Re: Why was #42386 merged?
Posted: Sun Jan 20, 2019 12:33 pm
Bottom post of the previous page:
anybody who started playing botany after the introduction of the plant dna manipulator has no right to post on this threadBottom post of the previous page:
anybody who started playing botany after the introduction of the plant dna manipulator has no right to post on this threadr/gatekeepingKierany9 wrote:anybody who started playing botany after the introduction of the plant dna manipulator has no right to post on this thread
>unironic plebbitfaggotryTimonk wrote:r/gatekeepingKierany9 wrote:anybody who started playing botany after the introduction of the plant dna manipulator has no right to post on this thread
oof that hurtDemonFiren wrote:>unironic plebbitfaggotryTimonk wrote:r/gatekeepingKierany9 wrote:anybody who started playing botany after the introduction of the plant dna manipulator has no right to post on this thread
>on /tg/station
how low has this place fallen
Timonk wrote:oof that hurtDemonFiren wrote:>unironic plebbitfaggotryTimonk wrote:r/gatekeepingKierany9 wrote:anybody who started playing botany after the introduction of the plant dna manipulator has no right to post on this thread
>on /tg/station
how low has this place fallen
t. redditorQbmax32 wrote:Timonk wrote:oof that hurtDemonFiren wrote:>unironic plebbitfaggotryTimonk wrote:r/gatekeepingKierany9 wrote:anybody who started playing botany after the introduction of the plant dna manipulator has no right to post on this thread
>on /tg/station
how low has this place fallen
Ignore him demonfiren is like that old uncle who shows up to family gatherings constantly talking about the good ‘ol days to anyone who’ll listen.
Kierany9 wrote:anybody who started playing botany after the introduction of the plant dna manipulator has no right to post on this thread
Was he dead?wesoda25 wrote:DGL rose from the grave to tell you salty botanists how stupid you are.
You didn't watch the video, did you.Lumbermancer wrote: That's it, we've lost the game to the pvp crowd.
Kierany9 wrote:anybody who started playing botany after the introduction of the plant dna manipulator has no right to post on this thread
Fair argument! It all boils down how these problems are dealt with on a case-to-case basis. This isn't a crippling blow to botany as many make it out to be, but it is a precedent for many potential nerfs to come--that's why I argue against it. SS13's asymmetry is something to be embraced, not shunned.MisterPerson wrote:Buffs are fine, but you can't only buff or you run into power creep and complexity creep problems. For example, in that video you posted, they mention fighting games offering many fighters with custom supers and modes and whatever other nonsense, but you gotta realize, that shit is confusing for a new player and existing players who had the game change out from under them. Don't forget the saps who had to, you know, actually make all that crap and the people after who have to implement other stuff with all the existing features in mind. And the end result may or may not be a better game, especially if there's obvious balance problems. After all, if you only have fixed amount of development and polish time, the more features you add, the less polished they'll be. So at some point, too many features results in a less enjoyable game. Think of it like a Laffer curve for game development.
I'm just saying sometimes nerfs and removals are necessary, even if they're unpopular. I'm not saying it was necessary in this exact case, I'm just strongly disputing the notion that "nerfs are bad and to be avoided" which is just nonsense.
Does that mean that I have no right on an opinion of this trait? Seems kinda dumbkevinz000 wrote:Kierany9 wrote:anybody who started playing botany after the introduction of the plant dna manipulator has no right to post on this thread
i love core-a-gaming as much as the next guy but SS13 is a roleplaying game, not a 2d fighting game, things should not be balanced around every role being able to meme as hard as possible on people.Vaina wrote:You didn't watch the video, did you.Lumbermancer wrote: That's it, we've lost the game to the pvp crowd.
my post was a shitpost targeting any angry botany mains talking about how their department is useless now/is going to be made useless, mostly because traits didn't exist before the dna manipulator. the mean gene botany machine was possibly the biggest buff that any department has ever received in years and anybody complaining about it being nerfed now obviously doesn't understand what botany was like back then or why people played it.Timonk wrote:Does that mean that I have no right on an opinion of this trait? Seems kinda dumbKierany9 wrote:anybody who started playing botany after the introduction of the plant dna manipulator has no right to post on this thread
>not the r&d revamp with effortless button pushing and shared minerals + dep lathesKierany9 wrote:the mean gene botany machine was possibly the biggest buff that any department has ever received in years
i played botany tenfold and i supported the pr until i realized well wouldn't it be better to just hardcode nitroglycerin and other explosive solutions out of plants?Kierany9 wrote:anybody who started playing botany after the introduction of the plant dna manipulator has no right to post on this thread
true factsVaina wrote:>not the r&d revamp with effortless button pushing and shared minerals + dep lathesKierany9 wrote:the mean gene botany machine was possibly the biggest buff that any department has ever received in years
shiggity
No, because injecting into the plants would still have been too powerful.duckay wrote:i played botany tenfold and i supported the pr until i realized well wouldn't it be better to just hardcode nitroglycerin and other explosive solutions out of plants?Kierany9 wrote:anybody who started playing botany after the introduction of the plant dna manipulator has no right to post on this thread
its not the end of the world but it was a sloppy way of doing it tbf
>he's too new to have experienced oldsciVaina wrote:>not the r&d revamp with effortless button pushing and shared minerals + dep lathesKierany9 wrote:the mean gene botany machine was possibly the biggest buff that any department has ever received in years
shiggity
I'm imagining the PR now where someone removes it and I complain about how they could of instead just made it a late-game RND research path.Kierany9 wrote:the mean gene botany machine was possibly the biggest buff that any department has ever received in years
I dunno if removing separated chemicals was the optimal move to nerf it though, explosive(potassium included here i guess)/acidic/incindiary chems could just disable the trait to allow for some more interesting and wacky chemical mix plantsDenton wrote:Main issue is that even low power explosives will knock you out and delimb.
Please stop making Botany Boring. Removing the Gene machine is literally a step backward and makes botany 100% more boring since you cant fucking modify plants and you're stuck with lame plants like Ambrosia Gaia without Parennial Growth(which sucks by the way if you ever played botany)4dplanner wrote:I've been thinking of making a PR that
A) removes the gene machine
B) makes some plants a bit more special, because things like explosive lemons/death nettles/glowshrooms/killer tomatoes are cool.
However it'd be on indefinite delay until my crippled attempts at spriting form up.
this thread makes my point for meTimonk wrote:Please stop making Botany Boring. Removing the Gene machine is literally a step backward and makes botany 100% more boring since you cant fucking modify plants and you're stuck with lame plants like Ambrosia Gaia without Parennial Growth(which sucks by the way if you ever played botany)4dplanner wrote:I've been thinking of making a PR that
A) removes the gene machine
B) makes some plants a bit more special, because things like explosive lemons/death nettles/glowshrooms/killer tomatoes are cool.
However it'd be on indefinite delay until my crippled attempts at spriting form up.
Yeah Gaia trays need to be removed, or at least restricted to only applying to dirt trays.Floiven wrote:I've always disliked the upgrading trays mechanic with earthsblood, utilizing the hose system to hook up trays to some sort of nutrient/pesticide/water system that you have to refill (but can upgrade to go for longer without needing it) would make more sense imo. Side effect of that would be removing earth plots planted with gaia for the crew near key spots like medbay though.
Dr_bee wrote: Yeah Gaia trays need to be removed, or at least restricted to only applying to dirt trays.
That's right! That's why we need the gene injector!Dr_bee wrote:
and giving them the weed adaptation trait.
Gaia is a stupidly easy way to keep plants alive. It trivializes the only real busywork of the job. You can make plants that take 40 minutes to die with proper tray upgrades and genes.Timonk wrote:Dr_bee wrote: Yeah Gaia trays need to be removed, or at least restricted to only applying to dirt trays.
Gaia pots are useful if you have to get something and you don't want your plants fucking dying.
I fully agree with this except that almost every botanist under 60 pop isn't really noticeable because if it's 30 or 40 pop i have at least 1 co-worker as botanist.Anuv wrote:What the fuck is happening does anyone even play this game you can't find a single botanist when pop dips below 60 and even the most powergamey results are a joke
Kierany9 wrote:anybody who started playing botany after the introduction of the plant dna manipulator has no right to post on this thread
you can always take sprites from other repos, i do it every time when i need a "new sprite"4dplanner wrote:I've been thinking of making a PR that
A) removes the gene machine
B) makes some plants a bit more special, because things like explosive lemons/death nettles/glowshrooms/killer tomatoes are cool.
However it'd be on indefinite delay until my crippled attempts at spriting form up.
Does it count if the only time you've ever played botany was back when deathnettles were the only deadly thing they could make? Aside from begging admins for gatfruit seeds.Kierany9 wrote:anybody who started playing botany after the introduction of the plant dna manipulator has no right to post on this thread