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Character traits

Posted: Fri Mar 02, 2018 12:48 am
by Xhuis
The traits PR was recently merged, so it should hit the live servers soon. Feel free to report any bugs, give ideas, thoughts, and feedback, and suggest improvements here.
Wiki page for anyone who isn't aware what they are.

Re: Character traits

Posted: Fri Mar 02, 2018 3:43 am
by PKPenguin321
Very excited to try these out. Can't wait for moodlet integration

Re: Character traits

Posted: Fri Mar 02, 2018 4:34 am
by MMMiracles
This doesn't seem to warrant enough of an issue as it feels more like oversight/intentional design, but traits you lose upon becoming an antag aren't given back if you happen to be de-converted back to the crew side. This is mainly an issue with mid-round conversions where a person can easily flip-flip between crew/antag depending on the situation. Maybe mid-round conversions shouldn't remove applicable traits? It might cause an issue for the converter getting a potentially shittier convert, but that is already basically a thing when you account for individual player skill.

Re: Character traits

Posted: Fri Mar 02, 2018 2:27 pm
by SpaceInaba
I think it should only strip traits for nuke ops tbh

Re: Character traits

Posted: Sat Mar 03, 2018 2:26 am
by Hathkar
Pacifists aren't able to perform surgery as easy: Can't aggressive grab to get someone onto the surgery table. You either need someone else to put the patient there, or if you're lucky, have the patient conscious.

Re: Character traits

Posted: Sat Mar 03, 2018 2:50 am
by Bawhoppennn
A coder made the wiki page for their feature? What year is this, 3018?

Re: Character traits

Posted: Sat Mar 03, 2018 3:49 am
by Xhuis
A lot of small crap doesn't have much of an impact, but this is a feature that affects every character, every round, all the time. It's kind of necessary to add some sort of documentation for it.

Re: Character traits

Posted: Sat Mar 03, 2018 8:10 am
by EagleWiz
Xhuis wrote:A lot of small crap doesn't have much of an impact, but this is a feature that affects every character, every round, all the time. It's kind of necessary to add some sort of documentation for it.
someone tell kevin

Re: Character traits

Posted: Sun Mar 04, 2018 9:29 am
by Lumbermancer
Xhuis wrote:but this is a feature that affects every character, every round
Could It be separated for Clowns and Mimes?

Re: Character traits

Posted: Sun Mar 04, 2018 6:13 pm
by EagleWiz
Heavy sleep is a free point.
Social Anxiety is a free point if you don't intend to do much talking. This is an actual playstyle, and its awful and really shouldnt be rewarded. Especially bad is when I see heads of staff with Social Anxiety - it doesn't add RP, it lets people take communication as a dump stat. Remove that trait.

Re: Character traits

Posted: Sun Mar 04, 2018 8:11 pm
by Shaps-cloud
Fuck that, I love social anxiety, it's probably one of the best traits in the game right now. Even if you're so thick that you never breathe a sentence to people that isn't "HELP" or "OPEN", if you retreat into yourself as you get prodded and stripped of your headset you're fucked, which is a real downside (that has happened to me)

Re: Character traits

Posted: Thu Mar 08, 2018 7:21 pm
by SpaceInaba
dumb trait idea I thought of that would add interesting gameplay maybe idk im just posting this before I forget: ocd +2 points
gives you like 2-3 random nervous habits you have to conform to or you'll have a panic attack which stuns you for a bit
examples could include:
have to open and close a door 3 times before walking through it
when you wash your hands you have to wash them 5 times
you always have to take off your shoes before going through a doorway
you must have an odd/even number of items in your inventory
you cant open red doors without having gloves on
and more

Re: Character traits

Posted: Fri Mar 09, 2018 10:29 am
by PKPenguin321
Autism trait that you acquire by spending over 20 minutes in atmospherics

Re: Character traits

Posted: Fri Mar 09, 2018 4:40 pm
by cedarbridge
Tunnel Vision: Using any console/vending machine/etc reduces your vision range to only your present tile until you stop using the machine.

Re: Character traits

Posted: Fri Mar 09, 2018 11:49 pm
by Saegrimr
Is the low light vision still broken? Because I can't tell the difference at all

Re: Character traits

Posted: Sat Mar 10, 2018 12:03 am
by Xhuis
NV isn't broken, it should work fine

Re: Character traits

Posted: Sat Mar 10, 2018 12:23 am
by Armhulen
cedarbridge wrote:Tunnel Vision: Using any console/vending machine/etc reduces your vision range to only your present tile until you stop using the machine.
actually a fucking awesome idea

Re: Character traits

Posted: Sat Mar 10, 2018 7:55 am
by Grazyn
Wimpy: a watered down version of pacifist, firing a gun gives you a temporary form of PTSD (eg. vision shakes, you vomit and hallucinate people attacking you). Also the recoil bruises your shoulder giving you 1-2 brute damage per shot. And you get a negative moodlet on top of that

Re: Character traits

Posted: Sat Mar 10, 2018 8:10 am
by cedarbridge
Grazyn wrote:Wimpy: a watered down version of pacifist, firing a gun gives you a temporary form of PTSD (eg. vision shakes, you vomit and hallucinate people attacking you). Also the recoil bruises your shoulder giving you 1-2 brute damage per shot. And you get a negative moodlet on top of that
Reminds me of
[youtube]r3IORZ79ISg[/youtube]

Re: Character traits

Posted: Sat Mar 10, 2018 8:17 am
by Grazyn

Re: Character traits

Posted: Sat Mar 10, 2018 2:15 pm
by Super Aggro Crag
@xhuis new trait idea
Dander Allergy: Touching or being touched by Ian, runtime, or a catpetson causes your body to create histamine so you get itchy and sneezy

Re: Character traits

Posted: Sun Mar 11, 2018 5:53 pm
by JStheguy
Grazyn wrote:it's actually inspired by http://www.nydailynews.com/news/crime/f ... -1.2673201
So basically the wimpy trait should also make you call every weapon an AR-15?

Re: Character traits

Posted: Sun Mar 11, 2018 6:05 pm
by DemonFiren
Super Aggro Crag wrote:@xhuis new trait idea
Dander Allergy: Touching or being touched by Ian, runtime, or a catpetson causes your body to create histamine so you get itchy and sneezy
how many allergies hav we got, anyway?

Re: Character traits

Posted: Sun Mar 11, 2018 8:31 pm
by Cobby
Bring back the gay trait and have it so hugging opposite sex (straight) or same sex (gay) gives you a slightly larger boost to mood (non-stacking) but makes you stutter sometimes (they're cute and you're nervous~)

Re: Character traits

Posted: Sun Mar 11, 2018 8:54 pm
by DemonFiren
Cobby wrote:Bring back the gay trait and have it so hugging opposite sex (straight) or same sex (gay) gives you a slightly larger boost to mood (non-stacking) but makes you stutter sometimes (they're cute and you're nervous~)
Add an asex trait that lowers your mood every time someone tries to hug you, along with potentially stunning you for a second due to cringe.
It's automatically added to wizards.

Re: Character traits

Posted: Tue Mar 13, 2018 3:19 am
by cedarbridge
DemonFiren wrote:
Cobby wrote:Bring back the gay trait and have it so hugging opposite sex (straight) or same sex (gay) gives you a slightly larger boost to mood (non-stacking) but makes you stutter sometimes (they're cute and you're nervous~)
Add an asex trait that lowers your mood every time someone tries to hug you, along with potentially stunning you for a second due to cringe.
It's automatically added to wizards.
Slopes

Re: Character traits

Posted: Tue Mar 13, 2018 6:58 pm
by PKPenguin321
Devastatingly Claustrophobic: Can't willingly enter closets, crates, sleepers, DNA scanners, cryo tubes, mechs, etc

Nyctophobia: Only able to walk if in the dark, as you move cautiously and very nervously. Mood debuff as well

Monochromacy: See the world in black and white.

Re: Character traits

Posted: Tue Mar 13, 2018 11:23 pm
by Dr_bee
PKPenguin321 wrote:Devastatingly Claustrophobic: Can't willingly enter closets, crates, sleepers, DNA scanners, cryo tubes, mechs, etc
Nyctophobia: Only able to walk if in the dark, as you move cautiously and very nervously. Mood debuff as well

Monochromacy: See the world in black and white.
these are actually interesting traits. though Claustrophobia would have to be mutually exclusive with skittish, or else you would have people running into lockers and then passing out from the fear of enclosed spaces.


wait. actually, dont do what I just said. That sounds hilarious!

Re: Character traits

Posted: Wed Mar 14, 2018 2:38 am
by Polyphynx
I think getting muted with social anxiety happens too often, or lasts too long.
It feels like playing as a mime half the time, rather than a stammering bowl of spaghetti.

Also it would make a bit more sense to get nervous and screw up talking when you're close to someone/a group of people, instead of also happening when you're alone.

Re: Character traits

Posted: Wed Mar 14, 2018 8:55 pm
by Xhuis
Polyphynx wrote:I think getting muted with social anxiety happens too often, or lasts too long.
It feels like playing as a mime half the time, rather than a stammering bowl of spaghetti.

Also it would make a bit more sense to get nervous and screw up talking when you're close to someone/a group of people, instead of also happening when you're alone.
That's a really good point!

Re: Character traits

Posted: Wed Mar 14, 2018 9:05 pm
by captain sawrge
cedarbridge wrote:
DemonFiren wrote:
Cobby wrote:Bring back the gay trait and have it so hugging opposite sex (straight) or same sex (gay) gives you a slightly larger boost to mood (non-stacking) but makes you stutter sometimes (they're cute and you're nervous~)
Add an asex trait that lowers your mood every time someone tries to hug you, along with potentially stunning you for a second due to cringe.
It's automatically added to wizards.
Slopes
Dont be racist

Re: Character traits

Posted: Wed Mar 14, 2018 9:19 pm
by Super Aggro Crag
New trait: racist

If you touch a lizard you get mad and have a seizure

Re: Character traits

Posted: Wed Mar 14, 2018 9:57 pm
by DemonFiren
false
speciesist: if you touch anyone outside your species this applies
racist: if you touch anyone whose skin colour is too different from your own, probably a milder effect

Re: Character traits

Posted: Wed Mar 14, 2018 10:15 pm
by bandit
Fashion plate: You insist upon wearing a certain item of clothing (cosmetic stuff only, no insulated gloves or anything like that; may be best as a whitelist, stocked with some of the more silly stuff). You spawn with it, and get a negative moodlet if it is removed.

Re: Character traits

Posted: Wed Mar 14, 2018 10:19 pm
by Xhuis
In that vein, something like "Family Heirloom" that makes you spawn with a random doodad would be interesting, that gives you a positive mood if you have it on your person and a negative one if you don't.

Re: Character traits

Posted: Wed Mar 14, 2018 10:28 pm
by Qustinnus
I can't wait to be that dick that steals random relics from people just to fuck with their free moodies >:^)

makes sure there is a horrid moodlet linked to having your relic destroyed, and having an omega side ruin that lets you restore your relic :^))

Re: Character traits

Posted: Wed Mar 14, 2018 11:23 pm
by Xhuis
I made a PR with some of the traits and balances suggested in this thread: https://github.com/tgstation/tgstation/pull/36426
  • Added Family Heirloom, which makes you start with an item based on your job or at random. If you don't have this item on your person, you will have a mood debuff. On April Fools' this can be any item in the game.
  • Added Nyctophobia, which forces you to walk in darkness and gives a mood debuff while you're in it.
  • Added Monochromacy, which makes everything appear black-and-white except for lights.
  • Rebalanced Social Anxiety to function based on people near you.
Image of Monochromacy in action:
Spoiler:
Image

Re: Character traits

Posted: Thu Mar 15, 2018 12:02 am
by DemonFiren
Monochromacy belongs to mimes and detectives.

Re: Character traits

Posted: Thu Mar 15, 2018 12:10 am
by Dr_bee
Make Monochromacy allow you to see red blood for the dramatic effect.

Re: Character traits

Posted: Thu Mar 15, 2018 12:14 am
by Xhuis
If I knew how to do that, I would, but I don't currently have the knowledge to.

Re: Character traits

Posted: Thu Mar 15, 2018 4:51 am
by Bombadil
Detectives need to have sepia vision.

Re: Character traits

Posted: Fri Mar 16, 2018 3:58 pm
by Mickyan
Please change the Social Anxiety trait by adding a visible message when you try to speak("*spessman* mumbles something") and/or show the player a message when they can talk ("You feel like speaking again"). Right now when you're trying to talk to someone you have to spam the same message until the anxiety wears off.

Also a Mute trait would be nice for roleplay. Make it start with a stack of paper in the backpack.

Alcoholic trait: start with a bottle of booze, get a negative moodlet whenever your alcohol level is 0

Re: Character traits

Posted: Sun Mar 18, 2018 11:40 pm
by Swagbringer
What about a weak heart trait . Getting stunbatoned or tazes has a good chance to put you into cardiac arrest.

A good way to get sec officer's who blaze an taze boinked.

Re: Character traits

Posted: Mon Mar 19, 2018 12:24 am
by MMMiracles
Swagbringer wrote:What about a weak heart trait . Getting stunbatoned or tazes has a good chance to put you into cardiac arrest.

A good way to get sec officer's who blaze an taze boinked.
Sounds more like a good way to die 5 minutes in with no fault on the officer's part unless they're actively going around tazing everyone until one drops dead.

Re: Character traits

Posted: Mon Mar 19, 2018 12:36 am
by Shaps-cloud
Mickyan wrote:Also a Mute trait would be nice for roleplay. Make it start with a stack of paper in the backpack.
Image

make it so

Re: Character traits

Posted: Mon Mar 19, 2018 4:06 pm
by Qbopper
Shaps-cloud wrote:
Mickyan wrote:Also a Mute trait would be nice for roleplay. Make it start with a stack of paper in the backpack.
Image

make it so
just play mime lol

Re: Character traits

Posted: Mon Mar 19, 2018 4:29 pm
by cedarbridge
Swagbringer wrote:A good way to get sec officer's who blaze an taze boinked.
I also look forward to the ban baiting.

Re: Character traits

Posted: Mon Mar 19, 2018 5:39 pm
by Shaps-cloud
Qbopper wrote:
Shaps-cloud wrote:
Mickyan wrote:Also a Mute trait would be nice for roleplay. Make it start with a stack of paper in the backpack.
Image

make it so
just play mime lol
Using a PDA as a mime is cheating

Re: Character traits

Posted: Mon Mar 19, 2018 8:20 pm
by Qbopper
your mom is cheating

Re: Character traits

Posted: Mon Mar 19, 2018 10:10 pm
by Xhuis
DemonFiren wrote:Monochromacy belongs to mimes and detectives.
skyrim belongs to the nords