Reworked Agents

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bman
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Reworked Agents

Post by bman » #347064

GAMEPLAY ZONE

There exists in the codebase an unused species called a "corporate agent", meant to be an extremely fast, extremely strong antihuman threat, unfortunately, this code never saw use. This is what we are fixing here.

Basically, a highly-trained special operative may be deployed on the station whenever a:

Bluespace Artilley is built.
Meteor Shield is built.
Maximized cloning rig is built.
DNA vault is built.
Phazon is built.

The completion of any of these items for the first time fires the probability for an agent to be sent to the station; with various stealth gear including but not limited to: a portable potted plant, a camotechnology cardboard box and smoke grenades, in addition, the operative is trained in CQC. The operative is given the objective to sabotage said device.

In addition, indoors fultons are at the agent's disposal and must be used to extract specific on-station personnel from the battlefield.

LORE ZONE

The Syndicate has learned that Nanotrasen has developed cutting-edge technology that could change the battlefield permanently, this is obviously not something The Syndicate wants, and thus, the highest skilled soldier-agent - and one of the last living specimens of Homo Sapiens - has been voted among The Syndicate CORGIHOUND team and deployed to the station.

Secretly, however, The Syndicate is in cahoots with Nanotrasen, working out a deal in order to exchange valuable genetic material belonging to the rare Homo Sapiens; the technology narrative is nothing but a lure and bait for the agent that The Syndicate wishes to sell like livestock.

ASSETS ZONE
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Last edited by bman on Sat Oct 14, 2017 8:20 pm, edited 2 times in total.
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Anonmare
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Re: Reworked Agents

Post by Anonmare » #347065

You're extracting him?
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Re: Reworked Agents

Post by bman » #347066

oh yeah they have indoors fultons and have an objective to fulton X individuals or specific personnel
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Re: Reworked Agents

Post by John_Oxford » #347067

such undercover
much blend
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Re: Reworked Agents

Post by Togopal » #347100

>do station goal

>get rewarded with an antag

Cant this be a special protagonist role or something?
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Re: Reworked Agents

Post by Armhulen » #347105

>undercover agent

>looks really massive dumb and snowflakey

alright have fun fitting in and sneaking along
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Re: Reworked Agents

Post by Armhulen » #347106

Togopal wrote:>do station goal

>get rewarded with an antag

Cant this be a special protagonist role or something?
getting sent some private sec to defend the item would be kinda neat
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Re: Reworked Agents

Post by kevinz000 » #347174

why don't we just pull it out of the code admins can already varedit things to the same stats? it's never seen use even in admin events.
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Re: Reworked Agents

Post by Super Aggro Crag » #347179

Wait I thought humans were homo sapiens
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Re: Reworked Agents

Post by Armhulen » #347194

kevinz000 wrote:why don't we just pull it out of the code admins can already varedit things to the same stats? it's never seen use even in admin events.
>lets shamebrero stay

>removes agents

code maintainers are craz-e
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Re: Reworked Agents

Post by Anonmare » #347203

Super Aggro Crag wrote:Wait I thought humans were homo sapiens
They are, the crew are spessman - Homo Sapiens Spessman to be precise. Centuries of genetic engineering to create a workforce ideal for working onboard a space station have created an entire new subspecies genetically distinct from Homo Sapiens Sapiens.
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Re: Reworked Agents

Post by bman » #347262

Armhulen wrote: >undercover agent

>looks really massive dumb and snowflakey

alright have fun fitting in and sneaking along
dont worry the stealth training and equipment they have makes this a non-issue
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Re: Reworked Agents

Post by bman » #347267

Togopal wrote: >do station goal

>get rewarded with an antag

Cant this be a special protagonist role or something?
by the time you do a station goal you have enough research to build high-tech energy firearms and extremely dangerous mechas out of the wazoo, and by the time you're building those you probably killed all or most existing antags which is what turns the round into extended allowing for this development in the first place.

this just gives the crew something to fight at that point of time.
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Re: Reworked Agents

Post by Armhulen » #347287

giving it a normal sprite would make this work

but i really can't imagine how you could add these humans without them being simplemobs with hands, and that really dumbs it down
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Re: Reworked Agents

Post by bman » #347295

Armhulen wrote: giving it a normal sprite would make this work

but i really can't imagine how you could add these humans without them being simplemobs with hands, and that really dumbs it down
im already one billion meters ahead if you in terms of that, if you plan to continue mushroom people, use that system, it was very difficult to create that species without such a system in place but now that you will (soon) have access to it, you can finish what i started.
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Re: Reworked Agents

Post by bman » #347296

which means that yes these will be complete humans with all of their functionality
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Re: Reworked Agents

Post by Armhulen » #347445

bman wrote:
Armhulen wrote: giving it a normal sprite would make this work

but i really can't imagine how you could add these humans without them being simplemobs with hands, and that really dumbs it down
im already one billion meters ahead if you in terms of that, if you plan to continue mushroom people, use that system, it was very difficult to create that species without such a system in place but now that you will (soon) have access to it, you can finish what i started.
Okay but what about sprites for every uniform and stuff, taking damage on limbs and all that
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Re: Reworked Agents

Post by Armhulen » #347446

the head's in a different shape, the chest is in a different shape, you'd need different sprites for clothing and stuff
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Re: Reworked Agents

Post by Qbmax32 » #348198

Starring:

Punished "Syndicate" Agent
The "Harmbaton" Shitcurity Unit
Coderbus

BY BMAN
DIRECTED BY BMAN
CREATED BY BMAN



















BMAN
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Here's a rebuttal: you're literally in a customer service slash celebrity position. Volunteer or not.
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Plapatin wrote:i AM the senate
BONERMASTER wrote:I am a big thinker, and it would only be logical if my character had a big head as well. And glasses. Because only people that think, wear glasses.
feem wrote:i tried to send canisters of urine to the station but ended up turning all oxygen into urine and breaking lavaland and also breathing
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Re: Reworked Agents

Post by bman » #348221

Armhulen wrote:the head's in a different shape, the chest is in a different shape, you'd need different sprites for clothing and stuff
dont worry ill give them a small wardrobe of things to wear, as for hair, most styles fit on their heads anyways, and so do boots

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Re: Reworked Agents

Post by calzilla1 » #348228

Why dont they have genitals?
Life is too short for anything meaningful and too long for anything memeingful
Super Aggro Crag wrote: The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy

do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
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Re: Reworked Agents

Post by bman » #348229

calzilla1 wrote:Why dont they have genitals?
do you want a dick and balls on them
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Re: Reworked Agents

Post by calzilla1 » #348230

bman wrote:
calzilla1 wrote:Why dont they have genitals?
do you want a dick and balls on them
Big ol' balls that you can swing at people to stun them
Life is too short for anything meaningful and too long for anything memeingful
Super Aggro Crag wrote: The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy

do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
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Re: Reworked Agents

Post by Armhulen » #348251

I'm coding the project sabotage but I'll be using a synth that can buy implants and augments instead
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Re: Reworked Agents

Post by bman » #348254

Armhulen wrote:I'm coding the project sabotage but I'll be using a synth that can buy implants and augments instead
so a traitor but this time you can only heal with synthflesh
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Re: Reworked Agents

Post by Armhulen » #348305

bman wrote:
Armhulen wrote:I'm coding the project sabotage but I'll be using a synth that can buy implants and augments instead
so a traitor but this time you can only heal with synthflesh
No, but even that would be better than what you're planning pal
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Re: Reworked Agents

Post by bman » #348596

Armhulen wrote:
bman wrote:
Armhulen wrote:I'm coding the project sabotage but I'll be using a synth that can buy implants and augments instead
so a traitor but this time you can only heal with synthflesh
No, but even that would be better than what you're planning pal
time will tell my friend
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Re: Reworked Agents

Post by Wyzack » #348598

What is the point of making them a snowflakey different race other than as a shitty MGS ref? I think the premise is cool as an alternative to ninja but the new race seems utterly pointless
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Re: Reworked Agents

Post by Armhulen » #348603

Wouldn't sneak character be better if he's able to actually disguise as the crew
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Re: Reworked Agents

Post by bman » #348610

im confident in my motives and intentions, but it appears that explaining is pointless. you'll have to see for yourself if and when it gets testmerged.

ciao.
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Re: Reworked Agents

Post by bman » #350976

Wyzack wrote:shitty MGS ref
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Re: Reworked Agents

Post by Wyzack » #350977

Okay I see but i still think its a shitty ref and gameplay and code wise makes no sense to not have them be normal humans. Its not like Snake is some kind of deformed musclebound megahuman in relation to all the other humans in MGS
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
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Re: Reworked Agents

Post by bman » #350978

Wyzack wrote:Okay I see but i still think its a shitty ref and gameplay and code wise makes no sense to not have them be normal humans. Its not like Snake is some kind of deformed musclebound megahuman in relation to all the other humans in MGS
the LORE as it stands here and now is that spacemen arent really completely "human"
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Re: Reworked Agents

Post by bman » #350979

this is my way of making them extremely noticable should their stealth fail, because as it stands right now u can walk around the halls with a syndie dufflebag and never run into trouble
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Re: Reworked Agents

Post by Qbmax32 » #351875

STANDING
ON THE EDGE
OF THE STATION
LIKE THE ADMINS ONCE SAID
AND THE STATION
IS ALL DEAD NOW
NO MORE LASERS
AND SECURITY IS DEAD
WHISPERS
IN THE END
TELL THE TALES
OF THE OFFICERS GONE
DESOLATION
DEVESTATION
WHAT A MESS WE MADE
WHEN IT ALL WENT WRONG
WATCHING
FROM THE CORNER
OF THE STATION
FOR THE MURDERBONE TO BEGIN
TRAITORS
DRAW THEIR ESWORDS
FORM THEIR METASQUADS
FOR MURDERBONE
IM FLUUUUUUUUUKERLAR
IM WIIIIIIIIIIIIIIIIIILD
IM BREAKING UP
INSIDE
A HEAD OF BROKEN GLASS
DEFILED
DEEP INSIDE
THE ADBANDONED STATION
STANDING
ON THE EDGE
OF LAVALAND
LOOKING AT NECROPOLIS
AND IM HOPING
FOR A DEATHSQUAD
TO BREAK OUT
TO ESCAPE FROM ALL THIS
WHISPERS
IN THE END
TELL THE TALES
OF A LIFE THATS GONE
DESOLATION
DEVESTATION
WHAT A MEME WE MADE
WHEN IT ALL WENT WROOOOOOOOOOOOOOONG
IM FLUUUUUUUUUUUUUUUKELAR
IM WIIIIIIIIIIIIIIIIIIIILD
IM BREAKING UP
INSIIIIIIDE
A HEAD OF BROKEN GLASS
DEFILED
DEEP INSIDE
THE ABDANDONED STATION
my admin feedback thread


quotes
Spoiler:
wesoda25 wrote: Wed Mar 03, 2021 5:02 am Qbmax32 is quite literally one of the dumbest individuals I have ever had the misfortune of coming into contact with. He has zero redeemable traits, and honestly I have to suppress my gag reflex every time he shows up in a conversation.
Malkraz wrote:YES
DRINK THE PISS QB
angelstarri wrote:qbmax is a retard
imsxz wrote:mythic please stop you’ve hit rock bottom and you KEEP DIGGING
deedubya wrote:I'll defend to the death your right to scream "NIGGER NIGGER NIGGER" on a constant basis, but I'll also equally defend the right of people to call you a fuckin' pillock for doing it.
datorangebottle wrote:what, not having to act like customer service in a volunteer customer service position?

Here's a rebuttal: you're literally in a customer service slash celebrity position. Volunteer or not.
Malkraz wrote:can you stop posting this shit
Nalzul wrote:Fuck Blob (can you imagine how hot it would be to be gangbanged by a bunch of blobbernauts, the blob, and spores)
Wyzack wrote:qbmax your pathetic display of abhorrent burgercraft has brought shame onto the omnivores
Plapatin wrote:i AM the senate
BONERMASTER wrote:I am a big thinker, and it would only be logical if my character had a big head as well. And glasses. Because only people that think, wear glasses.
feem wrote:i tried to send canisters of urine to the station but ended up turning all oxygen into urine and breaking lavaland and also breathing
Anonmare wrote:Each post in this thread can't settle on what it wants to be, but yet, each one is more cursed than the last.
Beesting12 wrote:please write an apology to this forums, this community, the host, and the internet as a whole for the data storage space you wasted with this complaint.
Vile Beggar wrote:i don't like this thread
imsxz wrote:nervore
FantasticFwoosh wrote:I will whisper sweet nothings that will confuse and perhaps scare you a little, but enhance the experience no-less.
afelinidisfinetoo wrote:By the way, the person who posted that catgirl porn on the github page was me. If anyone wants my private stash just PM me
Nervere wrote:Anything for a femoid.....
Qbopper wrote:I'm a dumb poopy butthead
CitrusGender wrote:god i love it when people feed me my own fried legs
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Re: Reworked Agents

Post by bman » #352092

planetstation variant

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Re: Reworked Agents

Post by Armhulen » #352104

you poor thing!
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Re: Reworked Agents

Post by bman » #352125

Armhulen wrote:you poor thing!
sorry arm, i refuse to make shitty, unfun and unimaginative content with minimal effort because the headmins want it it so :^)
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Re: Reworked Agents

Post by Armhulen » #352126

bman wrote:
Armhulen wrote:you poor thing!
sorry arm, i refuse to make shitty, unfun and unimaginative content with minimal effort because the headmins want it it so :^)
mushroom people aren't shutty unfun and unimaginative content now mush mush

kor'll probably give gbp to people to make planetstation content anyways
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Re: Reworked Agents

Post by Wyzack » #352129

So my opinion has changed somewhat given that making the agents distinct has a direct gameplay implication, however i still think there are better ways to do it than making them a mutant mass large human.
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
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Re: Reworked Agents

Post by Grazyn » #352254

bman wrote:planetstation variant

Image
insert ideal spaceman body meme
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