Remove gang (again)

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InsaneHyena
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Remove gang (again)

Post by InsaneHyena » #318381

Enough.
Bring back papercult.

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danno
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Re: Remove gang (again)

Post by danno » #318382

Player votes, lol!
Hornygranny wrote: wtf i like danno now
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I don't even play ss13 anymore, pretty much due to dannos stupid bullshit
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danno
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Re: Remove gang (again)

Post by danno » #318384

check me out I'm such a Man Of The People does a playervote for a terrible thing knowing full well that retarded people are going to choose the wrong option on purpose, even though I know better than to do something stupid like this
Hornygranny wrote: wtf i like danno now
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I don't even play ss13 anymore, pretty much due to dannos stupid bullshit
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PKPenguin321
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Re: Remove gang (again)

Post by PKPenguin321 » #318386

Hehehe I am So Clever this post will be Infallible Posts an opinion that states that the opposing opinion is objectively wrong
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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PKPenguin321
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Re: Remove gang (again)

Post by PKPenguin321 » #318387

Anyways, leoz will probably murder gang once my term's ended, but the current plan is to run one last poll near the end of my term and unless votes for gang are exceedingly positive it will most likely be cut
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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danno
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Re: Remove gang (again)

Post by danno » #318398

I am right lol
Hornygranny wrote: wtf i like danno now
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I don't even play ss13 anymore, pretty much due to dannos stupid bullshit
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Re: Remove gang (again)

Post by bman » #318404

I can confirm that gang is more fun than it has ever been and that any further complaints are derivatives of salt. I'd like to prescribe one (1) unit of "Git Gud"
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danno
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Re: Remove gang (again)

Post by danno » #318407

i've only played a few rounds of nu-gang and i just bought uzis and killed everyone i saw tbh
Hornygranny wrote: wtf i like danno now
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I don't even play ss13 anymore, pretty much due to dannos stupid bullshit
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J_Madison
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Re: Remove gang (again)

Post by J_Madison » #318408

The round has ended.

You managed to survive the events on the worst station ever created ever as JI!H#$ K@3$KSG?@S.
Shift Duration: 0:34:26
Station Integrity: 86.1%
Total Population: 57
Evacuation Rate: 20 (35.1%)
(on emergency shuttle): 20 (35.1%)
Survival Rate: 32 (56.1%)

D-0 R.F. (Played by: Hathkar)'s laws at the end of the round were:
Obey these laws:
1. You may not injure a human being or, through inaction, allow a human being to come to harm.
2. You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3. You must protect your own existence as long as such does not conflict with the First or Second Law.
Total law changes: 0
D-0 R.F.'s minions were: RQ-31 (Deactivated) (Played by: RomanQrr), Ultimate Animal Control Device (Played by: Zoozele), Gnut (Played by: Bike Stealer64),

The station was evacuated before a gang could claim it! The station wins!


The Newton Gang was defeated with 3% control of the station!
The Newton Gang Bosses were:
InsaneHyena was Sheryl Sherman the Chemist and had their body destroyed
Ishfi was Vasili Orestkev the Curator and died while fleeing the station
Shadow_Of_Man was Carmen Waldron the Bartender and died
The Newton Gangsters were:
Mopsidae was Holly Lamont the Chief Medical Officer and died
Names Are Hard was Cristin Matthews the Assistant and died
DMaillo was Sam Hyde the Chaplain and had their body destroyed


The Sleeping Carp Gang was defeated with 5% control of the station!
The Sleeping Carp Gang Bosses were:
Ghodere was Plutonium CCXXXIX the Shaft Miner and had their body destroyed
Maxiumattack was Timothy Lombardi the Assistant and had their body destroyed
The Sleeping Carp Gangsters were:


The Clandestine Gang was defeated with 6% control of the station!
The Clandestine Gang Bosses were:
Ghom was Scuff Gerald the Assistant and died
Sickofguessing was Layla Wise the Medical Doctor and died
Shadowbobafeet was Nicholas Rattman the Medical Doctor and died
The Clandestine Gangsters were:
Syruse Eln was Bob Oakland the Medical Doctor and died


The ShitsecGang kept control of the station with most of the crew!
bman
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Re: Remove gang (again)

Post by bman » #318410

danno wrote:i've only played a few rounds of nu-gang and i just bought uzis and killed everyone i saw tbh
yeah that's the idea
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danno
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Re: Remove gang (again)

Post by danno » #318411

the idea is that it's just a free for all that ends with everyone dead and nothing really going on?
Hornygranny wrote: wtf i like danno now
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I don't even play ss13 anymore, pretty much due to dannos stupid bullshit
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J_Madison
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Re: Remove gang (again)

Post by J_Madison » #318419

at 8 minutes we had implanted cargo and lots of useful people.
14 minutes in we're established in cargo and had everyone useful implanted.
by 20 minutes all crew in public and not latejoin were implanted.
at this point, a 3 man deathsquad and 2 individual sec officers went around kidnapping and killing anyone that didn't submit.

also I stole all the medkits and cloning entirely.
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captain sawrge
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Re: Remove gang (again)

Post by captain sawrge » #318420

J_Madison wrote:at 8 minutes we had implanted cargo and lots of useful people.
14 minutes in we're established in cargo and had everyone useful implanted.
by 20 minutes all crew in public and not latejoin were implanted.
at this point, a 3 man deathsquad and 2 individual sec officers went around kidnapping and killing anyone that didn't submit.

also I stole all the medkits and cloning entirely.
Does this have anything to do with OP or
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PKPenguin321
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Re: Remove gang (again)

Post by PKPenguin321 » #318421

J_Madison wrote:at 8 minutes we had implanted cargo and lots of useful people.
14 minutes in we're established in cargo and had everyone useful implanted.
by 20 minutes all crew in public and not latejoin were implanted.
at this point, a 3 man deathsquad and 2 individual sec officers went around kidnapping and killing anyone that didn't submit.

also I stole all the medkits and cloning entirely.
this happens in any conversion mode that starts with few people. used to happen with cult every other time
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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J_Madison
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Re: Remove gang (again)

Post by J_Madison » #318423

captain sawrge wrote:
J_Madison wrote:at 8 minutes we had implanted cargo and lots of useful people.
14 minutes in we're established in cargo and had everyone useful implanted.
by 20 minutes all crew in public and not latejoin were implanted.
at this point, a 3 man deathsquad and 2 individual sec officers went around kidnapping and killing anyone that didn't submit.

also I stole all the medkits and cloning entirely.
Does this have anything to do with OP or
yeah check the ckeys in the OP and my previous post.
PKPenguin321 wrote:
J_Madison wrote:at 8 minutes we had implanted cargo and lots of useful people.
14 minutes in we're established in cargo and had everyone useful implanted.
by 20 minutes all crew in public and not latejoin were implanted.
at this point, a 3 man deathsquad and 2 individual sec officers went around kidnapping and killing anyone that didn't submit.

also I stole all the medkits and cloning entirely.
this happens in any conversion mode that starts with few people. used to happen with cult every other time
57 player round
8 gang bosses.
Less than 6 sec roundstart.
Element of surprise to gang.

this wasn't a small gang round imo.
Last edited by J_Madison on Wed Jul 19, 2017 9:36 pm, edited 1 time in total.
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captain sawrge
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Re: Remove gang (again)

Post by captain sawrge » #318424

PKPenguin321 wrote:
J_Madison wrote:at 8 minutes we had implanted cargo and lots of useful people.
14 minutes in we're established in cargo and had everyone useful implanted.
by 20 minutes all crew in public and not latejoin were implanted.
at this point, a 3 man deathsquad and 2 individual sec officers went around kidnapping and killing anyone that didn't submit.

also I stole all the medkits and cloning entirely.
this happens in any conversion mode that starts with few people. used to happen with cult every other time
you're so close to getting it
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kevinz000
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Re: Remove gang (again)

Post by kevinz000 » #318425

>losing to gangs as security
Lol
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captain sawrge
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Re: Remove gang (again)

Post by captain sawrge » #318426

J_Madison wrote:
captain sawrge wrote:
J_Madison wrote:at 8 minutes we had implanted cargo and lots of useful people.
14 minutes in we're established in cargo and had everyone useful implanted.
by 20 minutes all crew in public and not latejoin were implanted.
at this point, a 3 man deathsquad and 2 individual sec officers went around kidnapping and killing anyone that didn't submit.

also I stole all the medkits and cloning entirely.
Does this have anything to do with OP or
yeah check the ckeys in the OP and my previous post.
While i cant speak for OP i dont think the inability to "Git gud" is the majority's prime issue with gang
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J_Madison
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Re: Remove gang (again)

Post by J_Madison » #318429

captain sawrge wrote:
J_Madison wrote:
captain sawrge wrote:
J_Madison wrote:at 8 minutes we had implanted cargo and lots of useful people.
14 minutes in we're established in cargo and had everyone useful implanted.
by 20 minutes all crew in public and not latejoin were implanted.
at this point, a 3 man deathsquad and 2 individual sec officers went around kidnapping and killing anyone that didn't submit.

also I stole all the medkits and cloning entirely.
Does this have anything to do with OP or
yeah check the ckeys in the OP and my previous post.
While i cant speak for OP i dont think the inability to "Git gud" is the majority's prime issue with gang
the ckeys on the antag list weren't that bad. definitely some names I recognise.

obviously not enough to stomp out the trinity force of security.
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PKPenguin321
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Re: Remove gang (again)

Post by PKPenguin321 » #318432

captain sawrge wrote:
PKPenguin321 wrote:
J_Madison wrote:at 8 minutes we had implanted cargo and lots of useful people.
14 minutes in we're established in cargo and had everyone useful implanted.
by 20 minutes all crew in public and not latejoin were implanted.
at this point, a 3 man deathsquad and 2 individual sec officers went around kidnapping and killing anyone that didn't submit.

also I stole all the medkits and cloning entirely.
this happens in any conversion mode that starts with few people. used to happen with cult every other time
you're so close to getting it
Sir this is a "remove gang" thread not a "remove all conversion antags" thread
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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captain sawrge
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Re: Remove gang (again)

Post by captain sawrge » #318435

J_Madison wrote:
captain sawrge wrote:
J_Madison wrote:
captain sawrge wrote:
J_Madison wrote:at 8 minutes we had implanted cargo and lots of useful people.
14 minutes in we're established in cargo and had everyone useful implanted.
by 20 minutes all crew in public and not latejoin were implanted.
at this point, a 3 man deathsquad and 2 individual sec officers went around kidnapping and killing anyone that didn't submit.

also I stole all the medkits and cloning entirely.
Does this have anything to do with OP or
yeah check the ckeys in the OP and my previous post.
While i cant speak for OP i dont think the inability to "Git gud" is the majority's prime issue with gang
the ckeys on the antag list weren't that bad. definitely some names I recognise.

obviously not enough to stomp out the trinity force of security.
yes and this should speak to the balance of a mode when both you and kev, two frequent hos players, seem to be implying that the gamemode is heavily stacked in security's favour.
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danno
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Re: Remove gang (again)

Post by danno » #318438

INB4 "uh i don't play hoS lol i play officer" yes kevin we KNOW
Hornygranny wrote: wtf i like danno now
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I don't even play ss13 anymore, pretty much due to dannos stupid bullshit
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Re: Remove gang (again)

Post by bman » #318495

danno wrote:the idea is that it's just a free for all that ends with everyone dead and nothing really going on?
yeah im pretty sure it's meant to be a clusterfuck
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D&B
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Re: Remove gang (again)

Post by D&B » #318499

New gang is fucking awful but the most awful thing is that it got re enabled under the veil of a faulty poll and with known game breaking bugs and after Robustin spent time working on it we're back at square one on deleting it because it's pure TDM that just makes shit worse.
Spoiler:
[20:26:02]ADMIN: PM: [censored admin]->[censored]: Welp. It was just a prank bro isn't a very good excuse when it comes to unprovoked nonantag murder, but since this is your first time doing it and you seem to understand the problem instead of a bannu I'm just going to leave you with a warning. Please PLEASE don't do this again in the future, as funny as crackhead broken bottle memes can be. Alrighty? Do you have any input on this?
[20:26:39]ADMIN: PM: [censored]->[censored admin]: Alright, no problem. I have some input. Fuck my boy pussy.
[20:27:06]ADMIN: PM: [censored admin]->[censored]: Okay then. Have fun.
[20:31:29]ADMIN: PM: [censored admin]->[censored]: Excuse me?
J_Madison wrote: that's a stupid fucking stat
you don't play, you've never played
lying little shit with your bullshit stat
fuck you
ColonicAcid wrote:and with enough practise i too could blow my own dick so well that only the gods know how it feels.
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Armhulen
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Re: Remove gang (again)

Post by Armhulen » #318500

i'm going to kill it with the help of lziman
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InsaneHyena
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Re: Remove gang (again)

Post by InsaneHyena » #318903

Your term can't fucking end soon enough. Gangs were always garbage, but now they are simply unbearable.
Bring back papercult.

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The Clowns Pocket
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Re: Remove gang (again)

Post by The Clowns Pocket » #318918

I thought Gang was cool. Dont remove, just make it rare
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Muncher21
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Re: Remove gang (again)

Post by Muncher21 » #318997

bman wrote:I can confirm that gang is more fun than it has ever been and that any further complaints are derivatives of salt.
This. (unless gang changed in the last week or so)

I've never had an un-fun gang round.
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Qbopper
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Re: Remove gang (again)

Post by Qbopper » #319133

Armhulen wrote:i'm going to kill it with the help of lziman
if you slip me a $20 i'll vote for you
Limey wrote:its too late.
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CPTANT
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Re: Remove gang (again)

Post by CPTANT » #319135

Personally I like all the changes except for the increased gangster arsenal of turrets and sniper rifles.

Ohw and the vigilante stuff.
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Armhulen
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Re: Remove gang (again)

Post by Armhulen » #319137

Qbopper wrote:
Armhulen wrote:i'm going to kill it with the help of lziman
if you slip me a $20 i'll vote for you
i'll slip you a 'we're killing the bane of your existance', will that do?
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danno
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Re: Remove gang (again)

Post by danno » #319140

I have a lot of fun in gang because no matter what side i'm on i've found that I can get a gun and kill people indiscriminately

but it's a shit gamemode
Hornygranny wrote: wtf i like danno now
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I don't even play ss13 anymore, pretty much due to dannos stupid bullshit
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Qbopper
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Re: Remove gang (again)

Post by Qbopper » #319179

Armhulen wrote:
Qbopper wrote:
Armhulen wrote:i'm going to kill it with the help of lziman
if you slip me a $20 i'll vote for you
i'll slip you a 'we're killing the bane of your existance', will that do?
hmm

$5 and that?
Limey wrote:its too late.
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kevinz000
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Re: Remove gang (again)

Post by kevinz000 » #319218

danno wrote:I have a lot of fun in gang because no matter what side i'm on i've found that I can get a gun and kill people indiscriminately

but it's a shit gamemode
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Re: Remove gang (again)

Post by Professor Hangar » #319230

Gang is pretty much 'I hope you're in the mood for shooting people indiscriminately, because you sure ain't getting anything else done til someone comes and shoots you'.
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Re: Remove gang (again)

Post by Anajamois » #319270

Gang is like revolutionary, except with no chance of anyone getting any work done due to leaders flashing nobody and members breaking into Xenobio to muderbone you.

At least revolutionaries have the decency to capture Xenobio instead, remove gamg
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CPTANT
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Re: Remove gang (again)

Post by CPTANT » #319272

Anajamois wrote:Gang is like revolutionary, except with no chance of anyone getting any work done due to leaders flashing nobody and members breaking into Xenobio to muderbone you.

At least revolutionaries have the decency to capture Xenobio instead, remove gamg
weeeeh, a gamemode has actual influence on my autism palace.
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Remove gang (again)

Post by Muncher21 » #319278

Professor Hangar wrote:Gang is pretty much 'I hope you're in the mood for shooting people indiscriminately
danno wrote:I have a lot of fun in gang because no matter what side i'm on i've found that I can get a gun and kill people indiscriminately
Everyone keeps saying this, but in my experience this is the fastest way to lose.

You expose yourself to every other gang, divert all of securities attention to you, and don't get any converts or tags out of it.
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