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Let's talk about gamemode odds of happening

Posted: Sun Jul 09, 2017 7:46 am
by ma44
Just a cool forum topic just to see on how the general forum population thinks about this. Personally I prefer less traitors (team antags only lul) but sometimes it gets a little ridiculous with a server having 5 traitor rounds in a row.

An alternative (and maybe popular) would be making a gamemode not repeat for the next 1-2 rounds to include more variety

Re: Let's talk about gamemode odds of happening

Posted: Sun Jul 09, 2017 8:18 am
by danno
You can't have it so that gamemodes don't happen twice in a row, because people will go "oh last round was _____ so I can narrow my search now to things that aren't that."

Re: Let's talk about gamemode odds of happening

Posted: Sun Jul 09, 2017 10:03 am
by CPTANT
danno wrote:You can't have it so that gamemodes don't happen twice in a row, because people will go "oh last round was _____ so I can narrow my search now to things that aren't that."
One of the reason that a chance for 1 or 2 "side antag" traitors in any gamemode would be such a good idea.

Re: Let's talk about gamemode odds of happening

Posted: Sun Jul 09, 2017 12:33 pm
by Lazengann
I enjoy traitor and I'm fine with it happening a bunch in a row

Re: Let's talk about gamemode odds of happening

Posted: Sun Jul 09, 2017 12:38 pm
by Armhulen
i like traitor rounds because i get to trade fun things

Re: Let's talk about gamemode odds of happening

Posted: Sun Jul 09, 2017 3:28 pm
by Gun Hog
I would prefer to have more non-traitor roundtypes, they feel too rare for my taste.

Re: Let's talk about gamemode odds of happening

Posted: Sun Jul 09, 2017 3:50 pm
by D&B
I'd quite like to have less TDM modes and higher chances of them equally distributed to traitor than what we have right now.

I fucking hate traitorchan and would gut it if I could

Re: Let's talk about gamemode odds of happening

Posted: Sun Jul 09, 2017 7:13 pm
by ShadowDimentio
Traitor is good but we see entirely too much of it, there shouldn't be a ~50% chance to have a traitor round every round, with everything else getting a small slice of the remaining 50%.

Re: Let's talk about gamemode odds of happening

Posted: Sun Jul 09, 2017 9:14 pm
by CPTANT
Traitor only happens too much on lowpop.

Would be nice if there was some sort of gamemode to make lowpop more diverse.

Re: Let's talk about gamemode odds of happening

Posted: Sun Jul 09, 2017 9:29 pm
by kevinz000
Headmins control round chances not coders

... In theory. :^)

Also more extended please <3

Re: Let's talk about gamemode odds of happening

Posted: Sun Jul 09, 2017 10:12 pm
by CPTANT
kevinz000 wrote:Headmins control round chances not coders

... In theory. :^)

Also more extended please <3
Extended is just so dependent on what job you roll. It's fine as a miner, scientist or engineer but it is completely horrible as AI, security or medical.

Re: Let's talk about gamemode odds of happening

Posted: Sun Jul 09, 2017 10:45 pm
by kevinz000
no it's not
Ai gets shells
Medical gets genetics virology and other memes
And I play security and it's fun.

Re: Let's talk about gamemode odds of happening

Posted: Mon Jul 10, 2017 12:30 am
by Lazengann
I like security on extended because resolving conflicts and talking to people is more interesting than the wordless changeling harmbaton to the incinerator

Re: Let's talk about gamemode odds of happening

Posted: Mon Jul 10, 2017 1:50 pm
by Yakumo_Chen
Traitor is the best mode and everything else is kind of garbage, with few exceptions. Blob and Nuke Ops are fun to play against, but basically every conversion mode tends to just fall apart immediately and isn't fun most of the time. Lings need gutted.

Re: Let's talk about gamemode odds of happening

Posted: Mon Jul 17, 2017 3:15 am
by Qbopper
personal opinion:

traitor is okay but needs the pda to be cut down, it should be a tool to let you do interesting stuff you normally couldn't and give you abilities to make illicit activities easier - loading it with weaponry is dumb and lame

changeling continues to suck but I have no idea what would fix it

conversion gamemodes suck dick and my reaction upon being converted every time is "guess I'm not having fun this round, time to read shit and phone the rest of the round in" - I despise them

nuke ops and blob are classics and enjoyable - I really like it when the crew is united against a common threat, and there's no question of being backstabbed, because it's a nice change of pace

Re: Let's talk about gamemode odds of happening

Posted: Mon Jul 17, 2017 4:19 am
by Tokiko2
Wasn't there a vote recently over how popular each mode was? Why not set odds based on that?

Re: Let's talk about gamemode odds of happening

Posted: Mon Jul 17, 2017 5:08 am
by D&B
Because player votes don't matter, silly

Re: Let's talk about gamemode odds of happening

Posted: Mon Jul 17, 2017 5:17 am
by Armhulen
SHADOWLINGS WERE SIMPLE AND FUN maybe remove the 30 escapes but still fuck man

Re: Let's talk about gamemode odds of happening

Posted: Fri Jul 28, 2017 11:28 am
by AnonymousNow
I've not seen Ragin' Mages in some time. Were the odds of that lowered that much while I was gone?

Re: Let's talk about gamemode odds of happening

Posted: Fri Jul 28, 2017 12:43 pm
by Muncher21
AnonymousNow wrote:I've not seen Ragin' Mages in some time. Were the odds of that lowered that much while I was gone?
Its dead Jim.

Re: Let's talk about gamemode odds of happening

Posted: Fri Jul 28, 2017 4:55 pm
by Gun Hog
It was removed :(
https://github.com/tgstation/tgstation/pull/27872

EDIT: Ragin' Mages was supposed to be an admin button, not actually in rotation!

Re: Let's talk about gamemode odds of happening

Posted: Fri Jul 28, 2017 7:01 pm
by AnonymousNow
Gun Hog wrote:It was removed :(
https://github.com/tgstation/tgstation/pull/27872

EDIT: Ragin' Mages was supposed to be an admin button, not actually in rotation!
Oh, Jesus. I go away for a little while, and a fun gamemode vanishes.

11 likes to 35 dislikes on Github, and Goof approves of its removal. That's a good litmus test for a bad change.

It'll be Highlander next.

Re: Let's talk about gamemode odds of happening

Posted: Fri Jul 28, 2017 7:38 pm
by Qbopper
AnonymousNow wrote:
Gun Hog wrote:It was removed :(
https://github.com/tgstation/tgstation/pull/27872

EDIT: Ragin' Mages was supposed to be an admin button, not actually in rotation!
Oh, Jesus. I go away for a little while, and a fun gamemode vanishes.

11 likes to 35 dislikes on Github, and Goof approves of its removal. That's a good litmus test for a bad change.

It'll be Highlander next.
highlander isn't in rotation it's a button though

Re: Let's talk about gamemode odds of happening

Posted: Fri Jul 28, 2017 7:53 pm
by AnonymousNow
Qbopper wrote:
highlander isn't in rotation it's a button though
Neither was Ragin' Mages, originally.

Re: Let's talk about gamemode odds of happening

Posted: Fri Jul 28, 2017 8:29 pm
by onleavedontatme
People who complain about no roleplay and then also complain about the lack of mindless deathmatch admin buttons really make me think.

Re: Let's talk about gamemode odds of happening

Posted: Fri Jul 28, 2017 8:34 pm
by AnonymousNow
Kor wrote:People who complain about no roleplay and then also complain about the lack of mindless deathmatch admin buttons really make me think.
Do you ever think that it's because we've got these fun, robust gamemodes that are out of regular gameplay for silly stuff, and then we've got a lot of great opportunity to roleplay otherwise, but since the validhunter types aren't getting their mileage out of the former they're overwriting the latter?

Re: Let's talk about gamemode odds of happening

Posted: Fri Jul 28, 2017 10:10 pm
by PKPenguin321
Kor wrote:People who complain about no roleplay and then also complain about the lack of mindless deathmatch admin buttons really make me think.
It's possible to enjoy both

Re: Let's talk about gamemode odds of happening

Posted: Fri Jul 28, 2017 10:21 pm
by onleavedontatme
You can enjoy both, but you can't really have both.
AnonymousNow wrote:
Kor wrote:People who complain about no roleplay and then also complain about the lack of mindless deathmatch admin buttons really make me think.
Do you ever think that it's because we've got these fun, robust gamemodes that are out of regular gameplay for silly stuff, and then we've got a lot of great opportunity to roleplay otherwise, but since the validhunter types aren't getting their mileage out of the former they're overwriting the latter?
Please clarify if you are blaming the lack of roleplay on not having enough deathmatch modes to satisfy the validhunters
PKPenguin321 wrote:
Kor wrote:People who complain about no roleplay and then also complain about the lack of mindless deathmatch admin buttons really make me think.
It's possible to enjoy both
It's possible to enjoy both but admin events + deathmatch modes + conversion modes etc all add up, and there are only so many hours in a day (even fewer hours of primetime) so its not like you can just pile both on forever and have it coexist without one starting to eclipse the other, or without driving away certain kinds of players.

Re: Let's talk about gamemode odds of happening

Posted: Fri Jul 28, 2017 10:29 pm
by bandit
admin events =/= stupid admin deathmatch buttons

unfortunately the latter is exponentially easier than the former so it happens more often

Re: Let's talk about gamemode odds of happening

Posted: Fri Jul 28, 2017 11:32 pm
by PKPenguin321
The idea Kor is to use the deathmatch button in moderation

A global cooldown that persists between rounds for it would have been neat, looking back

Re: Let's talk about gamemode odds of happening

Posted: Sat Jul 29, 2017 12:15 am
by pubby
We have two servers, so why not set the odds different on each? Enable conversion modes on one server and disable them on the other.
danno wrote:You can't have it so that gamemodes don't happen twice in a row, because people will go "oh last round was _____ so I can narrow my search now to things that aren't that."
It actually makes sense to do this for blob though. Nobody wants consecutive blob games and there's no advantage gained in knowing that it isn't blob mode.

Re: Let's talk about gamemode odds of happening

Posted: Sat Jul 29, 2017 1:38 pm
by AnonymousNow
Kor wrote:Please clarify if you are blaming the lack of roleplay on not having enough deathmatch modes to satisfy the validhunters
I've got various theories, though the biggest contributing factor that I've witnessed is the rise of people over the years pushing anti-roleplay gameplay and using Bay as a boogeyman whenever the idea of roleplay was brought up, eventually getting into a position where they could be revisionist arseholes and pretend that we never roleplayed in the first place.

There is a demand for deathmatches, and that demand is consistently here. There is also a demand for roleplay, and THAT demand is consistently here. The question is, if RPfags like me believe that deathmatchfags shouldn't get their mileage here, and visa versa, then how do you address the problem?

A server roundtype frequency split may help, as has been suggested. A chance for everything to happen on either server, but more wild & wacky deathmatches on, say, Sybil, and more intrigue and paranoia on Basil.

That, and Wizard modes are fun to blow off steam in sometimes for both parties.

Re: Let's talk about gamemode odds of happening

Posted: Sun Jul 30, 2017 2:19 am
by RandomMarine
AnonymousNow wrote:...though the biggest contributing factor that I've witnessed is the rise of people over the years pushing anti-roleplay gameplay...
Anti-roleplay gameplay is already in.

Almost every gamemode these days has what I call a delta situation (Ergo, nuke arming, AI takeover, narsie rune drawing, clock gateway, gang dominator, etc, etc) that essentially boils the situation down to STOP THE ANTAGS IN X SECONDS OR THE ROUND ENDS.

Early shuttle calls are bad enough, but every team antagonist now being pushed toward forcing an ending of the round on their terms makes most rounds feel like a single match of any other competitive game with rigid win/loss states, where doing anything other than focusing on defeating the villains just makes it more likely that the round will go to a screeching halt with your face being slapped with a big You lose!