Minor Feedback

For feedback on the game code and design. Feedback on server rules and playstyle belong in Policy Discussion.

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AnonymousNow
 
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Re: Minor Feedback

Postby AnonymousNow » Fri Jul 29, 2016 5:24 pm #199473

Wouldn't it make more sense for the starting AI and Cyborg in a round to have positronic brains than organic ones?
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Re: Minor Feedback

Postby TheNightingale » Fri Jul 29, 2016 10:45 pm #199537

It seems like disablers are really, really weak now. As in, I'll unload an entire egun of disabler beams into someone (and hit), move to cuff them, and then they stand up and run off before I've finished. What happened?

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Re: Minor Feedback

Postby cocothegogo » Wed Aug 10, 2016 1:32 am #201931

remove the space hotel, it's just a useless "ruin" that nobody uses i don't think ive seen more than 1 person use the sleepers there to rp a hotel
CJ AJ

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Re: Minor Feedback

Postby DemonFiren » Wed Aug 10, 2016 9:09 am #201986

Maybe on Sybil.
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Re: Minor Feedback

Postby Bawhoppennn » Wed Aug 10, 2016 10:08 am #201996

DemonFiren is right. People should list the server they play on before they post feedback.
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Re: Minor Feedback

Postby Anonmare » Thu Aug 18, 2016 3:08 am #204318

I've been messing around with the Syndicate Revelation virus and it seems that obfuscating it's name doesn't seem to do anything on the P2P transfer. Kind of hard to get people to download it if it's obviously a virus.
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Re: Minor Feedback

Postby Reece » Fri Aug 26, 2016 5:28 pm #206439

Take basil off the hub. It's horrible.

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Re: Minor Feedback

Postby Falamazeer » Fri Aug 26, 2016 5:34 pm #206440

Rad storm is fucking stupid strong, I died in a sec hardsuit four seconds after it started, and only had about two seconds of warning.

shit was crazy.
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Re: Minor Feedback

Postby Anonmare » Fri Aug 26, 2016 9:58 pm #206470

I haven't seen the new Darude - Radstorm yet, is it really that powerful or were you just really unlucky?
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TribeOfBeavers
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Re: Minor Feedback

Postby TribeOfBeavers » Fri Aug 26, 2016 10:15 pm #206475

If its the same storm im thinking of, it doesnt kill you right away, but if you get caught in it you're pretty much guarenteed to get every genetic defect. You get knocked out pretty fast and just kinda lie there while you mutate.

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Re: Minor Feedback

Postby Reece » Fri Aug 26, 2016 11:04 pm #206487

TribeOfBeavers wrote:If its the same storm im thinking of, it doesnt kill you right away, but if you get caught in it you're pretty much guarenteed to get every genetic defect. You get knocked out pretty fast and just kinda lie there while you mutate.

Mutadone pills are something to make a priority then as a chemist.

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Re: Minor Feedback

Postby TribeOfBeavers » Fri Aug 26, 2016 11:24 pm #206493

Reece wrote:
TribeOfBeavers wrote:If its the same storm im thinking of, it doesnt kill you right away, but if you get caught in it you're pretty much guarenteed to get every genetic defect. You get knocked out pretty fast and just kinda lie there while you mutate.

Mutadone pills are something to make a priority then as a chemist.


Funnily enough the chemists that round didnt make any mutadone. The radio was filled with tourettes shouting and there were people having seizures all over the place.

Also, somehow the storm ended up with some people being stunned as hulks, and admins had to help them get back up.

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Re: Minor Feedback

Postby Reyn » Mon Aug 29, 2016 9:50 pm #207169

One of the possible monkey names should be harambe
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Re: Minor Feedback

Postby Wyzack » Wed Aug 31, 2016 3:43 am #207550

both servers are on the hub and it fucking sucks
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Re: Minor Feedback

Postby oranges » Wed Aug 31, 2016 5:14 am #207560

that isn't code feedback
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Re: Minor Feedback

Postby Reyn » Thu Sep 08, 2016 9:21 pm #209809

Reece wrote:Take basil off the hub. It's horrible.


AM I THE ONLY BASIL PLAYER WHO ACTUALLY ENJOYS HAVING A HIGH ENOUGH POP TO PLAY ANTAGS OTHER THAN SYNDIE AND LING?
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Re: Minor Feedback

Postby Reece » Fri Sep 09, 2016 1:40 am #209876

Reyn wrote:
Reece wrote:Take basil off the hub. It's horrible.


AM I THE ONLY BASIL PLAYER WHO ACTUALLY ENJOYS HAVING A HIGH ENOUGH POP TO PLAY ANTAGS OTHER THAN SYNDIE AND LING?

No, there's shit loads of them now, but they don't talk, can barely play and seem very insistent on making me beat them to death as security with their psychotic antics.
High pop is pretty fun and not an issue, a flood of violent, anti-social toddlers who worldlessly destroy shit and ruin every single round is bad.

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Re: Minor Feedback

Postby DemonFiren » Fri Sep 09, 2016 6:45 am #209939

If I ever Warden while you're on, ask me for lasers.
This sounds like it could benefit from a lightshow.
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Re: Minor Feedback

Postby Ezel » Fri Sep 23, 2016 11:07 am #213224

Reece wrote:
Reyn wrote:
Reece wrote:Take basil off the hub. It's horrible.


AM I THE ONLY BASIL PLAYER WHO ACTUALLY ENJOYS HAVING A HIGH ENOUGH POP TO PLAY ANTAGS OTHER THAN SYNDIE AND LING?

No, there's shit loads of them now, but they don't talk, can barely play and seem very insistent on making me beat them to death as security with their psychotic antics.
High pop is pretty fun and not an issue, a flood of violent, anti-social toddlers who worldlessly destroy shit and ruin every single round is bad.


They didnt figure how say works yet
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Re: Minor Feedback

Postby Isane » Wed Oct 12, 2016 6:26 am #217841

The item/equipment damaging thing really sucks when you get set on fire for half a second and your backpack/jumpsuit burns and you lose everything inside or on them.

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Re: Minor Feedback

Postby Wyzack » Wed Oct 12, 2016 1:04 pm #217887

Yeah I don't really care for equipment damaging at all. It is very annoying and adds nothing
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Re: Minor Feedback

Postby DemonFiren » Wed Oct 12, 2016 1:26 pm #217893

Backpacks and belts at the very least should be fireproof.
I mean, belts are fucking leather, for fuck's sake.
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Re: Minor Feedback

Postby Kel » Thu Oct 13, 2016 12:35 pm #218158

Remodel or remove that awful cult ruin in lavaland. It exists purely as a noobtrap with pretend loot that acts as a lure but cant actually be used. Especially shit now that item damage exists now, and miners will instantly lose literally all of their equipment to fire the moment they have to take the mandatory 2 steps in lava to escape it.

Suggestion: actually turn it into a puzzle rather than "you just activated my trap card eat shit kiddo :^))))".
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Re: Minor Feedback

Postby Alipheese » Thu Oct 13, 2016 4:22 pm #218194

Kel wrote:Remodel or remove that awful cult ruin in lavaland. It exists purely as a noobtrap with pretend loot that acts as a lure but cant actually be used. Especially shit now that item damage exists now, and miners will instantly lose literally all of their equipment to fire the moment they have to take the mandatory 2 steps in lava to escape it.

Suggestion: actually turn it into a puzzle rather than "you just activated my trap card eat shit kiddo :^))))".

Or git fucking gud kid :^)
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Re: Minor Feedback

Postby Kel » Thu Oct 13, 2016 10:54 pm #218313

Alipheese wrote:
Kel wrote:Remodel or remove that awful cult ruin in lavaland. It exists purely as a noobtrap with pretend loot that acts as a lure but cant actually be used. Especially shit now that item damage exists now, and miners will instantly lose literally all of their equipment to fire the moment they have to take the mandatory 2 steps in lava to escape it.

Suggestion: actually turn it into a puzzle rather than "you just activated my trap card eat shit kiddo :^))))".

Or git fucking gud kid :^)
the real Kel thuzzad was a robust motherfucker. Look at old naxxaramus


I fell for the cult ruin exactly once at the start of summer. Along with every single other person who has ever played lavaland. It exists purely as a trap for new people to lavaland, and at this point is just a waste of a ruin gen. The least it could do is actually serve a function other than fuck over the newest of the new. Once.
It's not even designed in a way that would indicate it's a trap. Blood cult has never had any sort of rune that pushes people around, and to top it off, the trigger is some DRIED BLOOD ON THE FLOOR. Nothing about it screams point of no return or tripwire.
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Re: Minor Feedback

Postby PKPenguin321 » Mon Oct 17, 2016 11:53 pm #219283

conversion to cult/gang/rev/etc should make the clown lose his clumsyness
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well
tell the best admin how good he is
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Re: Minor Feedback

Postby D&B » Tue Oct 18, 2016 1:06 am #219293

Kel wrote:
Alipheese wrote:
Kel wrote:Remodel or remove that awful cult ruin in lavaland. It exists purely as a noobtrap with pretend loot that acts as a lure but cant actually be used. Especially shit now that item damage exists now, and miners will instantly lose literally all of their equipment to fire the moment they have to take the mandatory 2 steps in lava to escape it.

Suggestion: actually turn it into a puzzle rather than "you just activated my trap card eat shit kiddo :^))))".

Or git fucking gud kid :^)
the real Kel thuzzad was a robust motherfucker. Look at old naxxaramus


I fell for the cult ruin exactly once at the start of summer. Along with every single other person who has ever played lavaland. It exists purely as a trap for new people to lavaland, and at this point is just a waste of a ruin gen. The least it could do is actually serve a function other than fuck over the newest of the new. Once.
It's not even designed in a way that would indicate it's a trap. Blood cult has never had any sort of rune that pushes people around, and to top it off, the trigger is some DRIED BLOOD ON THE FLOOR. Nothing about it screams point of no return or tripwire.


Even worse now since a dip in lava is gg no re
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Re: Minor Feedback

Postby onleavedontatme » Tue Oct 18, 2016 1:15 am #219302

I'll merge a removal of the cult ruin if someone makes a PR for it.

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Re: Minor Feedback

Postby MMMiracles » Tue Oct 18, 2016 3:10 am #219321

the cult ruin is like a fly trap, enticing foolish travelers into its grasp with the promise of 'phat loot', only to be snared and be taken as another sacrifice for the demon-god.

best meme ruin I've ever mapped.
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Re: Minor Feedback

Postby Kel-the-Oblivious » Wed Nov 02, 2016 4:59 am #223015

All traps should have a little hint that "Hey, this MIGHT be a bad idea" like Pride's Mirror having the little "Pride Cometh Before...." examine text.

Also, if you are going to have the Cult Ruin be a trap, you need to make the reward for getting OUT of said trap something worth while.
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Re: Minor Feedback

Postby Iatots » Wed Nov 02, 2016 10:18 am #223041

Kel-the-Oblivious wrote:All traps should have a little hint that "Hey, this MIGHT be a bad idea" like Pride's Mirror having the little "Pride Cometh Before...." examine text.

It's already named after a sin in a land full of demons and corruption; the tentacle monsters, floating eyes and infested corpses are plenty enough warning.

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Re: Minor Feedback

Postby MisterPerson » Fri Nov 04, 2016 9:39 am #223484

Iatots wrote:
Kel-the-Oblivious wrote:All traps should have a little hint that "Hey, this MIGHT be a bad idea" like Pride's Mirror having the little "Pride Cometh Before...." examine text.

It's already named after a sin in a land full of demons and corruption; the tentacle monsters, floating eyes and infested corpses are plenty enough warning.


The entire point of lavaland is that there's treasures and shit worth diving into the hellscape. Being a hellscape is not enough of a warning that something is a trap.
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Re: Minor Feedback

Postby MMMiracles » Fri Nov 04, 2016 10:22 am #223490

MisterPerson wrote:
Iatots wrote:
Kel-the-Oblivious wrote:All traps should have a little hint that "Hey, this MIGHT be a bad idea" like Pride's Mirror having the little "Pride Cometh Before...." examine text.

It's already named after a sin in a land full of demons and corruption; the tentacle monsters, floating eyes and infested corpses are plenty enough warning.


The entire point of lavaland is that there's treasures and shit worth diving into the hellscape. Being a hellscape is not enough of a warning that something is a trap.


"how was I suppose to know that the glowing blood altar surrounded by the bones and blood of past victims in the middle of a raging hellscape was something I shouldn't disturb?"
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Re: Minor Feedback

Postby Deitus » Fri Nov 04, 2016 1:06 pm #223512

had a round the other day where an activated/anchored nuke was destroyed by teslium. is this a bug? i thought the nuke was supposed to be indestructible.
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Re: Minor Feedback

Postby phil235 » Fri Nov 04, 2016 2:03 pm #223524

Deitus wrote:had a round the other day where an activated/anchored nuke was destroyed by teslium. is this a bug? i thought the nuke was supposed to be indestructible.


Bug. Create an issue on github about it.
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Re: Minor Feedback

Postby Deitus » Fri Nov 04, 2016 11:27 pm #223681

phil235 wrote:
Deitus wrote:had a round the other day where an activated/anchored nuke was destroyed by teslium. is this a bug? i thought the nuke was supposed to be indestructible.


Bug. Create an issue on github about it.


im pretty sure i'm banned from github and singulio even though i've never been there, someone else do it
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Re: Minor Feedback

Postby Deitus » Mon Nov 07, 2016 3:45 am #224092

also just had a round where tesla electric shocks (not the ball itself) destroyed tesla. dunno if bug.
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Re: Minor Feedback

Postby Armhulen » Tue Nov 08, 2016 5:08 pm #224603

Deitus wrote:
phil235 wrote:
Deitus wrote:had a round the other day where an activated/anchored nuke was destroyed by teslium. is this a bug? i thought the nuke was supposed to be indestructible.


Bug. Create an issue on github about it.


im pretty sure i'm banned from github and singulio even though i've never been there, someone else do it

how did they know

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Re: Minor Feedback

Postby Yakumo_Chen » Wed Nov 09, 2016 9:33 am #224874

Whoever thought it was a good idea to have xenobio make statues and be able to sentience them?

I mean it'd definitely not overpowered at all to have an invicible fast murderthing running around killing everyone is it
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Re: Minor Feedback

Postby confused rock » Sat Nov 19, 2016 9:24 am #228189

the sniper bundle comes with way too little ammo, I mean then again if It had too much penetrator ammo thatd be fuckin gay, but it could at least use some more regular bullets.
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Re: Minor Feedback

Postby Kel-the-Oblivious » Sun Nov 20, 2016 7:35 am #228409

The Jump Boots from the mining vendor DO NOT safely let you jump over various floor based hazards.

Over numerous rounds, I have tested it, with lavatiles, chasm tiles, bars of soap, bananas peels, and bear traps. All of them are triggered by jump booting over them. I was told by coderbus that they are supposed to let you avoid tile hazards, and that simply is not the case. They would see a great deal more use by miners if they actually did what they are supposed to do.
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Re: Minor Feedback

Postby Fatal » Sun Nov 20, 2016 9:56 am #228423

Kel-the-Oblivious wrote:The Jump Boots from the mining vendor DO NOT safely let you jump over various floor based hazards.

Over numerous rounds, I have tested it, with lavatiles, chasm tiles, bars of soap, bananas peels, and bear traps. All of them are triggered by jump booting over them. I was told by coderbus that they are supposed to let you avoid tile hazards, and that simply is not the case. They would see a great deal more use by miners if they actually did what they are supposed to do.


They also have a broken sprite (it's invisible and shows bare feet)

And you cannot put your survival knife in it

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Re: Minor Feedback

Postby MMMiracles » Wed Nov 23, 2016 10:43 pm #229378

Kel-the-Oblivious wrote:The Jump Boots from the mining vendor DO NOT safely let you jump over various floor based hazards.

Over numerous rounds, I have tested it, with lavatiles, chasm tiles, bars of soap, bananas peels, and bear traps. All of them are triggered by jump booting over them. I was told by coderbus that they are supposed to let you avoid tile hazards, and that simply is not the case. They would see a great deal more use by miners if they actually did what they are supposed to do.


Jump boots just throw your character, so anything that checks for throwing when crossed makes you safe. They originally had a lava-proofing upgrade via vendor that let you cross lava but my method was too snowflake-y (even though jaunters did the same for chasms), and my only other choice was to make all things thrown lava-safe. I did not want to force such a huge balance change into a simple content PR, so I scraped it.

Also I couldn't reproduce the issue with chasms, they worked just fine on the latest branch.

Fatal wrote:They also have a broken sprite (it's invisible and shows bare feet)

And you cannot put your survival knife in it


Broken sprite and added shoe pocket addressed here.
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Re: Minor Feedback

Postby Kel-the-Oblivious » Thu Nov 24, 2016 12:50 am #229402

MMMiracles wrote:Over numerous rounds, I have tested it, with lavatiles, chasm tiles, bars of soap, bananas peels, and bear traps. All of them are triggered by jump booting over them. I was told by coderbus that they are supposed to let you avoid tile hazards, and that simply is not the case. They would see a great deal more use by miners if they actually did what they are supposed to do.


Jump boots just throw your character, so anything that checks for throwing when crossed makes you safe. They originally had a lava-proofing upgrade via vendor that let you cross lava but my method was too snowflake-y (even though jaunters did the same for chasms), and my only other choice was to make all things thrown lava-safe. I did not want to force such a huge balance change into a simple content PR, so I scraped it.

Also I couldn't reproduce the issue with chasms, they worked just fine on the latest branch.
[/quote]

I don't see why having something that is thrown over the lava not start to combust be... snowflakey. Seriously, you are being thrown OVER the lava. Yeah, if you try to jump too far a gap you are going to be fucked, but seriously, I don't see why throw items should get damage, since they are not actually touching the flesh melting lava at any point during the trip. Only "balance issue" I see with that is miners throwing one another over the lava to quickly let one of them bypass it. That'd be really useful. And it could also royally fuck over a miner, because suddenly they are seperated from their squad by a river of lava that they others need to find a way to ford across.
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Re: Minor Feedback

Postby MMMiracles » Thu Nov 24, 2016 1:20 am #229406

Kel-the-Oblivious wrote:I don't see why having something that is thrown over the lava not start to combust be... snowflakey. Seriously, you are being thrown OVER the lava. Yeah, if you try to jump too far a gap you are going to be fucked, but seriously, I don't see why throw items should get damage, since they are not actually touching the flesh melting lava at any point during the trip. Only "balance issue" I see with that is miners throwing one another over the lava to quickly let one of them bypass it. That'd be really useful. And it could also royally fuck over a miner, because suddenly they are seperated from their squad by a river of lava that they others need to find a way to ford across.


It was snowflake-y because the check involved looking for a specific set of circumstances every time a carbon mob entered a lava turf. The only other option I could think of at the time was making thrown items immune, similar to chasms already. That would of just opened up a whole other section of balance complaints and would of required reworks of structure set ups (i.e the lava gulag, as the sole purpose of the giant pre-set lava river is to prevent escape).

I didn't feel like dealing with either issue, so.
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Re: Minor Feedback

Postby Kel-the-Oblivious » Thu Nov 24, 2016 1:31 am #229413

Then please, reduce the cost of them. 2500 points for a three tile jump that protects you from one environmental hazard that is arguably the easiest to avoid is pretty excessive

A thought would be: Allow miners to use the leap for DYNAMIC ATTACKS against megafauna or other players. As it stands, hurling yourself at a player does moderate brute damage to both players, and knocks them down. If you could make it that using a bone spear/axe/crusher while using the jump boots let you leap onto the target for bonus damage, that would be awesome and pretty useful. Melee fighting with megas is almost never done. Even people with Crushers will pick up a plasma cutter when they go mega hunting.
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Re: Minor Feedback

Postby PKPenguin321 » Thu Nov 24, 2016 3:17 am #229425

Kel-the-Oblivious wrote:my only other choice was to make all things thrown lava-safe. I did not want to force such a huge balance change into a simple content PR, so I scraped it.

PR it anyways, sounds like a fun change
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Re: Minor Feedback

Postby Kel-the-Oblivious » Thu Nov 24, 2016 4:00 am #229434

I'm looking at the downside of making lava thrown safe

1: Das Gulag will be easier to escape. The answer: Push it a bit further to the edge of the z-level, and expand the lava river just a touch. Or, move it further away from the mining base, so if Gulagers want to try and escape via Mining, they need to navigate the hellscape. Alone if there is only two of them, without mesons, shelter, KA, armor, or really anything to improve their odds of survival. If someone who got Gulag'd managed to make it all the way to mining base after increasing the difficulty spike... I'd say they have proven themselves to be too valuable, and shang high them into mining.

2: Making the lava boat useless. Not gonna happen. Yeah, if I can get hurled over a little narrow lava river, I still need to find my way back to the other side if I'm working in a duo. Also, using the lava rivers is a pretty safe and quick way to get back to base without going through the miner warren. You know that go as far west as you can go south almost as far as you can, and you'll be back at home.

It's a 2500 point cost item made to get you over hazards, nothing more. The Hardsuit costs less, and it's a fucking armored and upgradeable space suit. Fully upgraded, it has the single highest brute defense of any hardsuit. Even the Elite Syndie suit doesn't have nearly as nice brute defense.
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Re: Minor Feedback

Postby PKPenguin321 » Thu Nov 24, 2016 5:12 am #229444

Gulag shuttle needs to have its console be all access so you can't decon the ore redeemer to make the gulag a permabrig
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Re: Minor Feedback

Postby letshavecake » Thu Nov 24, 2016 9:46 am #229488

PKPenguin321 wrote:Gulag shuttle needs to have its console be all access so you can't decon the ore redeemer to make the gulag a permabrig

The permabrig and gulag should just be combined anyway
There are already rarely going to be enough prisoners to fill one or the other, they don't need to be split up even further, being alone with nothing to do is why people go braindead and stop playing

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