Nanite techwebs too disruptive
Posted: Sun Aug 26, 2018 6:21 am
My preferred techweb strat of rushing Advanced Mining and T4 parts takes twenty minutes to complete and costs 63.500~ish research points as detailed on this thread. Not every round is the same, however, and often you'll have to prioritize weapons research for nuke ops/blob/xenos/whatever or some other techweb for a project.
Research and Development can either be a slow, pacing process or something that you have to absolutely rush for the wellbeing of the station, yourself and others. Consider as well that most rounds in Sybil last for around 30 minutes in length. With a 30 minute span and a research point rate of 3240+ research points per minute, you are looking at a resource pool of 97.200 research points available to you.
With nanites, much like any other techweb, you have one of two options. Either research it at round start or delay it for more important technology. I like to use my mining/T4 strat for the absolute best research points to benefits ratio. This process, as stated before, takes 63.500 points and 20 minutes. Assuming our beforementioned pool of 97k, you now have 33700 points available to you. This is the point where as a Scientist you have to consider what's best for the station's needs and its crew, assuming that you've covered most of the basics for Mining and Engineering.
Now assume you've, instead of pursuing my techweb progression, you decide to go for nanites and absolutely nothing else. First of all, you've to spend all of the research points required for the precursors of the technology. Data Theory (2500), Robotics (2500), Advanced Robotics (2500), Industrial Engineering (7500), Biological Technology (2500) and Neural Programming (2500). This alone spends you 20.000 research points for every single preceding technology NOT counting for military/hazard nanites.
After the preciding tech is done, you now have all of the nanite tiers to research. Basic Nanite Programming (2500), Smart Nanite Programming (2000), Mesh Nanite Programming (2500), Biological Nanite Programming (2500), Neural Nanite Programming (2500), Synaptic Nanite Programming (2500) and Harmonic Nanite Programming (4000). This tech tree, not counting Military or Hazard Nanites, costs you a total of 18.500 research points for a grand total of 38.500 points and 11 minutes of research time. At this point, you've spent more than a third of your resource pool for a tech tree that can only benefit itself and its users, barring those that benefit from the precursor technologies researched.
This leaves you with 19 minutes and an economy of 61.560 research points. Which is more than enough to research up to T4 parts, but leaves you at the end of our 30-minute round with no additional technology for the crew to be able to use. No weapons, advanced health scanners, positronic brains, cyborg/exo upgrades, implants/augments, mining tech, upgraded machinery (at least none above T2+).
On the opposite side, if you DO researching T4 parts and advanced mining first, you can research up to Harmonic Nanites but at the end of the 30 minute round and with no real practical use, adding to the problem of not having any additional technology for the crew to use. It becomes a problem of sticking to one R&D route to satisfy many, and that usually ends with many unsatisfied people crying "but upgrades! but nanites! but tools!". It ends up as being the extreme min-maxing job without the capacity to satisfy everyone.
tl;dr What I'd like to see would be nanites being INTEGRATED into existing techwebs rather than having their own techweb, to allow for more players getting upgraded technology in a reasonable timeframe. Maybe adding Basic and Smart Nanites to Robotics and Advanced Robotics respectively, Biological Nanites to Advanced Biological Technology, Neural Nanites to Neural Programming (which is garbage in terms to the points-to-benefit ratio), Mesh, Harmonic and Military Nanites to the Implants and Augments tech tree or any sort of suggestion that integrates nanites into the techwebs that we have right now.
Research and Development can either be a slow, pacing process or something that you have to absolutely rush for the wellbeing of the station, yourself and others. Consider as well that most rounds in Sybil last for around 30 minutes in length. With a 30 minute span and a research point rate of 3240+ research points per minute, you are looking at a resource pool of 97.200 research points available to you.
With nanites, much like any other techweb, you have one of two options. Either research it at round start or delay it for more important technology. I like to use my mining/T4 strat for the absolute best research points to benefits ratio. This process, as stated before, takes 63.500 points and 20 minutes. Assuming our beforementioned pool of 97k, you now have 33700 points available to you. This is the point where as a Scientist you have to consider what's best for the station's needs and its crew, assuming that you've covered most of the basics for Mining and Engineering.
Now assume you've, instead of pursuing my techweb progression, you decide to go for nanites and absolutely nothing else. First of all, you've to spend all of the research points required for the precursors of the technology. Data Theory (2500), Robotics (2500), Advanced Robotics (2500), Industrial Engineering (7500), Biological Technology (2500) and Neural Programming (2500). This alone spends you 20.000 research points for every single preceding technology NOT counting for military/hazard nanites.
After the preciding tech is done, you now have all of the nanite tiers to research. Basic Nanite Programming (2500), Smart Nanite Programming (2000), Mesh Nanite Programming (2500), Biological Nanite Programming (2500), Neural Nanite Programming (2500), Synaptic Nanite Programming (2500) and Harmonic Nanite Programming (4000). This tech tree, not counting Military or Hazard Nanites, costs you a total of 18.500 research points for a grand total of 38.500 points and 11 minutes of research time. At this point, you've spent more than a third of your resource pool for a tech tree that can only benefit itself and its users, barring those that benefit from the precursor technologies researched.
This leaves you with 19 minutes and an economy of 61.560 research points. Which is more than enough to research up to T4 parts, but leaves you at the end of our 30-minute round with no additional technology for the crew to be able to use. No weapons, advanced health scanners, positronic brains, cyborg/exo upgrades, implants/augments, mining tech, upgraded machinery (at least none above T2+).
On the opposite side, if you DO researching T4 parts and advanced mining first, you can research up to Harmonic Nanites but at the end of the 30 minute round and with no real practical use, adding to the problem of not having any additional technology for the crew to use. It becomes a problem of sticking to one R&D route to satisfy many, and that usually ends with many unsatisfied people crying "but upgrades! but nanites! but tools!". It ends up as being the extreme min-maxing job without the capacity to satisfy everyone.
tl;dr What I'd like to see would be nanites being INTEGRATED into existing techwebs rather than having their own techweb, to allow for more players getting upgraded technology in a reasonable timeframe. Maybe adding Basic and Smart Nanites to Robotics and Advanced Robotics respectively, Biological Nanites to Advanced Biological Technology, Neural Nanites to Neural Programming (which is garbage in terms to the points-to-benefit ratio), Mesh, Harmonic and Military Nanites to the Implants and Augments tech tree or any sort of suggestion that integrates nanites into the techwebs that we have right now.