Cult deconversion sucks and isn't fun for anyone

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CPTANT
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Cult deconversion sucks and isn't fun for anyone

Post by CPTANT » #409797

See title. You sit around for ages babysitting someone, the cultist gets bucklecuffed and it just wastes everyone's time.

The result is that security gets the incentive to just execute all cultists because it is 10 times faster.
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Cult deconversion sucks and isn't fun for anyone

Post by Shezza » #409799

gay baby jail feature
Thanks for all the dopamine.

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Re: Cult deconversion sucks and isn't fun for anyone

Post by zaracka » #409810

https://github.com/tgstation/tgstation/pull/36092

balance: The deconversion time for holy water is slightly reduced, 10 units and 45 seconds (give or take), is all you should need now. Blood cultists can now have seizures while afflicted with holy water.
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Lumbermancer
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Re: Cult deconversion sucks and isn't fun for anyone

Post by Lumbermancer » #409816

I suggested a while ago to give recent deconvertees a glowing halo visible over their head, because the only reason you have to babysit is to witness deconversion prompt really.
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Re: Cult deconversion sucks and isn't fun for anyone

Post by zaracka » #427044

turns out it takes 25 units
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Luke Cox
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Re: Cult deconversion sucks and isn't fun for anyone

Post by Luke Cox » #427086

Speaking as someone who plays a ton of HoS, the worst part isn't the time, it's the lack of confirmation of cult status until it completes and the fact that the message being a one-time thing requires you to babysit them. Go with what others have suggested and make them have seizures and have a halo appear over them. Maybe have their sprite flicker between a fully robed cultist and their normal appearance. Just give me something so I don't have to babysit.
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zaracka
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Re: Cult deconversion sucks and isn't fun for anyone

Post by zaracka » #427271

just timed it, it takes 2 minutes. currently cult blabber and seizures exist but are locked behind a probability of 8 and 8 then 20 respectively. maybe increase the probability?

feel free to code in a guaranteed visual effect though
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ShadowDimentio
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Re: Cult deconversion sucks and isn't fun for anyone

Post by ShadowDimentio » #427493

>Deconverting cultists

Just kill them lmao
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Re: Cult deconversion sucks and isn't fun for anyone

Post by Dr_bee » #427769

ShadowDimentio wrote:>Deconverting cultists

Just kill them lmao
No joke, you are better off killing them and incinerating the bodies to deny them soul stones or revived cultists than you are de-converting people and implanting them.

Making the basic fucking convert rune gib people is stupid.
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