*Slip Knockdown Duration Nerf*tl:dr dumb and bad ForcefulCJS
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- Joined: Wed Sep 17, 2014 11:45 pm
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*Slip Knockdown Duration Nerf*tl:dr dumb and bad ForcefulCJS
Just revert it back to the previous duration. It is now worthless in any function as a means of self defense for those that don't even have much to begin with(clown, mimes & assistants). I have only tested the soap as of right now which is at 2 seconds of slip duration, but when asked I was told it was global nerf for all items that slip.
Considering that slips are an integral part of the combat forms in the game this nerf has created a massive imbalance. Almost makes no-slip shoes useless. Just seems to me ForcefulCJS was slipped by one too many times and had a fit of sweaty nerd rage.
Considering that slips are an integral part of the combat forms in the game this nerf has created a massive imbalance. Almost makes no-slip shoes useless. Just seems to me ForcefulCJS was slipped by one too many times and had a fit of sweaty nerd rage.
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
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Re: *Slip Knockdown Duration Nerf*tl:dr dumb and bad Forcefu
Congratulation coders, you've ruined the game again.
Spoiler:
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- Joined: Wed Sep 17, 2014 11:45 pm
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Re: *Slip Knockdown Duration Nerf*tl:dr dumb and bad Forcefu
I didnt mind when they made it where you couldn't full strip someone of all their stuff quickly a few years back, but this is too far.ShadowDimentio wrote:Congratulation coders, you've ruined the game again.
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Re: *Slip Knockdown Duration Nerf*tl:dr dumb and bad Forcefu
It was not intended. There was a huge pr preparing some changes to stun(mainly they being smoother and not relying on Life() ticks) and some minor mistakes happened, they are being fixed as soon as they are reported, so please, report any stun not being the correct time!
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
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Re: *Slip Knockdown Duration Nerf*tl:dr dumb and bad Forcefu
Oh thank god, alright I'll lower the CODER HATE ALARM from a 9 to a 2.
Spoiler:
- Oldman Robustin
- Joined: Tue May 13, 2014 2:18 pm
- Byond Username: ForcefulCJS
Re: *Slip Knockdown Duration Nerf*tl:dr dumb and bad Forcefu
I was going to say its been over a year and was one of the best changes I've ever done, if you can't fuck someone up in the 8s you get for most slips, you need to git gud.
RIP in hell motherfucking 30s stunnannas.
RIP in hell motherfucking 30s stunnannas.
- tacolizard
- Joined: Wed Jul 06, 2016 11:39 pm
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Re: *Slip Knockdown Duration Nerf*tl:dr dumb and bad Forcefu
>Congratulation coders, you've ruined the game again.
I think I'm starting to realize why headcoders don't listen to players.
I think I'm starting to realize why headcoders don't listen to players.
Last edited by tacolizard on Wed Jun 21, 2017 8:30 pm, edited 1 time in total.
- leibniz
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Re: *Slip Knockdown Duration Nerf*tl:dr dumb and bad Forcefu
Most stuns seem to be weak, magic missile and throwing the mjollnir into someone stuns for like 0,5 secs.
Is this a bug or a nerf?
Is this a bug or a nerf?
Founder and only member of the "Whitelist Nukeops" movement
- BeeSting12
- Joined: Sat Apr 16, 2016 1:11 am
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Re: *Slip Knockdown Duration Nerf*tl:dr dumb and bad Forcefu
This has fucked me up a lot when playing security since I'm used to having that amount of time to cuff them. Now, I just stun them all the way to the brig and cuff there where I have backup.
- tacolizard
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Re: *Slip Knockdown Duration Nerf*tl:dr dumb and bad Forcefu
literally do you know how to readleibniz wrote:Most stuns seem to be weak, magic missile and throwing the mjollnir into someone stuns for like 0,5 secs.
Is this a bug or a nerf?
- tacolizard
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Re: *Slip Knockdown Duration Nerf*tl:dr dumb and bad Forcefu
to make sure everyone is clear:
ITS A FUCKING BUG REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
ITS A FUCKING BUG REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
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Re: *Slip Knockdown Duration Nerf*tl:dr dumb and bad Forcefu
Is it bad that I think this bug made the game better?
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- BeeSting12
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- J_Madison
- Rarely plays
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Re: *Slip Knockdown Duration Nerf*tl:dr dumb and bad Forcefu
stunBeeSting12 wrote:This has fucked me up a lot when playing security since I'm used to having that amount of time to cuff them. Now, I just stun them all the way to the brig and cuff there where I have backup.
stunbaton
cuff
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Good bug. makes combat more accuracy and skill based, reduces effectiveness and the metagame of stun and adrenalin/stun reduction. do not revert to change.
- leibniz
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Re: *Slip Knockdown Duration Nerf*tl:dr dumb and bad Forcefu
Someone told me ingame it was nerfed because every wizard picked MMtacolizard wrote:literally do you know how to readleibniz wrote:Most stuns seem to be weak, magic missile and throwing the mjollnir into someone stuns for like 0,5 secs.
Is this a bug or a nerf?
Founder and only member of the "Whitelist Nukeops" movement
- BeeSting12
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Re: *Slip Knockdown Duration Nerf*tl:dr dumb and bad Forcefu
I mean, it's not my skill, just that I've played around a year and a half without the stun times changing (much) so it takes a while getting used to it. Either way they're fixing it so whatever.J_Madison wrote: stun
stunbaton
cuff
Good bug. makes combat more accuracy and skill based, reduces effectiveness and the metagame of stun and adrenalin/stun reduction. do not revert to change.
- J_Madison
- Rarely plays
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Re: *Slip Knockdown Duration Nerf*tl:dr dumb and bad Forcefu
i'm not saying your accuracy is subpar but it makes getting snagged by a luck stun or slip less insulting and losingBeeSting12 wrote:I mean, it's not my skill, just that I've played around a year and a half without the stun times changing (much) so it takes a while getting used to it. Either way they're fixing it so whatever.J_Madison wrote: stun
stunbaton
cuff
Good bug. makes combat more accuracy and skill based, reduces effectiveness and the metagame of stun and adrenalin/stun reduction. do not revert to change.
I've played with even lower numbers so changing tactics was as smooth as silk for me.
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