coder credits

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Armhulen
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Re: coder credits

Post by Armhulen » #335684

Bottom post of the previous page:

DemonFiren wrote:just remove it
along with bottle sprites, toolbox sprites, vendor sprites and apc sprites
No yes no yes
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Qbopper
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Re: coder credits

Post by Qbopper » #335703

i don't see (as in understand) the hate for it tbh
Limey wrote:its too late.
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Armhulen
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Re: coder credits

Post by Armhulen » #335937

It's just too big, and you have to turn it off every round end. It gets annoying! It also glitches out most of the time.
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DemonFiren
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Re: coder credits

Post by DemonFiren » #335978

Armhulen wrote:It also glitches out most of the time.
working as intended
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non-lizard things:
Spoiler:
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Qbopper
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Re: coder credits

Post by Qbopper » #340236

why not make it so that it orders the credits by the coder point system

most points at the top etc. etc.
Limey wrote:its too late.
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Yakumo_Chen
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Re: coder credits

Post by Yakumo_Chen » #340408

credits still delay roundend by the way
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oranges
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Re: coder credits

Post by oranges » #340428

they don't though
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Yakumo_Chen
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Re: coder credits

Post by Yakumo_Chen » #340932

They do. When round end ticks, the server has to wait for the credits to finish scrolling to reboot, even if an admin does a 1sec reboot.
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oranges
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Re: coder credits

Post by oranges » #340935

no
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Armhulen
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Re: coder credits

Post by Armhulen » #340991

Yakumo_Chen wrote:They do. When round end ticks, the server has to wait for the credits to finish scrolling to reboot, even if an admin does a 1sec reboot.
Wait you're actually right holy moly
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iamgoofball
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Re: coder credits

Post by iamgoofball » #341059

Yakumo_Chen wrote:They do. When round end ticks, the server has to wait for the credits to finish scrolling to reboot, even if an admin does a 1sec reboot.
prove it weeb
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oranges
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Re: coder credits

Post by oranges » #341105

credits are gone
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iamgoofball
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Re: coder credits

Post by iamgoofball » #341123

oranges wrote:credits are gone
they aren't though?

we just moved them to be generated by the server to prevent copyright issues from avatars
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Tokiko2
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Re: coder credits

Post by Tokiko2 » #341138

Credits delaying roundend is working as intended.
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Yakumo_Chen
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Re: coder credits

Post by Yakumo_Chen » #341163

iamgoofball wrote:
Yakumo_Chen wrote:They do. When round end ticks, the server has to wait for the credits to finish scrolling to reboot, even if an admin does a 1sec reboot.
prove it weeb
you would see it if you played the game...
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lzimann
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Re: coder credits

Post by lzimann » #341215

Tokiko2 wrote:Credits delaying roundend is working as intended.
It is not intended.
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bandit
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Re: coder credits

Post by bandit » #341225

oranges wrote:I think we should port the bay film credits
https://github.com/Baystation12/Baystation12/pull/18348

A random selection of devs can show up as "producer/director/keygrip/cameramen" etc
fund it
"I don't see any difference between ERP and rape." -- erro

admin feedback pls
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Deitus
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Re: coder credits

Post by Deitus » #341304

Yakumo_Chen wrote:
iamgoofball wrote:
Yakumo_Chen wrote:They do. When round end ticks, the server has to wait for the credits to finish scrolling to reboot, even if an admin does a 1sec reboot.
prove it weeb
you would see it if you played the game...
>coders playing
laughingassistants.jpg
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iamgoofball
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Re: coder credits

Post by iamgoofball » #341311

Deitus wrote:
Yakumo_Chen wrote:
iamgoofball wrote:
Yakumo_Chen wrote:They do. When round end ticks, the server has to wait for the credits to finish scrolling to reboot, even if an admin does a 1sec reboot.
prove it weeb
you would see it if you played the game...
>coders playing
laughingassistants.jpg
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kevinz000
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Re: coder credits

Post by kevinz000 » #341455

they don't actually delay the reboot far as i can tell, it just starts to stop animating while the server is rebooting.
how i know: when i press hard restart while credits are playing everything immediately freezes meaning the reboot isn't actually delayed, the animation just doesn't immediately stop.
now, if it's delaying regular non-admin restarts, i don't know.
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Pascal125
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Re: coder credits

Post by Pascal125 » #341468

Steelpoint wrote:An amalgamation of ideas might be better.

Have the credits start with a "Brought to you by", then display five random Coders. The have the text "Starring" come up which then lists the in game, and OOC names of the people who played as a round start Head of Staff. Then for finally have the text display "Also Featuring" and then do the same thing as above but display the names of all the rounds main antagonists.
Or nothing.
Rude and abrasive; I apologise in advance. I play Betrays-Its-Kin if you wanna Metagrudge me.
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Yakumo_Chen
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Re: coder credits

Post by Yakumo_Chen » #341773

Credits also replace the transition back to the start screen which I thought was a really nice touch before
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Qbopper
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Re: coder credits

Post by Qbopper » #341816

Yakumo_Chen wrote:Credits also replace the transition back to the start screen which I thought was a really nice touch before
would look nicer if credits rolled al ittle bit quicker and then it did the start screen fade

(imo)
Limey wrote:its too late.
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