Minor Feedback

For feedback on the game code and design. Feedback on server rules and playstyle belong in Policy Discussion.

Moderators: MisterPerson, Code Maintainers

TheNightingale
 
Joined: Fri Mar 20, 2015 5:07 pm
Byond Username: TheNightingale

Re: Minor Feedback

Postby TheNightingale » Mon Aug 24, 2015 6:15 pm #114636

Give disposals pipes little arrows on them so you know which way they're supposed to go. Disposals is hard.



User avatar
Malkevin
Confined to the shed
 
Joined: Thu May 01, 2014 4:33 pm
Byond Username: Malkevin

Re: Minor Feedback

Postby Malkevin » Mon Aug 24, 2015 6:46 pm #114640

They do have arrows, they're just really really faint.
And I'm pretty sure they used to be more visible in the past.
This space intentionally left blank.

User avatar
Gun Hog
 
Joined: Sat Apr 19, 2014 5:19 am
Byond Username: Gun Hog

Re: Minor Feedback

Postby Gun Hog » Thu Aug 27, 2015 8:21 am #115169

Allow us to remove Changeling organs via surgery as a way of stealing their powers! (As we can currently do with Xenos)

User avatar
Malkevin
Confined to the shed
 
Joined: Thu May 01, 2014 4:33 pm
Byond Username: Malkevin

Re: Minor Feedback

Postby Malkevin » Thu Aug 27, 2015 11:59 am #115192

Let's make it so you can brain swap with a ling to access the give mind!!!
In second thought let's not because that's what we agreed was a shitty exploit and banned Dante for.


Allow the captain to set an MOTD so that new arrivals can be informed of any goings on or gimmicks the captain is running
This space intentionally left blank.

newfren
 
Joined: Tue May 12, 2015 12:57 pm
Byond Username: Newfren

Re: Minor Feedback

Postby newfren » Thu Aug 27, 2015 12:56 pm #115196

Malkevin wrote:Allow the captain to set an MOTD so that new arrivals can be informed of any goings on or gimmicks the captain is running

Captains can do this with the automated thingo that announces what crew arrive at the station although he probably needs to know how to use NTSL to do it.

User avatar
Malkevin
Confined to the shed
 
Joined: Thu May 01, 2014 4:33 pm
Byond Username: Malkevin

Re: Minor Feedback

Postby Malkevin » Thu Aug 27, 2015 1:51 pm #115202

Orly

I should really learn ntl, it's embarrassing that a former coder doesn't know how to replace every word with honk

Edit: hang on, wouldn't that display the message to everyone, every time someone arrives. That would get annoying fast, unless there's a way to pda the message to the individual?
This space intentionally left blank.

whodaloo
 
Joined: Sun Nov 02, 2014 2:49 am
Byond Username: Whodaloo

Re: Minor Feedback

Postby whodaloo » Thu Aug 27, 2015 4:14 pm #115228

i could be wrong but i'm pretty sure NTSL and the PDA messaging servers are two different things. as far as i know there's no way to automatically PDA anyone- you can set up fake messages using the server but i've never seen automated messaging.
i love public logs
Spoiler:
SAY: Kolt Saudwell/RedMcCloud : Beacuse
SAY: Kolt Saudwell/RedMcCloud : ((im banned))

SAY: Zack Bodast/Logman : Hos
SAY: Zack Bodast/Logman : Can i bang you]
SAY: Zack Bodast/Logman : ]plras
SAY: Zack Bodast/Logman : R; I WROTE THIS SOMG FOR YOU HOS

SAY: Bryce Pax/IcePacks : I THINK I WAS A LITTLE HASTY IN GIVING THE CREW ACCESS TO THE ARMORY

Lusty Xenomorph Maid begins to clean the telescopic baton with the soap...

[Common] Garrett Larson says, "How do i shot pod"

OOC: Zoey Webb/Firecage : WHodaloo, why are you so fucking aggressive against me
OOC: Engineer Donkin/Whodaloo : i have no idea what you're talking about chief
OOC: Zoey Webb/Firecage : Cuck sucking dick wanking piece of cock shit head

User avatar
Gun Hog
 
Joined: Sat Apr 19, 2014 5:19 am
Byond Username: Gun Hog

Re: Minor Feedback

Postby Gun Hog » Thu Aug 27, 2015 5:47 pm #115244

newfren wrote:
Malkevin wrote:Allow the captain to set an MOTD so that new arrivals can be informed of any goings on or gimmicks the captain is running

Captains can do this with the automated thingo that announces what crew arrive at the station although he probably needs to know how to use NTSL to do it.

The automated announcer allows for easy configuration of the arrival message. NTSL is not required, although I have done this quite often as AI using NTSL before the machine was added.

User avatar
AnonymousNow
 
Joined: Tue Jul 15, 2014 1:41 pm
Location: Neptune
Byond Username: AnonymousNow

Re: Minor Feedback

Postby AnonymousNow » Fri Sep 04, 2015 5:04 am #116679

An issue with wording and policy - I was, today, as a human cultist, accosted and dragged to Nar-Sie by a harvester. The wording is unclear, but the opening prompt for a harvester could either be read as retrieving "all living creatures" (which doesn't make much sense, but the harvester was happily acting on because he could, ignoring the non-cultists around me) or "non-cultists" (which is how I've always looked at it).

Yes, Nar-Sie is a round-ender, but it really, really doesn't make sense that harvesters would turn on their own faction - even constructs, by what I've been told. Interestingly, a group of harvesters was stuck in robotics, pounding one window to escape when a human would've been able to let them out in seconds.
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.


Image

Image

Spoiler:
~Simplified for the sake of Wyzack's delicate feelings~
Fuck anti-roleplay suggestions and fuck Bay.

Xenomorphs a shit.

User avatar
Takeguru
 
Joined: Wed May 07, 2014 5:20 pm
Byond Username: TakeGuru

Re: Minor Feedback

Postby Takeguru » Fri Sep 04, 2015 8:42 am #116693

If you're stuck as a harvester, just ghost and go back to nar nar and click on him.

It'll respawn you.

Works for any ghosts, too. Some people still aren't aware
Image

User avatar
AnonymousNow
 
Joined: Tue Jul 15, 2014 1:41 pm
Location: Neptune
Byond Username: AnonymousNow

Re: Minor Feedback

Postby AnonymousNow » Wed Sep 09, 2015 4:21 am #117605

Footprints are absolutely EVERYWHERE. WAY too prevalent.
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.


Image

Image

Spoiler:
~Simplified for the sake of Wyzack's delicate feelings~
Fuck anti-roleplay suggestions and fuck Bay.

Xenomorphs a shit.

Cheimon
 
Joined: Tue May 20, 2014 6:53 pm
Byond Username: Cheimon

Re: Minor Feedback

Postby Cheimon » Wed Sep 09, 2015 9:20 pm #117797

AnonymousNow wrote:Footprints are absolutely EVERYWHERE. WAY too prevalent.


I agree, they would be better if they lasted for a much shorter amount of tiles from the source. 4, maybe?

User avatar
lumipharon
 
Joined: Mon Apr 28, 2014 4:40 am
Byond Username: Lumipharon

Re: Minor Feedback

Postby lumipharon » Wed Sep 09, 2015 10:20 pm #117808

Foot prints have the exact same issue as dirt station. It just gets fucking everywhere, and looks ugly as fuck.
Yes in some rare situation bloody print could help you track a murderer or some shit.

But most of the time you just end up with 50,000 footprints everywhere and you can't see shit.

User avatar
Malkevin
Confined to the shed
 
Joined: Thu May 01, 2014 4:33 pm
Byond Username: Malkevin

Re: Minor Feedback

Postby Malkevin » Wed Sep 09, 2015 10:37 pm #117813

Don't get the point of bloody foot prints.

We already have blood trails from dragging bodies... which are also completely useless because 10 minutes in the floors have reached saturation point.
This space intentionally left blank.

User avatar
AnonymousNow
 
Joined: Tue Jul 15, 2014 1:41 pm
Location: Neptune
Byond Username: AnonymousNow

Re: Minor Feedback

Postby AnonymousNow » Thu Sep 10, 2015 4:12 pm #118012

PAI doorjacks are functionally useless; they need to be upgraded, ideally.

In fact, a PAI overhaul which gives them a list of neat features would be cool.

EDIT: Can we also fix cyborg super-stun, please? A flash shouldn't be able to disable a cyborg for 20 seconds, including blinding, from two tiles away. Thanks.
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.


Image

Image

Spoiler:
~Simplified for the sake of Wyzack's delicate feelings~
Fuck anti-roleplay suggestions and fuck Bay.

Xenomorphs a shit.

User avatar
AnonymousNow
 
Joined: Tue Jul 15, 2014 1:41 pm
Location: Neptune
Byond Username: AnonymousNow

Re: Minor Feedback

Postby AnonymousNow » Mon Sep 28, 2015 3:10 am #121718

Feature request - simple animal HUDs, for life and verbs unique to that creature.
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.


Image

Image

Spoiler:
~Simplified for the sake of Wyzack's delicate feelings~
Fuck anti-roleplay suggestions and fuck Bay.

Xenomorphs a shit.

newfren
 
Joined: Tue May 12, 2015 12:57 pm
Byond Username: Newfren

Re: Minor Feedback

Postby newfren » Tue Sep 29, 2015 2:21 am #121908

A couple of things:

Botany got it's third equipment locker replaced with a clothing locker a while back - while it's nice that all that extra shit is out of the equipment lockers, there are 3 botanist slots at roundstart and as it is now, one of those three will have to walk to the public garden to get the tools they need to actually do their job.

The cure for most simple viruses has been changed from nutriment to salt - while this is great for kitchen/viro relations, there's now nothing to cure those viruses in virology, whereas before there was the donk pockets in the break room. It would be great if there was like... a beaker of salt or something somewhere.

Zilenan91
Confined to the shed
 
Joined: Sun Jul 19, 2015 8:09 pm
Byond Username: Zilenan91

Re: Minor Feedback

Postby Zilenan91 » Tue Sep 29, 2015 3:49 am #121932

If you managed to infect yourself with a disease in virology that actually hurts you then you're doing it wrong.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS

tuypo1
 
Joined: Sat Sep 26, 2015 7:53 am
Location: the wardens office bitching about armory layouts
Byond Username: Tuypo1

Re: Minor Feedback

Postby tuypo1 » Tue Sep 29, 2015 3:54 am #121933

PKPenguin321 wrote:
Anonmare wrote:Well the Queen is empowered by God so I suppose getting her blessing could technically be called God's blessing too

Back on topic: Could anything be done about laser pointer's hit rate? I mean, I know they're essentially ranged flashes but the success rate of a hit seems really weird. Like, I could be standing right next to someone and expend an entire charge trying to point it in their eyes and miss every single time, yet I could get lucky and blind somebody on the very edge of the screen on the first try.

Granted you don't want to make them too powerful but, correct me if I'm wrong, but only 2 jobs actually get laser pointers and they can't be found/made on the station. Plus it let's the Librarian be the hero we all deserve when the borgs go nuts and start going wild and unlikely heroism is what /tg/station is all about.

you can get laser pointers from mining vendors with your mining points

also could you make it so you can't waste charges by pointing at the floor, that shit's annoying. at least when you miss with guns the bullet keeps travelling and can still hit, but laser pointers have almost no cooldown and no actual projectile, meaning you can just poop away all your charges in an instant on accident


But if you can't aim at surfaces you can't use it for its main purpose and having it only loss charge when used on something ruins my inversions.

tuypo1
 
Joined: Sat Sep 26, 2015 7:53 am
Location: the wardens office bitching about armory layouts
Byond Username: Tuypo1

Re: Minor Feedback

Postby tuypo1 » Tue Sep 29, 2015 4:03 am #121937

AnonymousNow wrote:PAI doorjacks are functionally useless; they need to be upgraded, ideally.

In fact, a PAI overhaul which gives them a list of neat features would be cool.

EDIT: Can we also fix cyborg super-stun, please? A flash shouldn't be able to disable a cyborg for 20 seconds, including blinding, from two tiles away. Thanks.


Pause should be first and foremost a friend for the lonely spaceman

There perfect as they are now (well they need the ability to sign up as one in advance but that's not so much an in game issue) they could have more features yes but they need to be along the same lines as what we have already.

blobbernaut
 
Joined: Fri Jul 03, 2015 6:01 pm
Byond Username: Blobbernaut

Re: Minor Feedback

Postby blobbernaut » Tue Oct 06, 2015 6:21 pm #123676

spear embedding.

60 damage, huge bleed, can't remove it yourself, you're just dead. Why not just change the embed chance to kill the person instead, because that's basically what it does.

Think about it, it's not a javelin, it's not balanced for throwing. It's a metal rod with a piece of glass tied to it, being able to throw it 1) In a straight, aerodynamic path and 2) with enough force to completely lodge itself inside somebody, is stupid as hell and only remotely likely if the person has an Olympic medal in javelin throwing

User avatar
Wyzack
 
Joined: Fri Apr 18, 2014 11:32 pm
Byond Username: Wyzack

Re: Minor Feedback

Postby Wyzack » Tue Oct 06, 2015 6:40 pm #123679

pAI are pretty weak right now, i think giving them all of the possible abilities with maybe the exception of the HUDS withut needing to choose would make them better but not OP. However i think this has been suggested a hundred times
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!

Kor wrote:I wish Wyzack was still an admin.

EngamerAzari's real number one fangirl <3
certified good poster

User avatar
AnonymousNow
 
Joined: Tue Jul 15, 2014 1:41 pm
Location: Neptune
Byond Username: AnonymousNow

Re: Minor Feedback

Postby AnonymousNow » Tue Oct 06, 2015 7:45 pm #123686

Adminhelp response rate is pathetic. The server could have four, even six admins on it without even so much as an acknowledgement from the admins involved.
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.


Image

Image

Spoiler:
~Simplified for the sake of Wyzack's delicate feelings~
Fuck anti-roleplay suggestions and fuck Bay.

Xenomorphs a shit.

Zilenan91
Confined to the shed
 
Joined: Sun Jul 19, 2015 8:09 pm
Byond Username: Zilenan91

Re: Minor Feedback

Postby Zilenan91 » Wed Oct 07, 2015 12:35 am #123779

blobbernaut wrote:spear embedding.

60 damage, huge bleed, can't remove it yourself, you're just dead. Why not just change the embed chance to kill the person instead, because that's basically what it does.

Think about it, it's not a javelin, it's not balanced for throwing. It's a metal rod with a piece of glass tied to it, being able to throw it 1) In a straight, aerodynamic path and 2) with enough force to completely lodge itself inside somebody, is stupid as hell and only remotely likely if the person has an Olympic medal in javelin throwing



You can take it out but it does some damage to you. Click on yourself with help intent, then click on the underlined line saying where it imbedded into you. Once it's out, or before, gtfo to the medbay, because I'm not sure if taking it out makes you bleed even more.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS

tuypo1
 
Joined: Sat Sep 26, 2015 7:53 am
Location: the wardens office bitching about armory layouts
Byond Username: Tuypo1

Re: Minor Feedback

Postby tuypo1 » Wed Oct 07, 2015 4:55 am #123854

AnonymousNow wrote:Adminhelp response rate is pathetic. The server could have four, even six admins on it without even so much as an acknowledgement from the admins involved.


i have not had any problems with ahelps being ignored mesages to the syndicate have a pitiful response rate though.

User avatar
Remie Richards
 
Joined: Thu Apr 17, 2014 7:11 pm
Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
Byond Username: CrimsonVision

Re: Minor Feedback

Postby Remie Richards » Wed Oct 07, 2015 1:10 pm #123969

Zilenan91 wrote:
blobbernaut wrote:spear embedding.

60 damage, huge bleed, can't remove it yourself, you're just dead. Why not just change the embed chance to kill the person instead, because that's basically what it does.

Think about it, it's not a javelin, it's not balanced for throwing. It's a metal rod with a piece of glass tied to it, being able to throw it 1) In a straight, aerodynamic path and 2) with enough force to completely lodge itself inside somebody, is stupid as hell and only remotely likely if the person has an Olympic medal in javelin throwing



You can take it out but it does some damage to you. Click on yourself with help intent, then click on the underlined line saying where it imbedded into you. Once it's out, or before, gtfo to the medbay, because I'm not sure if taking it out makes you bleed even more.


Taking it out just deals brute dam, as does leaving it in (although leaving it in deals more over time)
HOWEVER, when bleeding code notices embedded items, it increase the amount of bleeding, which makes embedded items cause you to bleed, if the item isn't in you anymore, blood code doesn't find it and thus no extra blood, you'll only blood for the reasons you were before/stop bleeding.
私は完璧

User avatar
Malkevin
Confined to the shed
 
Joined: Thu May 01, 2014 4:33 pm
Byond Username: Malkevin

Re: Minor Feedback

Postby Malkevin » Wed Oct 07, 2015 7:13 pm #124073

Uhh... thats not how things should work.
This space intentionally left blank.

Zilenan91
Confined to the shed
 
Joined: Sun Jul 19, 2015 8:09 pm
Byond Username: Zilenan91

Re: Minor Feedback

Postby Zilenan91 » Wed Oct 07, 2015 11:13 pm #124137

That's some really strange code. Huh. Guess I was right with taking it out immediately.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS

User avatar
Remie Richards
 
Joined: Thu Apr 17, 2014 7:11 pm
Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
Byond Username: CrimsonVision

Re: Minor Feedback

Postby Remie Richards » Thu Oct 08, 2015 4:40 pm #124404

Malkevin wrote:Uhh... thats not how things should work.


Blood loss is recalculated for every drip, without leaving some kind of permanent wound system, there's no way to keep the blood flowing.
Hence "remove item = remove bloodloss", the idea is having it in you has it coming along for the ride shaking around in your body stabbing and cutting new pieces.
私は完璧

Incoming
Github User
 
Joined: Tue Apr 15, 2014 11:41 pm
Byond Username: Incoming
Github Username: Incoming5643

Re: Minor Feedback

Postby Incoming » Thu Oct 08, 2015 4:47 pm #124408

For the record I also think how blood loss recalculates every tick is dumb and it was the determining feature that made me give up on reimplimenting risky self surgery, because it was either "lose a ton of blood every time you make a mistake but no bleeding over time" or "starting a surgery starts blood loss that can't be stopped by any means except finishing the surgery".
Developer - Datum Antags: Feburary 2016

Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.

Patreon - Make A Poor Life Choice

Good ideas backed by cruddy code since 2012!

Cheimon
 
Joined: Tue May 20, 2014 6:53 pm
Byond Username: Cheimon

Re: Minor Feedback

Postby Cheimon » Thu Oct 08, 2015 11:54 pm #124522

What if you could cauterise while doing the surgery to stop bleeding? Like with a cautery or a lighter?

TheNightingale
 
Joined: Fri Mar 20, 2015 5:07 pm
Byond Username: TheNightingale

Re: Minor Feedback

Postby TheNightingale » Mon Oct 12, 2015 3:09 pm #125437

The pinpointer should point to the Wizard's phylactery if it exists.

Incomptinence
 
Joined: Fri May 02, 2014 3:01 am
Byond Username: Incomptinence

Re: Minor Feedback

Postby Incomptinence » Wed Oct 14, 2015 12:56 pm #126120

Store the jetpacks in separate rooms to each other. As is a traitor breaks in takes one chucks the other out an airlock and becomes the certified space god.

It is like if we still had cloakers and had them laying in an unmanned room just sitting right next to each other how has this stayed this way for so long?

User avatar
Steelpoint
Github User
 
Joined: Thu Apr 17, 2014 6:37 pm
Location: The Armoury
Byond Username: Steelpoint
Github Username: Steelpoint

Re: Minor Feedback

Postby Steelpoint » Wed Oct 14, 2015 1:13 pm #126129

The alternative is to make Jetpack more accessible to people that need them.

The Captain already spawns with one in his quarters, perhaps look to giving Security a single Sec Jetpack for their own use as well?

Better than removing them or remapping EVA to be a mini-armoury.
Image

User avatar
Steelpoint
Github User
 
Joined: Thu Apr 17, 2014 6:37 pm
Location: The Armoury
Byond Username: Steelpoint
Github Username: Steelpoint

Re: Minor Feedback

Postby Steelpoint » Wed Oct 14, 2015 1:15 pm #126130

Correct me if I'm wrong but don't Engineering Hardsuits already have inbuilt Jetpacks? So its not as stretch to grant a physical pack to Sec.
Image

User avatar
AnonymousNow
 
Joined: Tue Jul 15, 2014 1:41 pm
Location: Neptune
Byond Username: AnonymousNow

Re: Minor Feedback

Postby AnonymousNow » Wed Oct 14, 2015 7:23 pm #126236

Wait, did Steelpoint just go from "jetpack storage is a bit pants" to "we could give security a jetpack"?
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.


Image

Image

Spoiler:
~Simplified for the sake of Wyzack's delicate feelings~
Fuck anti-roleplay suggestions and fuck Bay.

Xenomorphs a shit.

User avatar
Takeguru
 
Joined: Wed May 07, 2014 5:20 pm
Byond Username: TakeGuru

Re: Minor Feedback

Postby Takeguru » Wed Oct 14, 2015 8:00 pm #126243

He's got a bad case of sec bias, that's well known.
Image

Incomptinence
 
Joined: Fri May 02, 2014 3:01 am
Byond Username: Incomptinence

Re: Minor Feedback

Postby Incomptinence » Wed Oct 14, 2015 8:13 pm #126248

I'm still fucking disgusted that such a high value spends half the time being thrown away.

Even putting it in another of the rooms in eva would be an improvement.

User avatar
Gun Hog
 
Joined: Sat Apr 19, 2014 5:19 am
Byond Username: Gun Hog

Re: Minor Feedback

Postby Gun Hog » Wed Oct 14, 2015 8:46 pm #126261

You could give it to another head, CMO perhaps, because she has the suit with a lesser slowdown. That, or perhaps in the Command EVA storage room - that way one jetpack for general EVA, and one jetpack for any head to take should it be needed. Hardly anything stands in the way of an EVA intruder just breaking into that section as well, though.

User avatar
SJ212
 
Joined: Sun Apr 20, 2014 3:59 am
Byond Username: Seanjohn212

Re: Minor Feedback

Postby SJ212 » Wed Oct 14, 2015 10:56 pm #126291

Replace popup prompts with a chat prompt(eg posibrains) or a HUD based system. Irritating as shit to be typing something and all of a sudden YOU'RE THE HOLOPARASITE OF JOHN MCTATER or ERT.

Give golem runes a prompt or make it a preference. Irritating as shit to be following someone and all of a sudden YOU'RE THE ADAMANTINE GOLEM OF JOHN MCTATER.

User avatar
Not-Dorsidarf
In-Game Admin
 
Joined: Fri Apr 18, 2014 4:14 pm
Location: Space outside the Brig
Byond Username: Dorsidwarf

Re: Minor Feedback

Postby Not-Dorsidarf » Wed Oct 14, 2015 11:24 pm #126307

SJ212 wrote:Replace popup prompts with a chat prompt(eg posibrains) or a HUD based system. Irritating as shit to be typing something and all of a sudden YOU'RE THE HOLOPARASITE OF JOHN MCTATER or ERT.

Give golem runes a prompt or make it a preference. Irritating as shit to be following someone and all of a sudden YOU'RE THE ADAMANTINE GOLEM OF JOHN MCTATER.

You have to hover on the rune for like half a second, and it lights up.

I spent half an hour teasing a xenobiologist by triggering runes and jumping away on lowpop
Image
Image

User avatar
confused rock
 
Joined: Fri Sep 25, 2015 12:18 am
Byond Username: The unloved rock

Re: Minor Feedback

Postby confused rock » Thu Oct 15, 2015 2:51 am #126364

Box needs more disposal units
Image
Image

tuypo1
 
Joined: Sat Sep 26, 2015 7:53 am
Location: the wardens office bitching about armory layouts
Byond Username: Tuypo1

Re: Minor Feedback

Postby tuypo1 » Thu Oct 15, 2015 4:43 am #126398

Takeguru wrote:He's got a bad case of sec bias, that's well known.

that is true but i agree that sec needs jetpacks i want epic space laser shootouts damit

User avatar
Steelpoint
Github User
 
Joined: Thu Apr 17, 2014 6:37 pm
Location: The Armoury
Byond Username: Steelpoint
Github Username: Steelpoint

Re: Minor Feedback

Postby Steelpoint » Thu Oct 15, 2015 4:47 am #126399

I was initially responding to the person before me who suggested that EVA Jetpacks be better secured so that it takes more effort to steal both of them than just one of them, I said that it would require a lot of remapping and effort just to secure two items.

Then I suggested that if there is a problem, which it can be, with antagonists ditching any excess Jetpacks and having control of the outside, then why not look to plopping down a single Sec Jetpack for Security to use. Contrary to some belief Security are the force who most needs tools to help track down and engage antagonists.

A Hardsuit is not worth much if the other guy can jetpack around in three dimensions and move faster than you.
Image

tuypo1
 
Joined: Sat Sep 26, 2015 7:53 am
Location: the wardens office bitching about armory layouts
Byond Username: Tuypo1

Re: Minor Feedback

Postby tuypo1 » Thu Oct 15, 2015 5:04 am #126407

what steel said

User avatar
confused rock
 
Joined: Fri Sep 25, 2015 12:18 am
Byond Username: The unloved rock

Re: Minor Feedback

Postby confused rock » Tue Oct 20, 2015 2:10 am #127753

Boxstation needs more disposals and mini needs more slime pens.
Image
Image

User avatar
invisty
 
Joined: Tue May 26, 2015 12:02 am
Byond Username: Invisty

Re: Minor Feedback

Postby invisty » Tue Oct 20, 2015 3:30 am #127782

Steelpoint wrote:Contrary to some belief Security are the force who most needs tools to help track down and engage antagonists.


Contrary to some beliefs, the station isn't meant to be designed for the minority who consider this a game of cops and robbers.
Mime: Depresso

Jacquerel
 
Joined: Thu Apr 24, 2014 8:10 pm
Byond Username: Becquerel

Re: Minor Feedback

Postby Jacquerel » Tue Oct 20, 2015 8:03 am #127821

I swear some people think of this game as a team of "good guys" (security) fighting a team of "bad guys" (antagonists ans assistants) while everyone else is just there to play the part of the bystanders to protect or terrorise.

User avatar
Steelpoint
Github User
 
Joined: Thu Apr 17, 2014 6:37 pm
Location: The Armoury
Byond Username: Steelpoint
Github Username: Steelpoint

Re: Minor Feedback

Postby Steelpoint » Tue Oct 20, 2015 8:37 am #127824

invisty wrote:
Steelpoint wrote:Contrary to some belief Security are the force who most needs tools to help track down and engage antagonists.


Contrary to some beliefs, the station isn't meant to be designed for the minority who consider this a game of cops and robbers.


I'm stating that its Security's job to maintain order and law on the station. If you want to push some nonsense about antags versus security go ahead, but I'm just stating Security's job.
Image

User avatar
Gun Hog
 
Joined: Sat Apr 19, 2014 5:19 am
Byond Username: Gun Hog

Re: Minor Feedback

Postby Gun Hog » Tue Oct 20, 2015 1:29 pm #127837

Jacquerel wrote:I swear some people think of this game as a team of "good guys" (security) fighting a team of "bad guys" (antagonists ans assistants) while everyone else is just there to play the part of the bystanders to protect or terrorise.


Are you saying this is not the case? People very quickly get bored when the antagonists die or take too long to do anything. Security is very much the Cop side of things, and will gladly go out of their way to stomp on anyone they think is a bad guy. Similarly, it seems that most unarmed crew are just loot sacks, converts, and kill counts to antagonists. What you have described is very much how things seem from an observer's point of view. Sec is there to defeat antags; they are not mall cops. Antags are there to cause chaos. If they fail to do so, the shuttle gets called or assistants and the clown take their place. I would not at all be surprised to think that dedicated Security/Antagonist players see everyone else as support or sources of increased power - because it really does look that way when playing as a ghost.

PreviousNext

Return to Coding Feedback

Who is online

Users browsing this forum: No registered users