byond Username: Armhulenn
Github Username: bazelart
Location: The Grand Tournament

Re: cave dwarves (lavaland ghost-role)

Post by Armhulen » #291211

>new job

>kobold raiders
User avatar
WarbossLincoln
Joined: Wed Feb 10, 2016 11:14 pm
Byond Username: WarbossLincoln

Re: cave dwarves (lavaland ghost-role)

Post by WarbossLincoln » #291212

I think my comment about a game mode is kinda derailing this.

I think it could be a great ghost role. Kind of like golems but with more flavor and direction. If that becomes successful a game mode could be considered in the future built on it.
--Crocodillo

Image
Gun Hog
Joined: Sat Apr 19, 2014 5:19 am
Byond Username: Gun Hog

Re: cave dwarves (lavaland ghost-role)

Post by Gun Hog » #291213

100% MAGNI BRONZEBEARD APPROVED
User avatar
Armhulen
Global Moderator
Joined: Thu Apr 28, 2016 4:30 pm
Byond Username: Armhulenn
Github Username: bazelart
Location: The Grand Tournament

Re: cave dwarves (lavaland ghost-role)

Post by Armhulen » #291215

Let the dwarves pick dwarfy names!!
User avatar
cedarbridge
Joined: Fri May 23, 2014 12:24 am
Byond Username: Cedarbridge

Re: cave dwarves (lavaland ghost-role)

Post by cedarbridge » #291238

We did a dorfstation event a few years back when we only had Roid Mining. Station got bombed to shit by admemes and everyone was ordered off station to rebuild on mining. Was pretty fun even though the mining station was never built to contain old-sybil population sizes so it got cramped way faster than anyone could build living spaces.
User avatar
MMMiracles
Code Maintainer
Joined: Fri Aug 29, 2014 2:27 am
Byond Username: MMMiracles
Github Username: MMMiracles

Re: cave dwarves (lavaland ghost-role)

Post by MMMiracles » #291248

Updated OP a bit with a fleshed-out bit about how booze requirement would work.
Spoiler:
Hints:
------
Submitted by: sandstorm

The best way to get a girl/boy friend is to click on them say "hi" then push enter
then say "your cute" then push enter,wait until they say somthing back if they
don't go for another.
onleavedontatme
Joined: Fri Mar 13, 2015 10:26 pm
Byond Username: KorPhaeron

Re: cave dwarves (lavaland ghost-role)

Post by onleavedontatme » #291250

The spawner structure should be a giant letter O representing a magic door/portal, and the spawn text mentioning that your caravan discovered a door to another world while looking for a place to start a fort.
User avatar
MMMiracles
Code Maintainer
Joined: Fri Aug 29, 2014 2:27 am
Byond Username: MMMiracles
Github Username: MMMiracles

Re: cave dwarves (lavaland ghost-role)

Post by MMMiracles » #291406

I decided to start a bit of work on it, delving into territory I haven't really touched before so it's been an interesting course of trial and error.

Done So Far:

Dwarves
  • Dwarf species
  • Dwarves spawn slightly smaller and are given a random long beard (male and female)
  • Dwarves are given a random name based on a list of dwarf-like first/last names.
  • Dwarves mine slightly faster than usual
  • Dwarves have their own language based on middle earth/LOTR, language icon is the dwarf icon from DF. Dwarf species spawn with it by default and you can learn it from an ancient dwarven book that the ruin spawns with.
Booze Requirement
  • Added a new organ that tracks alcohol consumption, dwarves spawn with it.
  • Drinking the ethanol reagent or any child of the ethanol reagent fills up the organ slowly, higher boozepwr fills the organ faster.
  • Above a threshold, you gain slight regenerative properties that heals brute, burn, and cloneloss slowly.
  • Below a threshold, you gain a hallucinogen that makes everyone look like a goblin (codersprites) and gain toxin damage slowly. Toxin damage worsens the lower below the threshold.
  • Removing the organ will pretty much kill you, mostly as a counter-cheese measure.
  • You gain a hud similar to the alien's plasma storage counter that shows the amount of alcohol in the organ at the moment. If you don't notice that, there are notifications that come up at intervals ("You feel like you could use a good brew.", "Your body aches, longing for a cold pint.", ect).
I feel like I might get a bit stumped when I get to making the migrant wave structure but we'll cross that bridge when we get to it.
Spoiler:
Hints:
------
Submitted by: sandstorm

The best way to get a girl/boy friend is to click on them say "hi" then push enter
then say "your cute" then push enter,wait until they say somthing back if they
don't go for another.
lumipharon
TGMC Administrator
Joined: Mon Apr 28, 2014 4:40 am
Byond Username: Lumipharon

Re: cave dwarves (lavaland ghost-role)

Post by lumipharon » #291413

Lavaland is pretty much just a dorffort cavern anyway.
onleavedontatme
Joined: Fri Mar 13, 2015 10:26 pm
Byond Username: KorPhaeron

Re: cave dwarves (lavaland ghost-role)

Post by onleavedontatme » #291424

I feel like I might get a bit stumped when I get to making the migrant wave structure but we'll cross that bridge when we get to it.
It'd be very easy (especially as a "portal" where people just spawn near it)

Just have it process and poll deadchat periodically like the wizard away spawner does
Dr_bee
Joined: Fri Dec 23, 2016 6:31 pm
Byond Username: DrBee

Re: cave dwarves (lavaland ghost-role)

Post by Dr_bee » #291460

Space dwarves would be a fun addition to the general /tg/ lore anyway, basically make them Squats from 40k, but add a shitload of Dorf fortress references.
User avatar
Luke Cox
Joined: Sat Dec 06, 2014 8:52 am
Byond Username: NocturnalQuill
Location: Prisoner Transfer Room

Re: cave dwarves (lavaland ghost-role)

Post by Luke Cox » #291464

>Lavaland ghost role
>Dwarf Fortress

10/10 fund immediately
Image
User avatar
MMMiracles
Code Maintainer
Joined: Fri Aug 29, 2014 2:27 am
Byond Username: MMMiracles
Github Username: MMMiracles

Re: cave dwarves (lavaland ghost-role)

Post by MMMiracles » #291709

Update

Migration System
  • Stationary portal in the middle of starting ruin.
  • 300 HP.
  • Destroying portal stops future migrations.
  • Is part of POI list for ghosts to jump to.
  • Click on as ghost to become dwarf.
  • Dying as a dwarf gives you a 10 minutes cooldown before being able to spawn.
  • Dwarves spawn with basic clothing and a sub-par pickaxe (the caravan has several regular pickaxes to start off with or more can be crafted at the anvil).
  • Dwarves are given a random dwarvish name pulled from a list of middle-earth/LOTR-style names.
I initially had it set to where it asks for candidates every 15ish minutes from deadchat but seemed like a better idea to just let people hop in immediately and penalize them for dying by forcing them to wait 15-20 minutes before they can go in again, somewhat similar to a migrant wave. Gives dwarves a strong start for building while still discouraging throwing yourself into death.
Spoiler:
Hints:
------
Submitted by: sandstorm

The best way to get a girl/boy friend is to click on them say "hi" then push enter
then say "your cute" then push enter,wait until they say somthing back if they
don't go for another.
bman
Github User
Joined: Fri Oct 14, 2016 4:55 pm
Byond Username: Basilman
Github Username: Militaires

Re: cave dwarves (lavaland ghost-role)

Post by bman » #291712

can you post pics... and sprites!

due to face y_values i added you can make them actually short! just blacklist all clothing from them except special dorfy ones
bman
Github User
Joined: Fri Oct 14, 2016 4:55 pm
Byond Username: Basilman
Github Username: Militaires

Re: cave dwarves (lavaland ghost-role)

Post by bman » #291713

also you must df dorven language "dishmatul, koganusan" etc etc
User avatar
MMMiracles
Code Maintainer
Joined: Fri Aug 29, 2014 2:27 am
Byond Username: MMMiracles
Github Username: MMMiracles

Re: cave dwarves (lavaland ghost-role)

Post by MMMiracles » #291719

bman wrote:can you post pics... and sprites!

due to face y_values i added you can make them actually short! just blacklist all clothing from them except special dorfy ones
I mean, pretty much all work done so far has been code-wise, with sprites being placeholders until the features are actually done. Most I could show is a tiny spaceman who yells in dwarven.
Spoiler:
Hints:
------
Submitted by: sandstorm

The best way to get a girl/boy friend is to click on them say "hi" then push enter
then say "your cute" then push enter,wait until they say somthing back if they
don't go for another.
bman
Github User
Joined: Fri Oct 14, 2016 4:55 pm
Byond Username: Basilman
Github Username: Militaires

Re: cave dwarves (lavaland ghost-role)

Post by bman » #291729

i can sprite them for you just pm me exactly what you want

the hard part will be distinguishing the female dwarves from the male dwarves kek
User avatar
MMMiracles
Code Maintainer
Joined: Fri Aug 29, 2014 2:27 am
Byond Username: MMMiracles
Github Username: MMMiracles

Re: cave dwarves (lavaland ghost-role)

Post by MMMiracles » #291734

bman wrote:i can sprite them for you just pm me exactly what you want

the hard part will be distinguishing the female dwarves from the male dwarves kek
The only distinction is curves. Both genders get the same variety of names and have long beards. More entertaining that way.

If you want to sprite: I need sprites for dwarven-like apparel (1-2 uniforms would be good enough), an anvil, blacksmith tools, and some sort of magma-based forge.
Spoiler:
Hints:
------
Submitted by: sandstorm

The best way to get a girl/boy friend is to click on them say "hi" then push enter
then say "your cute" then push enter,wait until they say somthing back if they
don't go for another.
bman
Github User
Joined: Fri Oct 14, 2016 4:55 pm
Byond Username: Basilman
Github Username: Militaires

Re: cave dwarves (lavaland ghost-role)

Post by bman » #291737

yes but do you want the apparel exactly on a human form cause you need to know the sprite for the dwarf itself before anything
User avatar
Wyzack
Joined: Fri Apr 18, 2014 11:32 pm
Byond Username: Wyzack

Re: cave dwarves (lavaland ghost-role)

Post by Wyzack » #291739

Would it be possible to make it so only other dwarves can tell what gender a dwarf is?
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
EngamerAzari's real number one fangirl <3
certified good poster
bman
Github User
Joined: Fri Oct 14, 2016 4:55 pm
Byond Username: Basilman
Github Username: Militaires

Re: cave dwarves (lavaland ghost-role)

Post by bman » #291743

Wyzack wrote:Would it be possible to make it so only other dwarves can tell what gender a dwarf is?
very possible through

Code: Select all

if(istype(H.dna.species, datum/species/dwarf))

with h being var/mob/living/carbon/human/H = whatever the arg is
in examine code

but that'd be snowflake which is bad.

that and refactoring the entirety of examine code is my only guess, perhaps better coders have another answer but it's either snowflake or a giant refactor for me
User avatar
MMMiracles
Code Maintainer
Joined: Fri Aug 29, 2014 2:27 am
Byond Username: MMMiracles
Github Username: MMMiracles

Re: cave dwarves (lavaland ghost-role)

Post by MMMiracles » #291745

bman wrote:yes but do you want the apparel exactly on a human form cause you need to know the sprite for the dwarf itself before anything
Human form is what I'm going for.
Wyzack wrote:Would it be possible to make it so only other dwarves can tell what gender a dwarf is?
What bman said, he beat me to it.
Spoiler:
Hints:
------
Submitted by: sandstorm

The best way to get a girl/boy friend is to click on them say "hi" then push enter
then say "your cute" then push enter,wait until they say somthing back if they
don't go for another.
bman
Github User
Joined: Fri Oct 14, 2016 4:55 pm
Byond Username: Basilman
Github Username: Militaires

Re: cave dwarves (lavaland ghost-role)

Post by bman » #291747

wouldnt exactly human in structure dwarves be kind of a disappointment

like you can have actual short stocky people instead of the same spessman shape
User avatar
MMMiracles
Code Maintainer
Joined: Fri Aug 29, 2014 2:27 am
Byond Username: MMMiracles
Github Username: MMMiracles

Re: cave dwarves (lavaland ghost-role)

Post by MMMiracles » #291750

I don't see anything referencing the ability to change height-related values.
Spoiler:
Hints:
------
Submitted by: sandstorm

The best way to get a girl/boy friend is to click on them say "hi" then push enter
then say "your cute" then push enter,wait until they say somthing back if they
don't go for another.
User avatar
Armhulen
Global Moderator
Joined: Thu Apr 28, 2016 4:30 pm
Byond Username: Armhulenn
Github Username: bazelart
Location: The Grand Tournament

Re: cave dwarves (lavaland ghost-role)

Post by Armhulen » #291772

KOBOLD RAIDERS.
bman
Github User
Joined: Fri Oct 14, 2016 4:55 pm
Byond Username: Basilman
Github Username: Militaires

Re: cave dwarves (lavaland ghost-role)

Post by bman » #291776

MMMiracles wrote:I don't see anything referencing the ability to change height-related values.
face_y_value is the var, check it out in species.dm

it shifts the hair and face down based on what you want, the only new thing youll need to add is a way to shift inhands aswell, then you're golden
User avatar
MMMiracles
Code Maintainer
Joined: Fri Aug 29, 2014 2:27 am
Byond Username: MMMiracles
Github Username: MMMiracles

Re: cave dwarves (lavaland ghost-role)

Post by MMMiracles » #291780

I found them, but I'm pretty sure I'd need to do some refactoring in species.dm to account for actually shorter limbs, as the only options are adjusting height are facial features and hair.

I think I'll just stick to tiny humans for now.
Spoiler:
Hints:
------
Submitted by: sandstorm

The best way to get a girl/boy friend is to click on them say "hi" then push enter
then say "your cute" then push enter,wait until they say somthing back if they
don't go for another.
bman
Github User
Joined: Fri Oct 14, 2016 4:55 pm
Byond Username: Basilman
Github Username: Militaires

Re: cave dwarves (lavaland ghost-role)

Post by bman » #291782

well antur did that nearest neighbor pixel scaling pr, so you can have a differently structured human (fat, rotund, plump)

and then scale that down like genetics manlets
User avatar
MMMiracles
Code Maintainer
Joined: Fri Aug 29, 2014 2:27 am
Byond Username: MMMiracles
Github Username: MMMiracles

Re: cave dwarves (lavaland ghost-role)

Post by MMMiracles » #291784

bman wrote:well antur did that nearest neighbor pixel scaling pr, so you can have a differently structured human (fat, rotund, plump)

and then scale that down like genetics manlets
If you take the chest and make it more broad in the shoulders, that'd probably work. All you'd really have to do is copy the human grayscale set, make the torso more broad/stout, and change the 'human' in the sprite names to 'dwarf'.

EDIT:

I guess I have some visuals, mostly just the language icon and the dwarf migration portal.
Image

The portal is essentially Kor's idea. A giant O that bobs up and down slightly with a visual of a DF map that scrolls around a bit. The resized mobs look surprisingly ok, beards help hide the lack of face, at least.
Spoiler:
Hints:
------
Submitted by: sandstorm

The best way to get a girl/boy friend is to click on them say "hi" then push enter
then say "your cute" then push enter,wait until they say somthing back if they
don't go for another.
User avatar
Remie Richards
Joined: Thu Apr 17, 2014 7:11 pm
Byond Username: CrimsonVision
Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
Contact:

Re: cave dwarves (lavaland ghost-role)

Post by Remie Richards » #292087

That mob looks dumb.
You don't have to change anything to have an actual smaller species, just draw all of the bodypart segments lower down, there's no more code needed besides shifting down their inhands/hats, which is already done for drones so you can just look there.
私は完璧
User avatar
FantasticFwoosh
Joined: Mon May 04, 2015 11:25 pm
Byond Username: FantasticFwoosh

Re: cave dwarves (lavaland ghost-role)

Post by FantasticFwoosh » #292229

I appreciate you taking up the concept but please do a search in the forums searchbar beforehand in making a idea thread.
Anvil Slapcrafting & Dwarves (two seperate URLS to parts of the same thread)
> On the plus side, adamantium got a new sprite and global recipies if you wanted to craft masterwork armor out of it, dwarves making some slaved golem shells sounds thematic.

You dwarf looks very slim, ill say that but squashing the sprite wouldn't work so maybe you need to cut out the leg height and make them squat on purpose, as manlets have long legs, while a dwarf might actually be taller than a manlet but has shorter legs.

Oh jeez how much inspiration did you get from my old thread or is this just freaky coincidence.
  • Though if you wanted some diversification other than just drinking copious amounts, i do detail a runic upgrade & crafting system in my old thread you could use here.
Luke Cox wrote:>Lavaland ghost role
>Dwarf Fortress

10/10 fund immediately
Where were you when i suggested this? But still fund it.
Armhulen wrote:>new job

>kobold raiders
Maybe, coiax showed interest about kobolds being lizardpeople monkify subjects, but primarily if the NT miners dont try to screw with the dwarves, its going to be the ashwalkers or golems they are going to be butting heads with in mortal combat.

Spoiler:
Image
Image
User avatar
Wyzack
Joined: Fri Apr 18, 2014 11:32 pm
Byond Username: Wyzack

Re: cave dwarves (lavaland ghost-role)

Post by Wyzack » #292232

Two things

1. coming in here trying to claim you invented the idea for dorfs because it was in one of your dime a dozen idea threads seems kinda shitty

2. Talk is cheap. No one gave a shit before because for ideas to happen someone needs to actually code them, which MMMiriacles is doing.
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
EngamerAzari's real number one fangirl <3
certified good poster
User avatar
TheColdTurtle
Joined: Sun Sep 13, 2015 7:58 pm
Byond Username: TheColdTurtle

Re: cave dwarves (lavaland ghost-role)

Post by TheColdTurtle » #292233

FantasticFwoosh wrote:random dribble
How can one man be so far up his own ass?
Image
Image
User avatar
FantasticFwoosh
Joined: Mon May 04, 2015 11:25 pm
Byond Username: FantasticFwoosh

Re: cave dwarves (lavaland ghost-role)

Post by FantasticFwoosh » #292234

While actually coding them is a optimal condition, nobody here is obligated to actually code their ideas so i don't see why you're taking this line with anybody here.

Your currency of talk is as cheap as anybody else's, if anything im trying to help MMMiracles out by pointing out the similarities and comparing ideas, if also remarking (lol creepy they are so similar lol) and whether they were influenced or not by it, a humble check to actually search out ideas that have been suggested before is good practice as long as you're not necessarily necroing the thread.

Chillax seriously Wyzack.

Spoiler:
Image
Image
User avatar
TrustyGun
Joined: Wed Jan 21, 2015 12:17 am
Byond Username: TrustyGun

Re: cave dwarves (lavaland ghost-role)

Post by TrustyGun » #292237

Wow, two people had similar ideas! What a freaky and unlikely situation
Image
Usually Julian Mackabee or K.I.N.G
Toroic
Joined: Fri Apr 28, 2017 11:09 pm
Byond Username: Toroic

Re: cave dwarves (lavaland ghost-role)

Post by Toroic » #292238

Love this idea, we just need to delete the shit lavaland roles like vet and beach bum to make room for good ones.
Unprofessional Catgirl and Straightboy Supreme.
User avatar
MMMiracles
Code Maintainer
Joined: Fri Aug 29, 2014 2:27 am
Byond Username: MMMiracles
Github Username: MMMiracles

Re: cave dwarves (lavaland ghost-role)

Post by MMMiracles » #292241

Remie Richards wrote:That mob looks dumb.
You don't have to change anything to have an actual smaller species, just draw all of the bodypart segments lower down, there's no more code needed besides shifting down their inhands/hats, which is already done for drones so you can just look there.
Is that something handled already by species or do I need to add some exception where limbs are drawn for the dwarf species? I didn't see anything about this except for facial features/hair.
Spoiler:
Hints:
------
Submitted by: sandstorm

The best way to get a girl/boy friend is to click on them say "hi" then push enter
then say "your cute" then push enter,wait until they say somthing back if they
don't go for another.
User avatar
FantasticFwoosh
Joined: Mon May 04, 2015 11:25 pm
Byond Username: FantasticFwoosh

Re: cave dwarves (lavaland ghost-role)

Post by FantasticFwoosh » #292242

TrustyGun wrote:Wow, two people had similar ideas! What a freaky and unlikely situation
I know right! :D
Toroic wrote:Love this idea, we just need to delete the shit lavaland roles like vet and beach bum to make room for good ones.
Bingo, right on the money.
What if golems could talk in Urist? or atleast adopt the primary language of the speaker to compliment meeting other races with access to adamantium in order to craft more shells slaved to them, not being able to understand your masters language could be a problem.

Spoiler:
Image
Image
bman
Github User
Joined: Fri Oct 14, 2016 4:55 pm
Byond Username: Basilman
Github Username: Militaires

Re: cave dwarves (lavaland ghost-role)

Post by bman » #292256

MMMiracles wrote:
Remie Richards wrote:That mob looks dumb.
You don't have to change anything to have an actual smaller species, just draw all of the bodypart segments lower down, there's no more code needed besides shifting down their inhands/hats, which is already done for drones so you can just look there.
Is that something handled already by species or do I need to add some exception where limbs are drawn for the dwarf species? I didn't see anything about this except for facial features/hair.
check drone code.
User avatar
Remie Richards
Joined: Thu Apr 17, 2014 7:11 pm
Byond Username: CrimsonVision
Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
Contact:

Re: cave dwarves (lavaland ghost-role)

Post by Remie Richards » #292258

MMMiracles wrote:
Remie Richards wrote:That mob looks dumb.
You don't have to change anything to have an actual smaller species, just draw all of the bodypart segments lower down, there's no more code needed besides shifting down their inhands/hats, which is already done for drones so you can just look there.
Is that something handled already by species or do I need to add some exception where limbs are drawn for the dwarf species? I didn't see anything about this except for facial features/hair.
No no, no code.
DRAW the bodypart segments lower down.

I was wrong however you will need to add a tiny bit of code, just for shifting eyes/lipstick etc. down.
私は完璧
User avatar
MMMiracles
Code Maintainer
Joined: Fri Aug 29, 2014 2:27 am
Byond Username: MMMiracles
Github Username: MMMiracles

Re: cave dwarves (lavaland ghost-role)

Post by MMMiracles » #292261

Remie Richards wrote:
MMMiracles wrote:
Remie Richards wrote:That mob looks dumb.
You don't have to change anything to have an actual smaller species, just draw all of the bodypart segments lower down, there's no more code needed besides shifting down their inhands/hats, which is already done for drones so you can just look there.
Is that something handled already by species or do I need to add some exception where limbs are drawn for the dwarf species? I didn't see anything about this except for facial features/hair.
No no, no code.
DRAW the bodypart segments lower down.

I was wrong however you will need to add a tiny bit of code, just for shifting eyes/lipstick etc. down.
I am smart.
Spoiler:
Hints:
------
Submitted by: sandstorm

The best way to get a girl/boy friend is to click on them say "hi" then push enter
then say "your cute" then push enter,wait until they say somthing back if they
don't go for another.
User avatar
Remie Richards
Joined: Thu Apr 17, 2014 7:11 pm
Byond Username: CrimsonVision
Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
Contact:

Re: cave dwarves (lavaland ghost-role)

Post by Remie Richards » #292265

MMMiracles wrote:
Remie Richards wrote:
MMMiracles wrote:
Remie Richards wrote:That mob looks dumb.
You don't have to change anything to have an actual smaller species, just draw all of the bodypart segments lower down, there's no more code needed besides shifting down their inhands/hats, which is already done for drones so you can just look there.
Is that something handled already by species or do I need to add some exception where limbs are drawn for the dwarf species? I didn't see anything about this except for facial features/hair.
No no, no code.
DRAW the bodypart segments lower down.

I was wrong however you will need to add a tiny bit of code, just for shifting eyes/lipstick etc. down.
I am smart.
Image

For reference, the arms here are 1 pixel higher than they should be for a standard human (but overall still shifted down), this is enough to give them the "broad shoulders" you mentioned.
私は完璧
bman
Github User
Joined: Fri Oct 14, 2016 4:55 pm
Byond Username: Basilman
Github Username: Militaires

Re: cave dwarves (lavaland ghost-role)

Post by bman » #292266

Remie Richards wrote:
MMMiracles wrote:
Remie Richards wrote:That mob looks dumb.
You don't have to change anything to have an actual smaller species, just draw all of the bodypart segments lower down, there's no more code needed besides shifting down their inhands/hats, which is already done for drones so you can just look there.
Is that something handled already by species or do I need to add some exception where limbs are drawn for the dwarf species? I didn't see anything about this except for facial features/hair.
No no, no code.
DRAW the bodypart segments lower down.

I was wrong however you will need to add a tiny bit of code, just for shifting eyes/lipstick etc. down.
face_y_Value already shifts lips and eyes down
bman
Github User
Joined: Fri Oct 14, 2016 4:55 pm
Byond Username: Basilman
Github Username: Militaires

Re: cave dwarves (lavaland ghost-role)

Post by bman » #292269

Remie Richards wrote:
MMMiracles wrote:
Remie Richards wrote:
MMMiracles wrote:
Remie Richards wrote:That mob looks dumb.
You don't have to change anything to have an actual smaller species, just draw all of the bodypart segments lower down, there's no more code needed besides shifting down their inhands/hats, which is already done for drones so you can just look there.
Is that something handled already by species or do I need to add some exception where limbs are drawn for the dwarf species? I didn't see anything about this except for facial features/hair.
No no, no code.
DRAW the bodypart segments lower down.

I was wrong however you will need to add a tiny bit of code, just for shifting eyes/lipstick etc. down.
I am smart.
Image

For reference, the arms here are 1 pixel higher than they should be for a standard human (but overall still shifted down), this is enough to give them the "broad shoulders" you mentioned.
with the arms being so long and the neck not existing they look like a hunched over old man now
User avatar
Remie Richards
Joined: Thu Apr 17, 2014 7:11 pm
Byond Username: CrimsonVision
Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
Contact:

Re: cave dwarves (lavaland ghost-role)

Post by Remie Richards » #292270

he probably looks old because he has no skintone, that's just a raw greyscale (whitescale technically) human.
私は完璧
User avatar
iamgoofball
Github User
Joined: Fri Apr 18, 2014 5:50 pm
Byond Username: Iamgoofball
Github Username: Iamgoofball

Re: cave dwarves (lavaland ghost-role)

Post by iamgoofball » #292272

I'll work on brewing and shit. I've got code for a brewing station from ye olde goofkitchen back on NT.
Post Reply

Who is online

Users browsing this forum: No registered users