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Flash stun duration

Posted: Tue Aug 29, 2017 2:06 pm
by kevinz000
ASSUMING THE TARGET IS NOT ON ANY SORT OF STUN REDUCING FACTORS! THESE VALUES ARE FOR HUMAN MOBS.
Taser stun duration: 100 deciseconds
Stunbaton stun duration: 140 deciseconds
Stunprod stun duration: 100 deciseconds

Flash stun duration: Random 80-120 deciseconds

Who/why/what/when/how in the flying fuck.

Re: Flash stun duration

Posted: Tue Aug 29, 2017 2:27 pm
by Lazengann
I'm ded wtf

Re: Flash stun duration

Posted: Tue Aug 29, 2017 2:37 pm
by D&B
I ded pls nerfe

Re: Flash stun duration

Posted: Tue Aug 29, 2017 2:38 pm
by kevinz000
Lazengann wrote:I'm ded wtf
hard to be dead when this is something i abuse hard as security/science/literally any time I can grab a flash I WILL grab a flash because i know if they disarm it from me they can't stun me with it because i have glasses.

all jokes aside no I didn't die from this.

Re: Flash stun duration

Posted: Tue Aug 29, 2017 2:45 pm
by calzilla1
i ded

Re: Flash stun duration

Posted: Tue Aug 29, 2017 2:51 pm
by Cobby
FEAR

THE

FLASH

Re: Flash stun duration

Posted: Tue Aug 29, 2017 2:53 pm
by InsaneHyena
WTF I ded, I must put up remove/nerf PR immediately

Re: Flash stun duration

Posted: Tue Aug 29, 2017 3:46 pm
by Bluespace
Seems fair to me.
It's a stun weapon.
A stun weapon that all command staff and security are immediately immune to.
Having one is also a one way ticket to getting arrested.

Re: Flash stun duration

Posted: Tue Aug 29, 2017 4:54 pm
by Steelpoint
If you are really concerned you could make the flash simply force you to drop whatever is in your hands and maybe blind you, but not stun you.

Imo Flashes are the first step in non-lethal response sec can use since sec are immune to flashes. That or flashbangs. I don't have a massive issue with them.

Maybe you can reduce the stun time to be on par with a Telebaton.

Re: Flash stun duration

Posted: Tue Aug 29, 2017 5:26 pm
by Anonmare
It's true what they say, Mekhi really does nerf whatever he's killed by

Re: Flash stun duration

Posted: Tue Aug 29, 2017 6:38 pm
by XDTM
I bet if traitors could buy pulse rifles at 5 tc there would still be people saying "i ded pls nerf" and "git gud" when someone tries to nerf them

Re: Flash stun duration

Posted: Tue Aug 29, 2017 7:01 pm
by Anonmare
>Flashes are pulse rifles and traitor items
>???
>Nerf it

Re: Flash stun duration

Posted: Tue Aug 29, 2017 7:36 pm
by Cobby
Flashes are literally hardcountered by items you find in maint though and at best they're a worst stun baton.

Re: Flash stun duration

Posted: Tue Aug 29, 2017 11:53 pm
by Dr_bee
Hmmm.
The flash is an odd item on the melee stun spectrum, it by all means should be worse than a stun baton but it ends up being at worst a side grade.

It is a stun baton with a random charge and can be fit in a pocket, with the disadvantage of not working on security or anyone who wears the limited supply sunglasses on the station.

With 2 out of the 3 most popular maps having a maint robotics lab, flashes can be mass manufactured with common things found in maint. The flash might be more common than it was originally intended to be.

compare the counterpart to the flash, the stunprod.
It is basically a stun baton in all ways at the cost of not being hideable, the flash on the other hand, has the very valuable ability to be hidden.

Flashes should be rare, I suggest keeping it at the same power but bring back the "synthetic flash" that robotics used to be able to produce to make the overall amount of flashes less common. Let robotics make regular flashes after some combat research, that way the counterfeit robotics fab in maint wont be able to mass produce them.

In a game where the first hit often wins a fight, the ability to hide a stun weapon is VERY powerful, and should be considered.

Re: Flash stun duration

Posted: Wed Aug 30, 2017 2:17 am
by Cobby
The flash is also hardcountered by things in maint or an upgraded autodrobe and can burn out, not to mention it's objectively worse than the baton even at its highest stun time.

Also having one usually makes you valid under "ITS REV".

I think it's being blown out of the water.

Re: Flash stun duration

Posted: Wed Aug 30, 2017 2:54 am
by lumipharon
90% of the crew won't have sunglasses or other eye protection. Why was the flash made to stun again anyway?
It would also be shitty as fuck, if not meta as fuck, to valid someone with a flash because 'coulda been a rev :^)'.

Being able to conceal a weapon is a massive advantage, especially if it's melee. No one is going to trust some fuck with a prod running at you, but it's much easier to get the jump on someone by suddenly flopping out a flash/baton or whatever.

So yes, utterly useless against sec and a small number of other crew, but massively better than a prod against everyone else.

Re: Flash stun duration

Posted: Wed Aug 30, 2017 3:44 am
by kevinz000
the main issue is security has a fuckload of them. the only disadvantage to batons is eye protection which most people don't have, and it shorts out in a single EMP.
I just don't think the stun should be that long. Long enough to cuff, maybe, but 8-12 seconds? Christ.

Re: Flash stun duration

Posted: Wed Aug 30, 2017 8:39 am
by Anonmare
FEAR
THE
FLASH

Re: Flash stun duration

Posted: Wed Aug 30, 2017 12:29 pm
by Cobby
Anonmare wrote:FEAR
THE
FLASH

Re: Flash stun duration

Posted: Wed Aug 30, 2017 12:39 pm
by Steelpoint
So does putting a flash on a riot shield make it a more powerful weapon than anything else security has?

Shame you can't make a telescopic flash riot shield.

Re: Flash stun duration

Posted: Wed Aug 30, 2017 12:55 pm
by Arianya
Saegrimr is rolling in his grave from people trying to nerf the flash again.

Re: Flash stun duration

Posted: Wed Aug 30, 2017 12:58 pm
by DemonFiren
saeg is always rolling in his grave tbh

Re: Flash stun duration

Posted: Wed Aug 30, 2017 1:29 pm
by calzilla1
Are you sayin?
powergames
Dat we wuz
rolls for traitor
We finna
grabs the spare
You sayin?
makes death chem
Muh cuz
hunts for valida
You be jestin'
ERPs
We
a-helps
WUZ NERFS N SHEIT?

Re: Flash stun duration

Posted: Wed Aug 30, 2017 2:32 pm
by Cobby
Arianya wrote:Saegrimr is rolling in his grave from people trying to nerf the flash again.
I hate to reveal my hand so soon but it was I who buffed them.

Re: Flash stun duration

Posted: Wed Aug 30, 2017 2:42 pm
by Arianya
ExcessiveCobblestone wrote:
Arianya wrote:Saegrimr is rolling in his grave from people trying to nerf the flash again.
I hate to reveal my hand so soon but it was I who buffed them.
I guess this means I need to put you in the grave so you can roll in it.

Re: Flash stun duration

Posted: Wed Aug 30, 2017 7:18 pm
by Dr_bee
What about the telescopic baton and the flash compared.

telebatons were originally implemented when the stun was removed from flash for some god awful reasons, and for all intents and purposes are better flashes.


if you leave telebaton's in the current flash niche and then reduce the stun time on the flash, or turn it from a weaken to a paralyze, then it gives the flash a nice little niche as a self defense weapon.

The flash goes from another baton to a weapon you use on people you want to disengage from rather than stun and done.

Re: Flash stun duration

Posted: Wed Aug 30, 2017 9:22 pm
by Anonmare
Bear in mind, flashes are a cyborg's only form of non-hacked stun weapon. Nerfing it will be a hard nerf to them as well

Re: Flash stun duration

Posted: Wed Aug 30, 2017 9:51 pm
by Togopal
Anonmare wrote:Bear in mind, flashes are a cyborg's only form of non-hacked stun weapon. Nerfing it will be a hard nerf to them as well
I find that a pickaxe to the chest as the standard module is also a pretty good stun method

If you're bound to ASIMOV law 1 just tell the admins that your character is insane beforehand

Re: Flash stun duration

Posted: Wed Aug 30, 2017 10:05 pm
by Dr_bee
Anonmare wrote:Bear in mind, flashes are a cyborg's only form of non-hacked stun weapon. Nerfing it will be a hard nerf to them as well
Hadnt considered that, but also consider that the flash has the advantage of being able to stun borgs for significantly longer than a stun baton.

Should borgs be given another method of stunning so flashes can be balanced alone? maybe give them snowflake "advanced flashes" or something if that is too complicated.

basically the goal I am shooting for is turning the flash from an offensive use stun, to a defensive stun. A short enough duration stun that stun/cuff cant be used but long enough to make running viable.

if you want a stun that is long enough to cuff with, you should be forced to use the limited supply stun batons/telebatons or the significantly harder to hide stunprods.

that gives the stuns a bit more balance vs availability.

Re: Flash stun duration

Posted: Thu Aug 31, 2017 4:39 pm
by Reece
Re-add security borgs.

Re: Flash stun duration

Posted: Thu Aug 31, 2017 5:09 pm
by DemonFiren
Reece wrote:Re-add security borgs.
I take it you didn't vote PKP.

Re: Flash stun duration

Posted: Thu Aug 31, 2017 8:29 pm
by Gun Hog
DemonFiren wrote:
Reece wrote:Re-add security borgs.
I take it you didn't vote PKP.
Was there a candidate that even fully supported Secborgs? The most I saw was someone being okay with it if another headmin wanted to try it.

Re: Flash stun duration

Posted: Thu Aug 31, 2017 8:31 pm
by Armhulen
I wanted to try it out for a week and see how it goes down

Re: Flash stun duration

Posted: Thu Aug 31, 2017 8:37 pm
by Gun Hog
I knew I had you high on my list for a reason :) (I think? I do not remember)

Re: Flash stun duration

Posted: Fri Sep 01, 2017 3:20 am
by Cobby
Dr_bee wrote:
Anonmare wrote:Bear in mind, flashes are a cyborg's only form of non-hacked stun weapon. Nerfing it will be a hard nerf to them as well
Hadnt considered that, but also consider that the flash has the advantage of being able to stun borgs for significantly longer than a stun baton.

Should borgs be given another method of stunning so flashes can be balanced alone? maybe give them snowflake "advanced flashes" or something if that is too complicated.

basically the goal I am shooting for is turning the flash from an offensive use stun, to a defensive stun. A short enough duration stun that stun/cuff cant be used but long enough to make running viable.

if you want a stun that is long enough to cuff with, you should be forced to use the limited supply stun batons/telebatons or the significantly harder to hide stunprods.

that gives the stuns a bit more balance vs availability.
Flashes do the same to Borgs as it does to humans.

Re: Flash stun duration

Posted: Sun Sep 10, 2017 1:47 pm
by oranges
arm I will straight up remove them don't test me

Re: Flash stun duration

Posted: Sun Sep 10, 2017 3:52 pm
by Armhulen
not testing you