Let's talk about gamemode odds of happening

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What do you think about gamemodes odds in their current state?

Traitor gamemode chance of happening is fine
9
38%
Less traitors and more non traitor/ling gamemodes
8
33%
More traitors and less anything that isn't traitors
6
25%
Gamemodes can't happen twice in a row
1
4%
 
Total votes: 24

ma44
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Let's talk about gamemode odds of happening

Post by ma44 » #315384

Just a cool forum topic just to see on how the general forum population thinks about this. Personally I prefer less traitors (team antags only lul) but sometimes it gets a little ridiculous with a server having 5 traitor rounds in a row.

An alternative (and maybe popular) would be making a gamemode not repeat for the next 1-2 rounds to include more variety
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Re: Let's talk about gamemode odds of happening

Post by danno » #315387

You can't have it so that gamemodes don't happen twice in a row, because people will go "oh last round was _____ so I can narrow my search now to things that aren't that."
Hornygranny wrote: wtf i like danno now
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CPTANT
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Re: Let's talk about gamemode odds of happening

Post by CPTANT » #315393

danno wrote:You can't have it so that gamemodes don't happen twice in a row, because people will go "oh last round was _____ so I can narrow my search now to things that aren't that."
One of the reason that a chance for 1 or 2 "side antag" traitors in any gamemode would be such a good idea.
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Lazengann
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Re: Let's talk about gamemode odds of happening

Post by Lazengann » #315403

I enjoy traitor and I'm fine with it happening a bunch in a row
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Armhulen
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Re: Let's talk about gamemode odds of happening

Post by Armhulen » #315404

i like traitor rounds because i get to trade fun things
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Re: Let's talk about gamemode odds of happening

Post by Gun Hog » #315420

I would prefer to have more non-traitor roundtypes, they feel too rare for my taste.
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Re: Let's talk about gamemode odds of happening

Post by D&B » #315424

I'd quite like to have less TDM modes and higher chances of them equally distributed to traitor than what we have right now.

I fucking hate traitorchan and would gut it if I could
Spoiler:
[20:26:02]ADMIN: PM: [censored admin]->[censored]: Welp. It was just a prank bro isn't a very good excuse when it comes to unprovoked nonantag murder, but since this is your first time doing it and you seem to understand the problem instead of a bannu I'm just going to leave you with a warning. Please PLEASE don't do this again in the future, as funny as crackhead broken bottle memes can be. Alrighty? Do you have any input on this?
[20:26:39]ADMIN: PM: [censored]->[censored admin]: Alright, no problem. I have some input. Fuck my boy pussy.
[20:27:06]ADMIN: PM: [censored admin]->[censored]: Okay then. Have fun.
[20:31:29]ADMIN: PM: [censored admin]->[censored]: Excuse me?
J_Madison wrote: that's a stupid fucking stat
you don't play, you've never played
lying little shit with your bullshit stat
fuck you
ColonicAcid wrote:and with enough practise i too could blow my own dick so well that only the gods know how it feels.
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ShadowDimentio
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Re: Let's talk about gamemode odds of happening

Post by ShadowDimentio » #315464

Traitor is good but we see entirely too much of it, there shouldn't be a ~50% chance to have a traitor round every round, with everything else getting a small slice of the remaining 50%.
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Re: Let's talk about gamemode odds of happening

Post by CPTANT » #315485

Traitor only happens too much on lowpop.

Would be nice if there was some sort of gamemode to make lowpop more diverse.
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Let's talk about gamemode odds of happening

Post by kevinz000 » #315488

Headmins control round chances not coders

... In theory. :^)

Also more extended please <3
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Re: Let's talk about gamemode odds of happening

Post by CPTANT » #315501

kevinz000 wrote:Headmins control round chances not coders

... In theory. :^)

Also more extended please <3
Extended is just so dependent on what job you roll. It's fine as a miner, scientist or engineer but it is completely horrible as AI, security or medical.
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Let's talk about gamemode odds of happening

Post by kevinz000 » #315504

no it's not
Ai gets shells
Medical gets genetics virology and other memes
And I play security and it's fun.
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Lazengann
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Re: Let's talk about gamemode odds of happening

Post by Lazengann » #315518

I like security on extended because resolving conflicts and talking to people is more interesting than the wordless changeling harmbaton to the incinerator
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Yakumo_Chen
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Re: Let's talk about gamemode odds of happening

Post by Yakumo_Chen » #315603

Traitor is the best mode and everything else is kind of garbage, with few exceptions. Blob and Nuke Ops are fun to play against, but basically every conversion mode tends to just fall apart immediately and isn't fun most of the time. Lings need gutted.
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Re: Let's talk about gamemode odds of happening

Post by Qbopper » #317481

personal opinion:

traitor is okay but needs the pda to be cut down, it should be a tool to let you do interesting stuff you normally couldn't and give you abilities to make illicit activities easier - loading it with weaponry is dumb and lame

changeling continues to suck but I have no idea what would fix it

conversion gamemodes suck dick and my reaction upon being converted every time is "guess I'm not having fun this round, time to read shit and phone the rest of the round in" - I despise them

nuke ops and blob are classics and enjoyable - I really like it when the crew is united against a common threat, and there's no question of being backstabbed, because it's a nice change of pace
Limey wrote:its too late.
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Tokiko2
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Re: Let's talk about gamemode odds of happening

Post by Tokiko2 » #317490

Wasn't there a vote recently over how popular each mode was? Why not set odds based on that?
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D&B
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Re: Let's talk about gamemode odds of happening

Post by D&B » #317500

Because player votes don't matter, silly
Spoiler:
[20:26:02]ADMIN: PM: [censored admin]->[censored]: Welp. It was just a prank bro isn't a very good excuse when it comes to unprovoked nonantag murder, but since this is your first time doing it and you seem to understand the problem instead of a bannu I'm just going to leave you with a warning. Please PLEASE don't do this again in the future, as funny as crackhead broken bottle memes can be. Alrighty? Do you have any input on this?
[20:26:39]ADMIN: PM: [censored]->[censored admin]: Alright, no problem. I have some input. Fuck my boy pussy.
[20:27:06]ADMIN: PM: [censored admin]->[censored]: Okay then. Have fun.
[20:31:29]ADMIN: PM: [censored admin]->[censored]: Excuse me?
J_Madison wrote: that's a stupid fucking stat
you don't play, you've never played
lying little shit with your bullshit stat
fuck you
ColonicAcid wrote:and with enough practise i too could blow my own dick so well that only the gods know how it feels.
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Re: Let's talk about gamemode odds of happening

Post by Armhulen » #317502

SHADOWLINGS WERE SIMPLE AND FUN maybe remove the 30 escapes but still fuck man
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AnonymousNow
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Re: Let's talk about gamemode odds of happening

Post by AnonymousNow » #321013

I've not seen Ragin' Mages in some time. Were the odds of that lowered that much while I was gone?
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
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Spoiler:
~Simplified for the sake of Wyzack's delicate feelings~
Fuck anti-roleplay suggestions and fuck Bay.

Xenomorphs a shit.
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Re: Let's talk about gamemode odds of happening

Post by Muncher21 » #321026

AnonymousNow wrote:I've not seen Ragin' Mages in some time. Were the odds of that lowered that much while I was gone?
Its dead Jim.
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Re: Let's talk about gamemode odds of happening

Post by Gun Hog » #321068

It was removed :(
https://github.com/tgstation/tgstation/pull/27872

EDIT: Ragin' Mages was supposed to be an admin button, not actually in rotation!
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AnonymousNow
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Re: Let's talk about gamemode odds of happening

Post by AnonymousNow » #321091

Gun Hog wrote:It was removed :(
https://github.com/tgstation/tgstation/pull/27872

EDIT: Ragin' Mages was supposed to be an admin button, not actually in rotation!
Oh, Jesus. I go away for a little while, and a fun gamemode vanishes.

11 likes to 35 dislikes on Github, and Goof approves of its removal. That's a good litmus test for a bad change.

It'll be Highlander next.
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
Image

Image
Spoiler:
~Simplified for the sake of Wyzack's delicate feelings~
Fuck anti-roleplay suggestions and fuck Bay.

Xenomorphs a shit.
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Qbopper
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Re: Let's talk about gamemode odds of happening

Post by Qbopper » #321109

AnonymousNow wrote:
Gun Hog wrote:It was removed :(
https://github.com/tgstation/tgstation/pull/27872

EDIT: Ragin' Mages was supposed to be an admin button, not actually in rotation!
Oh, Jesus. I go away for a little while, and a fun gamemode vanishes.

11 likes to 35 dislikes on Github, and Goof approves of its removal. That's a good litmus test for a bad change.

It'll be Highlander next.
highlander isn't in rotation it's a button though
Limey wrote:its too late.
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AnonymousNow
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Re: Let's talk about gamemode odds of happening

Post by AnonymousNow » #321117

Qbopper wrote:
highlander isn't in rotation it's a button though
Neither was Ragin' Mages, originally.
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
Image

Image
Spoiler:
~Simplified for the sake of Wyzack's delicate feelings~
Fuck anti-roleplay suggestions and fuck Bay.

Xenomorphs a shit.
onleavedontatme
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Re: Let's talk about gamemode odds of happening

Post by onleavedontatme » #321135

People who complain about no roleplay and then also complain about the lack of mindless deathmatch admin buttons really make me think.
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AnonymousNow
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Re: Let's talk about gamemode odds of happening

Post by AnonymousNow » #321137

Kor wrote:People who complain about no roleplay and then also complain about the lack of mindless deathmatch admin buttons really make me think.
Do you ever think that it's because we've got these fun, robust gamemodes that are out of regular gameplay for silly stuff, and then we've got a lot of great opportunity to roleplay otherwise, but since the validhunter types aren't getting their mileage out of the former they're overwriting the latter?
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
Image

Image
Spoiler:
~Simplified for the sake of Wyzack's delicate feelings~
Fuck anti-roleplay suggestions and fuck Bay.

Xenomorphs a shit.
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PKPenguin321
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Re: Let's talk about gamemode odds of happening

Post by PKPenguin321 » #321177

Kor wrote:People who complain about no roleplay and then also complain about the lack of mindless deathmatch admin buttons really make me think.
It's possible to enjoy both
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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onleavedontatme
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Re: Let's talk about gamemode odds of happening

Post by onleavedontatme » #321565

You can enjoy both, but you can't really have both.
AnonymousNow wrote:
Kor wrote:People who complain about no roleplay and then also complain about the lack of mindless deathmatch admin buttons really make me think.
Do you ever think that it's because we've got these fun, robust gamemodes that are out of regular gameplay for silly stuff, and then we've got a lot of great opportunity to roleplay otherwise, but since the validhunter types aren't getting their mileage out of the former they're overwriting the latter?
Please clarify if you are blaming the lack of roleplay on not having enough deathmatch modes to satisfy the validhunters
PKPenguin321 wrote:
Kor wrote:People who complain about no roleplay and then also complain about the lack of mindless deathmatch admin buttons really make me think.
It's possible to enjoy both
It's possible to enjoy both but admin events + deathmatch modes + conversion modes etc all add up, and there are only so many hours in a day (even fewer hours of primetime) so its not like you can just pile both on forever and have it coexist without one starting to eclipse the other, or without driving away certain kinds of players.
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bandit
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Re: Let's talk about gamemode odds of happening

Post by bandit » #321570

admin events =/= stupid admin deathmatch buttons

unfortunately the latter is exponentially easier than the former so it happens more often
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admin feedback pls
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Re: Let's talk about gamemode odds of happening

Post by PKPenguin321 » #321595

The idea Kor is to use the deathmatch button in moderation

A global cooldown that persists between rounds for it would have been neat, looking back
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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pubby
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Re: Let's talk about gamemode odds of happening

Post by pubby » #321615

We have two servers, so why not set the odds different on each? Enable conversion modes on one server and disable them on the other.
danno wrote:You can't have it so that gamemodes don't happen twice in a row, because people will go "oh last round was _____ so I can narrow my search now to things that aren't that."
It actually makes sense to do this for blob though. Nobody wants consecutive blob games and there's no advantage gained in knowing that it isn't blob mode.
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Re: Let's talk about gamemode odds of happening

Post by AnonymousNow » #321740

Kor wrote:Please clarify if you are blaming the lack of roleplay on not having enough deathmatch modes to satisfy the validhunters
I've got various theories, though the biggest contributing factor that I've witnessed is the rise of people over the years pushing anti-roleplay gameplay and using Bay as a boogeyman whenever the idea of roleplay was brought up, eventually getting into a position where they could be revisionist arseholes and pretend that we never roleplayed in the first place.

There is a demand for deathmatches, and that demand is consistently here. There is also a demand for roleplay, and THAT demand is consistently here. The question is, if RPfags like me believe that deathmatchfags shouldn't get their mileage here, and visa versa, then how do you address the problem?

A server roundtype frequency split may help, as has been suggested. A chance for everything to happen on either server, but more wild & wacky deathmatches on, say, Sybil, and more intrigue and paranoia on Basil.

That, and Wizard modes are fun to blow off steam in sometimes for both parties.
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
Image

Image
Spoiler:
~Simplified for the sake of Wyzack's delicate feelings~
Fuck anti-roleplay suggestions and fuck Bay.

Xenomorphs a shit.
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Re: Let's talk about gamemode odds of happening

Post by RandomMarine » #321920

AnonymousNow wrote:...though the biggest contributing factor that I've witnessed is the rise of people over the years pushing anti-roleplay gameplay...
Anti-roleplay gameplay is already in.

Almost every gamemode these days has what I call a delta situation (Ergo, nuke arming, AI takeover, narsie rune drawing, clock gateway, gang dominator, etc, etc) that essentially boils the situation down to STOP THE ANTAGS IN X SECONDS OR THE ROUND ENDS.

Early shuttle calls are bad enough, but every team antagonist now being pushed toward forcing an ending of the round on their terms makes most rounds feel like a single match of any other competitive game with rigid win/loss states, where doing anything other than focusing on defeating the villains just makes it more likely that the round will go to a screeching halt with your face being slapped with a big You lose!
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