Bluespace Pipes

For feedback on the game code and design. Feedback on server rules and playstyle belong in Policy Discussion.
Post Reply
User avatar
Nabski
Joined: Thu Oct 20, 2016 5:42 pm
Byond Username: Nabski
Github Username: Nabski89
Location: TN

Bluespace Pipes

Post by Nabski » #347888

Bluespace Pipes are stupid.

They are undetectable if you just bother to put it under a wall and you can make as many as you want from the pipe machine.

You can even transfer gas across unconnected z-levels because bluespace.

This lazy feedback for a lazy feature.
User avatar
cedarbridge
Joined: Fri May 23, 2014 12:24 am
Byond Username: Cedarbridge

Re: Bluespace Pipes

Post by cedarbridge » #347897

I have no idea what his is, but it sounds stupid.
User avatar
TribeOfBeavers
In-Game Game Master
Joined: Wed Jun 15, 2016 6:54 pm
Byond Username: TribeOfBeavers
Location: Canada

Re: Bluespace Pipes

Post by TribeOfBeavers » #347930

cedarbridge wrote:I have no idea what his is, but it sounds stupid.

http://www.github.com/tgstation/tgstation/pull/30863

Basically pipes you don't need to connect directly.
Dr_bee
Joined: Fri Dec 23, 2016 6:31 pm
Byond Username: DrBee

Re: Bluespace Pipes

Post by Dr_bee » #347947

It needs 2 things, it needs to require research to make them, and they need to be always visible, even when covered with floortiles.

Other than that, I absolutely love the pipes for things like making it easier to send fuel to the turbine.
naltronix
Joined: Wed Aug 02, 2017 9:33 pm
Byond Username: Naltronix
Location: inside of a singularity, send help

Re: Bluespace Pipes

Post by naltronix » #347962

Dr_bee wrote:It needs 2 things, it needs to require research to make them, and they need to be always visible, even when covered with floortiles.

Other than that, I absolutely love the pipes for things like making it easier to send fuel to the turbine.
my main issue with this is
it needs to require research to make them
gating it behind research is gating it behind mining, when theres an already hectic round going on
lowpop suffers because of this
highpop suffers because of this
I play as Asia Maclagan on Bagil, I dont play on Sybil often.

memes lie unseen down in ze spoiler
Spoiler:
god i do love diving into the fourms and finding gems like this
Image
Image
Image
Image
Image
Image
Image
Image
User avatar
iamgoofball
Github User
Joined: Fri Apr 18, 2014 5:50 pm
Byond Username: Iamgoofball
Github Username: Iamgoofball

Re: Bluespace Pipes

Post by iamgoofball » #347966

They shouldn't be working under walls, that's a bug
User avatar
Qbopper
Joined: Fri Jul 10, 2015 6:34 pm
Byond Username: Qbopper
Github Username: Qbopper
Location: Canada

Re: Bluespace Pipes

Post by Qbopper » #347981

https://github.com/tgstation/tgstation/ ... -336610188

this made me chuckle

I don't know, it's a cool idea, but it seems pretty easy to hook one up to the plasma reserve and low effort flood shit
Limey wrote:its too late.
User avatar
duncathan
Joined: Mon May 25, 2015 4:12 pm
Byond Username: Dunc
Github Username: duncathan

Re: Bluespace Pipes

Post by duncathan » #348123

These were poorly implemented and I intend to rework them soonish.
Image
Players can and will create their own fun.
User avatar
pubby
Github User
Joined: Sun Jul 24, 2016 3:45 pm
Byond Username: Pubby
Github Username: pubby

Re: Bluespace Pipes

Post by pubby » #348141

The goal was to get atmos techs actually building stuff instead of just clicking pre-built pumps and setting them to max. I haven't been online much to spectate, but if people are actually using them and putting effort into their atmos rounds then I'll consider them a success.

Of the suggestions thus far, the only one I support is making them always visible, even under walls. That would be a pretty uncontroversial, welcome change.
User avatar
Grazyn
Joined: Tue Nov 04, 2014 11:01 am
Byond Username: Grazyn

Re: Bluespace Pipes

Post by Grazyn » #348154

They are the opposite of effort though. Setting up a proper flood requires effort, with those you can flood any place in seconds without even touching air alarms
Incomptinence
Joined: Fri May 02, 2014 3:01 am
Byond Username: Incomptinence

Re: Bluespace Pipes

Post by Incomptinence » #348164

If you are going to scream over research gating them cargo gate them instead.

Roundstart "why do we even have a pipenet?" magic pipes is fucking piss poor conceptually.
Dr_bee
Joined: Fri Dec 23, 2016 6:31 pm
Byond Username: DrBee

Re: Bluespace Pipes

Post by Dr_bee » #348173

Incomptinence wrote:If you are going to scream over research gating them cargo gate them instead.

Roundstart "why do we even have a pipenet?" magic pipes is fucking piss poor conceptually.
Cargo gating sounds like a better idea than research gating. They are a nice tool but they need more restrictions than none at all for being how powerful they are.

with some sort of gate you have to at least let someone else know that you are going to use the pipes in typical play, which gives EZ-flooding a counter, and rewards using the actual pipe net with the element of surprise.
User avatar
Qbmax32
Joined: Sun Feb 19, 2017 4:05 am
Byond Username: Qbmax32
Github Username: qbmax32
Location: in your walls

Re: Bluespace Pipes

Post by Qbmax32 » #348195

This sounds like a low effort feature that encourages a lazy playstyle
my admin feedback thread


quotes
Spoiler:
wesoda25 wrote: Wed Mar 03, 2021 5:02 am Qbmax32 is quite literally one of the dumbest individuals I have ever had the misfortune of coming into contact with. He has zero redeemable traits, and honestly I have to suppress my gag reflex every time he shows up in a conversation.
Malkraz wrote:YES
DRINK THE PISS QB
angelstarri wrote:qbmax is a retard
imsxz wrote:mythic please stop you’ve hit rock bottom and you KEEP DIGGING
deedubya wrote:I'll defend to the death your right to scream "NIGGER NIGGER NIGGER" on a constant basis, but I'll also equally defend the right of people to call you a fuckin' pillock for doing it.
datorangebottle wrote:what, not having to act like customer service in a volunteer customer service position?

Here's a rebuttal: you're literally in a customer service slash celebrity position. Volunteer or not.
Malkraz wrote:can you stop posting this shit
Nalzul wrote:Fuck Blob (can you imagine how hot it would be to be gangbanged by a bunch of blobbernauts, the blob, and spores)
Wyzack wrote:qbmax your pathetic display of abhorrent burgercraft has brought shame onto the omnivores
Plapatin wrote:i AM the senate
BONERMASTER wrote:I am a big thinker, and it would only be logical if my character had a big head as well. And glasses. Because only people that think, wear glasses.
feem wrote:i tried to send canisters of urine to the station but ended up turning all oxygen into urine and breaking lavaland and also breathing
Anonmare wrote:Each post in this thread can't settle on what it wants to be, but yet, each one is more cursed than the last.
Beesting12 wrote:please write an apology to this forums, this community, the host, and the internet as a whole for the data storage space you wasted with this complaint.
Vile Beggar wrote:i don't like this thread
imsxz wrote:nervore
FantasticFwoosh wrote:I will whisper sweet nothings that will confuse and perhaps scare you a little, but enhance the experience no-less.
afelinidisfinetoo wrote:By the way, the person who posted that catgirl porn on the github page was me. If anyone wants my private stash just PM me
Nervere wrote:Anything for a femoid.....
Qbopper wrote:I'm a dumb poopy butthead
CitrusGender wrote:god i love it when people feed me my own fried legs
User avatar
Nabski
Joined: Thu Oct 20, 2016 5:42 pm
Byond Username: Nabski
Github Username: Nabski89
Location: TN

Re: Bluespace Pipes

Post by Nabski » #348736

And now they're gone. I feel like this thread accomplished something.
User avatar
Cobby
Code Maintainer
Joined: Sat Apr 19, 2014 7:19 pm
Byond Username: ExcessiveUseOfCobby
Github Username: ExcessiveUseOfCobblestone

Re: Bluespace Pipes

Post by Cobby » #348754

They just need to be gated, seems a bit low effort to remove them outright
Voted best trap in /tg/ 2014-current
User avatar
duncathan
Joined: Mon May 25, 2015 4:12 pm
Byond Username: Dunc
Github Username: duncathan

Re: Bluespace Pipes

Post by duncathan » #348787

It is low effort. I intend to reimplement these myself once I finish up with a couple other projects. I don't want to gate them behind anything, but I do want to change some things.
My rough idea:
Reimplement as a Bluespace Gas Pump. Can be set to either send or receive. Links up via frequencies. Can't output as high pressure as a regular pump. Can link one input to several outputs, but gas is split evenly between them. Cannot link several inputs to one output. Always visible under floors/walls(?).

Thoughts?
Image
Players can and will create their own fun.
User avatar
Cobby
Code Maintainer
Joined: Sat Apr 19, 2014 7:19 pm
Byond Username: ExcessiveUseOfCobby
Github Username: ExcessiveUseOfCobblestone

Re: Bluespace Pipes

Post by Cobby » #348834

They really have to be gated to not be overpowered bs unless you make them bad at pumping
Voted best trap in /tg/ 2014-current
User avatar
Anonmare
Joined: Sun Mar 15, 2015 8:59 pm
Byond Username: Anonmare

Re: Bluespace Pipes

Post by Anonmare » #348861

You can hardcap their pressure to somethign lower than typical pumps and make them about as efficient as a regular gas pump, making them terrible for flooding.

There is a way to get around the hardcap but there wouldn't be for the poor efficiency
Image
Image
Image
Dr_bee
Joined: Fri Dec 23, 2016 6:31 pm
Byond Username: DrBee

Re: Bluespace Pipes

Post by Dr_bee » #349063

I would rather they keep the current power but only be limited to 2 existing in a given round. Have them be similar to the hand tele, tele-armor, and advanced magboots in that sense.
Scott
Github User
Joined: Fri Apr 18, 2014 1:50 pm
Byond Username: Xxnoob
Github Username: xxalpha

Re: Bluespace Pipes

Post by Scott » #349575

So this cancer was finally allowed into the game. RIP atmos simulator.
User avatar
duncathan
Joined: Mon May 25, 2015 4:12 pm
Byond Username: Dunc
Github Username: duncathan

Re: Bluespace Pipes

Post by duncathan » #349674

oranges reverted them don't worry
Image
Players can and will create their own fun.
Post Reply

Who is online

Users browsing this forum: No registered users