Blood Loss being insignificant

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Joined: Sat Jul 08, 2017 12:41 am
Byond Username: Hathkar

Blood Loss being insignificant

Postby Hathkar » Thu May 16, 2019 12:52 am #493769

Anyone else think it's a bit strange that someone can be bleeding for 30 minutes straight and only lose 15% of their blood? The only time blood loss has ever been an issue is when dragging someone across the station while they're down.

So, buff blood loss rate I guess?
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Re: Blood Loss being insignificant

Postby wesoda25 » Thu May 16, 2019 12:58 am #493770

Blood loss is perfect. I'll get fucked by blood loss in no time, idk what you're smoking to think it doesn't do anything. Maybe if you get a papercut, sure.
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Re: Blood Loss being insignificant

Postby BeeSting12 » Thu May 16, 2019 1:22 am #493772

I mean, it's like anything. I've bled for thirty minutes from a small cut IRL with no real consequences (so far), but obviously if I got a massive chainsaw cut to the arm then I'd be dead within minutes to hours depending on if it hit something important.
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Re: Blood Loss being insignificant

Postby Mickyan » Thu May 16, 2019 3:52 pm #493866

I've been pondering what to do about bleeding for a while because it's a system that's a lot more interesting for medbay compared to the rest of our health system

Current problems:
-Irrelevant outside of very specific situations (getting dragged all over the floor, possibly even more rare after this gets merged please oranges, thanks, bye)
-Natural blood gain is so fast you can generally walk it off by keeping the oxyloss in check for a few minutes (less relevant after epipen nerf but still an issue)
-Poor visual feedback on how severe the bleeding is

There's a few things I've been playing around with which I may or may not finish eventually:
-Slow down natural recovery from blood loss
-Increased blood loss while moving(just like being dragged, but not as severe)
-Bleeding rate from damage to be exponential rather than linear
-Interval of blood dripping tied to bleeding rate rather than constant
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Re: Blood Loss being insignificant

Postby WarbossLincoln » Thu May 16, 2019 4:18 pm #493874

-Increase the base bleeding amount by a lot if you're severely injured.
-reduce bleeding if you're not moving.
-increase bleeding if you're walking, more if you're running.
-someone with a severe injury who is bleeding really bad might have to stay still and get help, or walk carefully to somewhere they can receive help
-gauze should reduce bleeding amount so if the wound is bleeding badly it won't stop it completely. Should be enough to limp to medbay.
-bleeding on very bad wounds won't stop 100% until the wound is healed
-if bleeding becomes far more deadly and gauze becomes a stopgap until you get real treatment then everyone should spawn with a unit of gauze in their box with the epipen. Since it's emergency first aid until you can get healed.

This won't solve healing being super powerful where you can quickly heal to max with some band aids and creams though. That's a topic for another thread.

Edit: when I think of an injury requiring you to be still, or walk slowly to avoid bleeding out if you don't have some gauze I'm not thinking of "I got stabbed" or "I got shot with the .38 once". I'm thinking of limb loss, huge amounts of brute from getting hit 8x with a fire extinguisher, or enough brute from getting shot 3 or 4 times.


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