Moderators: MisterPerson, Code Maintainers
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
Intigracy wrote:Why was there a lockdown added that bolts you in.
Who thought this was a good idea?
If anything, the case should just straight up be openable with a captain ID.
Regardless of access levels, only the gold IDs should open it.
Intigracy wrote:Why was there a lockdown added that bolts you in.
Who thought this was a good idea?
Intigracy wrote:If anything, the case should just straight up be openable with a captain ID.
Regardless of access levels, only the gold IDs should open it.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
Malkevin wrote:A recharging laser would be great if lasers weren't crap or if the recharge was quicker than running to the nearest weapons charger (plenty from department sec)
It's the same reason disablers don't get used, both require you to land five hits whereas a taser takes one
lumipharon wrote:There are plenty of things you need to shoot that can't be stunned.
Blobs, xenos, mechs, rogue borgs blah blah.
Raven776 wrote:Blob, carp hunting, xeno blasting, and I think the laser does more damage when its charges are full than an Egun does, as well as being a rechargeable laser that you can dual wield with an egun/taser for maximum glassing of bad guys.
Raven776 wrote:Blob, carp hunting, xeno blasting, and I think the laser does more damage when its charges are full than an Egun does, as well as being a rechargeable laser that you can dual wield with an egun/taser for maximum glassing of bad guys.
Malkevin wrote:Raven776 wrote:Blob, carp hunting, xeno blasting, and I think the laser does more damage when its charges are full than an Egun does, as well as being a rechargeable laser that you can dual wield with an egun/taser for maximum glassing of bad guys.
Nope, both are ten shots with 20 damage per shot.
Although you usually end up with an 11th shot due to charging.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
firecage wrote:>Captains gets punished for taking their OWN BLOODY gun.
Delicious wrote:I've always wondered, why can't the captain unlock his own case? You could say it wasn't built with a door because it was designed to permanently hold and protect his antique weapon, but from a gameplay perspective it makes sense for him to be able to unlock it. It's a perfectly functional weapon that comes in damn handy and is ironically better than any of the "modern" lasers that start on the station.
Malkevin wrote:Baystation (and maybe vg) lets you unlock it
iyaerP wrote:Or just let the captain's ID unlock it normally. There are plenty of times when everything has gone to shit and it ISN'T code red.
I mostly point this out because a lot of the time I might otherwise set code red, there are no other surviving heads to swipe with me to GET code red.
dezzmont wrote:iyaerP wrote:Or just let the captain's ID unlock it normally. There are plenty of times when everything has gone to shit and it ISN'T code red.
I mostly point this out because a lot of the time I might otherwise set code red, there are no other surviving heads to swipe with me to GET code red.
Then it sucks for the captain then doesn't it? I am not worried about the captain's convenience frankly. Bureaucratic bullshit to get the gun makes sense and is thematic especially because he can easily undo the lockdown. What I think is lost by forcing a code red is preventing anyone from sneakily taking the laser by swiping the captain's ID or impersonating him.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
Malkevin wrote:I always thought it was some rare alien weapon dug up on the asteroid or found somewhere, or a one of a kind weapon built by an autistic savant.
Captain gets to keep it as his because he gets all the shinies and is a massive comdom
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