Brain Traumas

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Brain Traumas

Post by XDTM » #364473

Finally completed the wiki page for brain traumas: https://tgstation13.org/wiki/Brain_Trauma.

I could use opinions on existing traumas as well as ideas for new ones, as the list is still kind of small.
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Re: Brain Traumas

Post by Bluespace » #364476

Is split personality still in?
Can I get it from cloning?
I play Boris Pepper.
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Re: Brain Traumas

Post by XDTM » #364479

It's in, and cloning doesn't deal enough damage to cause severe traumas. I might change that in the future, though; early clones coming out paralyzed due to nerve damage does sounds realistic.
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Re: Brain Traumas

Post by Bluespace » #364480

Minor trauma idea: Muscle spasms. Causes you to “use” whatever is in your hand. Anything from randomly firing a gun to setting off a flashbang.
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Re: Brain Traumas

Post by XDTM » #364488

Coded! I'll PR it when i have a few ideas to bundle together, to save my GBP.
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Re: Brain Traumas

Post by PantherPusher » #364510

Can you still do emotes when paralyzed?
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Re: Brain Traumas

Post by Nabski » #364524

Mild: You struggle to gain control of your body. Stuns last twice as long.
Your hands shake. Firing a gun is always inaccurate (like when dual wielding).
Don't have your totin'chip. Attacking with a sharp item always hurts you (like glass shards)
Prosopamnesia. Everyone is unknown.

Severe: You've forgotten how to breathe. Gains the cursed heart effect where they must manually pump it.
No guns. No guns, maybe in clown fashion maybe in hands too big.
Running with scissors. Moving while you have a sharp item out has a chance to attack you.
(Joke referencing the identity system overhaul). You don't get to see names of who's speaking over the radio, only in person.

That should be enough to get both lists up to 10 options?
The specials are cool but I have no good balanced ideas for them.
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Re: Brain Traumas

Post by Grazyn » #364528

Cerebral bindness: extensive damage to the brain's frontal lobe
Nitpick but the visual cortex is in the occipital lobe
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Re: Brain Traumas

Post by XDTM » #364542

Grazyn wrote:
Cerebral bindness: extensive damage to the brain's frontal lobe
Nitpick but the visual cortex is in the occipital lobe
I know i'd get something wrong.

Nabski, i actualy had Prosopamnesia, agnosia, or whatever coded and functional, but it was an ungodly snowflakey mess and had to strip it for every coder's sanity.
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Re: Brain Traumas

Post by Y0SH1M4S73R » #364551

I had a rather ridiculous idea for a special trauma. It attempts to convert you to a cultist (blood or clock, 50/50 chance for either). You don't get a tome/slab - just the antag status. You can still get the tome/slab from an emagged library console, so you can properly start a cult.
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Re: Brain Traumas

Post by Armhulen » #364557

Grazyn wrote:
Cerebral bindness: extensive damage to the brain's frontal lobe
Nitpick but the visual cortex is in the occipital lobe
https://github.com/tgstation/tgstation/pull/33395
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Re: Brain Traumas

Post by calzilla1 » #364564

Minor
You feel like you have 2 left feet: you stumble and fall while walking
Low attention span: You sometimes become a nonhostile mob and walk around aimlessly for a short while
(Also, can you add phobias for ALL races (or at least fly people))
Major
Pacifism:You can not switch to harm mode nor shoot any leathal gun
Reverse Phantom pain: You cannot use one of your arms/legs but can still recive damage from it
Special
Increased reflexes: high/full projectile dodge chance
Psionic aptitude: gives you a random wizard spell/special spell
Life is too short for anything meaningful and too long for anything memeingful
Super Aggro Crag wrote: The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy

do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
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Re: Brain Traumas

Post by Armhulen » #364565

calzilla1 wrote:Minor
You feel like you have 2 left feet: you stumble and fall while walking
Low attention span: You sometimes become a nonhostile mob and walk around aimlessly for a short while
(Also, can you add phobias for ALL races (or at least fly people))
Major
Pacifism:You can not switch to harm mode nor shoot any leathal gun
Reverse Phantom pain: You cannot use one of your arms/legs but can still recive damage from it
Special
Increased reflexes: high/full projectile dodge chance
Psionic aptitude: gives you a random wizard spell/special spell
these are all great ideas except for psyonic aptitude
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Re: Brain Traumas

Post by calzilla1 » #364569

Armhulen wrote:
calzilla1 wrote:Minor
You feel like you have 2 left feet: you stumble and fall while walking
Low attention span: You sometimes become a nonhostile mob and walk around aimlessly for a short while
(Also, can you add phobias for ALL races (or at least fly people))
Major
Pacifism:You can not switch to harm mode nor shoot any leathal gun
Reverse Phantom pain: You cannot use one of your arms/legs but can still recive damage from it
Special
Increased reflexes: high/full projectile dodge chance
Psionic aptitude: gives you a random wizard spell/special spell
these are all great ideas except for psyonic aptitude
Well, i said special spell like spells specially made for PA maybe like brain blast or a better form of telekinesis
Life is too short for anything meaningful and too long for anything memeingful
Super Aggro Crag wrote: The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy

do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
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Re: Brain Traumas

Post by Armhulen » #364571

calzilla1 wrote:
Armhulen wrote:
calzilla1 wrote:Minor
You feel like you have 2 left feet: you stumble and fall while walking
Low attention span: You sometimes become a nonhostile mob and walk around aimlessly for a short while
(Also, can you add phobias for ALL races (or at least fly people))
Major
Pacifism:You can not switch to harm mode nor shoot any leathal gun
Reverse Phantom pain: You cannot use one of your arms/legs but can still recive damage from it
Special
Increased reflexes: high/full projectile dodge chance
Psionic aptitude: gives you a random wizard spell/special spell
these are all great ideas except for psyonic aptitude
Well, i said special spell like spells specially made for PA maybe like brain blast or a better form of telekinesis
i can code brain blast very easily.
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Re: Brain Traumas

Post by PantherPusher » #364576

Does brute damage to the head cause brain damage?
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Re: Brain Traumas

Post by XDTM » #364583

Crits only, they also have a separate chance of directly causing a Concussion brain trauma. Deconverting revs by beating their heads in is gonna be problematic.
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Re: Brain Traumas

Post by XDTM » #364585

calzilla1 wrote:Minor
You feel like you have 2 left feet: you stumble and fall while walking
Low attention span: You sometimes become a nonhostile mob and walk around aimlessly for a short while
(Also, can you add phobias for ALL races (or at least fly people))
Major
Pacifism:You can not switch to harm mode nor shoot any leathal gun
Reverse Phantom pain: You cannot use one of your arms/legs but can still recive damage from it
Special
Increased reflexes: high/full projectile dodge chance
Psionic aptitude: gives you a random wizard spell/special spell
2 left feet: sorta overlaps with muscle weakness, it needs more of a niche
Low attention span: Looks good, but either i code an AI system for it or it's just a stun with random movement.
Pacifism: Nice, i'll add that.
Phantom Pain: Can't do that unless i heavily refactor limb code i'm afraid.
Increased Reflexes: Maybe i can make it work as a martial art, i'll have to look into combat code.
Psionic Aptitude: i'd really like making a set of psionic spells, and giving one at random.
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Re: Brain Traumas

Post by PantherPusher » #364591

XDTM wrote:Crits only, they also have a separate chance of directly causing a Concussion brain trauma. Deconverting revs by beating their heads in is gonna be problematic.
So does this mean that getting shot in the head doesn't cause brain damge either?
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Re: Brain Traumas

Post by Armhulen » #364592

Armhulen wrote:
calzilla1 wrote:
Armhulen wrote:
calzilla1 wrote:Minor
You feel like you have 2 left feet: you stumble and fall while walking
Low attention span: You sometimes become a nonhostile mob and walk around aimlessly for a short while
(Also, can you add phobias for ALL races (or at least fly people))
Major
Pacifism:You can not switch to harm mode nor shoot any leathal gun
Reverse Phantom pain: You cannot use one of your arms/legs but can still recive damage from it
Special
Increased reflexes: high/full projectile dodge chance
Psionic aptitude: gives you a random wizard spell/special spell
these are all great ideas except for psyonic aptitude
Well, i said special spell like spells specially made for PA maybe like brain blast or a better form of telekinesis
i can code brain blast very easily.
Spoiler:
/obj/effect/proc_holder/spell/aimed/brainblast
name = "Brain Blast"
desc = "An inner unlocked power through vigorous 'meditation' allowing you to directly attack others with a psionic spike
school = "evocation
carge_max = 60
clothes_req = 0
invocation = "BRAAAAAN BLASTOOOO"
invocation_type = "shout"
range = 20
cooldown_min = 20
projectile_type = obj/item/projectile/magic/aoe/brainblast
base_icon_state = "fireball"
action_icon_state = "fireball0"
sound = 'sound/magic/fireball.ogg'
active_msg = "You focus your thoughts into a psionic spike!"
deactive_msg = "You relax your thoughts..."
active = FALSE



obj/item/projectile/magic/aoe/brainblast/on_hit(target)
. = ..()
if(ishuman(target)
target.getBrainLoss()
var
to_chat(target, "<span class='userdanger'>Your mind is
target.adjustBrainLoss(45)
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Re: Brain Traumas

Post by Anonmare » #364613

I suggested a similar thing on the PR itself tbh
Psychic Unlock:
By random chance, the trauma the patient has received has caused them to gain psychic powers! The odds of this happening are incredibly rare, make sure to inform Nanotrasen of this and submit the crewmember to further study.
Effects: Patient gains the following abilities: Whisper (One-way telepathic messages to someone in their line of sight), Psychic scream (Behaves the same way as the Changeling ability), Telekinesis (as the genetics power), Blind (as the Wizard spell) and Astral Projection (Temporarily leave your body and become an incorporeal, ghostly duplicate of yourself and leaving your body comatose for the duration. Incorporeal duplicates can pass through walls and see Revenants/ghosts but cannot hear them, they also cannot use machinery or pick-up items and will die in one hit, sending them back to their bodies but cause the body to throw up and suffer stamina damage.)
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Re: Brain Traumas

Post by iamgoofball » #364616

lmao no we're not making brain damage turn you into a wizard

programming on the other hand
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Re: Brain Traumas

Post by calzilla1 » #364619

Speaking about brain blasts, when can we have the Jimmy Neutron hair style?
Life is too short for anything meaningful and too long for anything memeingful
Super Aggro Crag wrote: The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy

do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
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Re: Brain Traumas

Post by Bluespace » #364630

Major trauma: Crawling in my skin.
The patient believes that spiders are under their skin, and will periodically rip and tear and their own arms to get them out.
Broken self-analysis.
Patient can no longer tell if they're damaged or not.
Forgotten tongues.
What are people saying? You can't remember anything about galatic common. It's all goobledegook.

Minor trauma: Speaking in tongues.
Every few sentences, spin the wheel of languages and speak in it.

Special trauma: Out of body experience.
Every few minutes, ghost the patient for a few seconds. Return them shortly after.
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Re: Brain Traumas

Post by Remie Richards » #364922

Here's another severe one, since eyes see the world upside down and the brain flips it right way up, just break that part of the brain, have them see everything upside down.
It's an easy effect to code too, just apply a matrix to their client's plane masters (like with Rotatium and Skewium)
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Re: Brain Traumas

Post by Anonmare » #364965

Special Trauma: Mimery
Gives someone the mutism and powers of a true mime, only they can't break their vow of silence
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Re: Brain Traumas

Post by Armhulen » #365049

Remie Richards wrote:Here's another severe one, since eyes see the world upside down and the brain flips it right way up, just break that part of the brain, have them see everything upside down.
It's an easy effect to code too, just apply a matrix to their client's plane masters (like with Rotatium and Skewium)
i'll code it!!
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Re: Brain Traumas

Post by Super Aggro Crag » #365084

Special trauma: Big Iron

Causes the victim to hallucinate cowboys and roman legionaries. Plays western music in his head and gives him an urge to gamble
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Re: Brain Traumas

Post by BeeSting12 » #365250

Godwoken is dumb, people say it's rare but every other round I see in the admin logs: So and So has used VoG to do... and I know it's not a colossus kill because he's not even a miner.
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Re: Brain Traumas

Post by XDTM » #365258

Consider that we're in the honeymoon phase of the feature where everyone wants to try it, i bet it'll become rarer as time passes. Still, i don't really like godwoken used tactically; i want powers to be mostly uncontrolled.
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Re: Brain Traumas

Post by Anonmare » #365293

Shouldn't GodWoken manifest randomly? Like force you to randomly speak random words so it can be a problem at inopportune times, like it telling all your allies to go to sleep in the middle of a fight
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Re: Brain Traumas

Post by XDTM » #365336

It was originally like this, but it only resulted in people spamming the same phrase until it triggered. The PR that is up right now changes it into a 15 second window instead, triggering randomly.

EDIT: Reading again i see you meant random words, and while that does make it very uncontrollable, a predetermined list of phrases breaks immersion too much imo. Either i make a list of barebones commands, which feels metagamey, or i make a list of extended phrases which will be jarring when they eventually get repeated.
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Re: Brain Traumas

Post by D&B » #365447

Why not just make it a random list of words in Latin.
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lying little shit with your bullshit stat
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Re: Brain Traumas

Post by XDTM » #365620

Then it has no effect at all!
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Re: Brain Traumas

Post by SpaceInaba » #365621

what if you have it so that if they say the same phrase too many times within a minute your tongue explodes
Spoiler:
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fuck,
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Re: Brain Traumas

Post by D&B » #365625

XDTM wrote:Then it has no effect at all!
Yeah but it looks cool and you could make the random Latin words have random effects. Or have the words come out at random in the middle of conversation.


;HoP please come to the MORTIS line I need an ID change.
Spoiler:
[20:26:02]ADMIN: PM: [censored admin]->[censored]: Welp. It was just a prank bro isn't a very good excuse when it comes to unprovoked nonantag murder, but since this is your first time doing it and you seem to understand the problem instead of a bannu I'm just going to leave you with a warning. Please PLEASE don't do this again in the future, as funny as crackhead broken bottle memes can be. Alrighty? Do you have any input on this?
[20:26:39]ADMIN: PM: [censored]->[censored admin]: Alright, no problem. I have some input. Fuck my boy pussy.
[20:27:06]ADMIN: PM: [censored admin]->[censored]: Okay then. Have fun.
[20:31:29]ADMIN: PM: [censored admin]->[censored]: Excuse me?
J_Madison wrote: that's a stupid fucking stat
you don't play, you've never played
lying little shit with your bullshit stat
fuck you
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Re: Brain Traumas

Post by iamgoofball » #365633

"; help being DEUS VULT, INFIDEL"
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Re: Brain Traumas

Post by ShadowDimentio » #365802

That's a shit special perk if it's just occasional loudtext.
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Re: Brain Traumas

Post by Anonmare » #365805

To be honest you shouldn't have any control over it. It should force you to say a random command at random times without your direct input.

Could be good, could be bad - Let God decide.
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Re: Brain Traumas

Post by Armhulen » #365933

Anonmare wrote:To be honest you shouldn't have any control over it. It should force you to say a random command at random times without your direct input.

Could be good, could be bad - Let God decide.
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Re: Brain Traumas

Post by bman » #365957

i tabled gouty then he gave me a fucking concussion so i went and stole his autistic-sized load of cargo money. ten out of fucking ten addition im proud of u my man
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Re: Brain Traumas

Post by Dr_bee » #366832

How about Fugue states, in which your character is standing still comatose but your camera appears to be controlling a fake version of you that cant interact with items and such, until it ends and you suddenly revert back to normal where your real body is.

Only downside to this is you could get real information from this.

Another idea would be sociopathy, in which you no longer get "seizes up limp and lifeless" messages, don't see emotes at all, and cant examine people to see their injured state.

Depression would be a easy thing to add, as it could just be a global speed debuff and a reduced stamina maximum, maybe with some forced emotes and fluff messages to add flavor.

You could basically add any mental illness that can be caused by brain trauma
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Re: Brain Traumas

Post by BeeSting12 » #366841

PTSD: You occasionally get flashbacks to what gave you brain damage or any combat before that point.
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Re: Brain Traumas

Post by XDTM » #366885

Some of these ideas are really cool, but can't feasibly be coded without extreme snowflake. For example, for sociopathy i'd have to put a check in visible_message (an extremely generic proc) to prevent people with one specific trauma from hearing one specific message.
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Re: Brain Traumas

Post by Anonmare » #366892

Paranoia: You see people as various kinds of antagonist in generic gear, hear gunshots/e-swords/explosions/bombs beeping and randomly hallucinate people attacking you. It should be hard as possible to distinguish from reality.
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Re: Brain Traumas

Post by Armhulen » #366895

Anonmare wrote:Paranoia: You see people as various kinds of antagonist in generic gear, hear gunshots/e-swords/explosions/bombs beeping and randomly hallucinate people attacking you. It should be hard as possible to distinguish from reality.
Only noises really, the rest ends up being really boring "o I'm hallucinating"

Severe Trauma: Inner Demon
A slow mob that goes through walls and cannot be killed, if it touches you, you instantly commit suicide. It will follow to the ends of the station to find you, teleporting to new z-levels if you enter them
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Re: Brain Traumas

Post by Armhulen » #366896

Armhulen wrote:
Anonmare wrote:Paranoia: You see people as various kinds of antagonist in generic gear, hear gunshots/e-swords/explosions/bombs beeping and randomly hallucinate people attacking you. It should be hard as possible to distinguish from reality.
Only noises really, the rest ends up being really boring "o I'm hallucinating"

Severe Trauma: Inner Demon
A slow mob that goes through walls and cannot be killed, if it touches you, you instantly commit suicide. It will follow to the ends of the station to find you, teleporting to new z-levels if you enter them
XDTM if ya give me the heads up I'll code this one for real since it's easy enough
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Re: Brain Traumas

Post by XDTM » #366989

Armhulen wrote:
Armhulen wrote:
Anonmare wrote:Paranoia: You see people as various kinds of antagonist in generic gear, hear gunshots/e-swords/explosions/bombs beeping and randomly hallucinate people attacking you. It should be hard as possible to distinguish from reality.
Only noises really, the rest ends up being really boring "o I'm hallucinating"

Severe Trauma: Inner Demon
A slow mob that goes through walls and cannot be killed, if it touches you, you instantly commit suicide. It will follow to the ends of the station to find you, teleporting to new z-levels if you enter them
XDTM if ya give me the heads up I'll code this one for real since it's easy enough
I'd rather avoid making traumas lethal, especially with a noclone attached. If i put that in i guarantee you there's gonna be salt if sec jails someone with an inner demon.
Running away from things in general is not a game-friendly mechanic either, really, because either you easily outrun it or circumstances make it impossible, and neither is engaging, imo.
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Re: Brain Traumas

Post by Armhulen » #367010

XDTM wrote:
Armhulen wrote:
Armhulen wrote:
Anonmare wrote:Paranoia: You see people as various kinds of antagonist in generic gear, hear gunshots/e-swords/explosions/bombs beeping and randomly hallucinate people attacking you. It should be hard as possible to distinguish from reality.
Only noises really, the rest ends up being really boring "o I'm hallucinating"

Severe Trauma: Inner Demon
A slow mob that goes through walls and cannot be killed, if it touches you, you instantly commit suicide. It will follow to the ends of the station to find you, teleporting to new z-levels if you enter them
XDTM if ya give me the heads up I'll code this one for real since it's easy enough
I'd rather avoid making traumas lethal, especially with a noclone attached. If i put that in i guarantee you there's gonna be salt if sec jails someone with an inner demon.
Running away from things in general is not a game-friendly mechanic either, really, because either you easily outrun it or circumstances make it impossible, and neither is engaging, imo.
hm
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Re: Brain Traumas

Post by Luke Cox » #367038

>In-depth wiki documentation for a new feature

You are doing god's work, my dear friend
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