Round-start Martial Arts: Why?

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Zarniwoop
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Round-start Martial Arts: Why?

Post by Zarniwoop » #381080

Why was any of this even added in the first place? It shouldn't even need to be said but the sooner this thread is started the sooner it can be fixed/removed. Neither of these roles need martial arts at round start and there is no reason they should get it just for existing. Either give everyone the ability to choose from any number of martial arts (which could honestly maybe be fun) or remove it altogether because now I get cooks killbaiting me by randomly running up to me and knocking me unconscious in one hit at round start.

Not to mention I've yet to see any legitimate reasoning for adding round-start martial arts to any of these roles. I did see one justification from goof that watching it is, 'incredibly hilarious.' Which is odd coming from someone that rarely plays on the server anyways.
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Re: Round-start Martial Arts: Why?

Post by iamgoofball » #381093

cook martial arts weren't actually supposed to be merged in the state they were in, my PR got merged today though that locks their close quarters cooking to the kitchen and bar, so no more roving security cooks
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Re: Round-start Martial Arts: Why?

Post by Zarniwoop » #381127

But why give it to them in the first place?
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Re: Round-start Martial Arts: Why?

Post by iamgoofball » #381142

Because we felt like it.
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Re: Round-start Martial Arts: Why?

Post by Saegrimr » #381143

Zarniwoop wrote:now I get cooks killbaiting me by randomly running up to me and knocking me unconscious in one hit at round start.
Ahelp it, let shitters catch role bans for abusing.
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Re: Round-start Martial Arts: Why?

Post by BeeSting12 » #381489

Saegrimr wrote:
Zarniwoop wrote:now I get cooks killbaiting me by randomly running up to me and knocking me unconscious in one hit at round start.
Ahelp it, let shitters catch role bans for abusing.
I never thought I'd see the day when I have to jobban someone from cook.
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Re: Round-start Martial Arts: Why?

Post by iamgoofball » #381499

BeeSting12 wrote:
Saegrimr wrote:
Zarniwoop wrote:now I get cooks killbaiting me by randomly running up to me and knocking me unconscious in one hit at round start.
Ahelp it, let shitters catch role bans for abusing.
I never thought I'd see the day when I have to jobban someone from cook.
You know we locked cook cqc to the kitchen right, they can't tide with it anymore
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Re: Round-start Martial Arts: Why?

Post by UltimateGamer21 » #381505

Saegrimr wrote:
Zarniwoop wrote:now I get cooks killbaiting me by randomly running up to me and knocking me unconscious in one hit at round start.
Ahelp it, let shitters catch role bans for abusing.
Post your face when someone gets banned for abusing monk and goof is faced with the moral quandary of whether or not to uphold his code of trying to remove features people get banned for misusing.
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Re: Round-start Martial Arts: Why?

Post by kevinz000 » #381509

iamgoofball wrote:Because we felt like it.
That's paprika tier logic and however good or funny a PR is you shouldn't be saying this in a feedback thread.
Hell tell them it's funny or something.
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Re: Round-start Martial Arts: Why?

Post by Zarniwoop » #381518

I'm not even against introducing martial arts to the general crew, but don't screw with already existing roles. A Physical Trainer profession that chooses its martial art at round-start or in character creation and can level up and train apprentices like the Chaplain does. It would make so much more sense and honestly sounds like a good addition as far as jobs go. Some of this stuff is pretty OP though, needs a good deal of balancing. And leveling up should take a hell of a lot longer if we're gonna introduce that mechanic.
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Re: Round-start Martial Arts: Why?

Post by iamgoofball » #381531

kevinz000 wrote:
iamgoofball wrote:Because we felt like it.
That's paprika tier logic and however good or funny a PR is you shouldn't be saying this in a feedback thread.
Hell tell them it's funny or something.
Paprika did nothing wrong with the code.
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Re: Round-start Martial Arts: Why?

Post by John_Oxford » #381561

so is the only difference between me and goof racism and the ability to code?
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Re: Round-start Martial Arts: Why?

Post by iamgoofball » #381569

John_Oxford wrote:so is the only difference between me and goof racism and the ability to code?
did oxford just finally admit he's racist
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Re: Round-start Martial Arts: Why?

Post by John_Oxford » #381674

iamgoofball wrote:
John_Oxford wrote:so is the only difference between me and goof racism and the ability to code?
did oxford just finally admit he's racist
you'd literally have to have a single digit iq to not realize that goof.

am i really that good at convincing people that i'm not racist when i'm literally repeating phrases from mein kampf.
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TechnoAlchemist wrote:you where always right john, you where always right
>implying the admin conspiracy wasen't just confirmed by a admin.
see, i told you motherfuckers.
NikNakFlak wrote:this isn't a game you can't just post whenever you want
I don't even know what the fuck tg is.

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kevinz000
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Re: Round-start Martial Arts: Why?

Post by kevinz000 » #381695

iamgoofball wrote:
kevinz000 wrote:
iamgoofball wrote:Because we felt like it.
That's paprika tier logic and however good or funny a PR is you shouldn't be saying this in a feedback thread.
Hell tell them it's funny or something.
Paprika did nothing wrong with the code.
however his reasoning and general demeanor wasn't acceptable.
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Deitus
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Re: Round-start Martial Arts: Why?

Post by Deitus » #381697

iamgoofball wrote:Because we felt like it.
>c-coders have the server's interest at heart...!
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Re: Round-start Martial Arts: Why?

Post by Grazyn » #381701

kevinz000 wrote:
iamgoofball wrote:Because we felt like it.
That's paprika tier logic and however good or funny a PR is you shouldn't be saying this in a feedback thread.
Hell tell them it's funny or something.
Coders only answers to maintainers, why would they ever concern themselves with the opinion of the server?
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Re: Round-start Martial Arts: Why?

Post by oranges » #381717

Zarniwoop wrote:It shouldn't even need to be said but the sooner this thread is started the sooner it can be fixed/removed.
:roll:
Zarniwoop wrote:Which is odd coming from someone that rarely plays on the server anyways.
:roll:
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Re: Round-start Martial Arts: Why?

Post by Zarniwoop » #381917

Why are you people even on staff if you give such few shits that you can't even act halfway decently in a feedback thread for your own shit?
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Re: Round-start Martial Arts: Why?

Post by Ayy Lemoh » #381920

Zarniwoop wrote:I'm not even against introducing martial arts to the general crew, but don't screw with already existing roles. A Physical Trainer profession that chooses its martial art at round-start or in character creation and can level up and train apprentices like the Chaplain does. It would make so much more sense and honestly sounds like a good addition as far as jobs go. Some of this stuff is pretty OP though, needs a good deal of balancing. And leveling up should take a hell of a lot longer if we're gonna introduce that mechanic.
Sounds like a cool idea.

We'd need more martial arts since the pre-existing martial arts are either meant for traitors or has an attack that instagibs someone despite how it's kinda difficult to pull off if you don't stun them
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