remove golems (not literally remove i just wanted an eye catchy subject)

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charmisokay
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Re: remove golems (not literally remove i just wanted an eye catchy subject)

Post by charmisokay » #464227

Bottom post of the previous page:

1-3 seems like a a simple solution.

Ash walkers are fun because they storm the station with spears and bones. Every crewmember could realistically fight back against ash walkers.
Golems are not fun because they destroy the station with teleport + boh or loaded mechs. You sort of need to teleport down to the golems and destroy them before they destroy you otherwise it'll never end and every human that dies might not return whereas creating new golems is pretty easy.

We could add a random mech spawn or teleporter room to the list of lavaland locations if we still want the same sort of thing to potentially happen. (if anybody wanna bother making it, that is).
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imsxz
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Re: remove golems (not literally remove i just wanted an eye catchy subject)

Post by imsxz » #464299

assuming they get mechanically limited in what theyre able to make, I'd like to propose a simple trading system between golems/the station to promote exchanging, particularly golems minerals and lavaland loot would be desirable for the crew in plenty of rounds (mining wheres the god damn diamonds). it wouldn't be established roundstart, the trade system would somehow require the station finding the golem base or the golems finding the station.

I believe a simple to use trade system that acted as a middle man and transport for whatever items are being traded, comparable to trading items on steam, would work out great. Now that I think about it, with tlal's idea of letting them keep cargo lathe+omni circuit printer+RND console, some sort of bluespace market thing that traded objects&money for objects&money between telepads could be real nifty.
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obscolene
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Re: remove golems (not literally remove i just wanted an eye catchy subject)

Post by obscolene » #464318

confused rock wrote:No, it's more lik- why am I even arguing with fucking obscolene
>gets called out on false equivalence
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oranges
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Re: remove golems (not literally remove i just wanted an eye catchy subject)

Post by oranges » #464319

if obscolene sends me a pic of their dog I'll remove golems
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Farquaar
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Re: remove golems (not literally remove i just wanted an eye catchy subject)

Post by Farquaar » #464381

That would be a shame. Whenever I’ve played a golem, it’s always been maximum comfy. Sad to see a couple bad apples spoil the bunch.
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Dr_bee
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Re: remove golems (not literally remove i just wanted an eye catchy subject)

Post by Dr_bee » #464401

This is a coding feedback thread disguised as a policy thread. the policy is already set for situations like this.
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Arianya
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Re: remove golems (not literally remove i just wanted an eye catchy subject)

Post by Arianya » #464406

Remove teleporters from golems.

Also both bees ain't wrong so into coding feedback it goes. Policy remains as it is for now.
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Lumbermancer
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Re: remove golems (not literally remove i just wanted an eye catchy subject)

Post by Lumbermancer » #464417

This is supposed to be a game about spessmen on the spesstation, not golems on the spaceship, ashlizards on lavaplanet, syndicate at lavaplanet base or spessmen on a totally different spacestation. All this should go.
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Cobby
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Re: remove golems (not literally remove i just wanted an eye catchy subject)

Post by Cobby » #464441

Lumbermancer wrote:This is supposed to be a game about spessmen on the spesstation, not golems on the spaceship, ashlizards on lavaplanet, syndicate at lavaplanet base or spessmen on a totally different spacestation. All this should go.
It's spessmen on the spessstation interacting with minor factions on a planet they're using to leech minerals off of.
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Lumbermancer
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Re: remove golems (not literally remove i just wanted an eye catchy subject)

Post by Lumbermancer » #464455

I disagree.
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Dr_bee
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Re: remove golems (not literally remove i just wanted an eye catchy subject)

Post by Dr_bee » #464463

Lumbermancer wrote:I disagree.
Good, you can continue to be wrong.
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Nilons
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Re: remove golems (not literally remove i just wanted an eye catchy subject)

Post by Nilons » #464464

Lumbermancer wrote:I disagree.
yeah well I disagree with you
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Gamarr
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Re: remove golems (not literally remove i just wanted an eye catchy subject)

Post by Gamarr » #465394

Lumbermancer wrote:This is supposed to be a game about spessmen on the spesstation
False and proven with one word: wizards.
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