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iamgoofball wrote:i'll throw up a PR that disables them when the blob announcement goes live
ausops wrote:apart from this there is literally nothing more to say other than that this is the first thread in five years to have achieved something.
Bawhoppennn wrote:iamgoofball wrote:i'll throw up a PR that disables them when the blob announcement goes live
That seems like an arbitrary and un-interesting way to do that, even from a gameplay perspective.
Anuv wrote:The problem is blobs always come lategame lately and by that point all the tech is done/there are +30k points hanging around and there are a ton of minerals in the lathe. Also yeah I have literally never ever seen them used for anything but a blob. Which is weird.
iamgoofball wrote:Anuv wrote:The problem is blobs always come lategame lately and by that point all the tech is done/there are +30k points hanging around and there are a ton of minerals in the lathe. Also yeah I have literally never ever seen them used for anything but a blob. Which is weird.
It's almost like someone added it to be clever and get around the fact we removed xrays killing blobs or something.
Ayy Lemoh wrote:Blob doesn't need fucking buffs. It's a side antag for godsake not a fucking roundstart antag anymore.
Also Cobby is right. The real antags matter more than some fucking side antag. We don't have revenants, morphs, and swarmers that can pre-maturely end the round.
edit: by pre-maturely, I mean they can end the round on their own. Only Blob can end the round without the shuttle/admin intervention.
Yakumo_Chen wrote:about 90% of the time I see blobs I don't see a single PA rifle so I don't see the problem here. Git gud.
Dr_bee wrote:Blobs as a side antag should melt when the station is focused on it. Blobs exist now as a giant monkey wrench into an existing antag vs station fight. Usually the only time I see blobs win is when the antags went full bore and murdered the station too hard, and that should really be the only way they should consistently win now.
They arent a roundstart antag that the entire round is built around anymore, having a powerful weapon against them exist is not as big of an issue. especially when people typically wont even have it researched when the blob is called.
Naloac wrote:Since you have asked for a *community opinion* and im the player voted admin. Ill give you my official opinion straight from the *community* Your fucking retarded
confused rock wrote:Particle accelerators are useless for anything that aint a blob thanks to the piss obvious laser
kevinz000 wrote:confused rock wrote:Particle accelerators are useless for anything that aint a blob thanks to the piss obvious laser
maybe if people learned to long range with it instead of trying to use it in short range where it's designed to suck.
Steelpoint wrote:There's no point to long range when by the time you charge the rifle the person you were aiming for can be half way across the station.
kevinz000 wrote:confused rock wrote:Particle accelerators are useless for anything that aint a blob thanks to the piss obvious laser
maybe if people learned to long range with it instead of trying to use it in short range where it's designed to suck.
Dr_bee wrote:Point is to attack stationary targets.
WarbossLincoln wrote:Dr_bee wrote:Point is to attack stationary targets.
>Stationary Target - See Blob
>Blob - See Thread.
Aside from someone who has a UI up like a computer or pda who is standing still long enough to get blasted by this thing at long range. Who else is distracted enough to not see the big ass, color-changing laser coming from off screen? If they're distracted enough to not notice a charging particle accelerator then any stun weapon would be easier to use and more accessible. Blob is basically the only thing it's useful against.
Naloac wrote:Since you have asked for a *community opinion* and im the player voted admin. Ill give you my official opinion straight from the *community* Your fucking retarded
confused rock wrote:kevinz000 wrote:confused rock wrote:Particle accelerators are useless for anything that aint a blob thanks to the piss obvious laser
maybe if people learned to long range with it instead of trying to use it in short range where it's designed to suck.
in long range people see laser and fucking sidestep dumbo
kevinz000 wrote:confused rock wrote:kevinz000 wrote:confused rock wrote:Particle accelerators are useless for anything that aint a blob thanks to the piss obvious laser
maybe if people learned to long range with it instead of trying to use it in short range where it's designed to suck.
in long range people see laser and fucking sidestep dumbo
The angle delay penalty is lower the longer range you're in it works fine enough just flick them it'll work if they're like 2-3 screens away
Naloac wrote:Since you have asked for a *community opinion* and im the player voted admin. Ill give you my official opinion straight from the *community* Your fucking retarded
oranges wrote:give the blob a ranged weapon and this goes away btw
Dr_bee wrote:Goon blob has reflector tiles specifically to stop laser fire but are vulnerable to brute and fire. If you want to give blobs a way to fight long range shit that isnt blobbernaughts thats the direction that might work.
oranges wrote:Losing is part of the game.
Your character will frequently die, sometimes without even a possibility of avoiding it. Events will often be out of your control. No matter how good or prepared you are, sometimes you just lose.
Deitus wrote:quoted from the last post in the SAW thread before it was locked:oranges wrote:Losing is part of the game.
Your character will frequently die, sometimes without even a possibility of avoiding it. Events will often be out of your control. No matter how good or prepared you are, sometimes you just lose.
this is literally no different. if you dont expand fast enough or destroy RnD, you lose, tough shit. why is this nerf/removal even being discussed?
Deitus wrote:>not relevant to balance discussion
>was used to end a balance discussion
not quite, fam. its the same deal. get good or die.
Dr_bee wrote:Giving blob an option to block lasers on a square for a cost todefend against shit the otherwise cant counter is a good idea to add. as it prevents people soloing blobs with PA rifles or emitter platforms.
Ayy Lemoh wrote:Dr_bee wrote:Giving blob an option to block lasers on a square for a cost todefend against shit the otherwise cant counter is a good idea to add. as it prevents people soloing blobs with PA rifles or emitter platforms.
In what fucking world does the emitter actually solo the blob? The blob can get a juggernaut that regenerates health when it's inside blob tiles, relocate his core, or make a horde of simplemobs go over there. This doesn't even include the fact that the blob can just make more blob tiles to smash it.
The blob does not need fucking buffs. Even if highpop can easily deal with it then that's good because the blob is not a fucking main antag anymore. Lowpop servers can still fight blobs, though. It is really fucking hard to fight a blob if you have only ten out of thirty people who feel like they could have a fighting chance against the blob. If PA rifles are removed and blobs can just create tiles to block lasers then what exactly can the crew do? Some blobs make meleeing a completely suicidal act that will get you killed because of temperature damage/toxin damage/etc.
A reflective blob MAY be neat if it only reflects lasers and does normal brute damage. No one wants to fight a fucking overpowered piece of shit that can counter most of the station's weaponry while being able to inject you with cold toxins through any sort of armor you have.
Dr_bee wrote:Deitus wrote:>not relevant to balance discussion
>was used to end a balance discussion
not quite, fam. its the same deal. get good or die.
Apples and oranges. In that case it was about people running right into a fucking L6 and getting pissy when they die. This is a case where a stationary antag is faced with a weapon they have only 1 real counter against and even then it isnt really a counter.
1 is ided, the other is a legitimate balance problem.
Giving blob an option to block lasers on a square for a cost to defend against shit the otherwise cant counter is a good idea to add. as it prevents people soloing blobs with PA rifles or emitter platforms.
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