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Re: Minor Feedback

Posted: Thu Aug 27, 2015 8:21 am
by Gun Hog

Bottom post of the previous page:

Allow us to remove Changeling organs via surgery as a way of stealing their powers! (As we can currently do with Xenos)

Re: Minor Feedback

Posted: Thu Aug 27, 2015 11:59 am
by Malkevin
Let's make it so you can brain swap with a ling to access the give mind!!!
In second thought let's not because that's what we agreed was a shitty exploit and banned Dante for.


Allow the captain to set an MOTD so that new arrivals can be informed of any goings on or gimmicks the captain is running

Re: Minor Feedback

Posted: Thu Aug 27, 2015 12:56 pm
by newfren
Malkevin wrote:Allow the captain to set an MOTD so that new arrivals can be informed of any goings on or gimmicks the captain is running
Captains can do this with the automated thingo that announces what crew arrive at the station although he probably needs to know how to use NTSL to do it.

Re: Minor Feedback

Posted: Thu Aug 27, 2015 1:51 pm
by Malkevin
Orly

I should really learn ntl, it's embarrassing that a former coder doesn't know how to replace every word with honk

Edit: hang on, wouldn't that display the message to everyone, every time someone arrives. That would get annoying fast, unless there's a way to pda the message to the individual?

Re: Minor Feedback

Posted: Thu Aug 27, 2015 4:14 pm
by whodaloo
i could be wrong but i'm pretty sure NTSL and the PDA messaging servers are two different things. as far as i know there's no way to automatically PDA anyone- you can set up fake messages using the server but i've never seen automated messaging.

Re: Minor Feedback

Posted: Thu Aug 27, 2015 5:47 pm
by Gun Hog
newfren wrote:
Malkevin wrote:Allow the captain to set an MOTD so that new arrivals can be informed of any goings on or gimmicks the captain is running
Captains can do this with the automated thingo that announces what crew arrive at the station although he probably needs to know how to use NTSL to do it.
The automated announcer allows for easy configuration of the arrival message. NTSL is not required, although I have done this quite often as AI using NTSL before the machine was added.

Re: Minor Feedback

Posted: Fri Sep 04, 2015 5:04 am
by AnonymousNow
An issue with wording and policy - I was, today, as a human cultist, accosted and dragged to Nar-Sie by a harvester. The wording is unclear, but the opening prompt for a harvester could either be read as retrieving "all living creatures" (which doesn't make much sense, but the harvester was happily acting on because he could, ignoring the non-cultists around me) or "non-cultists" (which is how I've always looked at it).

Yes, Nar-Sie is a round-ender, but it really, really doesn't make sense that harvesters would turn on their own faction - even constructs, by what I've been told. Interestingly, a group of harvesters was stuck in robotics, pounding one window to escape when a human would've been able to let them out in seconds.

Re: Minor Feedback

Posted: Fri Sep 04, 2015 8:42 am
by Takeguru
If you're stuck as a harvester, just ghost and go back to nar nar and click on him.

It'll respawn you.

Works for any ghosts, too. Some people still aren't aware

Re: Minor Feedback

Posted: Wed Sep 09, 2015 4:21 am
by AnonymousNow
Footprints are absolutely EVERYWHERE. WAY too prevalent.

Re: Minor Feedback

Posted: Wed Sep 09, 2015 9:20 pm
by Cheimon
AnonymousNow wrote:Footprints are absolutely EVERYWHERE. WAY too prevalent.
I agree, they would be better if they lasted for a much shorter amount of tiles from the source. 4, maybe?

Re: Minor Feedback

Posted: Wed Sep 09, 2015 10:20 pm
by lumipharon
Foot prints have the exact same issue as dirt station. It just gets fucking everywhere, and looks ugly as fuck.
Yes in some rare situation bloody print could help you track a murderer or some shit.

But most of the time you just end up with 50,000 footprints everywhere and you can't see shit.

Re: Minor Feedback

Posted: Wed Sep 09, 2015 10:37 pm
by Malkevin
Don't get the point of bloody foot prints.

We already have blood trails from dragging bodies... which are also completely useless because 10 minutes in the floors have reached saturation point.

Re: Minor Feedback

Posted: Thu Sep 10, 2015 4:12 pm
by AnonymousNow
PAI doorjacks are functionally useless; they need to be upgraded, ideally.

In fact, a PAI overhaul which gives them a list of neat features would be cool.

EDIT: Can we also fix cyborg super-stun, please? A flash shouldn't be able to disable a cyborg for 20 seconds, including blinding, from two tiles away. Thanks.

Re: Minor Feedback

Posted: Mon Sep 28, 2015 3:10 am
by AnonymousNow
Feature request - simple animal HUDs, for life and verbs unique to that creature.

Re: Minor Feedback

Posted: Tue Sep 29, 2015 2:21 am
by newfren
A couple of things:

Botany got it's third equipment locker replaced with a clothing locker a while back - while it's nice that all that extra shit is out of the equipment lockers, there are 3 botanist slots at roundstart and as it is now, one of those three will have to walk to the public garden to get the tools they need to actually do their job.

The cure for most simple viruses has been changed from nutriment to salt - while this is great for kitchen/viro relations, there's now nothing to cure those viruses in virology, whereas before there was the donk pockets in the break room. It would be great if there was like... a beaker of salt or something somewhere.

Re: Minor Feedback

Posted: Tue Sep 29, 2015 3:49 am
by Zilenan91
If you managed to infect yourself with a disease in virology that actually hurts you then you're doing it wrong.

Re: Minor Feedback

Posted: Tue Sep 29, 2015 3:54 am
by tuypo1
PKPenguin321 wrote:
Anonmare wrote:Well the Queen is empowered by God so I suppose getting her blessing could technically be called God's blessing too

Back on topic: Could anything be done about laser pointer's hit rate? I mean, I know they're essentially ranged flashes but the success rate of a hit seems really weird. Like, I could be standing right next to someone and expend an entire charge trying to point it in their eyes and miss every single time, yet I could get lucky and blind somebody on the very edge of the screen on the first try.

Granted you don't want to make them too powerful but, correct me if I'm wrong, but only 2 jobs actually get laser pointers and they can't be found/made on the station. Plus it let's the Librarian be the hero we all deserve when the borgs go nuts and start going wild and unlikely heroism is what /tg/station is all about.
you can get laser pointers from mining vendors with your mining points

also could you make it so you can't waste charges by pointing at the floor, that shit's annoying. at least when you miss with guns the bullet keeps travelling and can still hit, but laser pointers have almost no cooldown and no actual projectile, meaning you can just poop away all your charges in an instant on accident
But if you can't aim at surfaces you can't use it for its main purpose and having it only loss charge when used on something ruins my inversions.

Re: Minor Feedback

Posted: Tue Sep 29, 2015 4:03 am
by tuypo1
AnonymousNow wrote:PAI doorjacks are functionally useless; they need to be upgraded, ideally.

In fact, a PAI overhaul which gives them a list of neat features would be cool.

EDIT: Can we also fix cyborg super-stun, please? A flash shouldn't be able to disable a cyborg for 20 seconds, including blinding, from two tiles away. Thanks.
Pause should be first and foremost a friend for the lonely spaceman

There perfect as they are now (well they need the ability to sign up as one in advance but that's not so much an in game issue) they could have more features yes but they need to be along the same lines as what we have already.

Re: Minor Feedback

Posted: Tue Oct 06, 2015 6:21 pm
by blobbernaut
spear embedding.

60 damage, huge bleed, can't remove it yourself, you're just dead. Why not just change the embed chance to kill the person instead, because that's basically what it does.

Think about it, it's not a javelin, it's not balanced for throwing. It's a metal rod with a piece of glass tied to it, being able to throw it 1) In a straight, aerodynamic path and 2) with enough force to completely lodge itself inside somebody, is stupid as hell and only remotely likely if the person has an Olympic medal in javelin throwing

Re: Minor Feedback

Posted: Tue Oct 06, 2015 6:40 pm
by Wyzack
pAI are pretty weak right now, i think giving them all of the possible abilities with maybe the exception of the HUDS withut needing to choose would make them better but not OP. However i think this has been suggested a hundred times

Re: Minor Feedback

Posted: Tue Oct 06, 2015 7:45 pm
by AnonymousNow
Adminhelp response rate is pathetic. The server could have four, even six admins on it without even so much as an acknowledgement from the admins involved.

Re: Minor Feedback

Posted: Wed Oct 07, 2015 12:35 am
by Zilenan91
blobbernaut wrote:spear embedding.

60 damage, huge bleed, can't remove it yourself, you're just dead. Why not just change the embed chance to kill the person instead, because that's basically what it does.

Think about it, it's not a javelin, it's not balanced for throwing. It's a metal rod with a piece of glass tied to it, being able to throw it 1) In a straight, aerodynamic path and 2) with enough force to completely lodge itself inside somebody, is stupid as hell and only remotely likely if the person has an Olympic medal in javelin throwing

You can take it out but it does some damage to you. Click on yourself with help intent, then click on the underlined line saying where it imbedded into you. Once it's out, or before, gtfo to the medbay, because I'm not sure if taking it out makes you bleed even more.

Re: Minor Feedback

Posted: Wed Oct 07, 2015 4:55 am
by tuypo1
AnonymousNow wrote:Adminhelp response rate is pathetic. The server could have four, even six admins on it without even so much as an acknowledgement from the admins involved.
i have not had any problems with ahelps being ignored mesages to the syndicate have a pitiful response rate though.

Re: Minor Feedback

Posted: Wed Oct 07, 2015 1:10 pm
by Remie Richards
Zilenan91 wrote:
blobbernaut wrote:spear embedding.

60 damage, huge bleed, can't remove it yourself, you're just dead. Why not just change the embed chance to kill the person instead, because that's basically what it does.

Think about it, it's not a javelin, it's not balanced for throwing. It's a metal rod with a piece of glass tied to it, being able to throw it 1) In a straight, aerodynamic path and 2) with enough force to completely lodge itself inside somebody, is stupid as hell and only remotely likely if the person has an Olympic medal in javelin throwing

You can take it out but it does some damage to you. Click on yourself with help intent, then click on the underlined line saying where it imbedded into you. Once it's out, or before, gtfo to the medbay, because I'm not sure if taking it out makes you bleed even more.
Taking it out just deals brute dam, as does leaving it in (although leaving it in deals more over time)
HOWEVER, when bleeding code notices embedded items, it increase the amount of bleeding, which makes embedded items cause you to bleed, if the item isn't in you anymore, blood code doesn't find it and thus no extra blood, you'll only blood for the reasons you were before/stop bleeding.

Re: Minor Feedback

Posted: Wed Oct 07, 2015 7:13 pm
by Malkevin
Uhh... thats not how things should work.

Re: Minor Feedback

Posted: Wed Oct 07, 2015 11:13 pm
by Zilenan91
That's some really strange code. Huh. Guess I was right with taking it out immediately.

Re: Minor Feedback

Posted: Thu Oct 08, 2015 4:40 pm
by Remie Richards
Malkevin wrote:Uhh... thats not how things should work.
Blood loss is recalculated for every drip, without leaving some kind of permanent wound system, there's no way to keep the blood flowing.
Hence "remove item = remove bloodloss", the idea is having it in you has it coming along for the ride shaking around in your body stabbing and cutting new pieces.

Re: Minor Feedback

Posted: Thu Oct 08, 2015 4:47 pm
by Incoming
For the record I also think how blood loss recalculates every tick is dumb and it was the determining feature that made me give up on reimplimenting risky self surgery, because it was either "lose a ton of blood every time you make a mistake but no bleeding over time" or "starting a surgery starts blood loss that can't be stopped by any means except finishing the surgery".

Re: Minor Feedback

Posted: Thu Oct 08, 2015 11:54 pm
by Cheimon
What if you could cauterise while doing the surgery to stop bleeding? Like with a cautery or a lighter?

Re: Minor Feedback

Posted: Mon Oct 12, 2015 3:09 pm
by TheNightingale
The pinpointer should point to the Wizard's phylactery if it exists.

Re: Minor Feedback

Posted: Wed Oct 14, 2015 12:56 pm
by Incomptinence
Store the jetpacks in separate rooms to each other. As is a traitor breaks in takes one chucks the other out an airlock and becomes the certified space god.

It is like if we still had cloakers and had them laying in an unmanned room just sitting right next to each other how has this stayed this way for so long?

Re: Minor Feedback

Posted: Wed Oct 14, 2015 1:13 pm
by Steelpoint
The alternative is to make Jetpack more accessible to people that need them.

The Captain already spawns with one in his quarters, perhaps look to giving Security a single Sec Jetpack for their own use as well?

Better than removing them or remapping EVA to be a mini-armoury.

Re: Minor Feedback

Posted: Wed Oct 14, 2015 1:15 pm
by Steelpoint
Correct me if I'm wrong but don't Engineering Hardsuits already have inbuilt Jetpacks? So its not as stretch to grant a physical pack to Sec.

Re: Minor Feedback

Posted: Wed Oct 14, 2015 7:23 pm
by AnonymousNow
Wait, did Steelpoint just go from "jetpack storage is a bit pants" to "we could give security a jetpack"?

Re: Minor Feedback

Posted: Wed Oct 14, 2015 8:00 pm
by Takeguru
He's got a bad case of sec bias, that's well known.

Re: Minor Feedback

Posted: Wed Oct 14, 2015 8:13 pm
by Incomptinence
I'm still fucking disgusted that such a high value spends half the time being thrown away.

Even putting it in another of the rooms in eva would be an improvement.

Re: Minor Feedback

Posted: Wed Oct 14, 2015 8:46 pm
by Gun Hog
You could give it to another head, CMO perhaps, because she has the suit with a lesser slowdown. That, or perhaps in the Command EVA storage room - that way one jetpack for general EVA, and one jetpack for any head to take should it be needed. Hardly anything stands in the way of an EVA intruder just breaking into that section as well, though.

Re: Minor Feedback

Posted: Wed Oct 14, 2015 10:56 pm
by SJ212
Replace popup prompts with a chat prompt(eg posibrains) or a HUD based system. Irritating as shit to be typing something and all of a sudden YOU'RE THE HOLOPARASITE OF JOHN MCTATER or ERT.

Give golem runes a prompt or make it a preference. Irritating as shit to be following someone and all of a sudden YOU'RE THE ADAMANTINE GOLEM OF JOHN MCTATER.

Re: Minor Feedback

Posted: Wed Oct 14, 2015 11:24 pm
by Not-Dorsidarf
SJ212 wrote:Replace popup prompts with a chat prompt(eg posibrains) or a HUD based system. Irritating as shit to be typing something and all of a sudden YOU'RE THE HOLOPARASITE OF JOHN MCTATER or ERT.

Give golem runes a prompt or make it a preference. Irritating as shit to be following someone and all of a sudden YOU'RE THE ADAMANTINE GOLEM OF JOHN MCTATER.
You have to hover on the rune for like half a second, and it lights up.

I spent half an hour teasing a xenobiologist by triggering runes and jumping away on lowpop

Re: Minor Feedback

Posted: Thu Oct 15, 2015 2:51 am
by confused rock
Box needs more disposal units

Re: Minor Feedback

Posted: Thu Oct 15, 2015 4:43 am
by tuypo1
Takeguru wrote:He's got a bad case of sec bias, that's well known.
that is true but i agree that sec needs jetpacks i want epic space laser shootouts damit

Re: Minor Feedback

Posted: Thu Oct 15, 2015 4:47 am
by Steelpoint
I was initially responding to the person before me who suggested that EVA Jetpacks be better secured so that it takes more effort to steal both of them than just one of them, I said that it would require a lot of remapping and effort just to secure two items.

Then I suggested that if there is a problem, which it can be, with antagonists ditching any excess Jetpacks and having control of the outside, then why not look to plopping down a single Sec Jetpack for Security to use. Contrary to some belief Security are the force who most needs tools to help track down and engage antagonists.

A Hardsuit is not worth much if the other guy can jetpack around in three dimensions and move faster than you.

Re: Minor Feedback

Posted: Thu Oct 15, 2015 5:04 am
by tuypo1
what steel said

Re: Minor Feedback

Posted: Tue Oct 20, 2015 2:10 am
by confused rock
Boxstation needs more disposals and mini needs more slime pens.

Re: Minor Feedback

Posted: Tue Oct 20, 2015 3:30 am
by invisty
Steelpoint wrote:Contrary to some belief Security are the force who most needs tools to help track down and engage antagonists.
Contrary to some beliefs, the station isn't meant to be designed for the minority who consider this a game of cops and robbers.

Re: Minor Feedback

Posted: Tue Oct 20, 2015 8:03 am
by Jacquerel
I swear some people think of this game as a team of "good guys" (security) fighting a team of "bad guys" (antagonists ans assistants) while everyone else is just there to play the part of the bystanders to protect or terrorise.

Re: Minor Feedback

Posted: Tue Oct 20, 2015 8:37 am
by Steelpoint
invisty wrote:
Steelpoint wrote:Contrary to some belief Security are the force who most needs tools to help track down and engage antagonists.
Contrary to some beliefs, the station isn't meant to be designed for the minority who consider this a game of cops and robbers.
I'm stating that its Security's job to maintain order and law on the station. If you want to push some nonsense about antags versus security go ahead, but I'm just stating Security's job.

Re: Minor Feedback

Posted: Tue Oct 20, 2015 1:29 pm
by Gun Hog
Jacquerel wrote:I swear some people think of this game as a team of "good guys" (security) fighting a team of "bad guys" (antagonists ans assistants) while everyone else is just there to play the part of the bystanders to protect or terrorise.
Are you saying this is not the case? People very quickly get bored when the antagonists die or take too long to do anything. Security is very much the Cop side of things, and will gladly go out of their way to stomp on anyone they think is a bad guy. Similarly, it seems that most unarmed crew are just loot sacks, converts, and kill counts to antagonists. What you have described is very much how things seem from an observer's point of view. Sec is there to defeat antags; they are not mall cops. Antags are there to cause chaos. If they fail to do so, the shuttle gets called or assistants and the clown take their place. I would not at all be surprised to think that dedicated Security/Antagonist players see everyone else as support or sources of increased power - because it really does look that way when playing as a ghost.

Re: Minor Feedback

Posted: Tue Oct 20, 2015 5:27 pm
by Malkevin
Its because non-sec's combat tools are pretty shit, gone are the days of quick tabling, quick choking, and stun gloves

Re: Minor Feedback

Posted: Tue Oct 20, 2015 8:54 pm
by confused rock
To me the only change sec absolutely needs is to have laser guns have more ammo.

Re: Minor Feedback

Posted: Wed Oct 21, 2015 4:29 pm
by Helios
Gun Hog wrote:
Jacquerel wrote:I swear some people think of this game as a team of "good guys" (security) fighting a team of "bad guys" (antagonists ans assistants) while everyone else is just there to play the part of the bystanders to protect or terrorise.
Are you saying this is not the case? People very quickly get bored when the antagonists die or take too long to do anything. Security is very much the Cop side of things, and will gladly go out of their way to stomp on anyone they think is a bad guy. Similarly, it seems that most unarmed crew are just loot sacks, converts, and kill counts to antagonists. What you have described is very much how things seem from an observer's point of view. Sec is there to defeat antags; they are not mall cops. Antags are there to cause chaos. If they fail to do so, the shuttle gets called or assistants and the clown take their place. I would not at all be surprised to think that dedicated Security/Antagonist players see everyone else as support or sources of increased power - because it really does look that way when playing as a ghost.
What do you do during extended?