Moderators: MisterPerson, Code Maintainers
thehogshotgun wrote:How does having jannies like you, who have more brain tumor than brain benefit the server
Shaps-cloud wrote:Why has no one still added eyes to moths yet
thehogshotgun wrote:How does having jannies like you, who have more brain tumor than brain benefit the server
NoxVS wrote:a bug for moths.
cedarbridge wrote:Patch moths to have proper eyes again (which should have been fixed by now) and remove flash protection from plasmaman envirosuits. They shouldn't have it in the first place.
ShadowDimentio wrote:cedarbridge wrote:Patch moths to have proper eyes again (which should have been fixed by now) and remove flash protection from plasmaman envirosuits. They shouldn't have it in the first place.
MisterPerson wrote:>plasmamen envirosuit helmets get welding protection because welding without protection is pretty bad
cedarbridge wrote:MisterPerson wrote:>plasmamen envirosuit helmets get welding protection because welding without protection is pretty bad
Always on flash protection/welding protection without the associated toggle or vision restrictions. Its been QoL power creeped.
MisterPerson wrote:>plasmamen have a downside of being forced to wear a special helmet constantly
>people complain that this downside doesn't allow them to wear welding masks or any other helmet
>plasmamen envirosuit helmets get welding protection because welding without protection is pretty bad
Why even have the restriction if you're just going to give them the solution to all the problems created by that restriction in the most boring way imaginable?
confused rock wrote:MisterPerson wrote:>plasmamen have a downside of being forced to wear a special helmet constantly
>people complain that this downside doesn't allow them to wear welding masks or any other helmet
>plasmamen envirosuit helmets get welding protection because welding without protection is pretty bad
Why even have the restriction if you're just going to give them the solution to all the problems created by that restriction in the most boring way imaginable?
>plasmamen have a massive downside that doesn't allow them to wear any other helmet
>plasmamen have multitude of other weaknesses including literally taking more damage
>people complain that the helmet they're forced to use has upsides
BeeSting12 wrote:I don't mind plasmamen getting that upside, people should learn to work around it. I think it makes gameplay as a plasmaman on a rev round more interesting in terms of trying to survive.
Mickyan wrote:yeah can you imagine not being able to use a welding tool as an engineer just because you chose a mutant race!
cedarbridge wrote:Yes, imagine not being able to wear shoes just because you chose backwards lizard legs. Decisions precluding you from content. The horror.
SpaceManiac wrote:Somehow nobody has pointed out that welding goggles and the welding gas mask exist, it's not like welding would be impossible for plasmamen just because of the helmet.
cedarbridge wrote:SpaceManiac wrote:Somehow nobody has pointed out that welding goggles and the welding gas mask exist, it's not like welding would be impossible for plasmamen just because of the helmet.
Welding protection goes in the helmet or mask slot (for the mask and goggles, respectively)
Dr_bee wrote:cedarbridge wrote:SpaceManiac wrote:Somehow nobody has pointed out that welding goggles and the welding gas mask exist, it's not like welding would be impossible for plasmamen just because of the helmet.
Welding protection goes in the helmet or mask slot (for the mask and goggles, respectively)
Welding goggles go in the eye slot, there are however like 5 of them on the station total and they are in hot demand.
Dr_bee wrote:cedarbridge wrote:SpaceManiac wrote:Somehow nobody has pointed out that welding goggles and the welding gas mask exist, it's not like welding would be impossible for plasmamen just because of the helmet.
Welding protection goes in the helmet or mask slot (for the mask and goggles, respectively)
Welding goggles go in the eye slot, there are however like 5 of them on the station total and they are in hot demand.
cedarbridge wrote:Dr_bee wrote:cedarbridge wrote:SpaceManiac wrote:Somehow nobody has pointed out that welding goggles and the welding gas mask exist, it's not like welding would be impossible for plasmamen just because of the helmet.
Welding protection goes in the helmet or mask slot (for the mask and goggles, respectively)
Welding goggles go in the eye slot, there are however like 5 of them on the station total and they are in hot demand.
So they have to go a bit out of their way to get something that will allow them to compensate for their choice to play a race that is poorly equipped for the role they got. That sounds like cause and effect.
Dr_bee wrote:The concept of races being poorly equipped for a job is bad design. If there is a race on the station it should be able to do every job on the station.
WarbossLincoln wrote:Someone said that there's a PR to fix moths being flash immune but oranges doesn't want to ok it, if that's true there's not much we can do about that. I don't know how accurate that is though cause I haven't looked myself.
oranges wrote:just nerf them
after all Im apparently the nerf lord king so you may as well take the advantage of it.
confused rock wrote:Hot take: just don’t remove the race’s one real advantage when it’s possible to pull the helmet off just as you can sunglasses
cedarbridge wrote:confused rock wrote:Hot take: just don’t remove the race’s one real advantage when it’s possible to pull the helmet off just as you can sunglasses
The quartermaster doesn't burst into flames if you remove his sunglasses.
confused rock wrote:head revs are probably in the best position by the rules to be setting someone on fire to convert them. worst case scenario they roll themselves out and it hurts a lot but they won't bleed to death or nothing. Not like revs nowadays give much of a fuck and would probably rather kill the plasmaman than take the time to restrain him to remove his helmet, but that also applies to quartermasters!
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