Moderators: MisterPerson, Code Maintainers
CosmicScientist wrote:AI satellite/chamber has the robotic chatter. Maint has drips I think and maybe some sounds that are quite suspect as to be dangerous unless I only heard those when going through the sound files. Hallways have what I'd call a quiet and calm train station sound with some announcement going off... I think there's one mentioning heading to escape in a calm voice? I somehow remember most places (or maybe just engineering?) having a low hum. Chapel has some indiscernible slow paced choral. Morgue has the voices and whistles of the dead. Space has I think an older SS13 theme? The one that isn't Nanotrasen but also has one which is different.
I haven't run around the entire station yet since I came back but the only one that I've come across before even turning on station ambience is the hallway one.
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
Malkevin wrote:I think traitor explosive implants should require activating up to and including crit, theyre a bit too easy mode with automatic on death activation.
DemonFiren wrote:Am I the only one nostalgic for the PA sprite before the old one?
Screemonster wrote:how the fuck are you supposed to RP with a grille
TheNightingale wrote:The sleeping carp scroll should only work against electrodes and disablers. It'd still be tremendously overpowered, but someone who uses it can still get shot full of lasers.
TheNightingale wrote:flashbangs are easy to avoid
TheNightingale wrote:Bear in mind that it also grants unarmed melee attacks that stun a disproportionately large amount of the time. There's no counterplay to someone with a sleeping carp scroll and a stunbaton (since using pepperspray or teargas in a real fight gets you killed, and flashbangs are easy to avoid), and it becomes a contest of "Can you click this person once before they click you once? Oh, but only if you have a stunbaton".
Screemonster wrote:how the fuck are you supposed to RP with a grille
Malkevin wrote:Because burn damage doesn't do knock downs/kos
Screemonster wrote:how the fuck are you supposed to RP with a grille
TheNightingale wrote:For maximum immersion, astral carpet should show up as "space" instead of "floor".
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
Cheimon wrote:Turrets ought to target unsynchronised cyborgs. AIs currently have little to no way to defend against these once they're created (even the flash in the core can't be chainstunned with). By the time a malfunctioning AI has the points to destroy RnD's infrastructure, robotics has almost always made a cyborg body, and they also have the bodies of all other cyborgs loyal to you, assuming they can kill at least one (or lock it down instead of blowing it up, via a console without your oversight).
For such a simple process it is annoyingly impossible to counter.
kazeespada wrote:Cheimon wrote:Turrets ought to target unsynchronised cyborgs. AIs currently have little to no way to defend against these once they're created (even the flash in the core can't be chainstunned with). By the time a malfunctioning AI has the points to destroy RnD's infrastructure, robotics has almost always made a cyborg body, and they also have the bodies of all other cyborgs loyal to you, assuming they can kill at least one (or lock it down instead of blowing it up, via a console without your oversight).
For such a simple process it is annoyingly impossible to counter.
Just use the console? Or did you blow that up to defend your rogue borgs?
If you did, that's your own damn fault. To bad you got robusted by a single borg because all the humans died in a plasma fire(or in the case of CE and atmos techs, they were beaten to death).
Zilenan91 wrote:Just bolt and depower your damn doors, nobody will give a single shit if you do that.
kazeespada wrote:I just hate AIs with a passion. Literally half my job as Atmos tech is to make sure an invisible eyeball doesnt start pumping plasma(which nearly always results in everyone dead). And it used to be metaable so I COULD ENJOY MY SHIFT, but you FUCKING WHINY ASS BITCH SILICON PLAYERS WHINED THAT THE ATMOS TECHS DISABLED PLASMA DESPITE MAKING A TON OF FUCKING SENSE.
kazeespada wrote:I just hate AIs with a passion. Literally half my job as Atmos tech is to make sure an invisible eyeball doesnt start pumping plasma(which nearly always results in everyone dead). And it used to be metaable so I COULD ENJOY MY SHIFT, but you FUCKING WHINY ASS BITCH SILICON PLAYERS WHINED THAT THE ATMOS TECHS DISABLED PLASMA DESPITE MAKING A TON OF FUCKING SENSE.
kazeespada wrote:I just hate AIs with a passion. Literally half my job as Atmos tech is to make sure an invisible eyeball doesnt start pumping plasma(which nearly always results in everyone dead). And it used to be metaable so I COULD ENJOY MY SHIFT, but you FUCKING WHINY ASS BITCH SILICON PLAYERS WHINED THAT THE ATMOS TECHS DISABLED PLASMA DESPITE MAKING A TON OF FUCKING SENSE.
Wyzack wrote:That would be annoying as fuck though, they would spam out trying to constantly shoot people through the walls. Also smokebombs to avoid turrets is thematically pretty bad ass
Maybe you should stay in atmos then so it can't do that without being caught? I dunno what the point of atmos is except to stay in atmos and do atmos things.I just hate AIs with a passion. Literally half my job as Atmos tech is to make sure an invisible eyeball doesnt start pumping plasma(which nearly always results in everyone dead). And it used to be metaable so I COULD ENJOY MY SHIFT, but you FUCKING WHINY ASS BITCH SILICON PLAYERS WHINED THAT THE ATMOS TECHS DISABLED PLASMA DESPITE MAKING A TON OF FUCKING SENSE.
Zilenan91 wrote:Just bolt and depower your damn doors, nobody will give a single shit if you do that.
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