Clownborgs almost never show up outside of adminbus.

For feedback on the game code and design. Feedback on server rules and playstyle belong in Policy Discussion.
Post Reply
User avatar
Shezza
Joined: Sat May 27, 2017 6:54 pm
Byond Username: Wilchen
Location: rent free
Contact:

Clownborgs almost never show up outside of adminbus.

Post by Shezza » #437150

I think about nerfing the actual cost of module and taking bananium out and locking it behind a techgate later on.

thoughts?
Thanks for all the dopamine.

You (cough), you haven't won here. You and your mutie-bastard friends are gonna join me in a big ol' mushroom cloud sendoff. I just triggered the self-destruct. (Heh, heh; cough, cough,...) The work will go on. You didn't do nothing here, 'cept seal your own death warrants. Duty, (cough) honor... courage... Semper Fiiiii........
User avatar
oranges
Code Maintainer
Joined: Tue Apr 15, 2014 9:16 pm
Byond Username: Optimumtact
Github Username: optimumtact
Location: #CHATSHITGETBANGED

Re: Clownborgs almost never show up outside of adminbus.

Post by oranges » #437227

no, there's no reason to make rare things less rare and make them less cool
User avatar
Aloraydrel
Joined: Thu Mar 19, 2015 4:14 pm
Byond Username: Aloraydrel
Github Username: Aloraydrel

Re: Clownborgs almost never show up outside of adminbus.

Post by Aloraydrel » #437228

*Snap*
User avatar
Cobby
Code Maintainer
Joined: Sat Apr 19, 2014 7:19 pm
Byond Username: ExcessiveUseOfCobby
Github Username: ExcessiveUseOfCobblestone

Re: Clownborgs almost never show up outside of adminbus.

Post by Cobby » #437230

bananium is available in clown mobs so just kill hivelords.
Voted best trap in /tg/ 2014-current
Post Reply

Who is online

Users browsing this forum: Voudez