Page 7 of 14

Re: Minor Feedback

Posted: Thu Jan 28, 2016 6:06 pm
by Remie Richards

Bottom post of the previous page:

"all customers are requested to make their way to the disembarkation lounge" - ambigen14

Also my favourite ambience track is ambimalf, played in the AI chamber, since it's quite literally got Space Jam in it.

Re: Minor Feedback

Posted: Thu Jan 28, 2016 6:36 pm
by Wyzack
Everybody get up, it's time to s&#&#^#^@$$ zzzzttttt

Re: Minor Feedback

Posted: Thu Jan 28, 2016 9:18 pm
by DemonFiren
Doesn't Mining have Dwarf Fortress, or am I thinking of Bay again?

Re: Minor Feedback

Posted: Thu Jan 28, 2016 11:09 pm
by Malkevin
Bay, although we used to have it in ye olde versions back when we had a coder called Urist.

Re: Minor Feedback

Posted: Fri Jan 29, 2016 10:52 am
by DemonFiren
Yeah, well, we need that back.

Re: Minor Feedback

Posted: Sun Jan 31, 2016 10:39 pm
by TheNightingale
Explosive/micro/macrobomb implants should only activate when you manually trigger them (so not by succumbing or just outright dying), but you should be able to trigger them when in critical condition. Now the Operative defib can actually get some use.

Re: Minor Feedback

Posted: Sun Jan 31, 2016 10:45 pm
by lumipharon
Or just remove the defib because they were added during the retarded period in time that explosive implants were removed and hardsuits were glued on because some how murdering someone has more RP then critting them, stripping them then murdering them.

Or just leave it and zap people with the defibs because they're robust as fuck.

Re: Minor Feedback

Posted: Sun Jan 31, 2016 10:55 pm
by Zilenan91
EMP'd/combat defibs are straight up broken and nobody ever uses them.

Re: Minor Feedback

Posted: Mon Feb 01, 2016 9:48 am
by Malkevin
I think traitor explosive implants should require activating up to and including crit, theyre a bit too easy mode with automatic on death activation.

Re: Minor Feedback

Posted: Mon Feb 01, 2016 2:14 pm
by Drynwyn
Malkevin wrote:I think traitor explosive implants should require activating up to and including crit, theyre a bit too easy mode with automatic on death activation.
Malk, with all due respect, you would call it "easy mode" if traitors had to do anything short of jam a twig up their urethra to activate their uplinks.

Re: Minor Feedback

Posted: Mon Feb 01, 2016 2:48 pm
by Malkevin
You ever caught a traitor raiding the armory who you laser to death and their explosive implant takes out most of the contents of the armory?

Yeah, implants exploding on death suck.

Re: Minor Feedback

Posted: Tue Feb 02, 2016 8:53 pm
by DemonFiren
Am I the only one nostalgic for the PA sprite before the old one?

Re: Minor Feedback

Posted: Tue Feb 02, 2016 9:18 pm
by CPTANT
DemonFiren wrote:Am I the only one nostalgic for the PA sprite before the old one?
No, I find the style of the new one mismatches with the rest of the game.

Re: Minor Feedback

Posted: Tue Feb 02, 2016 9:21 pm
by DemonFiren
Well, not the one we have right now, and not even the one we had before this one, but the one before that.

Re: Minor Feedback

Posted: Fri Feb 05, 2016 8:03 pm
by dionysus24779
Don't know where else to post this, but I have this weird that is really annoying.

Image

Any ideas how I can fix this?

Re: Minor Feedback

Posted: Fri Feb 05, 2016 8:52 pm
by neersighted
Looks like some sort of issue with minimap generation or with your connection. Open an issue on GitHub please.

Re: Minor Feedback

Posted: Wed Feb 10, 2016 10:31 am
by DemonFiren
You oughtta be able to preview chaplain weapons, or at least have a way to inform yourself ingame of what each does before picking it.

Re: Minor Feedback

Posted: Wed Feb 17, 2016 2:30 pm
by Vakulum
The black map is fixed now. But sadly during map rotation it shows most times the wrong map.

Re: Minor Feedback

Posted: Sat Mar 19, 2016 4:02 pm
by Thundercoot
The airlock closing sound should have a louder start to it.

Re: Minor Feedback

Posted: Sat Mar 19, 2016 4:45 pm
by TheNightingale
The sleeping carp scroll should only work against electrodes and disablers. It'd still be tremendously overpowered, but someone who uses it can still get shot full of lasers.

Re: Minor Feedback

Posted: Sat Mar 19, 2016 11:18 pm
by newfren
TheNightingale wrote:The sleeping carp scroll should only work against electrodes and disablers. It'd still be tremendously overpowered, but someone who uses it can still get shot full of lasers.
It's 17 fucking tcs just harden up and stunbaton the fucker.

Or flashbang or pepper spray or teargas jesus fuck.

Re: Minor Feedback

Posted: Sat Mar 19, 2016 11:27 pm
by TheNightingale
Bear in mind that it also grants unarmed melee attacks that stun a disproportionately large amount of the time. There's no counterplay to someone with a sleeping carp scroll and a stunbaton (since using pepperspray or teargas in a real fight gets you killed, and flashbangs are easy to avoid), and it becomes a contest of "Can you click this person once before they click you once? Oh, but only if you have a stunbaton".

Re: Minor Feedback

Posted: Sun Mar 20, 2016 12:05 am
by PKPenguin321
TheNightingale wrote:flashbangs are easy to avoid
not if you use them correctly

Re: Minor Feedback

Posted: Sun Mar 20, 2016 2:09 am
by Malkevin
Grab a buddy cop, have him validate the scumbag after you kamikazi flashbang him.

Just pray he's not a queer shirt lifter that attempts to take the likely-has-adrenals-or-freedom-implant traitor alive.

Re: Minor Feedback

Posted: Sun Mar 20, 2016 4:20 am
by Shad0vvs
Make the revenant not be able to kill borgs with no possible way for the borg to stop it, flee, or do pretty much anything except sit there and die as their emp cooldown coincidences with any movement a borg can make.

Re: Minor Feedback

Posted: Sun Mar 20, 2016 3:06 pm
by confused rock
TheNightingale wrote:Bear in mind that it also grants unarmed melee attacks that stun a disproportionately large amount of the time. There's no counterplay to someone with a sleeping carp scroll and a stunbaton (since using pepperspray or teargas in a real fight gets you killed, and flashbangs are easy to avoid), and it becomes a contest of "Can you click this person once before they click you once? Oh, but only if you have a stunbaton".
Bear in mind that if they DON'T have the baton, chairs give you resistance, if they do have it, I think throwables work. Plus, I think sleeping carp means the deflection only works if they have both hands empty, not sure though. When the only other buff that traitor can get is maybe a soap and some emps for borgs (which also can counter a sleeping carp kind of not really because no more secborgs) and mechs, sleeping carp is really good at killing the unprepared, but if they even have a 10 second warning they can grab two chairs and kick some ass, with ied spears being a really good counter. Plus I remember they might be getting nerfed with explosive shotgun shells working on them (that is implying that those ever get made)

Re: Minor Feedback

Posted: Mon Apr 04, 2016 11:13 am
by CPTANT
Something I have always thought makes no sense:

Why does the e-sword deal brute damage? Isn't it supposed to be a lightsaber thingy that burns through everything it touches?

SO WHY DOESN'T IT DO BURN DAMAGE.

Re: Minor Feedback

Posted: Mon Apr 04, 2016 11:59 am
by Malkevin
Because burn damage doesn't do knock downs/kos

Re: Minor Feedback

Posted: Mon Apr 04, 2016 1:14 pm
by CPTANT
Malkevin wrote:Because burn damage doesn't do knock downs/kos
How the fuck would you get knocked down from having a stream of superheated plasma stuff passing through you?

Getting knocked out doesn't sense in this context.

Re: Minor Feedback

Posted: Mon Apr 04, 2016 5:02 pm
by DemonFiren
So you can murder more effectively.

Re: Minor Feedback

Posted: Tue Apr 05, 2016 12:21 am
by TheNightingale
We should readd gun safeties from April Fools. Alt-click a gun to toggle the safety, and it can't be fired whilst the safety is active.

Traitor: "D-don't move or I'll shoot! I'll blow your head clean off!"
Officer: "... you sure?"
Traitor: "I'll do it!"
Officer: "Not with the safety on, you won't." -zap!-

Certain guns, like revolvers (revolvers don't work like that) or pulse destroyers (you're supposed to shoot things with these!), don't have safeties at all.

Also, gems like this:
New Officer: ":s MY TASER'S BROKEN IT'S NOT FIRING"
HoS: ":s Have you tried turning the safety off?"

Re: Minor Feedback

Posted: Tue Apr 05, 2016 12:32 am
by Zilenan91
No

Re: Minor Feedback

Posted: Tue Apr 05, 2016 6:08 am
by DemonFiren
Zil's right for once, safeties were one of the more autistic things on Bay.
Besides, everyone's just gonna keep them off all the time.

Re: Minor Feedback

Posted: Thu Apr 07, 2016 7:20 am
by TheNightingale
For maximum immersion, astral carpet should show up as "space" instead of "floor".

Re: Minor Feedback

Posted: Fri Apr 08, 2016 8:18 am
by kazeespada
TheNightingale wrote:For maximum immersion, astral carpet should show up as "space" instead of "floor".
Only if it gets a real description though.

Re: Minor Feedback

Posted: Mon Apr 11, 2016 6:32 am
by Yakumo_Chen
turrets need to have xray vision, it's fucking stupid that you can cheese them with just a smoke bomb. It's hard enough to defend an AI core with the 20 other ways that turrets can be cheesed, but come on, smoke bombs?

Re: Minor Feedback

Posted: Mon Apr 11, 2016 3:23 pm
by Wyzack
That would be annoying as fuck though, they would spam out trying to constantly shoot people through the walls. Also smokebombs to avoid turrets is thematically pretty bad ass

Re: Minor Feedback

Posted: Mon Apr 11, 2016 6:09 pm
by Cheimon
Turrets ought to target unsynchronised cyborgs. AIs currently have little to no way to defend against these once they're created (even the flash in the core can't be chainstunned with). By the time a malfunctioning AI has the points to destroy RnD's infrastructure, robotics has almost always made a cyborg body, and they also have the bodies of all other cyborgs loyal to you, assuming they can kill at least one (or lock it down instead of blowing it up, via a console without your oversight).

For such a simple process it is annoyingly impossible to counter.

Re: Minor Feedback

Posted: Thu Apr 14, 2016 7:23 am
by kazeespada
Cheimon wrote:Turrets ought to target unsynchronised cyborgs. AIs currently have little to no way to defend against these once they're created (even the flash in the core can't be chainstunned with). By the time a malfunctioning AI has the points to destroy RnD's infrastructure, robotics has almost always made a cyborg body, and they also have the bodies of all other cyborgs loyal to you, assuming they can kill at least one (or lock it down instead of blowing it up, via a console without your oversight).

For such a simple process it is annoyingly impossible to counter.
Just use the console? Or did you blow that up to defend your rogue borgs?

If you did, that's your own damn fault. To bad you got robusted by a single borg because all the humans died in a plasma fire(or in the case of CE and atmos techs, they were beaten to death).

Re: Minor Feedback

Posted: Thu Apr 14, 2016 11:28 am
by TheNightingale
AIs can't use the console against unsynced cyborgs; they can only access ones that are linked to them.

Re: Minor Feedback

Posted: Thu Apr 14, 2016 3:14 pm
by Cheimon
kazeespada wrote:
Cheimon wrote:Turrets ought to target unsynchronised cyborgs. AIs currently have little to no way to defend against these once they're created (even the flash in the core can't be chainstunned with). By the time a malfunctioning AI has the points to destroy RnD's infrastructure, robotics has almost always made a cyborg body, and they also have the bodies of all other cyborgs loyal to you, assuming they can kill at least one (or lock it down instead of blowing it up, via a console without your oversight).

For such a simple process it is annoyingly impossible to counter.
Just use the console? Or did you blow that up to defend your rogue borgs?

If you did, that's your own damn fault. To bad you got robusted by a single borg because all the humans died in a plasma fire(or in the case of CE and atmos techs, they were beaten to death).
The AI cannot see any cyborgs on the console that aren't synchronised to it.

If a cyborg isn't synchronised to the AI, humans can't be relied upon to blow it up (because it clearly shows as unsynced). In fact, it's normally the RD and roboticists who make an unsynced cyborg to kill the AI.

Re: Minor Feedback

Posted: Thu Apr 14, 2016 11:44 pm
by Zilenan91
Just bolt and depower your damn doors, nobody will give a single shit if you do that.

Re: Minor Feedback

Posted: Fri Apr 15, 2016 1:34 am
by kazeespada
I just hate AIs with a passion. Literally half my job as Atmos tech is to make sure an invisible eyeball doesnt start pumping plasma(which nearly always results in everyone dead). And it used to be metaable so I COULD ENJOY MY SHIFT, but you FUCKING WHINY ASS BITCH SILICON PLAYERS WHINED THAT THE ATMOS TECHS DISABLED PLASMA DESPITE MAKING A TON OF FUCKING SENSE.

Re: Minor Feedback

Posted: Fri Apr 15, 2016 1:42 am
by TheNightingale
Zilenan91 wrote:Just bolt and depower your damn doors, nobody will give a single shit if you do that.
Engiborg says hi.
kazeespada wrote:I just hate AIs with a passion. Literally half my job as Atmos tech is to make sure an invisible eyeball doesnt start pumping plasma(which nearly always results in everyone dead). And it used to be metaable so I COULD ENJOY MY SHIFT, but you FUCKING WHINY ASS BITCH SILICON PLAYERS WHINED THAT THE ATMOS TECHS DISABLED PLASMA DESPITE MAKING A TON OF FUCKING SENSE.
You know you can disconnect plasma if you have a good reason, right? "The AI's acting really weird" is a pretty good reason; "I'm going to use the turbine" is another.

Re: Minor Feedback

Posted: Fri Apr 15, 2016 7:52 am
by Anonmare
kazeespada wrote:I just hate AIs with a passion. Literally half my job as Atmos tech is to make sure an invisible eyeball doesnt start pumping plasma(which nearly always results in everyone dead). And it used to be metaable so I COULD ENJOY MY SHIFT, but you FUCKING WHINY ASS BITCH SILICON PLAYERS WHINED THAT THE ATMOS TECHS DISABLED PLASMA DESPITE MAKING A TON OF FUCKING SENSE.
It's for the benefit of ALL traitors, the AI gets hit hardest due to not having a physical presence and cannot alter the pipes themselves.

Plus the pumps are ID-locked so there's not really any need to alter the pipe config unless you're specifically metaing the possibility of the AI being rogue.
(Like sec strip-searching someone without probable cause)

Re: Minor Feedback

Posted: Fri Apr 15, 2016 8:45 am
by TechnoAlchemist
kazeespada wrote:I just hate AIs with a passion. Literally half my job as Atmos tech is to make sure an invisible eyeball doesnt start pumping plasma(which nearly always results in everyone dead). And it used to be metaable so I COULD ENJOY MY SHIFT, but you FUCKING WHINY ASS BITCH SILICON PLAYERS WHINED THAT THE ATMOS TECHS DISABLED PLASMA DESPITE MAKING A TON OF FUCKING SENSE.
hey mmm pal you should relax a bit

Re: Minor Feedback

Posted: Fri Apr 15, 2016 11:32 am
by Yakumo_Chen
Wyzack wrote:That would be annoying as fuck though, they would spam out trying to constantly shoot people through the walls. Also smokebombs to avoid turrets is thematically pretty bad ass
Then have them all activate if they enter the room in addition to LOS. Just having line of sight to activate is too easy to cheese and AI defenses are too shoddy overall. 95% of people know easy ways to cheese AI turrets and there might as well be no core defense at this rate.
I just hate AIs with a passion. Literally half my job as Atmos tech is to make sure an invisible eyeball doesnt start pumping plasma(which nearly always results in everyone dead). And it used to be metaable so I COULD ENJOY MY SHIFT, but you FUCKING WHINY ASS BITCH SILICON PLAYERS WHINED THAT THE ATMOS TECHS DISABLED PLASMA DESPITE MAKING A TON OF FUCKING SENSE.
Maybe you should stay in atmos then so it can't do that without being caught? I dunno what the point of atmos is except to stay in atmos and do atmos things.

Re: Minor Feedback

Posted: Fri Apr 15, 2016 4:37 pm
by Cheimon
Zilenan91 wrote:Just bolt and depower your damn doors, nobody will give a single shit if you do that.
Engineering cyborgs (so, a good 70% of them now security borg doesn't exist) all have an RCD that can destroy airlocks in seconds. It is literally impossible to borg-proof your core.

Re: Minor Feedback

Posted: Fri Apr 15, 2016 11:52 pm
by Zilenan91
Then tell your roboticists to have them change their model? AIs have infinite power and the capability to know literally everything yet they never think about how they could solve the problems they're faced.

Re: Minor Feedback

Posted: Sat Apr 16, 2016 1:35 am
by confused rock
I hate vault and floor safes please make them not shit thanks they make no sense

Re: Minor Feedback

Posted: Sat Apr 16, 2016 11:24 am
by CPTANT
Zilenan91 wrote:Then tell your roboticists to have them change their model? AIs have infinite power and the capability to know literally everything yet they never think about how they could solve the problems they're faced.
Yes I am sure that the robotocists that unslave them in the first place would be very cooperative :roll:

Zilenan91 wrote:Just bolt and depower your damn doors, nobody will give a single shit if you do that.
Yeah I got banned for that :roll: