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Should traitor clowns be clumsy?

Posted: Sat Sep 02, 2017 2:33 pm
by CPTANT
There is a bug report that says that traitor clowns remains clumsy under some conditions. Implying traitor clowns shouldn't currently be clumsy.


But isn't the entire point of being a traitor clown that you kill people in clown ways?

Like filing your flower with acid and spraying it on people
Or slipping them and feeding them poisoned drinks
Or Laying bluespace banana's on the shuttle
Or throwing Explosive pies in peoples face

Why do traitor clowns get their clumsy removed?

It is a disgrace before the Honkmother.

Re: Should traitor clowns be clumsy?

Posted: Sat Sep 02, 2017 3:04 pm
by Digdugxx
Because being disabled makes traitoring that much harder

Re: Should traitor clowns be clumsy?

Posted: Sat Sep 02, 2017 3:12 pm
by Remie Richards
the CLUMSY disability is deliberately removed from Traitor clowns, which means currently: No, they shouldn't be clumsy.

I believe this originally steps from the fact the clown was a joke/punishment role.
Then people liked it.
So them being "gimped" in traitor mode annoyed people.

Anyways, If people actually played a Traitor clown like a clown still, instead of as just another murderboner, I'd like that, and I think this (clumsy traitor clowns) might be a good step towards that.

Re: Should traitor clowns be clumsy?

Posted: Sat Sep 02, 2017 3:23 pm
by Grazyn
Yes it's intended, it's also the reason why any HoS worth of his salt will give a gun to a clown suspect and order him to fire it. If the clown successfully fires it, he's a traitor and must be executed, if he clumsily shoots himself it's "voluntary discharge of a dangerous weapon" and he is thrown in the gulag.

Re: Should traitor clowns be clumsy?

Posted: Sat Sep 02, 2017 3:28 pm
by CPTANT
I don't mean "should" as in the coders intended it that way, I mean SHOULD they be clumsy.

Re: Should traitor clowns be clumsy?

Posted: Sat Sep 02, 2017 4:00 pm
by Anonmare
Bear in mind, a normal clown make themself not clumsy by taking a mutadone pill or getting a clean SE from genetics. Their clumsiness is genetic

Re: Should traitor clowns be clumsy?

Posted: Sat Sep 02, 2017 4:25 pm
by Lazengann
A worse sin than removing their shoes

Re: Should traitor clowns be clumsy?

Posted: Sat Sep 02, 2017 8:24 pm
by bandit
I just want it to be consistent across antag types (conversion/convert-ee/nonconversion) since it currently is not and part of that is intentional and part is bugs and even I can't keep it straight.

(As a frequent clown player I am fine being clumsy, especially since the reverse revolver exists. From an IC/conceptual perspective: are you truly a clown, or just a Syndicate assassin posing as one?)

Re: Should traitor clowns be clumsy?

Posted: Sat Sep 02, 2017 8:37 pm
by Remie Richards
as we know from clown planet being a thing, clowns are a subspecies, and thus you can't fake being a clown.

Re: Should traitor clowns be clumsy?

Posted: Sun Sep 03, 2017 4:54 pm
by bandit
then I guess half the playerbase isn't faking OHHHHHHH

Re: Should traitor clowns be clumsy?

Posted: Sun Sep 03, 2017 5:13 pm
by Remie Richards
I appreciate the attempt at humour but ehhh.

Re: Should traitor clowns be clumsy?

Posted: Sun Sep 03, 2017 8:05 pm
by Cobby
If you join the gimmick job then you should loosely be bound to do the gimmick [clown being clumsy, mime being silent etc.]

Re: Should traitor clowns be clumsy?

Posted: Sun Sep 03, 2017 8:43 pm
by TheColdTurtle
This, why not make the mine be able to talk if you remove the clumsyness from a clown.

Re: Should traitor clowns be clumsy?

Posted: Sun Sep 03, 2017 9:52 pm
by Dax Dupont
TheColdTurtle wrote:This, why not make the mine be able to talk if you remove the clumsyness from a clown.
They can already talk if they use the break the vow button.
They used to be valid salid if they did it, but not anymore for whatever reason.

Re: Should traitor clowns be clumsy?

Posted: Mon Sep 04, 2017 1:52 pm
by CPTANT
A favourite nowadays seems to be to just cut out the mimes tongue if he does that.

Re: Should traitor clowns be clumsy?

Posted: Mon Sep 04, 2017 9:48 pm
by BeeSting12
AdAstraPerAspera wrote:
TheColdTurtle wrote:This, why not make the mine be able to talk if you remove the clumsyness from a clown.
They can already talk if they use the break the vow button.
They used to be valid salid if they did it, but not anymore for whatever reason.
talking mimes should be valid whats the point of choosing the job if youre gonna talk its like going sec and not arresting criminals or going HoP and not changing IDs

Re: Should traitor clowns be clumsy?

Posted: Tue Sep 05, 2017 12:58 am
by Doctor Pork
BeeSting12 wrote:
AdAstraPerAspera wrote:
TheColdTurtle wrote:This, why not make the mine be able to talk if you remove the clumsyness from a clown.
They can already talk if they use the break the vow button.
They used to be valid salid if they did it, but not anymore for whatever reason.
talking mimes should be valid whats the point of choosing the job if youre gonna talk its like going sec and not arresting criminals or going HoP and not changing IDs
When I HoP I dont do SHIT.