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Brain Traumas

Posted: Fri Dec 08, 2017 10:59 am
by XDTM
Finally completed the wiki page for brain traumas: https://tgstation13.org/wiki/Brain_Trauma.

I could use opinions on existing traumas as well as ideas for new ones, as the list is still kind of small.

Re: Brain Traumas

Posted: Fri Dec 08, 2017 11:30 am
by Bluespace
Is split personality still in?
Can I get it from cloning?

Re: Brain Traumas

Posted: Fri Dec 08, 2017 11:36 am
by XDTM
It's in, and cloning doesn't deal enough damage to cause severe traumas. I might change that in the future, though; early clones coming out paralyzed due to nerve damage does sounds realistic.

Re: Brain Traumas

Posted: Fri Dec 08, 2017 11:37 am
by Bluespace
Minor trauma idea: Muscle spasms. Causes you to “use” whatever is in your hand. Anything from randomly firing a gun to setting off a flashbang.

Re: Brain Traumas

Posted: Fri Dec 08, 2017 12:40 pm
by XDTM
Coded! I'll PR it when i have a few ideas to bundle together, to save my GBP.

Re: Brain Traumas

Posted: Fri Dec 08, 2017 2:16 pm
by PantherPusher
Can you still do emotes when paralyzed?

Re: Brain Traumas

Posted: Fri Dec 08, 2017 3:12 pm
by Nabski
Mild: You struggle to gain control of your body. Stuns last twice as long.
Your hands shake. Firing a gun is always inaccurate (like when dual wielding).
Don't have your totin'chip. Attacking with a sharp item always hurts you (like glass shards)
Prosopamnesia. Everyone is unknown.

Severe: You've forgotten how to breathe. Gains the cursed heart effect where they must manually pump it.
No guns. No guns, maybe in clown fashion maybe in hands too big.
Running with scissors. Moving while you have a sharp item out has a chance to attack you.
(Joke referencing the identity system overhaul). You don't get to see names of who's speaking over the radio, only in person.

That should be enough to get both lists up to 10 options?
The specials are cool but I have no good balanced ideas for them.

Re: Brain Traumas

Posted: Fri Dec 08, 2017 3:28 pm
by Grazyn
Cerebral bindness: extensive damage to the brain's frontal lobe
Nitpick but the visual cortex is in the occipital lobe

Re: Brain Traumas

Posted: Fri Dec 08, 2017 4:13 pm
by XDTM
Grazyn wrote:
Cerebral bindness: extensive damage to the brain's frontal lobe
Nitpick but the visual cortex is in the occipital lobe
I know i'd get something wrong.

Nabski, i actualy had Prosopamnesia, agnosia, or whatever coded and functional, but it was an ungodly snowflakey mess and had to strip it for every coder's sanity.

Re: Brain Traumas

Posted: Fri Dec 08, 2017 4:30 pm
by Y0SH1M4S73R
I had a rather ridiculous idea for a special trauma. It attempts to convert you to a cultist (blood or clock, 50/50 chance for either). You don't get a tome/slab - just the antag status. You can still get the tome/slab from an emagged library console, so you can properly start a cult.

Re: Brain Traumas

Posted: Fri Dec 08, 2017 4:50 pm
by Armhulen
Grazyn wrote:
Cerebral bindness: extensive damage to the brain's frontal lobe
Nitpick but the visual cortex is in the occipital lobe
https://github.com/tgstation/tgstation/pull/33395

Re: Brain Traumas

Posted: Fri Dec 08, 2017 5:02 pm
by calzilla1
Minor
You feel like you have 2 left feet: you stumble and fall while walking
Low attention span: You sometimes become a nonhostile mob and walk around aimlessly for a short while
(Also, can you add phobias for ALL races (or at least fly people))
Major
Pacifism:You can not switch to harm mode nor shoot any leathal gun
Reverse Phantom pain: You cannot use one of your arms/legs but can still recive damage from it
Special
Increased reflexes: high/full projectile dodge chance
Psionic aptitude: gives you a random wizard spell/special spell

Re: Brain Traumas

Posted: Fri Dec 08, 2017 5:03 pm
by Armhulen
calzilla1 wrote:Minor
You feel like you have 2 left feet: you stumble and fall while walking
Low attention span: You sometimes become a nonhostile mob and walk around aimlessly for a short while
(Also, can you add phobias for ALL races (or at least fly people))
Major
Pacifism:You can not switch to harm mode nor shoot any leathal gun
Reverse Phantom pain: You cannot use one of your arms/legs but can still recive damage from it
Special
Increased reflexes: high/full projectile dodge chance
Psionic aptitude: gives you a random wizard spell/special spell
these are all great ideas except for psyonic aptitude

Re: Brain Traumas

Posted: Fri Dec 08, 2017 5:05 pm
by calzilla1
Armhulen wrote:
calzilla1 wrote:Minor
You feel like you have 2 left feet: you stumble and fall while walking
Low attention span: You sometimes become a nonhostile mob and walk around aimlessly for a short while
(Also, can you add phobias for ALL races (or at least fly people))
Major
Pacifism:You can not switch to harm mode nor shoot any leathal gun
Reverse Phantom pain: You cannot use one of your arms/legs but can still recive damage from it
Special
Increased reflexes: high/full projectile dodge chance
Psionic aptitude: gives you a random wizard spell/special spell
these are all great ideas except for psyonic aptitude
Well, i said special spell like spells specially made for PA maybe like brain blast or a better form of telekinesis

Re: Brain Traumas

Posted: Fri Dec 08, 2017 5:06 pm
by Armhulen
calzilla1 wrote:
Armhulen wrote:
calzilla1 wrote:Minor
You feel like you have 2 left feet: you stumble and fall while walking
Low attention span: You sometimes become a nonhostile mob and walk around aimlessly for a short while
(Also, can you add phobias for ALL races (or at least fly people))
Major
Pacifism:You can not switch to harm mode nor shoot any leathal gun
Reverse Phantom pain: You cannot use one of your arms/legs but can still recive damage from it
Special
Increased reflexes: high/full projectile dodge chance
Psionic aptitude: gives you a random wizard spell/special spell
these are all great ideas except for psyonic aptitude
Well, i said special spell like spells specially made for PA maybe like brain blast or a better form of telekinesis
i can code brain blast very easily.

Re: Brain Traumas

Posted: Fri Dec 08, 2017 5:13 pm
by PantherPusher
Does brute damage to the head cause brain damage?

Re: Brain Traumas

Posted: Fri Dec 08, 2017 5:26 pm
by XDTM
Crits only, they also have a separate chance of directly causing a Concussion brain trauma. Deconverting revs by beating their heads in is gonna be problematic.

Re: Brain Traumas

Posted: Fri Dec 08, 2017 5:30 pm
by XDTM
calzilla1 wrote:Minor
You feel like you have 2 left feet: you stumble and fall while walking
Low attention span: You sometimes become a nonhostile mob and walk around aimlessly for a short while
(Also, can you add phobias for ALL races (or at least fly people))
Major
Pacifism:You can not switch to harm mode nor shoot any leathal gun
Reverse Phantom pain: You cannot use one of your arms/legs but can still recive damage from it
Special
Increased reflexes: high/full projectile dodge chance
Psionic aptitude: gives you a random wizard spell/special spell
2 left feet: sorta overlaps with muscle weakness, it needs more of a niche
Low attention span: Looks good, but either i code an AI system for it or it's just a stun with random movement.
Pacifism: Nice, i'll add that.
Phantom Pain: Can't do that unless i heavily refactor limb code i'm afraid.
Increased Reflexes: Maybe i can make it work as a martial art, i'll have to look into combat code.
Psionic Aptitude: i'd really like making a set of psionic spells, and giving one at random.

Re: Brain Traumas

Posted: Fri Dec 08, 2017 5:45 pm
by PantherPusher
XDTM wrote:Crits only, they also have a separate chance of directly causing a Concussion brain trauma. Deconverting revs by beating their heads in is gonna be problematic.
So does this mean that getting shot in the head doesn't cause brain damge either?

Re: Brain Traumas

Posted: Fri Dec 08, 2017 5:45 pm
by Armhulen
Armhulen wrote:
calzilla1 wrote:
Armhulen wrote:
calzilla1 wrote:Minor
You feel like you have 2 left feet: you stumble and fall while walking
Low attention span: You sometimes become a nonhostile mob and walk around aimlessly for a short while
(Also, can you add phobias for ALL races (or at least fly people))
Major
Pacifism:You can not switch to harm mode nor shoot any leathal gun
Reverse Phantom pain: You cannot use one of your arms/legs but can still recive damage from it
Special
Increased reflexes: high/full projectile dodge chance
Psionic aptitude: gives you a random wizard spell/special spell
these are all great ideas except for psyonic aptitude
Well, i said special spell like spells specially made for PA maybe like brain blast or a better form of telekinesis
i can code brain blast very easily.
Spoiler:
/obj/effect/proc_holder/spell/aimed/brainblast
name = "Brain Blast"
desc = "An inner unlocked power through vigorous 'meditation' allowing you to directly attack others with a psionic spike
school = "evocation
carge_max = 60
clothes_req = 0
invocation = "BRAAAAAN BLASTOOOO"
invocation_type = "shout"
range = 20
cooldown_min = 20
projectile_type = obj/item/projectile/magic/aoe/brainblast
base_icon_state = "fireball"
action_icon_state = "fireball0"
sound = 'sound/magic/fireball.ogg'
active_msg = "You focus your thoughts into a psionic spike!"
deactive_msg = "You relax your thoughts..."
active = FALSE



obj/item/projectile/magic/aoe/brainblast/on_hit(target)
. = ..()
if(ishuman(target)
target.getBrainLoss()
var
to_chat(target, "<span class='userdanger'>Your mind is
target.adjustBrainLoss(45)

Re: Brain Traumas

Posted: Fri Dec 08, 2017 6:54 pm
by Anonmare
I suggested a similar thing on the PR itself tbh
Psychic Unlock:
By random chance, the trauma the patient has received has caused them to gain psychic powers! The odds of this happening are incredibly rare, make sure to inform Nanotrasen of this and submit the crewmember to further study.
Effects: Patient gains the following abilities: Whisper (One-way telepathic messages to someone in their line of sight), Psychic scream (Behaves the same way as the Changeling ability), Telekinesis (as the genetics power), Blind (as the Wizard spell) and Astral Projection (Temporarily leave your body and become an incorporeal, ghostly duplicate of yourself and leaving your body comatose for the duration. Incorporeal duplicates can pass through walls and see Revenants/ghosts but cannot hear them, they also cannot use machinery or pick-up items and will die in one hit, sending them back to their bodies but cause the body to throw up and suffer stamina damage.)

Re: Brain Traumas

Posted: Fri Dec 08, 2017 6:57 pm
by iamgoofball
lmao no we're not making brain damage turn you into a wizard

programming on the other hand

Re: Brain Traumas

Posted: Fri Dec 08, 2017 7:08 pm
by calzilla1
Speaking about brain blasts, when can we have the Jimmy Neutron hair style?

Re: Brain Traumas

Posted: Fri Dec 08, 2017 7:19 pm
by Bluespace
Major trauma: Crawling in my skin.
The patient believes that spiders are under their skin, and will periodically rip and tear and their own arms to get them out.
Broken self-analysis.
Patient can no longer tell if they're damaged or not.
Forgotten tongues.
What are people saying? You can't remember anything about galatic common. It's all goobledegook.

Minor trauma: Speaking in tongues.
Every few sentences, spin the wheel of languages and speak in it.

Special trauma: Out of body experience.
Every few minutes, ghost the patient for a few seconds. Return them shortly after.

Re: Brain Traumas

Posted: Sat Dec 09, 2017 12:14 pm
by Remie Richards
Here's another severe one, since eyes see the world upside down and the brain flips it right way up, just break that part of the brain, have them see everything upside down.
It's an easy effect to code too, just apply a matrix to their client's plane masters (like with Rotatium and Skewium)

Re: Brain Traumas

Posted: Sat Dec 09, 2017 3:16 pm
by Anonmare
Special Trauma: Mimery
Gives someone the mutism and powers of a true mime, only they can't break their vow of silence

Re: Brain Traumas

Posted: Sat Dec 09, 2017 9:25 pm
by Armhulen
Remie Richards wrote:Here's another severe one, since eyes see the world upside down and the brain flips it right way up, just break that part of the brain, have them see everything upside down.
It's an easy effect to code too, just apply a matrix to their client's plane masters (like with Rotatium and Skewium)
i'll code it!!

Re: Brain Traumas

Posted: Sun Dec 10, 2017 12:25 am
by Super Aggro Crag
Special trauma: Big Iron

Causes the victim to hallucinate cowboys and roman legionaries. Plays western music in his head and gives him an urge to gamble

Re: Brain Traumas

Posted: Sun Dec 10, 2017 6:10 pm
by BeeSting12
Godwoken is dumb, people say it's rare but every other round I see in the admin logs: So and So has used VoG to do... and I know it's not a colossus kill because he's not even a miner.

Re: Brain Traumas

Posted: Sun Dec 10, 2017 6:36 pm
by XDTM
Consider that we're in the honeymoon phase of the feature where everyone wants to try it, i bet it'll become rarer as time passes. Still, i don't really like godwoken used tactically; i want powers to be mostly uncontrolled.

Re: Brain Traumas

Posted: Sun Dec 10, 2017 8:17 pm
by Anonmare
Shouldn't GodWoken manifest randomly? Like force you to randomly speak random words so it can be a problem at inopportune times, like it telling all your allies to go to sleep in the middle of a fight

Re: Brain Traumas

Posted: Sun Dec 10, 2017 10:49 pm
by XDTM
It was originally like this, but it only resulted in people spamming the same phrase until it triggered. The PR that is up right now changes it into a 15 second window instead, triggering randomly.

EDIT: Reading again i see you meant random words, and while that does make it very uncontrollable, a predetermined list of phrases breaks immersion too much imo. Either i make a list of barebones commands, which feels metagamey, or i make a list of extended phrases which will be jarring when they eventually get repeated.

Re: Brain Traumas

Posted: Mon Dec 11, 2017 5:37 am
by D&B
Why not just make it a random list of words in Latin.

Re: Brain Traumas

Posted: Mon Dec 11, 2017 7:52 pm
by XDTM
Then it has no effect at all!

Re: Brain Traumas

Posted: Mon Dec 11, 2017 7:55 pm
by SpaceInaba
what if you have it so that if they say the same phrase too many times within a minute your tongue explodes

Re: Brain Traumas

Posted: Mon Dec 11, 2017 8:01 pm
by D&B
XDTM wrote:Then it has no effect at all!
Yeah but it looks cool and you could make the random Latin words have random effects. Or have the words come out at random in the middle of conversation.


;HoP please come to the MORTIS line I need an ID change.

Re: Brain Traumas

Posted: Mon Dec 11, 2017 8:19 pm
by iamgoofball
"; help being DEUS VULT, INFIDEL"

Re: Brain Traumas

Posted: Tue Dec 12, 2017 6:25 am
by ShadowDimentio
That's a shit special perk if it's just occasional loudtext.

Re: Brain Traumas

Posted: Tue Dec 12, 2017 6:36 am
by Anonmare
To be honest you shouldn't have any control over it. It should force you to say a random command at random times without your direct input.

Could be good, could be bad - Let God decide.

Re: Brain Traumas

Posted: Tue Dec 12, 2017 5:17 pm
by Armhulen
Anonmare wrote:To be honest you shouldn't have any control over it. It should force you to say a random command at random times without your direct input.

Could be good, could be bad - Let God decide.
let ghosts vote for it like with the magic 8 ball

Re: Brain Traumas

Posted: Tue Dec 12, 2017 6:39 pm
by bman
i tabled gouty then he gave me a fucking concussion so i went and stole his autistic-sized load of cargo money. ten out of fucking ten addition im proud of u my man

Re: Brain Traumas

Posted: Fri Dec 15, 2017 4:25 pm
by Dr_bee
How about Fugue states, in which your character is standing still comatose but your camera appears to be controlling a fake version of you that cant interact with items and such, until it ends and you suddenly revert back to normal where your real body is.

Only downside to this is you could get real information from this.

Another idea would be sociopathy, in which you no longer get "seizes up limp and lifeless" messages, don't see emotes at all, and cant examine people to see their injured state.

Depression would be a easy thing to add, as it could just be a global speed debuff and a reduced stamina maximum, maybe with some forced emotes and fluff messages to add flavor.

You could basically add any mental illness that can be caused by brain trauma

Re: Brain Traumas

Posted: Fri Dec 15, 2017 5:25 pm
by BeeSting12
PTSD: You occasionally get flashbacks to what gave you brain damage or any combat before that point.

Re: Brain Traumas

Posted: Fri Dec 15, 2017 7:17 pm
by XDTM
Some of these ideas are really cool, but can't feasibly be coded without extreme snowflake. For example, for sociopathy i'd have to put a check in visible_message (an extremely generic proc) to prevent people with one specific trauma from hearing one specific message.

Re: Brain Traumas

Posted: Fri Dec 15, 2017 8:22 pm
by Anonmare
Paranoia: You see people as various kinds of antagonist in generic gear, hear gunshots/e-swords/explosions/bombs beeping and randomly hallucinate people attacking you. It should be hard as possible to distinguish from reality.

Re: Brain Traumas

Posted: Fri Dec 15, 2017 8:34 pm
by Armhulen
Anonmare wrote:Paranoia: You see people as various kinds of antagonist in generic gear, hear gunshots/e-swords/explosions/bombs beeping and randomly hallucinate people attacking you. It should be hard as possible to distinguish from reality.
Only noises really, the rest ends up being really boring "o I'm hallucinating"

Severe Trauma: Inner Demon
A slow mob that goes through walls and cannot be killed, if it touches you, you instantly commit suicide. It will follow to the ends of the station to find you, teleporting to new z-levels if you enter them

Re: Brain Traumas

Posted: Fri Dec 15, 2017 8:35 pm
by Armhulen
Armhulen wrote:
Anonmare wrote:Paranoia: You see people as various kinds of antagonist in generic gear, hear gunshots/e-swords/explosions/bombs beeping and randomly hallucinate people attacking you. It should be hard as possible to distinguish from reality.
Only noises really, the rest ends up being really boring "o I'm hallucinating"

Severe Trauma: Inner Demon
A slow mob that goes through walls and cannot be killed, if it touches you, you instantly commit suicide. It will follow to the ends of the station to find you, teleporting to new z-levels if you enter them
XDTM if ya give me the heads up I'll code this one for real since it's easy enough

Re: Brain Traumas

Posted: Sat Dec 16, 2017 2:04 am
by XDTM
Armhulen wrote:
Armhulen wrote:
Anonmare wrote:Paranoia: You see people as various kinds of antagonist in generic gear, hear gunshots/e-swords/explosions/bombs beeping and randomly hallucinate people attacking you. It should be hard as possible to distinguish from reality.
Only noises really, the rest ends up being really boring "o I'm hallucinating"

Severe Trauma: Inner Demon
A slow mob that goes through walls and cannot be killed, if it touches you, you instantly commit suicide. It will follow to the ends of the station to find you, teleporting to new z-levels if you enter them
XDTM if ya give me the heads up I'll code this one for real since it's easy enough
I'd rather avoid making traumas lethal, especially with a noclone attached. If i put that in i guarantee you there's gonna be salt if sec jails someone with an inner demon.
Running away from things in general is not a game-friendly mechanic either, really, because either you easily outrun it or circumstances make it impossible, and neither is engaging, imo.

Re: Brain Traumas

Posted: Sat Dec 16, 2017 3:44 am
by Armhulen
XDTM wrote:
Armhulen wrote:
Armhulen wrote:
Anonmare wrote:Paranoia: You see people as various kinds of antagonist in generic gear, hear gunshots/e-swords/explosions/bombs beeping and randomly hallucinate people attacking you. It should be hard as possible to distinguish from reality.
Only noises really, the rest ends up being really boring "o I'm hallucinating"

Severe Trauma: Inner Demon
A slow mob that goes through walls and cannot be killed, if it touches you, you instantly commit suicide. It will follow to the ends of the station to find you, teleporting to new z-levels if you enter them
XDTM if ya give me the heads up I'll code this one for real since it's easy enough
I'd rather avoid making traumas lethal, especially with a noclone attached. If i put that in i guarantee you there's gonna be salt if sec jails someone with an inner demon.
Running away from things in general is not a game-friendly mechanic either, really, because either you easily outrun it or circumstances make it impossible, and neither is engaging, imo.
hm

Re: Brain Traumas

Posted: Sat Dec 16, 2017 9:42 am
by Luke Cox
>In-depth wiki documentation for a new feature

You are doing god's work, my dear friend