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Are Disablers Supposed to be Straight Garbage?

Posted: Wed Jun 19, 2019 10:31 pm
by wesoda25
I mean, in their current state disablers are straight trash. Is this intentional? If so, why? Also the immediate stamina regain after like 10 seconds is ridiculous.

Re: Are Disablers Supposed to be Straight Garbage?

Posted: Wed Jun 19, 2019 11:23 pm
by CPTANT
I think they would feel a lot better if they had more stamina damage but an increased cooldown between shots.

Re: Are Disablers Supposed to be Straight Garbage?

Posted: Thu Jun 20, 2019 12:27 am
by oranges
care to explain what you mean ryan

Re: Are Disablers Supposed to be Straight Garbage?

Posted: Thu Jun 20, 2019 12:29 am
by Shadowflame909
Disablers have 40 shots.

3 are required to slowdown.

This is balanced to me. Previously it was 40 shots and 1 bolt was required to slowdown. Pure cancer.

Maybe if it was 10 shots and 1 bolt to slowdown, and 2 to stun that'd be cool as well.

Re: Are Disablers Supposed to be Straight Garbage?

Posted: Thu Jun 20, 2019 12:49 am
by Xeroxemnas
How many shots does an e-gun have by comparison?

Re: Are Disablers Supposed to be Straight Garbage?

Posted: Thu Jun 20, 2019 2:22 am
by wesoda25
Its ok i talked to 4d and he has pr up that i think will make things better (due to inconsistencies caused by limb system I thought disablers were worse than they were). Once 4ds pr goes through ill get back to this thread

Re: Are Disablers Supposed to be Straight Garbage?

Posted: Thu Jun 20, 2019 4:31 am
by Yakumo_Chen
the fact that all stuns are cleared when the disable cooldown ends is pretty annoying. I can't disable someone and follow up with a stun baton because they just get up right away, I have to keep disabling them if I want to cuff.

Re: Are Disablers Supposed to be Straight Garbage?

Posted: Thu Jun 20, 2019 7:45 am
by leibniz
stuns are gay, the everlasting slowdown shit was cancerous

Re: Are Disablers Supposed to be Straight Garbage?

Posted: Thu Jun 20, 2019 8:07 am
by 4dplanner
Yakumo_Chen wrote:the fact that all stuns are cleared when the disable cooldown ends is pretty annoying. I can't disable someone and follow up with a stun baton because they just get up right away, I have to keep disabling them if I want to cuff.
That should have been fixed by the PR already merged, as long as the server was updated