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Re: >xrays now only hit one mob

Posted: Sun Nov 19, 2017 6:34 pm
by kevinz000

Bottom post of the previous page:

D&B wrote:
Armhulen wrote:why would you punish people for using the item how it's intended
I know mental damage impairs the ability to do so, but try reading threads before you comment on them.
+2 minutes to permaban for admib disrespect :^)

Re: >xrays now only hit one mob

Posted: Sun Nov 19, 2017 6:39 pm
by onleavedontatme
D&B wrote:
Armhulen wrote:why would you punish people for using the item how it's intended
I know mental damage impairs the ability to do so, but try reading threads before you comment on them.
Pretty sure he is responding to the people suggesting walls weaken them

Re: >xrays now only hit one mob

Posted: Sun Nov 19, 2017 8:05 pm
by Iatots
Kor wrote:
D&B wrote:
Armhulen wrote:why would you punish people for using the item how it's intended
I know mental damage impairs the ability to do so, but try reading threads before you comment on them.
Pretty sure he is responding to the people suggesting walls weaken them
Making low-effort posts with vague questions is worthy of mockery.

Re: >xrays now only hit one mob

Posted: Sun Nov 19, 2017 9:54 pm
by Qbopper
Iatots wrote:
Kor wrote:
D&B wrote:
Armhulen wrote:why would you punish people for using the item how it's intended
I know mental damage impairs the ability to do so, but try reading threads before you comment on them.
Pretty sure he is responding to the people suggesting walls weaken them
Making low-effort posts with vague questions is worthy of mockery.
it also doesn't contribute to the discussion or clarify the original post

Re: >xrays now only hit one mob

Posted: Mon Nov 20, 2017 1:03 pm
by Cobby
Dr_bee wrote:This is still a pretty huge nerf to the gun's other use, if you cant hit more than one person through walls consider upping the burn damage or the rads from it. It is a late round weapon and really should be powerful. Rads are probably the best bet, as they are basically a long term damage over time effect.
Shooting through terrain where you can't even be seen is a huge advantage, and given the new rad change, I think this gun is fine damage wise tbh

Re: >xrays now only hit one mob

Posted: Mon Nov 20, 2017 4:50 pm
by Dr_bee
Cobby wrote:
Dr_bee wrote:This is still a pretty huge nerf to the gun's other use, if you cant hit more than one person through walls consider upping the burn damage or the rads from it. It is a late round weapon and really should be powerful. Rads are probably the best bet, as they are basically a long term damage over time effect.
Shooting through terrain where you can't even be seen is a huge advantage, and given the new rad change, I think this gun is fine damage wise tbh
Youll be dead from burn damage from the laser before the rads actually get high enough to do damage with the rad change, But I see your point otherwise.

Re: >xrays now only hit one mob

Posted: Mon Nov 20, 2017 5:07 pm
by Armhulen
D&B wrote:
Armhulen wrote:why would you punish people for using the item how it's intended
I know mental damage impairs the ability to do so, but try reading threads before you comment on them.
But shooting through walls to get the jump on people is the purpose lowering damage when it goes through walls is just dumb

if it works better as a laser people will just use it as a laser or more likely, just not use it at all.

also repukan please do not flare up at my posts ty!

Re: >xrays now only hit one mob

Posted: Mon Nov 20, 2017 5:45 pm
by Iatots
You say the point is shoot through walls, I say the point is to shoot through multiple targets.

arguments against your playstyle:
-being killed by someone from the next room over is as fun as being killed by cloak+esword, and cloak was removed.

arguments against my playstyle:
-it becomes a make or break item for blob encounters.

Re: >xrays now only hit one mob

Posted: Tue Nov 21, 2017 3:40 am
by Bob Dobbington
Glowcaps from Botany are easyish to make and instantly recharge energy weapons, but that'd require crew to be capable of doing something with produce other than slipping on it.

Re: >xrays now only hit one mob

Posted: Tue Nov 21, 2017 5:11 am
by Cobby
Iatots wrote:You say the point is shoot through walls, I say the point is to shoot through multiple targets.

arguments against your playstyle:
-being killed by someone from the next room over is as fun as being killed by cloak+esword, and cloak was removed.

arguments against my playstyle:
-it becomes a make or break item for blob encounters.
Are people purposely being disingenuous when they compare the X-ray, a device which requires time/mats/cooperating with cargo to make to a device that you could get roundstart from thin air with the only cost being tele crystals?

Re: >xrays now only hit one mob

Posted: Sun May 13, 2018 6:36 am
by Shadowflame909
Rest in pepperoni x-rays. I want the old variant back, but only spawnable through a hard-core ruin.

Re: >xrays now only hit one mob

Posted: Sun May 13, 2018 6:48 am
by EagleWiz
can you even get xrays through anything other then the sec lathe? The one they almost never use unless its random blob or cult and the sec team and sci team are both competent and not taken over?

Re: >xrays now only hit one mob

Posted: Sun May 13, 2018 7:33 am
by CPTANT
Radical idea: just give the blob more resistance to the radiation damage type?

Re: >xrays now only hit one mob

Posted: Sun May 13, 2018 7:15 pm
by Shadowflame909
Literally no one uses these anymore, they're basically removed from existance.

Re: >xrays now only hit one mob

Posted: Sun May 13, 2018 7:17 pm
by PKPenguin321
Shadowflame909 wrote:Literally no one uses these anymore, they're basically removed from existance.
That's more because guns were moved to the sec only protolathe and nobody ever actually sets it up to print guns

Re: >xrays now only hit one mob

Posted: Sun May 13, 2018 8:30 pm
by Doctor Pork
PKPenguin321 wrote:
Shadowflame909 wrote:Literally no one uses these anymore, they're basically removed from existance.
That's more because guns were moved to the sec only protolathe and nobody ever actually sets it up to print guns
This made cargosec the tightest fucking sec job tbqh since you have access to the ORM on all maps, there have been very few rounds I havent printed a memekhi brand beam rifle as long as I can get access to tech storage for the RnD board (for some reason most scientists quit RnD when the weapons are the only thing left to be printed) which is p easy since you're sec.

Feels good to be able to properly outfit your team and also you get to chill with cargonians. But yeah I think it's a shame how dead xrays are. If you have the research to print guns you're honestly better off just about any other gun.

Re: >xrays now only hit one mob

Posted: Tue May 29, 2018 3:26 am
by Yakumo_Chen
Still has niche uses, people are just too smoothbrained to know the true value of being able to fire a weapon from the other side of a wall where the target both won't see it coming and cannot counteract.

Re: >xrays now only hit one mob

Posted: Wed May 30, 2018 12:29 am
by Cobby
They also give you 15 rads I think, idk if that’s a bunch of what

Re: >xrays now only hit one mob

Posted: Wed May 30, 2018 2:12 am
by somerandomguy
Cobby wrote:They also give you 15 rads I think, idk if that’s a bunch of what
That's pretty small

Re: >xrays now only hit one mob

Posted: Wed May 30, 2018 10:19 am
by Hatfish
the new meta now is to beamgun blobs from 3 screens away, there's no counter and the explosions are massive

Re: >xrays now only hit one mob

Posted: Wed May 30, 2018 11:14 am
by kevinz000
15 rads you'd need 20 shots to do realistic rad damage and that's also 200 burn with xray lasers.

Re: >xrays now only hit one mob

Posted: Wed May 30, 2018 11:15 am
by somerandomguy
There is a counter, eating the research servers before you're discovered. It's been so long since that war cult meta most people don't remember they can just build another server in a safer place.

Re: >xrays now only hit one mob

Posted: Mon Jul 09, 2018 11:12 am
by Shadowflame909
>nerf x-rays because they were the instant win gun for the blob.

>Beam Rifle now instant win blob.

WHAT WAS THE POINT

Re: >xrays now only hit one mob

Posted: Mon Jul 09, 2018 12:45 pm
by Cobby
X-rays were during old techwebs I wonder if you could convince someone to rebuff

Re: >xrays now only hit one mob

Posted: Mon Jul 09, 2018 1:05 pm
by Shadowflame909
Now that blobs lategame only, when everyone has an advanced gun. Its not even fun anymore, the blob always loses.

Re: >xrays now only hit one mob

Posted: Tue Jul 10, 2018 2:27 am
by Yakumo_Chen
Blobs are most effective in chaotic rounds when nobody wants to deal with them. I've seen blobs cuck cults out of victory before.

The xray gun doesn't need rebuffed, you can still use it extremely effectively in tandem with xray vision.

Re: >xrays now only hit one mob

Posted: Tue Jul 10, 2018 1:31 pm
by Ivan Issaccs
They're still really useful in firefights depriving people people of corner cover. I feel they're balanced right now.

Re: >xrays now only hit one mob

Posted: Tue Jul 10, 2018 2:37 pm
by Dr_bee
Ivan Issaccs wrote:They're still really useful in firefights depriving people people of corner cover. I feel they're balanced right now.
Guns in general are a bit far down the techweb for my taste for the materials they cost, but thats unrelated to the power of the gun itself.

Re: >xrays now only hit one mob

Posted: Wed Jul 11, 2018 4:44 pm
by ninjanomnom
If someone wants to buff or modify xray guns that'd probably be fine. I'd either go with a minor increase to radiation damage or remove normal damage entirely and just make it a radiation gun as a counter to regular armor.

Re: >xrays now only hit one mob

Posted: Wed Jul 11, 2018 8:35 pm
by Dr_bee
ninjanomnom wrote:If someone wants to buff or modify xray guns that'd probably be fine. I'd either go with a minor increase to radiation damage or remove normal damage entirely and just make it a radiation gun as a counter to regular armor.
It would have to do an insane amount of radiation for it to be worth using. Rads take a good while before doing any serious damage

Re: >xrays now only hit one mob

Posted: Wed Jul 11, 2018 9:05 pm
by ninjanomnom
I took a look at the amount of radiation damage it does and it *definitely* needs to be increased if you want that to mean anything. It wasn't increased during the radiation refactor and as of right now it does effectively nothing. To have any effect whatsoever from the radiation on someone you'd need to hit them 16 times. To bring it up to par it should be multipled 10x to 300 per shot.

After fixing that a further buff may be in order or that may fix the problem on its own.

EDIT: At 300 per shot:
Shot #1 Nothing
Shot #2 Gradual tox damage (All further increases to radiation increase tox loss logarithmically)
Shot #3 Hair loss
Shot #5 Mutations, at this point you probably aren't surviving without treatment
Shot #7 Falling over and vomiting blood

Re: >xrays now only hit one mob

Posted: Thu Jul 12, 2018 12:18 am
by ShadowDimentio
That's still not enough. Bring it up to x20 and it'll be ok.

Re: >xrays now only hit one mob

Posted: Thu Jul 12, 2018 2:20 am
by ninjanomnom
x10 is the amount radiation amounts scaled in the refactor, that needs to be done first and tested before we move on from that

Re: >xrays now only hit one mob

Posted: Thu Jul 12, 2018 4:31 am
by kevinz000
however new radiation wears off far, far slower than old radiation, keep that in mind.

Re: >xrays now only hit one mob

Posted: Thu Jul 12, 2018 10:20 pm
by Cobby
Go to chem sissy :-)