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Fucking SPARKS

Posted: Fri Jun 01, 2018 12:30 pm
by Saegrimr
So toggling an RPD now heats up the tile and all adjacent ones to about 80C
If you put an igniter in a 1x1 room with normal air levels in it, the room heats up to 700C in a few seconds.

Revert this bullshit https://github.com/tgstation/tgstation/pull/37426

Re: Fucking SPARKS

Posted: Fri Jun 01, 2018 12:54 pm
by Bluespace
You can burn entire departments down by wearing the atmos hardsuit and spamming Z on an RCD.

Re: Fucking SPARKS

Posted: Fri Jun 01, 2018 12:56 pm
by Fatal
Yeah I had chemistry go up past 200 degrees just from the sparks some chemical reactions were making

10/10 update would burn station down again

Re: Fucking SPARKS

Posted: Fri Jun 01, 2018 4:38 pm
by SpaceInaba
the laws of thermodynamics are rolling over in their graves

Re: Fucking SPARKS

Posted: Fri Jun 01, 2018 4:51 pm
by Atlanta-Ned
Image

Re: Fucking SPARKS

Posted: Fri Jun 01, 2018 8:45 pm
by Lumbermancer
Three igniter assemblies, in front of corporate showroom on meta, behind a wall of windows, increased temperature in medbay lobby to 180 Celsius.

Re: Fucking SPARKS

Posted: Fri Jun 01, 2018 9:55 pm
by Saegrimr
Honestly the best thing about this is building a ghetto canister bomb "burn chamber" by dumping a can of fucking whatever into a 1x1 room with a bonfire in it with a heat pipe going straight through. Then you just load up a can of plasma into that heat pipe and fucking infinite heat no fuel required pure hot plasma can.

Re: Fucking SPARKS

Posted: Fri Jun 01, 2018 11:38 pm
by PKPenguin321
i literally called this in the PR and i'm shocked it went through anyways

Re: Fucking SPARKS

Posted: Fri Jun 01, 2018 11:58 pm
by ShadowDimentio
Only high quality code allowed here on TGstation

Re: Fucking SPARKS

Posted: Sat Jun 02, 2018 3:27 am
by Deitus
>be ai
>lizard goes from place to place spamming sparks
>heats areas to over 200*C
>atmos alarms everywhere

yeah this was not well thought out coderfriends

Re: Fucking SPARKS

Posted: Sat Jun 02, 2018 3:59 am
by imblyings
>like to use sparks as fluff for answering prayers to make it look cool
>pretend I never saw this thread so I can burn players to death while still using sparks when answering prayers

Hehe

Re: Fucking SPARKS

Posted: Sat Jun 02, 2018 4:13 am
by ShadowDimentio
>Go plasmeme
>Get RCD
>SPAM SPAM SPAM
>Station is now a sun

Re: Fucking SPARKS

Posted: Sat Jun 02, 2018 6:48 am
by Stickymayhem
>Wizard wants to do a holodeck chess duel with people for magic prizes
>Sick gimmick
>Defeats several people, one fights back
>In the kerfuffle, a holodeck tile is damaged
>Regularly sparking
>Everyone in holodeck and fitness eventually starts burning to death
>mfw even the code demands murderbone wizards

Re: Fucking SPARKS

Posted: Sat Jun 02, 2018 8:12 am
by Fatal
Good example of just how utterly fucked this is

Observe - Go to charlie station

Rebuild, get laser guns, fight nasty machines

After one fight the air alarm in the main corridor is at 90 degrees

Beat them all, manage to make a heater, make some borgs

Borgs make sparks

Main room goes up to 200 degrees

Also, as a separate issue, space heaters that you construct are no longer moveable

Re: Fucking SPARKS

Posted: Sat Jun 02, 2018 8:18 am
by Davidchan
Quality tg code and testing.

Make lights roast the station and atmos tech new job is installing freezers and thermal transfepipes to pump coolant everywhere. Finally a fucking use for freon.

Re: Fucking SPARKS

Posted: Sat Jun 02, 2018 1:03 pm
by somerandomguy
Fatal wrote:Good example of just how utterly fucked this is

Observe - Go to charlie station

Rebuild, get laser guns, fight nasty machines

After one fight the air alarm in the main corridor is at 90 degrees

Beat them all, manage to make a heater, make some borgs

Borgs make sparks

Main room goes up to 200 degrees

Also, as a separate issue, space heaters that you construct are no longer moveable
You probably wrenched them during construction

Re: Fucking SPARKS

Posted: Sat Jun 02, 2018 4:20 pm
by Dr_bee
Actually having to manage station heat would be a neat feature and be more realisitic to how actual spacecraft work, however this isnt really how it should be done, and there isnt any pre-existing infrastructure to manage the excess heat well.

Re: Fucking SPARKS

Posted: Sat Jun 02, 2018 4:52 pm
by Saegrimr
I notice the PRs are trying to keep spark heat and just reduce it when it should be zero. If you want to make bonfires a hazard please do but sparks and welding are so frequent and common this is just a bad idea.

Re: Fucking SPARKS

Posted: Sat Jun 02, 2018 4:57 pm
by ShadowDimentio
Saegrimr wrote:I notice the PRs are trying to keep spark heat and just reduce it when it should be zero. If you want to make bonfires a hazard please do but sparks and welding are so frequent and common this is just a bad idea.
Clearly we should just remove all sources of sparks on the station because IMPROVE DON'T REMOVE GUAISE I-IT'S A GOOD PR!

Re: Fucking SPARKS

Posted: Sat Jun 02, 2018 6:27 pm
by Anuv
One problem I noticed: the sparks from the abductor tube teleporter heat the ship up. Since it's so tiny and contained it gets hot, fast.

Also if someone has a handtele and gets two portals side by side and runs through them there are a TON of sparks, and things get very hot, very quickly.

Re: Fucking SPARKS

Posted: Sat Jun 02, 2018 7:16 pm
by John_Oxford
>have such shitty code that someone has to dedicate their life to putting atmos tech on high and always running coolers and heat sinks around the hallways so everyone doesn't fucking burn to death

I M M E R S I O N

Re: Fucking SPARKS

Posted: Sat Jun 02, 2018 7:18 pm
by John_Oxford
also, putting a conveyor belt into a electrified grille and containing it in a box should thereotically generate infinite heat. or at least enough to melt the hull

Re: Fucking SPARKS

Posted: Sun Jun 03, 2018 2:38 am
by bandit
Atlanta-Ned wrote:Image
fucking lmao

Re: Fucking SPARKS

Posted: Sun Jun 03, 2018 8:57 am
by Denton
Air alarms don't even have an automatic way to deal with hot temps, only with gases.

Having SPARKS and tiny objs like lighters increase room temps is absolutely pointless. I don't get why it wasn't just restricted to bonfires to begin with.

Re: Fucking SPARKS

Posted: Sun Jun 03, 2018 9:23 am
by DemonFiren
would somebody please provide a readable version of that cyberboss comment, thanks

Re: Fucking SPARKS

Posted: Sun Jun 03, 2018 1:04 pm
by Davidchan
DemonFiren wrote:would somebody please provide a readable version of that cyberboss comment, thanks
First Comment
We knew this would happen, but it's not a reason to revert it imo. Heat has always been out of balance in this game because (like power) it's gone until now with barely any consequences. The action to be taken should be tweaking the offending items to acceptable levels instead,

Re: Fucking SPARKS

Posted: Sun Jun 03, 2018 2:24 pm
by Bluespace
light a room full of bonfires in maint, set up heat exchange pipes under the bonfires and pipe it into the station's air
watch as the station melts like an icecream in june

Re: Fucking SPARKS

Posted: Sun Jun 03, 2018 2:48 pm
by DemonFiren
Bluespace wrote:light a room full of bonfires in maint, set up heat exchange pipes under the bonfires and pipe it into the station's air
watch as the station melts like an icecream in june
I'll have you know the ice cream I just had took its sweet time to melt.

Re: Fucking SPARKS

Posted: Sun Jun 03, 2018 6:35 pm
by Luke Cox
Coderbus: Not even once