New alien weeds SUCK

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Which alien weeds sprite to do you prefer

New weeds
14
16%
New weeds
14
16%
New weeds
14
16%
Old weeds
12
14%
Old weeds
12
14%
Old weeds
12
14%
Abstain
3
3%
Abstain
3
3%
Abstain
3
3%
 
Total votes : 87

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paprika
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New alien weeds SUCK

Postby paprika » Fri Oct 03, 2014 6:55 am #33139

Image

Why did we downgrade the alien weeds sprite? These do not mesh well at all and it looks blocky as fuck on turfs. Please revert.
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Steelpoint
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Re: New alien weeds SUCK

Postby Steelpoint » Fri Oct 03, 2014 7:02 am #33141

I liked the old weeds.
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Reimoo
 
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Re: New alien weeds SUCK

Postby Reimoo » Fri Oct 03, 2014 7:51 am #33164

I like the new color more. I wasn't really a big fan of the bright purple before.

Other than that, yeah, there's been a noticeable dip in quality.

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Re: New alien weeds SUCK

Postby mrpain » Fri Oct 03, 2014 8:58 am #33179

Looks too much like metal foam.
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Psyentific
 
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Re: New alien weeds SUCK

Postby Psyentific » Fri Oct 03, 2014 9:19 am #33186

Good colours, shitty quality. The old purple plasma was silly, and the dark colours are much more in line with xenos. That said, sprite looks good in isolation, shitty next to others. More detail, softer edges.
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firecage
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Re: New alien weeds SUCK

Postby firecage » Fri Oct 03, 2014 9:19 am #33187

First time I noticed it look so blocky. I don't think it was like that at first...maybe something went wrong?
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Image

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Steelpoint
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Re: New alien weeds SUCK

Postby Steelpoint » Fri Oct 03, 2014 9:24 am #33191

They just don't look very organic, the escape shuttle really highlights the negatives of the new weeds in that it is a perfect square.

The old weeds not only looked unique, in my opinion, but it had a more organic feel and did not look a blocky.
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Psyentific
 
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Re: New alien weeds SUCK

Postby Psyentific » Fri Oct 03, 2014 9:36 am #33193

Maybe a hybrid of old and new, then? I like new's colour scheme and increased ground coverage, but the old really did look a lot more organic.
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Cheridan
 
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Re: New alien weeds SUCK

Postby Cheridan » Fri Oct 03, 2014 12:04 pm #33214

Steelpoint wrote:They just don't look very organic, the escape shuttle really highlights the negatives of the new weeds in that it is a perfect square.

The old weeds not only looked unique, in my opinion, but it had a more organic feel and did not look a blocky.

They're not perfectly square normally, they have edging around them like asteroid turfs do. Seen over to the right in this picture, and also around the vending machine near the top left:
Image

OP cherry-picked an image on the escape shuttle where it seems that the edging isn't applied, a bug.
I don't have a weed preference either way but the feature at least deserves an accurate representation.
Image


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Re: New alien weeds SUCK

Postby Lo6a4evskiy » Fri Oct 03, 2014 12:41 pm #33220

It really does look like metal foam though.

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Re: New alien weeds SUCK

Postby Remie Richards » Fri Oct 03, 2014 12:55 pm #33224

Yeah what cheri said, That's part of a long standing issue with one sided windows, they suck and in this case they're causing the weed edging not to update.
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Re: New alien weeds SUCK

Postby Jacquerel » Fri Oct 03, 2014 1:48 pm #33234

It looks nice with the edging, but still maybe a little too much like it's a wall rather than a floor.

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Re: New alien weeds SUCK

Postby Incomptinence » Fri Oct 03, 2014 1:56 pm #33238

I like the new weeds, shame single direction windows are cocking things up the ancient blighters.

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paprika
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Re: New alien weeds SUCK

Postby paprika » Fri Oct 03, 2014 3:00 pm #33252

I did not cherry pick this because aliens taking over the shuttle is a very common thing in admin-made alien rounds which happen pretty often but even with the edging the sprites look like ass compared to the plasma weeds we used to have imo. The weed nodes are built into the ground which looks better than the big blue sacs but now they look like diamond turfs for some reason.

Edit: I was a bit disingenuous in the OP -- I'd rather the new sprites be improved rather than a straight-up revert to the old sprites. But damn, fix the edging somehow.
Last edited by paprika on Fri Oct 03, 2014 3:08 pm, edited 1 time in total.
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Re: New alien weeds SUCK

Postby Aranclanos » Fri Oct 03, 2014 3:05 pm #33257

They need better edge sprites, to don't look so square-like
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Re: New alien weeds SUCK

Postby Gun Hog » Fri Oct 03, 2014 4:07 pm #33273

I love the new weeds, we could definitely keep them. Like Aran and others say, improve the edges and they are golden. I dislike the walls, though. They look man-made, and not hardened goop that an alien vomited up and shaped. Re-work the walls and give the weeds better edging; That is all they need!

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Re: New alien weeds SUCK

Postby Apsis » Fri Oct 03, 2014 7:49 pm #33364

They look nice in the dark, where they should be. Stop being a dingus.

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Re: New alien weeds SUCK

Postby Hornygranny » Fri Oct 03, 2014 9:40 pm #33413

There is a system to give them smooth edges on the station. They look terrible on the shuttle, nice cherrypicking.
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paprika
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Re: New alien weeds SUCK

Postby paprika » Fri Oct 03, 2014 9:41 pm #33415

The walls and "smoothing" look terrible and just because you didn't bugtest the weeds on the shuttle doesn't make it cherrypicking :^)
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Hornygranny
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Re: New alien weeds SUCK

Postby Hornygranny » Fri Oct 03, 2014 9:48 pm #33421

It was a design choice, expanding the check to account for shuttle turfs would make it much slower for no reason.
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Re: New alien weeds SUCK

Postby Incomptinence » Fri Oct 03, 2014 10:39 pm #33432

Just a player here but isn't the escape shuttle a huge wad of special circumstances and old code?

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paprika
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Re: New alien weeds SUCK

Postby paprika » Sat Oct 04, 2014 7:32 am #33550

Hornygranny wrote:It was a design choice, expanding the check to account for shuttle turfs would make it much slower for no reason.

It's a good thing we used to have weeds that looked perfectly fine on the shuttle turfs right?

Oh, what happened to those?
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firecage
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Re: New alien weeds SUCK

Postby firecage » Sat Oct 04, 2014 8:26 am #33564

New weeds anyway look vastly superior to one ones.
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Re: New alien weeds SUCK

Postby Jacquerel » Sat Oct 04, 2014 8:48 pm #33676

The fact that the walls are literally just the floor with outlines added leaves me to continue to feel like they could do with a change in tint depending on if they're walkable or not
but the complaining about squareness is still pretty silly

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Re: New alien weeds SUCK

Postby Cheridan » Sat Oct 04, 2014 9:41 pm #33681

Incomptinence wrote:Just a player here but isn't the escape shuttle a huge wad of special circumstances and old code?

The shuttle uses unsimulated turfs, whereas most turfs in the game are simulated. It's why the shuttle can't be bombed or otherwise destroyed except by singularity. Now that atmos doesn't rely on sim/unsim turfs they'll likely be phased out one day.

Jacquerel wrote:The fact that the walls are literally just the floor with outlines added leaves me to continue to feel like they could do with a change in tint depending on if they're walkable or not
but the complaining about squareness is still pretty silly


Now there's something I do agree with. If you look at the resin walls compared to the normal walls, resin is a lot darker with much greater contrast between the borders. It needs some work to make it blend into the game better.
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Re: New alien weeds SUCK

Postby Malkevin » Sat Oct 04, 2014 10:46 pm #33690

I dont like them being dark grey, gray is boring.

And yeah, they're far too square.
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