1 second flashbangs

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donutstation
Joined: Thu Dec 20, 2018 2:19 pm
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1 second flashbangs

Post by donutstation » #494241

Why are they a thing now? they are worse than tasers ever were :flashbang: :flashbang: :flashbang: :evil: :evil: :evil: :evil: :evil: :evil:
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Shaps-cloud
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Re: 1 second flashbangs

Post by Shaps-cloud » #494242

Instant detonation flashbangs
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Kangtut
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Re: 1 second flashbangs

Post by Kangtut » #494251

don't you dare get my gamer gear nerfed you son of a bitch
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terranaut
Joined: Fri Jul 18, 2014 11:43 pm
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Re: 1 second flashbangs

Post by terranaut » #494262

just wear a lasertag helmet loser
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adamkad1
Joined: Mon Mar 20, 2017 8:11 pm
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Re: 1 second flashbangs

Post by adamkad1 » #494277

pretty sure there are no 1 second flashbangs, just sec officers competent enough to cook their nades
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imsxz
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Re: 1 second flashbangs

Post by imsxz » #494282

screwdrivering flashbangs changes the timer

real talk if ur antag just rush sunglasses and laser tag helmet
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CrazyClown12
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Re: 1 second flashbangs

Post by CrazyClown12 » #494284

imsxz wrote: real talk if ur antag just rush sunglasses and laser tag helmet
Why wouldn't you do that every round? I didn't realise wearing shades and a toy helmet required antag status
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imsxz
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Re: 1 second flashbangs

Post by imsxz » #494287

i didnt imply it required it, i just specified antag because ur wasting ur time most of the time, you wont usually be avoiding flashbangs as a nonantag and flashes are only a worry on rev or rogue borg rounds. That isnt relevant at all though it was just how i chose to word it, you're free to get as much sec gear and self defense tools as u want as nonantag
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donutstation
Joined: Thu Dec 20, 2018 2:19 pm
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Re: 1 second flashbangs

Post by donutstation » #494307

terranaut wrote:just wear a lasertag helmet loser
b-but my anime haircut
Reyn
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Re: 1 second flashbangs

Post by Reyn » #517701

As for why flashbangs are busted or are modified like that, Flashbangs are meant to be used quickly as crowd control, and there's less reason to not have it on such a short fuse than, per say, A high explosive or fragmentation grenade. From a realism point of view.

Additionally, Sec officers are ALSO impacted by the flashbang if they're within range, although due to gear, if they have the right fucking gear, they still aren't impacted as long as before. Still, it does incentivize sec to not do that without giving themself time to get out of the way, because it's a bit annoying to be knocked down by it.

Another point, Chemistry ALSo has access to flashbangs, and can make them. It's not just a sec gamer gear.

Further more, These are, once again, MEANT to be used as CROWD CONTROL. They're not rechargeable and they're used up once they do their job, (Unlike a certain "Unknown item" possibility using the experimentor which is essentially an infinite flashbang), and if they waste it on one person, they don't have it for later, or for when they need it for crowd control.

It's a grenade, not a standard shot from an energy weapon.
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Cobby
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Re: 1 second flashbangs

Post by Cobby » #518285

the flash bangs used by sec and the flash powder craftable by chem i'm pretty sure are different unless it's been changed relatively recently.
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Denton
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Re: 1 second flashbangs

Post by Denton » #518368

Cobby wrote:the flash bangs used by sec and the flash powder craftable by chem i'm pretty sure are different unless it's been changed relatively recently.
Yeah, sec flashbangs use snowflake code instead of being reagent based.
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NecromancerAnne
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Re: 1 second flashbangs

Post by NecromancerAnne » #519004

Flash powder and sonic powder doesn't hit the person detonating it in-hand, so you can walk a chemistry flashbang into a room and detonate it in your bag via speech sensor or something. Popping sonic powder into a beaker and walking up to people as you heat it with a lighter is an epic gamer move.
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