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Re: nuke op saw lmg is massively op

Posted: Sat Apr 28, 2018 7:45 pm
by Xeroxemnas

Bottom post of the previous page:

Stimpacks are probably even worse.

At least for ops they shouldnt be available

Re: nuke op saw lmg is massively op

Posted: Sat Apr 28, 2018 8:02 pm
by Qustinnus
oranges wrote:it's a crowd control weapon, you are not supposed to run into it
that reminds me of this image and honestly its probably the tactic of the average TG player
Image

Re: nuke op saw lmg is massively op

Posted: Sat Apr 28, 2018 9:28 pm
by DemonFiren
Image
then how do you encourage those tactics instead?

Re: nuke op saw lmg is massively op

Posted: Sun May 06, 2018 3:06 am
by Anuv
Current Bagil round had me in full HoS gear with a shield in crit with one burst, while also every single OP dying to an explosive lance. So.

Re: nuke op saw lmg is massively op

Posted: Sun May 06, 2018 3:12 am
by The Clowns Pocket
Even fully armed, individually ops are weak to swarming.

One good disarm spam and that's it. Unfortunetly, once someone yells nuke ops...

Re: nuke op saw lmg is massively op

Posted: Sun May 06, 2018 4:38 am
by ShadowDimentio
Nukers aren't supposed to stay around for long enough to get swarmed, they're supposed to strike and kill or at least strike and hide before they strike again.

Re: nuke op saw lmg is massively op

Posted: Tue May 08, 2018 12:10 am
by Anuv
Wiz round ended with a single explosive lance, 100%, instantly thrown and killed seconds after. There's literally no counter to it.

Re: nuke op saw lmg is massively op

Posted: Tue May 08, 2018 12:55 am
by Kingfish
you were the wiz janice, don’t lie :salt:

also, yeah, explosive lances are bs
they’re somewhat balanced by the fact you can only carry them on your back, but they’re still a one shot lol gg to anything that gets hit from it

Re: nuke op saw lmg is massively op

Posted: Tue May 08, 2018 2:01 am
by captain sawrge
Huh, TIL nuke op saw lmg is massively op

Re: nuke op saw lmg is massively op

Posted: Tue May 08, 2018 12:06 pm
by Dr_bee
Kingfish wrote:you were the wiz janice, don’t lie :salt:

also, yeah, explosive lances are bs
they’re somewhat balanced by the fact you can only carry them on your back, but they’re still a one shot lol gg to anything that gets hit from it
Does the shielded robe/hardsuit protect against explosions? if it doesnt it should, it would make it a more attractive purchase.

Re: nuke op saw lmg is massively op

Posted: Thu May 10, 2018 9:57 am
by Anuv
Kingfish wrote:you were the wiz janice, don’t lie :salt:

also, yeah, explosive lances are bs
they’re somewhat balanced by the fact you can only carry them on your back, but they’re still a one shot lol gg to anything that gets hit from it
I was but I would've made the same post regardless.

It's the fact that the sprite is so similar to a regular spear, in spite of what people say, with its instant knockdown/stun.
Dr_bee wrote:
Kingfish wrote:you were the wiz janice, don’t lie :salt:

also, yeah, explosive lances are bs
they’re somewhat balanced by the fact you can only carry them on your back, but they’re still a one shot lol gg to anything that gets hit from it
Does the shielded robe/hardsuit protect against explosions? if it doesnt it should, it would make it a more attractive purchase.
Last time I saw a nukie with a shielded suit getting hit by a lance, no. Instantly knocked down (or even gibbed I think)

Re: nuke op saw lmg is massively op

Posted: Thu May 10, 2018 1:43 pm
by Qbmax32
Wow it’s almost like average crewman #9175 shouldn’t run towards the big bad mercenary with the two handed military grade lmg!

Re: nuke op saw lmg is massively op

Posted: Thu May 10, 2018 2:10 pm
by Mickyan
My experience dealing with lmgs typically involve casually walking through a hallway and getting instacritted by an op spraying from the other side of the station, it may have its drawbacks but it hardly seems fair when you're on the receiving end

Re: nuke op saw lmg is massively op

Posted: Thu May 10, 2018 2:12 pm
by DemonFiren
Qbmax32 wrote:Wow it’s almost like average crewman #9175 shouldn’t run towards the big bad mercenary with the two handed military grade lmg!
is there such a thing as a civilian-grade lmg though?

Re: nuke op saw lmg is massively op

Posted: Thu May 10, 2018 2:26 pm
by somerandomguy
DemonFiren wrote:
Qbmax32 wrote:Wow it’s almost like average crewman #9175 shouldn’t run towards the big bad mercenary with the two handed military grade lmg!
is there such a thing as a civilian-grade lmg though?
It's called the donksoft LMG with normal darts

Re: nuke op saw lmg is massively op

Posted: Thu May 10, 2018 2:39 pm
by Arianya
Mickyan wrote:My experience dealing with lmgs typically involve casually walking through a hallway and getting instacritted by an op spraying from the other side of the station, it may have its drawbacks but it hardly seems fair when you're on the receiving end
No less fair then getting fireballed by a wizard who blinked into the room or getting 2 hit critted by a deswording madman.

The fact is that getting killed by most antagonists isn't meant to be "fair", since they are often fighting the weight of numbers arrayed against them. If everyone had a fair chance of killing a nukie in a straight fight the mode would sit at 0% winrate by pure virtue of 4-6 nukies vs 30-80 crew

Re: nuke op saw lmg is massively op

Posted: Thu May 10, 2018 4:50 pm
by CPTANT
You have far from unlimited ammo when using the SAW, you pay 6TC for every 50 bullets.

Re: nuke op saw lmg is massively op

Posted: Thu May 10, 2018 4:59 pm
by Qbmax32
Honestly if you want to nerf the saw because it’s “op” we might as well nerf everything else that can kill people quickly.
Bye bye to wiz fireballs, desword, c20r, ied lance etc because those silly unarmed crew memebers don’t know how to stay away from the guy carrying the weapon that can kill them!

Re: nuke op saw lmg is massively op

Posted: Thu May 10, 2018 5:14 pm
by BeeSting12
mfw getting hit by three bullets knocks me down
mfw getting hit by one bullet slows me down

its almost as if getting hit by a bullet has consequences

Re: nuke op saw lmg is massively op

Posted: Thu May 10, 2018 5:14 pm
by DemonFiren
I mean, getting hit by a speeding toolbox doesn't.

Re: nuke op saw lmg is massively op

Posted: Thu May 10, 2018 9:38 pm
by Not-Dorsidarf
The point about that fact that a hail of bullets can fly past the guy they were shot at and instacrit you 50 tiles down the corridor minding your own business is probbably the only semi-decent point made in this thread's favour

Re: nuke op saw lmg is massively op

Posted: Fri May 11, 2018 12:06 pm
by D&B
No corridor is that long and it takes quite a distance for a weapon of the LMG caliber to start suffering deceleration and less damage as the bullet travels.

Re: nuke op saw lmg is massively op

Posted: Fri May 11, 2018 2:42 pm
by Lazengann
The lance is what keeps overpowered murderboning in check and is an important part of the game

Re: nuke op saw lmg is massively op

Posted: Sun May 13, 2018 11:37 am
by kevinz000
I wouldn't blame the ops for having powerful gear when the average op team is 5 vs 60 and here in tgstation every one of those persons can and just possibly will try their hardest to take you down with anything from a taser gun to instagib spears.
Even if said powerful gear will instacrit in one burst.

Re: nuke op saw lmg is massively op

Posted: Sun May 13, 2018 3:14 pm
by Davidchan
Lazengann wrote:The lance is what keeps overpowered murderboning in check and is an important part of the game
This isn't the cuckshed.

Re: nuke op saw lmg is massively op

Posted: Wed Jun 13, 2018 5:49 am
by Yakumo_Chen
None of the other guns can do worse then a stun and high damage though, including c20r. The DPS on an LMG is insane, and the armor pen bullets are an immediate crit, armor or not, if the burst hits you (if you're hit by one in the burst, it's almost always going to hit all three).

I've seen ops with this thing clear out entire rooms of crew without reloading, which the same can't reasonably be said about the c20r or the shotgun.

Re: nuke op saw lmg is massively op

Posted: Wed Jun 13, 2018 3:27 pm
by somerandomguy
Yakumo_Chen wrote:None of the other guns can do worse then a stun and high damage though, including c20r. The DPS on an LMG is insane, and the armor pen bullets are an immediate crit, armor or not, if the burst hits you (if you're hit by one in the burst, it's almost always going to hit all three).

I've seen ops with this thing clear out entire rooms of crew without reloading, which the same can't reasonably be said about the c20r or the shotgun.
It's also a bit of a pain to reload though, compared to other guns

Re: nuke op saw lmg is massively op

Posted: Wed Jun 13, 2018 4:38 pm
by Shadowflame909
4 guys versus the entire crew. It's not as OP as a wizard, but its a good fodder weapon! If it's OP it's doing its job. (People should really get bullet armor instead of riot armor. you're silly if you think riot armor protects you from bullets.)

Re: nuke op saw lmg is massively op

Posted: Wed Jun 13, 2018 6:15 pm
by Doritos
literally every item and aspect of nuke ops are overpowered

Re: nuke op saw lmg is massively op

Posted: Wed Jun 13, 2018 6:32 pm
by Dr_bee
Shadowflame909 wrote:4 guys versus the entire crew. It's not as OP as a wizard, but its a good fodder weapon! If it's OP it's doing its job. (People should really get bullet armor instead of riot armor. you're silly if you think riot armor protects you from bullets.)
Bullet armor doesnt do shit due to the stupid amount of armor pen all ballistic weapons have by default.

Armor pen was a mistake, armor is only good for storage space at the moment.

Unrelated to the thread I know, but I would love to see armor pen on ranged weapons be removed across the board and keep it for melee weapons so they have a niche or something.

Re: nuke op saw lmg is massively op

Posted: Wed Jun 13, 2018 6:33 pm
by Davidchan
Takes 2 hands to fire, can't store it in your bag, exosuit storage, back slot or belt slot. Utter pain to reload. Costs as much as a desword (without any of the block) or a C20 and bullpup combined, not to mention how damn expensive the ammo can be.

Re: nuke op saw lmg is massively op

Posted: Wed Jun 13, 2018 7:49 pm
by MMMiracles
Yakumo_Chen wrote:None of the other guns can do worse then a stun and high damage though, including c20r. The DPS on an LMG is insane, and the armor pen bullets are an immediate crit, armor or not, if the burst hits you (if you're hit by one in the burst, it's almost always going to hit all three).

I've seen ops with this thing clear out entire rooms of crew without reloading, which the same can't reasonably be said about the c20r or the shotgun.
the gun designed to hold a lot of ammo and spray said ammo can clear out an entire room without reloading?

a real thinker right there

Re: nuke op saw lmg is massively op

Posted: Wed Jun 13, 2018 11:24 pm
by Cobby
Doritos wrote:literally every item and aspect of nuke ops are overpowered
*captures Dante post*

Re: nuke op saw lmg is massively op

Posted: Thu Jun 14, 2018 1:14 am
by Shadowflame909
Qbmax32 wrote:Honestly if you want to nerf the saw because it’s “op” we might as well nerf everything else that can kill people quickly.
Bye bye to wiz fireballs, desword, c20r, ied lance etc because those silly unarmed crew memebers don’t know how to stay away from the guy carrying the weapon that can kill them!
The nuke ops nuke is overpowered. plz nerf

Re: nuke op saw lmg is massively op

Posted: Wed Jul 04, 2018 9:56 pm
by blobbernaut
Everybody defending the SAW because it's high commitment:

Why not give the ops a 300 TC instantly obtain the disk button? Or a 300 tc mech that can't be damaged in any way except by pulse lasers?

Just because something is high commitment doesn't mean you can put it at a power level that the station cannot fucking deal with.

Re: nuke op saw lmg is massively op

Posted: Wed Jul 04, 2018 9:58 pm
by Shadowflame909
yeah this weapon totally makes the ops instantly win

Re: nuke op saw lmg is massively op

Posted: Wed Jul 04, 2018 10:38 pm
by blobbernaut
Shadowflame909 wrote:yeah this weapon totally makes the ops instantly win
are you unable to interpret instances of exaggeration for the sake of making a point? Do you just not know how humans communicate or something? The point is that type of argument is invalid.

Re: nuke op saw lmg is massively op

Posted: Wed Jul 04, 2018 10:53 pm
by oranges
Alright this argument has gone on long enough



Losing is part of the game.
Your character will frequently die, sometimes without even a possibility of avoiding it. Events will often be out of your control. No matter how good or prepared you are, sometimes you just lose.