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printed power cells aren't charged

Posted: Fri Apr 13, 2018 5:55 am
by imblyings
why

also

" BlueNothing commented on Feb 11

Cells will take an extended period of time to charge, and in this arrangement, there's a strong disincentive to upgrade cells, because of the outage period, the charge period, and the, for the most part, failure of cell upgrades to allow independence from the grid. I do not support this arrangement, and think that cells starting powered is reasonable, and incentivizes individual and departmental actions to handle power problems in the event that engineering is AWOL, or worse, incompetent, as they often appear to be."

vs

" Cyberboss commented on Feb 9

cl
balance: Printed power cells must now be charged before use
/cl

This is a bad power balance meme that needs to go"

why the hell is forcing players to wait around to charge cells good game design

Re: printed power cells aren't charged

Posted: Fri Apr 13, 2018 6:09 am
by Kel-the-Oblivious
Do you not upgrade the cell chargers as well, or get a charged yellow core from Xenobio to cram into the APC and become power independent?

Re: printed power cells aren't charged

Posted: Fri Apr 13, 2018 6:42 am
by SpaceManiac
I understand it to fall out of a desire to make power actually mean something, rather than (as is oft repeated) a binary between zero power and unlimited power. When you print a cell, where is the energy coming from to fill it? Draining the APC would make any cell larger than the one you already have in the APC unprintable.

Re: printed power cells aren't charged

Posted: Fri Apr 13, 2018 7:17 am
by cedarbridge
Its a feature of our ad hoc design system that we've always been plagued with. Power needs a real hard looking at, but its also central to so much of the game's operation that any monkey business needs a very strong look before its added. Instead we'll end up with papercut changes like this that fix things that probably need fixing but do it in a way that isnt' compensated for in a real or meaningful way.

Re: printed power cells aren't charged

Posted: Fri Apr 13, 2018 9:32 am
by Dax Dupont
Just a FYI I made battery chargers buildable and upgradable after this change was put in to compensate but just like the cyborg chargers nobody upgrades them.

Re: printed power cells aren't charged

Posted: Fri Apr 13, 2018 10:05 am
by Bluespace
Always fun waiting 3 minutes after a cell is printed to change it for a cyborg.

Re: printed power cells aren't charged

Posted: Fri Apr 13, 2018 10:54 am
by Arianya
Let's just remove the powercells entirely and increase SMES battery capacity. Now if someone cuts the wire to your department, instant blackout.

Have UPSs/powercells only in high-importance sectors like Cloning, Perma, Bridge.

Also means that Engineering can choose to cut off a department to save power and it'll have an actual immediate impact.

Re: printed power cells aren't charged

Posted: Fri Apr 13, 2018 11:04 am
by DemonFiren
>save power
ahahahahahahhhahahaha

Re: printed power cells aren't charged

Posted: Fri Apr 13, 2018 11:06 am
by Screemonster
Wasn't it done to stop people just powering their departments indefinitely without an engine by printing off new cells to swap out when the APC died?

Re: printed power cells aren't charged

Posted: Fri Apr 13, 2018 11:09 am
by Iatots
Have cell chargers take power from the wires instead of the area; You don't recharge batteries by hooking them up to a similarly sized battery.
Something like arianya's suggestion would be cool, but the whole power situation needs a rework. Kor/Mso were working on it last year(?) but they might have moved on since they are so busy.

Re: printed power cells aren't charged

Posted: Fri Apr 13, 2018 2:54 pm
by Anonmare
APCs will use power from the wires before they use their battery, the battery is the back-up power supply and will only be usd to power machines if they aren't detecting an external power supply.

Just upgrade the rechargers, it takes literally no effort and they're piss easy to make now

Re: printed power cells aren't charged

Posted: Fri Apr 13, 2018 7:09 pm
by Yakumo_Chen
There are several problems here with upgrading battery chargers that unfortunately are shared with similar departments like engineering, security, botany, or with the cyborg rechargers:

-Upgrading provides no immediate and obvious benefits to the upgrader .(robotics is the only one charging cells)
-It's not obvious to the typical scientist that these machines can be upgraded (I didn't know about upgradable cell chargers until I saw this topic)
-Machine is either out of the way and not easily accessible to an upgrading scientist, or is too small and not easy to spot (in this case, cell chargers are often buried under other items but besides medbay which is superseded by being vital to upgrade, most departments don't get upgrades simply due to lack of access.)

Re: printed power cells aren't charged

Posted: Fri Apr 13, 2018 7:33 pm
by SpaceManiac
By the way if you do upgrade the cell charger it takes less than a minute to charge a bluespace cell.

When I play engineer I often help with upgrading since I need to be carrying stock parts to build machines for people anyways. With a Bluespace RPED (accessible early, only need one silver bar) you can pretty much click anything electronic on-screen until it stops going BZHOOM.
Anonmare wrote: APCs will use power from the wires before they use their battery, the battery is the back-up power supply and will only be usd to power machines if they aren't detecting an external power supply.
I forget the exact rules but I don't think this is the case.

Re: printed power cells aren't charged

Posted: Fri Apr 13, 2018 8:37 pm
by Anonmare
>Build a camera console
>Build a BRPED
>Fill BRPED with parts
>Click BRPED on machine while looking through camera
>Never have problems with upgrading ever again

Re: printed power cells aren't charged

Posted: Fri Apr 13, 2018 8:59 pm
by Yakumo_Chen
You're talking methods the typical smoothbrain TG scientist isn't willing to go for upgrades

Re: printed power cells aren't charged

Posted: Fri Apr 13, 2018 9:01 pm
by Anonmare
Yakumo_Chen wrote:You're talking methods the typical smoothbrain TG scientist isn't willing to go for upgrades
Institute mandatory wrinkle testing for science roles

Re: printed power cells aren't charged

Posted: Fri Apr 13, 2018 9:10 pm
by Yakumo_Chen
it isn't really worth it anyway to upgrade every machine on the station anyway, for the same reason it isn't worth it to wait 3 minutes to sit around for a powercell to charge: three minutes spent doing anything is wasting 5% of your round 75% of the time because the round rolled revs/ops/ cult/ wizard/Griff Murderbone the Traitorling did toxins and bought Syndiebomb / engineers fucked up SM yet again

Re: printed power cells aren't charged

Posted: Sun Apr 15, 2018 10:31 pm
by Jalleo
All I will say is this.
Power is not a easy system to replace becayse it literally touches every machine, areas and beyond. Please be concise if you mean powernets that is a task by itself. If you means by power scaling another ballgame there. And if you mean by UPS etc etc you have no idea how complex power is code end already. People easily bikeshed on this.

Re: printed power cells aren't charged

Posted: Sun Apr 15, 2018 11:27 pm
by Selea
bikeshed,or not.But power scales is developed stupidily.Because, station can be powered, or not powered.And one BS battery can store more energy, than entire station(IIRC).But you still can charge this cell, because of power multiplier.
Why even need to buildthem uncharged, if there are no meaningful power balance?

Re: printed power cells aren't charged

Posted: Mon Apr 16, 2018 1:26 am
by Cobby
“People don’t do it” is such an odd balance argument.

If they don’t do it, teach them to do it so they will in future rounds. If it’s needed to be done, I don’t see why someone would purposely not do it.

Not everyone has put in a thousand hours into the game to know every nook and cranny feature ss13 offers, buffing items because of this makes no sense.

Re: printed power cells aren't charged

Posted: Mon Apr 16, 2018 4:31 am
by Bombadil
Question: Do guns still print with power cells charged?

Re: printed power cells aren't charged

Posted: Mon Apr 16, 2018 4:39 am
by Karp
being forced to charge cells doesn't make power useful in any way, all it does is add a useless chore. As ausops said, it's god awful game design.

Re: printed power cells aren't charged

Posted: Mon Apr 16, 2018 7:30 am
by Yakumo_Chen
Why is station power even a balance issue when all our engines create virtually unlimited power from basically nothing? The "main" engines we use operate literally on a feedback loop which generates power at near-infinite exponential gains.

Hell, the Energy Ball is basically a giant joke about conservation of energy. It's a ball of electricity that literally outputs electricity by feeding it more electricity.

If you want to whine about power balance then add some kind of upkeep to engines that isn't just "refill radiation collectors once every [amount of ingame time that we have never reached]"

I mean, the supermatter shard creates radiation from electricity, which is generated by plasma, which the supermatter shard ALSO generates.

Re: printed power cells aren't charged

Posted: Mon Apr 16, 2018 7:38 am
by Yakumo_Chen
But actually don't give engineering any more to do because they're not actually capable of leaving a supermatter running for more 10 minutes in the first place, which apparently admins and coders think is somehow a better track record then we had when the Singularity was the engine of choice

Re: printed power cells aren't charged

Posted: Mon Apr 16, 2018 7:41 am
by Yakumo_Chen
Our current engine balance is such a gigantic meme that even after making the "fix me" warnings scream over public comms, and now after adding on top of that a giant baby mode "I am about to explode" countdown, it still explodes more often then the singularity, which had no baby safety net, went loose

Re: printed power cells aren't charged

Posted: Mon Apr 16, 2018 8:16 am
by Arianya
Yakumo_Chen wrote:Our current engine balance is such a gigantic meme that even after making the "fix me" warnings scream over public comms, and now after adding on top of that a giant baby mode "I am about to explode" countdown, it still explodes more often then the singularity, which had no baby safety net, went loose
You are in fact misremembering just how often singuloose would happen.

Re: printed power cells aren't charged

Posted: Mon Apr 16, 2018 8:59 am
by imblyings
Cobby wrote:“People don’t do it” is such an odd balance argument.

If they don’t do it, teach them to do it so they will in future rounds. If it’s needed to be done, I don’t see why someone would purposely not do it.

Not everyone has put in a thousand hours into the game to know every nook and cranny feature ss13 offers, buffing items because of this makes no sense.
>x is an odd balance argument

>teach them to do it isn't

hmmmmmmmmmmm

Re: printed power cells aren't charged

Posted: Mon Apr 16, 2018 4:20 pm
by Armhulen
players can adapt to changes like these easily, that's why it's an odd argument

Re: printed power cells aren't charged

Posted: Mon Apr 16, 2018 4:42 pm
by Kel-the-Oblivious
This is why I just randomly click machines when I'm holding a Bluespace RPED. If you can upgrade it, but don't have the parts, it'll still send out the squiggly blue line.

I knew you could upgrade charger shortly after it was made upgradeable because I just ran around clicking machines to see if there was something I missed. I also read the changelog.

I LIKE the fact the batteries don't come out pre-charged. Means you need to put some effort into it. Not like you can't just make five chargers around the protolathe, make the batteries in batches of five, throw them on until greeen, repeat. That, or get on Xenobio's case and have them make like, 20 or so charge slime cores. Unless you are upgrading SMES cells (Which you should) with them, you'll never go through that many cores.

But 20 cores is too many! I hear some say. 20 cores is seven yellow slimes with pico/super bin upgraded extractor. Even with Hi-Eff parts moving further up the tech tree, that is still easy to do within the first 5 minutes of game.

Re: printed power cells aren't charged

Posted: Mon Apr 16, 2018 4:58 pm
by somerandomguy
Kel-the-Oblivious wrote:But 20 cores is too many! I hear some say. 20 cores is seven yellow slimes with pico/super bin upgraded extractor. Even with Hi-Eff parts moving further up the tech tree, that is still easy to do within the first 5 minutes of game.
Or ~a minute with a yellow reproductive extract

Re: printed power cells aren't charged

Posted: Mon Apr 16, 2018 6:23 pm
by cedarbridge
My only gripe is the "helpful" science nerd that comes by to "upgrade" my booze mixer in the bar with empty cells so I lose the full charge I had for the boon of a higher maximum and a slightly faster trickle charge.

Re: printed power cells aren't charged

Posted: Mon Apr 16, 2018 6:24 pm
by Armhulen
cedarbridge wrote:My only gripe is the "helpful" science nerd that comes by to "upgrade" my booze mixer in the bar with empty cells so I lose the full charge I had for the boon of a higher maximum and a slightly faster trickle charge.
conflict :D

Re: printed power cells aren't charged

Posted: Mon Apr 16, 2018 6:27 pm
by cedarbridge
Armhulen wrote:
cedarbridge wrote:My only gripe is the "helpful" science nerd that comes by to "upgrade" my booze mixer in the bar with empty cells so I lose the full charge I had for the boon of a higher maximum and a slightly faster trickle charge.
conflict :D
Its a fairly shallow and hollow conflict. In the tech's mind they've done nothing wrong. In the barkeep's mind they've been robbed of power charge but ultimately they still have fully functional and "upgraded" machinery. There's not really anything they can do but be annoyed by it and since the BRPED (moreso since it apparently works through cameras) it can't be prevented.

Re: printed power cells aren't charged

Posted: Mon Apr 16, 2018 6:44 pm
by Armhulen
cedarbridge wrote:
Armhulen wrote:
cedarbridge wrote:My only gripe is the "helpful" science nerd that comes by to "upgrade" my booze mixer in the bar with empty cells so I lose the full charge I had for the boon of a higher maximum and a slightly faster trickle charge.
conflict :D
Its a fairly shallow and hollow conflict. In the tech's mind they've done nothing wrong. In the barkeep's mind they've been robbed of power charge but ultimately they still have fully functional and "upgraded" machinery. There's not really anything they can do but be annoyed by it and since the BRPED (moreso since it apparently works through cameras) it can't be prevented.
if they are running around the station replacing every machine with a dead battery i'm positive they'll get some feedback on that.

seriously chemists will go fuckin wiiiiiiiiiiiiiiiild when this happens to them

Re: printed power cells aren't charged

Posted: Mon Apr 16, 2018 6:50 pm
by cedarbridge
Armhulen wrote:
cedarbridge wrote:
Armhulen wrote:
cedarbridge wrote:My only gripe is the "helpful" science nerd that comes by to "upgrade" my booze mixer in the bar with empty cells so I lose the full charge I had for the boon of a higher maximum and a slightly faster trickle charge.
conflict :D
Its a fairly shallow and hollow conflict. In the tech's mind they've done nothing wrong. In the barkeep's mind they've been robbed of power charge but ultimately they still have fully functional and "upgraded" machinery. There's not really anything they can do but be annoyed by it and since the BRPED (moreso since it apparently works through cameras) it can't be prevented.
if they are running around the station replacing every machine with a dead battery i'm positive they'll get some feedback on that.

seriously chemists will go fuckin wiiiiiiiiiiiiiiiild when this happens to them
Unless something has changed, you can't RPED the medbay chem dispensers.

Re: printed power cells aren't charged

Posted: Mon Apr 16, 2018 6:52 pm
by Anonmare
cedarbridge wrote:
Armhulen wrote:
cedarbridge wrote:
Armhulen wrote:
cedarbridge wrote:My only gripe is the "helpful" science nerd that comes by to "upgrade" my booze mixer in the bar with empty cells so I lose the full charge I had for the boon of a higher maximum and a slightly faster trickle charge.
conflict :D
Its a fairly shallow and hollow conflict. In the tech's mind they've done nothing wrong. In the barkeep's mind they've been robbed of power charge but ultimately they still have fully functional and "upgraded" machinery. There's not really anything they can do but be annoyed by it and since the BRPED (moreso since it apparently works through cameras) it can't be prevented.
if they are running around the station replacing every machine with a dead battery i'm positive they'll get some feedback on that.

seriously chemists will go fuckin wiiiiiiiiiiiiiiiild when this happens to them
Unless something has changed, you can't RPED the medbay chem dispensers.
Something has changed

Re: printed power cells aren't charged

Posted: Mon Apr 16, 2018 7:18 pm
by Gun Hog
The BSRPED is supposed to have a *positive effect only* change. It would be great if the machine being upgraded preserved its energy level. This is has the added benefit of making the effect of the upgrade immediately noticeable. The chemist should not be furious because a helpful scientist inadvertently emptied his machine. The LAST thing we need is a reason to discourage Scientists from doing upgrades any more than the loss of items caused by the fragmentation of R&D or increased node cost for unlocking upgraded stock parts (this is somewhat negated by the lack of incentive to work on nodes unrelated to mining or science).

Re: printed power cells aren't charged

Posted: Mon Apr 16, 2018 7:50 pm
by Armhulen
Gun Hog wrote:The BSRPED is supposed to have a *positive effect only* change. It would be great if the machine being upgraded preserved its energy level. This is has the added benefit of making the effect of the upgrade immediately noticeable. The chemist should not be furious because a helpful scientist inadvertently emptied his machine. The LAST thing we need is a reason to discourage Scientists from doing upgrades any more than the loss of items caused by the fragmentation of R&D or increased node cost for unlocking upgraded stock parts (this is somewhat negated by the lack of incentive to work on nodes unrelated to mining or science).
It's a mistake they only make once, if you let them know. It's conflict for the game and it's healthy

Re: printed power cells aren't charged

Posted: Mon Apr 16, 2018 9:34 pm
by PKPenguin321
Armhulen wrote:
cedarbridge wrote:My only gripe is the "helpful" science nerd that comes by to "upgrade" my booze mixer in the bar with empty cells so I lose the full charge I had for the boon of a higher maximum and a slightly faster trickle charge.
conflict :D
not a meaningful conflict which means it may not even exist in the first place

Re: printed power cells aren't charged

Posted: Mon Apr 16, 2018 10:55 pm
by Deitus
Anonmare wrote:>Build a camera console
>Build a BRPED
>Fill BRPED with parts
>Click BRPED on machine while looking through camera
>Never have problems with upgrading ever again
Pretty sure you can't do this anymore because the departmental lathe update made sec cams seclathe only, did it get changed back?
Spoiler:
I miss old science

Re: printed power cells aren't charged

Posted: Tue Apr 17, 2018 1:26 am
by Yakumo_Chen
Steal the engineering printer, they have every board

Re: printed power cells aren't charged

Posted: Tue Apr 17, 2018 3:23 am
by Deitus
Yakumo_Chen wrote:Steal the engineering printer, they have every board
didnt they also make it so the boards spawn in the head of department's lockers now so you cant even do that

Re: printed power cells aren't charged

Posted: Tue Apr 17, 2018 3:39 am
by Dr_bee
Yakumo_Chen wrote:Steal the engineering printer, they have every board
Or you can choose to not be a dickhead and just ask the CE for his spare board from his locker. 9/10 they will give it to you if you mention that you are going to upgrade stuff.

Seriously so much shit can be solved by just asking nicely.

Re: printed power cells aren't charged

Posted: Tue Apr 17, 2018 12:51 pm
by somerandomguy
Dr_bee wrote:
Yakumo_Chen wrote:Steal the engineering printer, they have every board
Or you can choose to not be a dickhead and just ask the CE for his spare board from his locker. 9/10 they will give it to you if you mention that you are going to upgrade stuff.

Seriously so much shit can be solved by just asking nicely.
You can print a circuit imprinter board in your printer, it's under research.

Re: printed power cells aren't charged

Posted: Tue Apr 17, 2018 3:03 pm
by Deitus
>make a circuit imprinter to make a circuit for the machine to make a circuit
THANKS CODERS

Re: printed power cells aren't charged

Posted: Tue Apr 17, 2018 6:35 pm
by iamgoofball
if science keeps getting uppity I'll take away the bonus boards and the ability to deconstruct the printers when I kill the omnilathes later this week

Re: printed power cells aren't charged

Posted: Tue Apr 17, 2018 6:36 pm
by iamgoofball
i'll fix the power cell shit tho

Re: printed power cells aren't charged

Posted: Tue Apr 17, 2018 7:32 pm
by Selea
Goof, why do you want to kill thing, which is already killed?

Re: printed power cells aren't charged

Posted: Tue Apr 17, 2018 7:58 pm
by cedarbridge
iamgoofball wrote:if science keeps getting uppity I'll take away the bonus boards and the ability to deconstruct the printers when I kill the omnilathes later this week
Link the PR so we can laugh at your latest closed tantrum.

Re: printed power cells aren't charged

Posted: Wed Apr 18, 2018 10:16 am
by Denton
iamgoofball wrote:when I kill the omnilathes later this week
You already made this PR though https://github.com/tgstation/tgstation/pull/34619