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Re: The lavaland xenomorph ruin

Posted: Mon Jun 18, 2018 5:36 pm
by Gamarr

Bottom post of the previous page:

Remove xenomorphs. Remove that eyesore of a shitty ruin full of crap npc mobs.

Also it is wonderful to bring back the idea of making ghosts unable to spy where everything is before hopping into one of those ruin spawns.

Re: The lavaland xenomorph ruin

Posted: Mon Jun 18, 2018 6:00 pm
by captain sawrge
xenos are really fucking horrible and i welcome any change to the game that lessens their ability to make an appearance

Re: The lavaland xenomorph ruin

Posted: Tue Jun 19, 2018 12:47 am
by Cobby
Ash lizards are not an antag, they are a hostile ghost role.

If you don’t want to play ash walker don’t go ash walker.

Re: The lavaland xenomorph ruin

Posted: Tue Jun 19, 2018 1:07 am
by Shadowflame909
Cobby wrote:Ash lizards are not an antag, they are a hostile ghost role.

If you don’t want to play ash walker don’t go ash walker.
I agree with you there, people seem to think ash walkers are "GET ON THE STATION AND MURDERBONE EVERYONE FREE ANTAG ROLE XDD"

When it's actually just killing fauna with spears, and making yourself look cool with bone armor. The role objective is to EXPEL the miners off of lavaland. It never says to invade the station and start killing people.

Yet this is about xenomorphs!

Re: The lavaland xenomorph ruin

Posted: Tue Jun 19, 2018 1:17 am
by Cobby
They can slaughter the station too as it fits with their text. Still, not an antag.

Bum rushing alien roles, regardless of exactly what your ghost role is, is not allowed by your flavor text.

For the alien ruin itself I’ve already said the lava moat was a bad fix in the PR and the actual nest needs to be in the center of the ruin. That or remove the ruin, not sure why Xenos need to be there.

As for Xenos, they were butchered by “no rng” mentality

Re: The lavaland xenomorph ruin

Posted: Mon Jun 25, 2018 5:39 pm
by Bombadil
Cobby wrote:They can slaughter the station too as it fits with their text. Still, not an antag.

Bum rushing alien roles, regardless of exactly what your ghost role is, is not allowed by your flavor text.

For the alien ruin itself I’ve already said the lava moat was a bad fix in the PR and the actual nest needs to be in the center of the ruin. That or remove the ruin, not sure why Xenos need to be there.

As for Xenos, they were butchered by “no rng” mentality
Xeno ruin exists as a potential way for xenos to enter the round clearly. Also gives antag miner other potential options. Also there were ruins dating back to the asteroid with a single facehugger in them

Re: The lavaland xenomorph ruin

Posted: Mon Jun 25, 2018 8:19 pm
by MMMiracles
Bombadil wrote:
Cobby wrote:They can slaughter the station too as it fits with their text. Still, not an antag.

Bum rushing alien roles, regardless of exactly what your ghost role is, is not allowed by your flavor text.

For the alien ruin itself I’ve already said the lava moat was a bad fix in the PR and the actual nest needs to be in the center of the ruin. That or remove the ruin, not sure why Xenos need to be there.

As for Xenos, they were butchered by “no rng” mentality
Xeno ruin exists as a potential way for xenos to enter the round clearly. Also gives antag miner other potential options. Also there were ruins dating back to the asteroid with a single facehugger in them
It exists as a way to bring xenos into the round, but the idea is probably a miner either brings it to xenobio where they can potentially get free, or a traitor intentionally causes an outbreak with it. Preset ghost roles didn't exist when the red asteroid was still a thing, so there wasn't any real chance of something like a beach bum or ash lizard rushing it for xenomorphs.

Re: The lavaland xenomorph ruin

Posted: Tue Jun 26, 2018 12:14 pm
by bandit
Has everyone just forgotten that xenos and facehuggers have existed on mining for ages, well before Lavaland, and were never a significant problem then?

Re: The lavaland xenomorph ruin

Posted: Tue Jun 26, 2018 12:30 pm
by Grazyn
Mining wasn't such a coveted job back then, it was boring as shit and miners only mined what was strictly necessary without exploring much. And the facehugger "ruin" was just a 3x3 random room in the asteroid which was near impossible to find, since it wasn't even guaranteed to spawn. Then there was the old abandoned outpost which was static and covered in weeds and shit but it didn't have any facehuggers inside. Why? Because when it used to have them, miners would beeline for it and spawn xenos every round.

Re: The lavaland xenomorph ruin

Posted: Tue Jun 26, 2018 4:59 pm
by Shadowflame909
Grazyn wrote:Mining wasn't such a coveted job back then, it was boring as shit and miners only mined what was strictly necessary without exploring much. And the facehugger "ruin" was just a 3x3 random room in the asteroid which was near impossible to find, since it wasn't even guaranteed to spawn. Then there was the old abandoned outpost which was static and covered in weeds and shit but it didn't have any facehuggers inside. Why? Because when it used to have them, miners would beeline for it and spawn xenos every round.
History repeats itself, I just want to get to the phase where it's a 3x3 room hidden in rock that doesnt spawn all the time again.

Edit: And also hopefully not allowing ghost roles to even go inside the ruin. Because it's literally metagame central, and if a ghost role finds it. You always know it wasn't a "lucky" find.

Re: The lavaland xenomorph ruin

Posted: Wed Jun 27, 2018 1:43 pm
by TheWiznard
Shadowflame909 wrote:We must be living in AUs. I see it very often, so often that it's made me salty enough to make this post. It's not like I'm the only one who's salted about this ruin and the most common answer is to replace the eggs with organs so we can't get any "le face-hugger accidentally infected the clown on station xDDD oops"
so twice?

Re: The lavaland xenomorph ruin

Posted: Wed Jun 27, 2018 11:05 pm
by Shadowflame909
Yes, this common situation has happened only 2 times. Because in this reality there have only been 2 rounds on bagil.

Re: The lavaland xenomorph ruin

Posted: Fri Jul 06, 2018 6:24 pm
by Ayy Lemoh
Image
top ten most obvious fucking self antagging incidents
number 1. running straight past the mobs, into the egg room, into a facehugger, and ghosting IMMEDIATELY

fucking lmao, dudes

Re: The lavaland xenomorph ruin

Posted: Fri Jul 06, 2018 10:47 pm
by somerandomguy
Ayy Lemoh wrote:Image
top ten most obvious fucking self antagging incidents
number 1. running straight past the mobs, into the egg room, into a facehugger, and ghosting IMMEDIATELY

fucking lmao, dudes
>"wait is that bannable"

Re: The lavaland xenomorph ruin

Posted: Fri Jul 06, 2018 11:09 pm
by Shadowflame909
>Like this doesn't happen every round where the ruin is near a beach bum/ash lizard tribe

Re: The lavaland xenomorph ruin

Posted: Sat Jul 07, 2018 2:26 am
by Bombadil
I really don't understand why they didn't just remap it and put the Xenomorph queen chamber at the center

Re: The lavaland xenomorph ruin

Posted: Sat Jul 07, 2018 9:55 am
by Dax Dupont
Bombadil wrote:I really don't understand why they didn't just remap it and put the Xenomorph queen chamber at the center
Be the change you want to see.
Grab those git tools and dreammaker.

Re: The lavaland xenomorph ruin

Posted: Sun Jul 08, 2018 2:29 am
by EagleWiz
I've been informed by an admin before that a player running to the ruin as an ashlizard, teaming up with a spawned player controled drone, and taking them to the station via the mining station shuttle wasn't an actionable thing. This ruin is basically only ever used for self-antaging.

Re: The lavaland xenomorph ruin

Posted: Sun Jul 08, 2018 3:26 am
by Shadowflame909
^ exactly.

Re: The lavaland xenomorph ruin

Posted: Sun Jul 08, 2018 8:57 am
by Iatots
EagleWiz wrote:I've been informed by an admin before that a player running to the ruin as an ashlizard, teaming up with a spawned player controled drone, and taking them to the station via the mining station shuttle wasn't an actionable thing. This ruin is basically only ever used for self-antaging.
Who told you that?

Re: The lavaland xenomorph ruin

Posted: Sun Jul 08, 2018 3:22 pm
by Dax Dupont
EagleWiz wrote:I've been informed by an admin before that a player running to the ruin as an ashlizard, teaming up with a spawned player controled drone, and taking them to the station via the mining station shuttle wasn't an actionable thing. This ruin is basically only ever used for self-antaging.
Make an admin complaint because whoever told you that is extremely wrong

Re: The lavaland xenomorph ruin

Posted: Sun Jul 08, 2018 5:52 pm
by Togopal
Iatots wrote:
EagleWiz wrote:I've been informed by an admin before that a player running to the ruin as an ashlizard, teaming up with a spawned player controled drone, and taking them to the station via the mining station shuttle wasn't an actionable thing. This ruin is basically only ever used for self-antaging.
Who told you that?
I did, and this was several months ago. I'm 85% sure EagleWiz is exaggerating this but I indeed did tell him that something involving an ash lizard and xenomorph on lavaland wasn't actionable. I hate this ruin now more than anybody else so it was a mistake to not take action against the xenomorph in the first place

Re: The lavaland xenomorph ruin

Posted: Sun Jul 08, 2018 8:35 pm
by Bombadil
Add some xeno spitter turrets and put queen in the center lets see solo med doctors get impregnated then

Re: The lavaland xenomorph ruin

Posted: Mon Jul 09, 2018 12:56 am
by Shadowflame909
Dax Dupont wrote:
EagleWiz wrote:I've been informed by an admin before that a player running to the ruin as an ashlizard, teaming up with a spawned player controled drone, and taking them to the station via the mining station shuttle wasn't an actionable thing. This ruin is basically only ever used for self-antaging.
Make an admin complaint because whoever told you that is extremely wrong
>Several admins say the exact opposite thing as Dax Dupont.

W O W it appears like that there's no set stance on this.

Re: The lavaland xenomorph ruin

Posted: Mon Jul 09, 2018 8:04 am
by Iatots
Invest some skillpoints into reading comprehension 909.

Re: The lavaland xenomorph ruin

Posted: Mon Jul 09, 2018 8:46 am
by Shadowflame909
Invest some skillpoints into not being a dick 909

Re: The lavaland xenomorph ruin

Posted: Mon Jul 09, 2018 9:02 am
by Iatots
Several admins have expressed their opinion on the general behavior of giving up one's round to spawn a xeno drawing from the ghostpool yes; but the only admin other than DaxDupont that expressed their opinion on one lavaland fauna ghostrole and a station ghostrole teaming up to bring xenos to the station was the admin that handled the issue, and they expressed regret. Also, who are these admins saying the exact opposite of what DaxDupont is saying?

Re: The lavaland xenomorph ruin

Posted: Sun Jul 22, 2018 6:38 am
by WJohnston
This ruin has always been a lazy, blatant rip of the hive I made for an away mission a long time ago, and it shows.

I think it'd be best if it was taken out, and redesigned in its entirety as a space ruin. Ye olde research station experiment gone wrong sort of deal. It'd be far more isolated, look much nicer, and make way more sense than having xenos on lavaland -- a species that hates fire and heat.

Re: The lavaland xenomorph ruin

Posted: Mon Jul 23, 2018 8:46 am
by bandit
WJohnston wrote:make way more sense than having xenos on lavaland -- a species that hates fire and heat.
this... is a very good point

Re: The lavaland xenomorph ruin

Posted: Mon Jul 23, 2018 1:02 pm
by Bluespace
pointless because nobody will bother to map it anyway

Re: The lavaland xenomorph ruin

Posted: Mon Jul 23, 2018 5:11 pm
by Ayy Lemoh
Bluespace wrote:pointless because nobody will bother to map it anyway
Now while Wjohnston giving the idea doesn't mean he'll do it, he is the person who taught me how to map better aka don't make autistic boxes which look ugly unless it's actually necessary which isn't 9/10 times.

He also really likes xenomorphs.

He also made the original hive.

I think he has a good chance of doing it with those odds.

Re: The lavaland xenomorph ruin

Posted: Mon Jul 23, 2018 11:46 pm
by oranges
I don't even know what this thread is about any more.

If admins want the ruin gone they should bug the headadmins to disable it in config.

If someone wants to remove the ruin after that it's fine.

If someone wants to make a space version we're not going to complain either.