Bluespace Pipes
- Nabski
- Joined: Thu Oct 20, 2016 5:42 pm
- Byond Username: Nabski
- Github Username: Nabski89
- Location: TN
Bluespace Pipes
Bluespace Pipes are stupid.
They are undetectable if you just bother to put it under a wall and you can make as many as you want from the pipe machine.
You can even transfer gas across unconnected z-levels because bluespace.
This lazy feedback for a lazy feature.
They are undetectable if you just bother to put it under a wall and you can make as many as you want from the pipe machine.
You can even transfer gas across unconnected z-levels because bluespace.
This lazy feedback for a lazy feature.
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Bluespace Pipes
I have no idea what his is, but it sounds stupid.
- TribeOfBeavers
- In-Game Game Master
- Joined: Wed Jun 15, 2016 6:54 pm
- Byond Username: TribeOfBeavers
- Location: Canada
Re: Bluespace Pipes
cedarbridge wrote:I have no idea what his is, but it sounds stupid.
http://www.github.com/tgstation/tgstation/pull/30863
Basically pipes you don't need to connect directly.
-
- Joined: Fri Dec 23, 2016 6:31 pm
- Byond Username: DrBee
Re: Bluespace Pipes
It needs 2 things, it needs to require research to make them, and they need to be always visible, even when covered with floortiles.
Other than that, I absolutely love the pipes for things like making it easier to send fuel to the turbine.
Other than that, I absolutely love the pipes for things like making it easier to send fuel to the turbine.
-
- Joined: Wed Aug 02, 2017 9:33 pm
- Byond Username: Naltronix
- Location: inside of a singularity, send help
Re: Bluespace Pipes
my main issue with this isDr_bee wrote:It needs 2 things, it needs to require research to make them, and they need to be always visible, even when covered with floortiles.
Other than that, I absolutely love the pipes for things like making it easier to send fuel to the turbine.
gating it behind research is gating it behind mining, when theres an already hectic round going onit needs to require research to make them
lowpop suffers because of this
highpop suffers because of this
I play as Asia Maclagan on Bagil, I dont play on Sybil often.
memes lie unseen down in ze spoiler
memes lie unseen down in ze spoiler
Spoiler:
- iamgoofball
- Github User
- Joined: Fri Apr 18, 2014 5:50 pm
- Byond Username: Iamgoofball
- Github Username: Iamgoofball
Re: Bluespace Pipes
They shouldn't be working under walls, that's a bug
- Qbopper
- Joined: Fri Jul 10, 2015 6:34 pm
- Byond Username: Qbopper
- Github Username: Qbopper
- Location: Canada
Re: Bluespace Pipes
https://github.com/tgstation/tgstation/ ... -336610188
this made me chuckle
I don't know, it's a cool idea, but it seems pretty easy to hook one up to the plasma reserve and low effort flood shit
this made me chuckle
I don't know, it's a cool idea, but it seems pretty easy to hook one up to the plasma reserve and low effort flood shit
Limey wrote:its too late.
- duncathan
- Joined: Mon May 25, 2015 4:12 pm
- Byond Username: Dunc
- Github Username: duncathan
Re: Bluespace Pipes
These were poorly implemented and I intend to rework them soonish.
- pubby
- Github User
- Joined: Sun Jul 24, 2016 3:45 pm
- Byond Username: Pubby
- Github Username: pubby
Re: Bluespace Pipes
The goal was to get atmos techs actually building stuff instead of just clicking pre-built pumps and setting them to max. I haven't been online much to spectate, but if people are actually using them and putting effort into their atmos rounds then I'll consider them a success.
Of the suggestions thus far, the only one I support is making them always visible, even under walls. That would be a pretty uncontroversial, welcome change.
Of the suggestions thus far, the only one I support is making them always visible, even under walls. That would be a pretty uncontroversial, welcome change.
- Grazyn
- Joined: Tue Nov 04, 2014 11:01 am
- Byond Username: Grazyn
Re: Bluespace Pipes
They are the opposite of effort though. Setting up a proper flood requires effort, with those you can flood any place in seconds without even touching air alarms
-
- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: Bluespace Pipes
If you are going to scream over research gating them cargo gate them instead.
Roundstart "why do we even have a pipenet?" magic pipes is fucking piss poor conceptually.
Roundstart "why do we even have a pipenet?" magic pipes is fucking piss poor conceptually.
-
- Joined: Fri Dec 23, 2016 6:31 pm
- Byond Username: DrBee
Re: Bluespace Pipes
Cargo gating sounds like a better idea than research gating. They are a nice tool but they need more restrictions than none at all for being how powerful they are.Incomptinence wrote:If you are going to scream over research gating them cargo gate them instead.
Roundstart "why do we even have a pipenet?" magic pipes is fucking piss poor conceptually.
with some sort of gate you have to at least let someone else know that you are going to use the pipes in typical play, which gives EZ-flooding a counter, and rewards using the actual pipe net with the element of surprise.
- Qbmax32
- Joined: Sun Feb 19, 2017 4:05 am
- Byond Username: Qbmax32
- Github Username: qbmax32
- Location: in your walls
Re: Bluespace Pipes
This sounds like a low effort feature that encourages a lazy playstyle
- Nabski
- Joined: Thu Oct 20, 2016 5:42 pm
- Byond Username: Nabski
- Github Username: Nabski89
- Location: TN
Re: Bluespace Pipes
And now they're gone. I feel like this thread accomplished something.
- Cobby
- Code Maintainer
- Joined: Sat Apr 19, 2014 7:19 pm
- Byond Username: ExcessiveUseOfCobby
- Github Username: ExcessiveUseOfCobblestone
Re: Bluespace Pipes
They just need to be gated, seems a bit low effort to remove them outright
Voted best trap in /tg/ 2014-current
- duncathan
- Joined: Mon May 25, 2015 4:12 pm
- Byond Username: Dunc
- Github Username: duncathan
Re: Bluespace Pipes
It is low effort. I intend to reimplement these myself once I finish up with a couple other projects. I don't want to gate them behind anything, but I do want to change some things.
My rough idea:
Reimplement as a Bluespace Gas Pump. Can be set to either send or receive. Links up via frequencies. Can't output as high pressure as a regular pump. Can link one input to several outputs, but gas is split evenly between them. Cannot link several inputs to one output. Always visible under floors/walls(?).
Thoughts?
My rough idea:
Reimplement as a Bluespace Gas Pump. Can be set to either send or receive. Links up via frequencies. Can't output as high pressure as a regular pump. Can link one input to several outputs, but gas is split evenly between them. Cannot link several inputs to one output. Always visible under floors/walls(?).
Thoughts?
- Cobby
- Code Maintainer
- Joined: Sat Apr 19, 2014 7:19 pm
- Byond Username: ExcessiveUseOfCobby
- Github Username: ExcessiveUseOfCobblestone
Re: Bluespace Pipes
They really have to be gated to not be overpowered bs unless you make them bad at pumping
Voted best trap in /tg/ 2014-current
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: Bluespace Pipes
You can hardcap their pressure to somethign lower than typical pumps and make them about as efficient as a regular gas pump, making them terrible for flooding.
There is a way to get around the hardcap but there wouldn't be for the poor efficiency
There is a way to get around the hardcap but there wouldn't be for the poor efficiency
-
- Joined: Fri Dec 23, 2016 6:31 pm
- Byond Username: DrBee
Re: Bluespace Pipes
I would rather they keep the current power but only be limited to 2 existing in a given round. Have them be similar to the hand tele, tele-armor, and advanced magboots in that sense.
-
- Github User
- Joined: Fri Apr 18, 2014 1:50 pm
- Byond Username: Xxnoob
- Github Username: xxalpha
Re: Bluespace Pipes
So this cancer was finally allowed into the game. RIP atmos simulator.
- duncathan
- Joined: Mon May 25, 2015 4:12 pm
- Byond Username: Dunc
- Github Username: duncathan
Who is online
Users browsing this forum: No registered users