Gygaxes

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Thunder11
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Gygaxes

Post by Thunder11 » #361115

Gygax leg actuators just now are... just what the fuck. You can splatter your way through virtually anything, without anyone having a chance to react. Blobs, clockcult bases, bloodcultists trying to summon, AI cores, the nuke shuttle, all nothing but a bowling alley, for the cost of power you can easily recover by running back to a charger.
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Spoiler:
IcePacks wrote:
MrFoster wrote:Back in my day, we didn't complain about lag! We used it to queue attacks!
That's thinking on your feet, soldier!
Quality Paprika from #coderbus wrote:[11:35.52] <paprika> holy crap so yeah i don't care about your opinion at all
oranges wrote:
Excuse me? Thats for sensible and calm rational debate, not for senseless whining.
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MollyKristoph
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Re: Gygaxes

Post by MollyKristoph » #361117

Seems like it's working as intended to me.
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Ayy Lemoh
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Re: Gygaxes

Post by Ayy Lemoh » #361123

They're rare as fuck now because of techwebs and nobody knows how to even get them anymore besides a few.

It really shouldn't go through a nuke op shuttle, though.
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Qbmax32
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Re: Gygaxes

Post by Qbmax32 » #361128

Ayy Lemoh wrote:They're rare as fuck now because of techwebs and nobody knows how to even get them anymore besides a few.

It really shouldn't go through a nuke op shuttle, though.

How long will it take before people find out the proper way to make gygaxes? Not long id wager. Leg actuators are broken unfair garbo and I hate them
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Bluespace
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Re: Gygaxes

Post by Bluespace » #361136

You can literally one hit anything by running through it.
You turn into a doomtrain.
Fairly certain it will literally delete the nuke if you run into it.
I play Boris Pepper.
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CPTANT
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Re: Gygaxes

Post by CPTANT » #361149

Fun fact: Last time I checked, if you have a power relay you can use the leg actuators indefinitely even if you should have way too little power left.
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Ayy Lemoh
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Re: Gygaxes

Post by Ayy Lemoh » #361150

Qbmax32 wrote:insert quote here
Fair point. If it's clock cult then usually someone sabotages the process of making a gygax, though. It should be a tiny bit easier to sabotage now since I think ORMs are being moved directly inside cargo so it slows down progress unless the person/people doing RnD can enter cargo easily and reach the ORM. I also think no one really makes a gygax for any other antag even when it's war nuclear operatives. It does happen sometimes, though.

Speaking of CC and rnd, a tactic I've seen was get two bags of holding onto Reebe and release Lord Singuloth. I still haven't seen a singularity eat the ark, though.

Also, CPTANT, that should actually get nerfed. Infinite leg actuators suck.
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Deitus
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Re: Gygaxes

Post by Deitus » #361154

Just use an emp lol
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Incomptinence
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Re: Gygaxes

Post by Incomptinence » #361351

wait someone made running shit over ez peezee like a mule a gygax mechanic?

then buffed it?

are you kidding?
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Anonmare
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Re: Gygaxes

Post by Anonmare » #361501

Being able to go through walls is the Phazon's gimmick
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Re: Gygaxes

Post by CPTANT » #361504

Anonmare wrote:Being able to go through walls is the Phazon's gimmick
What wall?
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Thunder11
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Re: Gygaxes

Post by Thunder11 » #361506

Phazon goes through the wall
Gygax lets everyone else come through the wall after it
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Spoiler:
IcePacks wrote:
MrFoster wrote:Back in my day, we didn't complain about lag! We used it to queue attacks!
That's thinking on your feet, soldier!
Quality Paprika from #coderbus wrote:[11:35.52] <paprika> holy crap so yeah i don't care about your opinion at all
oranges wrote:
Excuse me? Thats for sensible and calm rational debate, not for senseless whining.
Resident Catmin, please direct catposting to: https://tgstation13.org/phpBB/viewtopic.php?f=37&t=5578
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DemonFiren
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Re: Gygaxes

Post by DemonFiren » #361516

And people still say the wall needs to be built.
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Dr_bee
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Re: Gygaxes

Post by Dr_bee » #361525

Thunder11 wrote:Phazon goes through the wall
Gygax lets everyone else come through the wall after it
I havent thought about it that way, gygax does what the phazon does but better with its kool-aid man stuff.

Phazon was supposed to be the mobility mech, where gygax was the offensive combat focused one if I recall, any ideas on how to replace the kool aid man ability with something else more attack based? Ability to use 2 mech weapons at once?
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cedarbridge
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Re: Gygaxes

Post by cedarbridge » #361576

Dr_bee wrote:
Thunder11 wrote:Phazon goes through the wall
Gygax lets everyone else come through the wall after it
I havent thought about it that way, gygax does what the phazon does but better with its kool-aid man stuff.

Phazon was supposed to be the mobility mech, where gygax was the offensive combat focused one if I recall, any ideas on how to replace the kool aid man ability with something else more attack based? Ability to use 2 mech weapons at once?
The Gygax was meant to be the "fast" mech.
The Durand the "big tough deathmachine" mech.
The Phazon was the "Holy shit it just walked through a wall and shot me to death" meme machine.

If the gygax is breaking walls like a durand/marauder then maybe that needs to be revisited.
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Anonmare
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Re: Gygaxes

Post by Anonmare » #361618

Plus the Gygax is easier to make, the Phazon requires an anomaly core which relies upon RNG and someone being willing to signal it.
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DemonFiren
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Re: Gygaxes

Post by DemonFiren » #361738

tl;dr this is what you get when you don't skip leg day
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calzilla1
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Re: Gygaxes

Post by calzilla1 » #361757

I really dont see many mechs these days (excluding neewk awps) and I probably wont see many more with these science nerfs. I allways felt them as a liability. People move so fast and the mechs move so slow when you finally catch someone they can just run away at mach 10 and gg no re you with an ion gun or spear bomb (spear bombs do randomized damage becaue ???)
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