Xenomorph tackle spam is seriously broken.

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Shadowflame909
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Xenomorph tackle spam is seriously broken.

Post by Shadowflame909 » #411494

Holy hell, I used it so much I got an admin remark that said I was aim-botting! But anyways...

1. Be main antagonist wizard, trade for the speedy monster that is the ninja to see the new Ninja Clan VR Place.

2.I'm doing pretty good, as powerful as you'd expect from a lone antagonist.

3. All of a sudden random Xenos, I go into maint and they can reach my speed levels. They tackle spam me. I try to escape it, the tackle spam works faster then my adrenals can.

4. I run out of adrenals, my suit is being ripped off and I'm getting face-hugged.

5. Rip the main antagonist space ninja.

Why do Xenomorphs have such a game-breaking mechanic with no cooldown?
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BebeYoshi
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Re: Xenomorph tackle spam is broken as fuck.

Post by BebeYoshi » #411495

6. I saltypost because I did a bad trade with admins.
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Shadowflame909
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Re: Xenomorph tackle spam is seriously broken.

Post by Shadowflame909 » #411496

Fake news. Salty post because xenos ruined my lone antagonist round :(
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onleavedontatme
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Re: Xenomorph tackle spam is seriously broken.

Post by onleavedontatme » #411497

Good policy discussion
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Cobby
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Re: Xenomorph tackle spam is seriously broken.

Post by Cobby » #411664

Yeah uh, isnt that the whole point of xenos to be able to move quickly and avoid shots in exchange for not being instantly murdered? But yeah, lets just nerf xenos even more and remove the abillity to avoid damage. It's like damaging a part of the high-mobility strategy. Why not just go murderbone xeno with ventcrawl? Killing a xeno isnt that hard anyways as a security officer. Why try to buff security? Edit: To sum it up, this sounds like a bummer that isn't very justified. Leave the rare event that xenos are alone. You don't see people complaining about the intangability of revenants or abductors with there instant stun ko batons.
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Bombadil
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Re: Xenomorph tackle spam is seriously broken.

Post by Bombadil » #411675

Pretty sure you would of been immune to tacklespam if you had your katana out because they cant tackle unless you have nothing in your hands
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Armhulen
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Re: Xenomorph tackle spam is seriously broken.

Post by Armhulen » #411676

Cobby wrote:Yeah uh, isnt that the whole point of xenos to be able to move quickly and avoid shots in exchange for not being instantly murdered? But yeah, lets just nerf xenos even more and remove the abillity to avoid damage. It's like damaging a part of the high-mobility strategy. Why not just go murderbone xeno with ventcrawl? Killing a xeno isnt that hard anyways as a security officer. Why try to buff security? Edit: To sum it up, this sounds like a bummer that isn't very justified. Leave the rare event that xenos are alone. You don't see people complaining about the intangability of revenants or abductors with there instant stun ko batons.
their*
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Shadowflame909
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Re: Xenomorph tackle spam is seriously broken.

Post by Shadowflame909 » #411679

I agree with you, xenomorph hunters are supposed to be able to move quickly and avoid shots in exchange for not being murdered. I just don't want them to have an instant win disarm with there fists. At least cut it down to 50 percent?
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XDTM
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Re: Xenomorph tackle spam is seriously broken.

Post by XDTM » #411687

What i really dislike is that the 'official' counterplay to this is to have objects in your hand. Who would see a xeno and spontaneously think of filling their backpack with trash to use as buffer?
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Re: Xenomorph tackle spam is seriously broken.

Post by Bombadil » #411750

Xenos are normally 45-60 minutes into the round. Unless a miner got facehugged. So i think Wizard McNinja just got unlucky
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Lazengann
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Re: Xenomorph tackle spam is seriously broken.

Post by Lazengann » #411752

Xenos are supposed to be unbeatable that's why spawning them is a fuckup
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Shadowflame909
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Re: Xenomorph tackle spam is seriously broken.

Post by Shadowflame909 » #411825

Bombadil wrote:Xenos are normally 45-60 minutes into the round. Unless a miner got facehugged. So i think Wizard McNinja just got unlucky
The lavaland xenos got brought on station because xenobio: "Lmao yeah sure we can contain them, we're so good at containing them" Protip: They aren't
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Anuv
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Re: Xenomorph tackle spam is seriously broken.

Post by Anuv » #411849

How about swarmers? I got grudged by a guy I killed earlier in the round and he literally spam-clicked me for 20 minutes straight for unbreakable fatigue damage.
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Re: Xenomorph tackle spam is seriously broken.

Post by Bombadil » #411870

Shadowflame909 wrote:
Bombadil wrote:Xenos are normally 45-60 minutes into the round. Unless a miner got facehugged. So i think Wizard McNinja just got unlucky
The lavaland xenos got brought on station because xenobio: "Lmao yeah sure we can contain them, we're so good at containing them" Protip: They aren't

I seriously dont know how you dipshits fuck this up.


i've done this multiple rounds. It's really fucking simple. Put them in lock the shields and then shoot them to death with x-ray lasers from maint. EZ PZ
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Cobby
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Re: Xenomorph tackle spam is seriously broken.

Post by Cobby » #411876

Shadowflame909 wrote:I agree with you, xenomorph hunters are supposed to be able to move quickly and avoid shots in exchange for not being murdered. I just don't want them to have an instant win disarm with there fists. At least cut it down to 50 percent?
I think the xeno tackle spamis dumb but my post was a near copypasta of something you wrote in GitHub. Mods moved this to the serious section so I can’t continue my post tyranny
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Deitus
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Re: Xenomorph tackle spam is seriously broken.

Post by Deitus » #411883

a lot of things in the game have really stupid ideas that blow my mind that they're still in the game

take flesh to stone
>hey bruh wanted to play a game
>LOL nah how about you just stay in one spot for literally ~10 minutes unable to move or do absolutely anything at all
>t-this is a good idea coderbros i swear
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somerandomguy
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Re: Xenomorph tackle spam is seriously broken.

Post by somerandomguy » #411884

Deitus wrote:a lot of things in the game have really stupid ideas that blow my mind that they're still in the game

take flesh to stone
>hey bruh wanted to play a game
>LOL nah how about you just stay in one spot for literally ~10 minutes unable to move or do absolutely anything at all
>t-this is a good idea coderbros i swear
At least it isn't EI NATH instagib levels of stupid
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Deitus
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Re: Xenomorph tackle spam is seriously broken.

Post by Deitus » #411885

many wiz spell combos are inherently OP and unfair but coders will defend it with "muh station vs 1" / "THEY'RE SUPPOSED TO BE OP" / "just taze them bruh xD" arguments
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onleavedontatme
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Re: Xenomorph tackle spam is seriously broken.

Post by onleavedontatme » #411888

"muh station vs 1" / "THEY'RE SUPPOSED TO BE OP"
both of these but unironically
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Deitus
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Re: Xenomorph tackle spam is seriously broken.

Post by Deitus » #411889

Kor wrote:
"muh station vs 1" / "THEY'RE SUPPOSED TO BE OP"
both of these but unironically
the thing with this argument and many other arguments similar to this coders use is that its all well and good in theory but in ACTUAL ROUNDS it nearly never works out that way

but coders knowing this would imply them playing the game

so
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onleavedontatme
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Re: Xenomorph tackle spam is seriously broken.

Post by onleavedontatme » #411893

User Details for deitus

Total Connections: 4626

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Deitus
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Re: Xenomorph tackle spam is seriously broken.

Post by Deitus » #411914

>total playtime/connections is indicative of how often a person plays (edit: PLAYS IN THE ROUND, not afk's in observe for adminning)

i dunno about this one detective...
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Grazyn
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Re: Xenomorph tackle spam is seriously broken.

Post by Grazyn » #411936

Deitus wrote:a lot of things in the game have really stupid ideas that blow my mind that they're still in the game

take flesh to stone
>hey bruh wanted to play a game
>LOL nah how about you just stay in one spot for literally ~10 minutes unable to move or do absolutely anything at all
>t-this is a good idea coderbros i swear
You could even say that being turned to stone is the same as being tempbanned
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Cobby
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Re: Xenomorph tackle spam is seriously broken.

Post by Cobby » #413582

hitler mods are putting their bans in our water... i mean spell combos. When will it end?
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