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Re: Minor Feedback

Posted: Thu Nov 24, 2016 1:20 am
by MMMiracles

Bottom post of the previous page:

Kel-the-Oblivious wrote: I don't see why having something that is thrown over the lava not start to combust be... snowflakey. Seriously, you are being thrown OVER the lava. Yeah, if you try to jump too far a gap you are going to be fucked, but seriously, I don't see why throw items should get damage, since they are not actually touching the flesh melting lava at any point during the trip. Only "balance issue" I see with that is miners throwing one another over the lava to quickly let one of them bypass it. That'd be really useful. And it could also royally fuck over a miner, because suddenly they are seperated from their squad by a river of lava that they others need to find a way to ford across.
It was snowflake-y because the check involved looking for a specific set of circumstances every time a carbon mob entered a lava turf. The only other option I could think of at the time was making thrown items immune, similar to chasms already. That would of just opened up a whole other section of balance complaints and would of required reworks of structure set ups (i.e the lava gulag, as the sole purpose of the giant pre-set lava river is to prevent escape).

I didn't feel like dealing with either issue, so.

Re: Minor Feedback

Posted: Thu Nov 24, 2016 1:31 am
by Kel-the-Oblivious
Then please, reduce the cost of them. 2500 points for a three tile jump that protects you from one environmental hazard that is arguably the easiest to avoid is pretty excessive

A thought would be: Allow miners to use the leap for DYNAMIC ATTACKS against megafauna or other players. As it stands, hurling yourself at a player does moderate brute damage to both players, and knocks them down. If you could make it that using a bone spear/axe/crusher while using the jump boots let you leap onto the target for bonus damage, that would be awesome and pretty useful. Melee fighting with megas is almost never done. Even people with Crushers will pick up a plasma cutter when they go mega hunting.

Re: Minor Feedback

Posted: Thu Nov 24, 2016 3:17 am
by PKPenguin321
Kel-the-Oblivious wrote:my only other choice was to make all things thrown lava-safe. I did not want to force such a huge balance change into a simple content PR, so I scraped it.
PR it anyways, sounds like a fun change

Re: Minor Feedback

Posted: Thu Nov 24, 2016 4:00 am
by Kel-the-Oblivious
I'm looking at the downside of making lava thrown safe

1: Das Gulag will be easier to escape. The answer: Push it a bit further to the edge of the z-level, and expand the lava river just a touch. Or, move it further away from the mining base, so if Gulagers want to try and escape via Mining, they need to navigate the hellscape. Alone if there is only two of them, without mesons, shelter, KA, armor, or really anything to improve their odds of survival. If someone who got Gulag'd managed to make it all the way to mining base after increasing the difficulty spike... I'd say they have proven themselves to be too valuable, and shang high them into mining.

2: Making the lava boat useless. Not gonna happen. Yeah, if I can get hurled over a little narrow lava river, I still need to find my way back to the other side if I'm working in a duo. Also, using the lava rivers is a pretty safe and quick way to get back to base without going through the miner warren. You know that go as far west as you can go south almost as far as you can, and you'll be back at home.

It's a 2500 point cost item made to get you over hazards, nothing more. The Hardsuit costs less, and it's a fucking armored and upgradeable space suit. Fully upgraded, it has the single highest brute defense of any hardsuit. Even the Elite Syndie suit doesn't have nearly as nice brute defense.

Re: Minor Feedback

Posted: Thu Nov 24, 2016 5:12 am
by PKPenguin321
Gulag shuttle needs to have its console be all access so you can't decon the ore redeemer to make the gulag a permabrig

Re: Minor Feedback

Posted: Thu Nov 24, 2016 9:46 am
by letshavecake
PKPenguin321 wrote:Gulag shuttle needs to have its console be all access so you can't decon the ore redeemer to make the gulag a permabrig
The permabrig and gulag should just be combined anyway
There are already rarely going to be enough prisoners to fill one or the other, they don't need to be split up even further, being alone with nothing to do is why people go braindead and stop playing

Re: Minor Feedback

Posted: Thu Nov 24, 2016 4:18 pm
by Anonmare
PKPenguin321 wrote:Gulag shuttle needs to have its console be all access so you can't decon the ore redeemer to make the gulag a permabrig
Not a good idea PK, not unless you make the ground right next to the shuttle into lava turfs. I can break into the gulag shuttle cockpit with stuff found in the gulag alone.

Re: Minor Feedback

Posted: Thu Nov 24, 2016 7:29 pm
by PKPenguin321
Anonmare wrote:
PKPenguin321 wrote:Gulag shuttle needs to have its console be all access so you can't decon the ore redeemer to make the gulag a permabrig
Not a good idea PK, not unless you make the ground right next to the shuttle into lava turfs. I can break into the gulag shuttle cockpit with stuff found in the gulag alone.
I guess, but it's extremely shitty when we have a player who actually wants to serve their sentence (way more rare than it should be) and they can't figure it out because the ore redeemer has mysteriously vanished

Re: Minor Feedback

Posted: Thu Nov 24, 2016 7:44 pm
by Screemonster
If security are deconning the redeemer then tossing people into the gulag for point-sentences with no way of redeeming points, then treat it the same as you would any other act of security permanently removing people from the round. If they're valid for perma, fine, if they only did something minor and sec are outright taking them out of the game for it then slap them.

Re: Minor Feedback

Posted: Thu Nov 24, 2016 7:47 pm
by PKPenguin321
Screemonster wrote:If security are deconning the redeemer then tossing people into the gulag for point-sentences with no way of redeeming points, then treat it the same as you would any other act of security permanently removing people from the round. If they're valid for perma, fine, if they only did something minor and sec are outright taking them out of the game for it then slap them.
The thing is it's not always sec, people have been stealing the ore redeemer for like, R&D projects or some bullshit. It doesn't help that the lower half of the shuttle is general access on half the maps.

Re: Minor Feedback

Posted: Sun Dec 18, 2016 2:21 am
by Anonmare
I'm honestly quite sick of people buying the meteor shuttle. It's really irritating, especially if a spike in space lag prevents you from getting out of the way in time.

Re: Minor Feedback

Posted: Sun Jan 15, 2017 12:43 pm
by Lumbermancer
>discounted syndicate uplink for 3 tc

Re: Minor Feedback

Posted: Mon Jan 16, 2017 2:13 am
by Armhulen
Anonmare wrote:I'm honestly quite sick of people buying the meteor shuttle. It's really irritating, especially if a spike in space lag prevents you from getting out of the way in time.
working as intended :)

Re: Minor Feedback

Posted: Wed Jan 18, 2017 2:36 pm
by Iatots
Nerf spacedust tbh

It's annoying that some fast sand can bring down a reinforced window or strip a wall to the girder in one hit.
MAINTENANCE NOT REPAIRS
the station should wear down, not break down
Double, triple the occurence, I don't care, but "lol RNG breach" is dumb.

Re: Minor Feedback

Posted: Sun Jan 29, 2017 9:29 pm
by Munchlax
remove trampling

Re: Minor Feedback

Posted: Sun Feb 05, 2017 12:12 am
by Reece
Make lavaland loot only useable on lavaland, shit's so unbalanced it's painful.

Re: Minor Feedback

Posted: Sun Feb 05, 2017 1:35 am
by ShadowDimentio
Yakumo_Chen wrote:Whoever thought it was a good idea to have xenobio make statues and be able to sentience them?

I mean it'd definitely not overpowered at all to have an invicible fast murderthing running around killing everyone is it
It can't move if you look at it. Get good.
Reece wrote:Make lavaland loot only useable on lavaland, shit's so unbalanced it's painful.
Get good.

Re: Minor Feedback

Posted: Sun Feb 05, 2017 1:38 am
by Reece
ShadowDimentio wrote:
Reece wrote:Make lavaland loot only useable on lavaland, shit's so unbalanced it's painful.
Get good.
Never!

Re: Minor Feedback

Posted: Mon Feb 06, 2017 10:06 pm
by confused rock
if people legit have problems with statues they cannot destroy finished walls. an rcd is a damn good counter.

Re: Minor Feedback

Posted: Tue Feb 07, 2017 12:20 pm
by Ezel
confused rock wrote:if people legit have problems with statues they cannot destroy finished walls. an rcd is a damn good counter.
Nah give the librarian a chisel

Re: Minor Feedback

Posted: Fri Feb 10, 2017 1:55 pm
by XDTM
Deep frying adds the reagent in the vat into the fried item, which means that you can dip the nuke disk into miner's salve or some other stunning or poisonous chem and nuke ops will have to spend a couple minutes eating it before inserting it into the nuke. 10/10

Re: Minor Feedback

Posted: Fri Feb 10, 2017 10:08 pm
by Ezel
XDTM wrote:Deep frying adds the reagent in the vat into the fried item, which means that you can dip the nuke disk into miner's salve or some other stunning or poisonous chem and nuke ops will have to spend a couple minutes eating it before inserting it into the nuke. 10/10
>not forcefeeding it to the captains dead body

Re: Minor Feedback

Posted: Fri Feb 10, 2017 10:15 pm
by Anonmare
>Not poisoning the nuke disk in a horrible deathmix
>Not double deep-fat frying it and putting it inside a double deep-fat fried cheese wheel
>Not putting the wheel in a backpack full of fried cheese wheels
>Not putting the backpack into a BoH full of backpacks full of fried cheeswheels
>Not putting the BoH on a heavily armoured and armed lawyer
>Not putting the lawyer in an ID-locked, welded, double-packaged locker
>Not dragging an active AI core over the locker
>Not putting them both in the AI Upload with the turrets and slip defenses on
>Not bolting and depowering the Upload doors

Let's see you get the disk now goyim.

Re: Minor Feedback

Posted: Fri Feb 10, 2017 10:26 pm
by ShadowDimentio
Anonmare wrote:>Not poisoning the nuke disk in a horrible deathmix
>Not double deep-fat frying it and putting it inside a double deep-fat fried cheese wheel
>Not putting the wheel in a backpack full of fried cheese wheels
>Not putting the backpack into a BoH full of backpacks full of fried cheeswheels
>Not putting the BoH on a heavily armoured and armed lawyer
>Not putting the lawyer in an ID-locked, welded, double-packaged locker
>Not dragging an active AI core over the locker
>Not putting them both in the AI Upload with the turrets and slip defenses on
>Not bolting and depowering the Upload doors

Let's see you get the disk now goyim.
C4 the upload open, my eshield blocks the turrets, tear the locker open, emag it, shoot the lawyer, loot the lawyer, find the cheese wheel with the disk by dropping the cheese on the floor one at a time to see which has the disk, feed the cheese/disk to the lawyer's corpse, get dat fukken disk, greentext.

It's like you're not even trying.

Re: Minor Feedback

Posted: Sat Feb 11, 2017 3:13 pm
by XDTM
Which is why you put a mousetrap bomb along with the cheesewheels.

Re: Minor Feedback

Posted: Sun Feb 12, 2017 1:59 pm
by confused rock
ShadowDimentio wrote:
Anonmare wrote:>Not poisoning the nuke disk in a horrible deathmix
>Not double deep-fat frying it and putting it inside a double deep-fat fried cheese wheel
>Not putting the wheel in a backpack full of fried cheese wheels
>Not putting the backpack into a BoH full of backpacks full of fried cheeswheels
>Not putting the BoH on a heavily armoured and armed lawyer
>Not putting the lawyer in an ID-locked, welded, double-packaged locker
>Not dragging an active AI core over the locker
>Not putting them both in the AI Upload with the turrets and slip defenses on
>Not bolting and depowering the Upload doors

Let's see you get the disk now goyim.
C4 the upload open, my eshield blocks the turrets, tear the locker open, emag it, shoot the lawyer, loot the lawyer, find the cheese wheel with the disk by dropping the cheese on the floor one at a time to see which has the disk, feed the cheese/disk to the lawyer's corpse, get dat fukken disk, greentext.
It's like you're not even trying.
or use a syndiebomb, its like you're trying too hard

Re: Minor Feedback

Posted: Sun Mar 26, 2017 3:20 am
by Anonmare
Whoever removed the Rainbow Crayon's ability to choose its colour is now eternally on my hit list.

Re: Minor Feedback

Posted: Sun Mar 26, 2017 8:00 am
by DemonFiren
Anonmare wrote:Whoever removed the Rainbow Crayon's ability to choose its colour is now eternally on my hit list.
I think that was coiax.
Assassinate he.

Re: Minor Feedback

Posted: Sun Apr 02, 2017 4:18 pm
by Yakumo_Chen
the wizard trap-spam spell is really obnoxious because the traps have a rather absurd amount of health and it takes forever to destroy them.

Re: Minor Feedback

Posted: Sun Apr 02, 2017 8:22 pm
by XDTM
I'm pretty sure you can just trigger them by throwing something over them

Re: Minor Feedback

Posted: Sun Apr 02, 2017 8:52 pm
by Remie Richards
XDTM wrote:I'm pretty sure you can just trigger them by throwing something over them
you can also examine them, this makes them visible temporarily, and starts their cooldown preventing them being used for a short while.

Re: Minor Feedback

Posted: Mon Apr 03, 2017 3:11 am
by Yakumo_Chen
Right, but if they aren't destroyed they tend to accumulate a bunch of injured. Unless I have a fire axe though it takes like a full minute of whacking with an object to get rid of each one.

Re: Minor Feedback

Posted: Mon Apr 03, 2017 6:44 am
by PKPenguin321
Firelock construction is really bad, a lot of the steps need to be made instant. It takes 3x as long to make a firelock as it does to make one airlock.

Re: Minor Feedback

Posted: Mon Apr 03, 2017 8:23 pm
by Anonmare
It's also not intuitive on their repairs. Alot of people don't know you need to WELD the WIRES back in.

Re: Minor Feedback

Posted: Mon Apr 03, 2017 9:37 pm
by Qbopper
Anonmare wrote:It's also not intuitive on their repairs. Alot of people don't know you need to WELD the WIRES back in.
that's fucking ridiculous

Re: Minor Feedback

Posted: Thu May 04, 2017 3:49 am
by D&B
Make carpet grenades not cover lava, or make it burn on contact.

Re: Minor Feedback

Posted: Thu May 04, 2017 1:37 pm
by Alex Crimson
Minor QoL change. Can you make ghost setting like the sec/med HUD, Toggle Darkness etc save its settings? It gets rather annoying having to change them every round. Especially now Toggle Darkness has like 4 levels to it.

Re: Minor Feedback

Posted: Sat May 06, 2017 10:56 pm
by Anonmare
>See several rounds now where a Hulk smashes his way into the AI sat, hit the APC once to break it before any of the turrets can activate

Destructible machinery was a mistake

Re: Minor Feedback

Posted: Sat May 06, 2017 11:27 pm
by Wyzack
Destructible everything was a mistake

Re: Minor Feedback

Posted: Sun May 07, 2017 12:24 am
by XDTM
Destructible stuff is fine, hulk is a mistake

Re: Minor Feedback

Posted: Sun May 07, 2017 12:31 am
by InsaneHyena
I'll go further and say that genetics was a mistake.

Re: Minor Feedback

Posted: Sun May 07, 2017 12:34 am
by PKPenguin321
InsaneHyena wrote:I'll go further and say that genetics was a mistake.
genetics sounded so cool to me that it convinced me to finally try playing this game don't remove it :(

Re: Minor Feedback

Posted: Thu May 11, 2017 3:28 am
by Qbopper
genetics is fine, but hulk pls go

Re: Minor Feedback

Posted: Fri May 26, 2017 1:10 am
by Anonmare
You don't appear to be able to attach different heads to different torsos.

How am I supposed to make freaks of nature with restrictions like these?

Re: Minor Feedback

Posted: Fri May 26, 2017 10:57 am
by Remie Richards
Anonmare wrote:You don't appear to be able to attach different heads to different torsos.

How am I supposed to make freaks of nature with restrictions like these?
You were able at one point, I should know, I enabled it!
https://github.com/tgstation/tgstation/pull/17623
Image

Something in the last year and 14 days broke it, spooky

Is there a feedback message? eg: "that's not an augment silly!"

Re: Minor Feedback

Posted: Fri May 26, 2017 12:45 pm
by BeeSting12
Anonmare wrote:You don't appear to be able to attach different heads to different torsos.

How am I supposed to make freaks of nature with restrictions like these?
You mean like take a head from X and put it on Y's body and take Y's head and put it on X's body? If you can't do that, it's a bug and fairly recent as well, I've had to have done that in the last 2-3 months.

Re: Minor Feedback

Posted: Fri May 26, 2017 1:16 pm
by Anonmare
Remie Richards wrote:
Anonmare wrote:You don't appear to be able to attach different heads to different torsos.

How am I supposed to make freaks of nature with restrictions like these?
You were able at one point, I should know, I enabled it!
https://github.com/tgstation/tgstation/pull/17623
Image

Something in the last year and 14 days broke it, spooky

Is there a feedback message? eg: "that's not an augment silly!"
No it let me do the surgery. It said the surgery was successful but it just left me holding the head. I was a mediborg at the time, I was making a freak of nature with one Human's torso, another's head, a Plasmaman's limbs and a Lizard's tail

Re: Minor Feedback

Posted: Fri May 26, 2017 4:49 pm
by XDTM
Anonmare wrote:
Remie Richards wrote:
Anonmare wrote:You don't appear to be able to attach different heads to different torsos.

How am I supposed to make freaks of nature with restrictions like these?
You were able at one point, I should know, I enabled it!
https://github.com/tgstation/tgstation/pull/17623
Image

Something in the last year and 14 days broke it, spooky

Is there a feedback message? eg: "that's not an augment silly!"
No it let me do the surgery. It said the surgery was successful but it just left me holding the head. I was a mediborg at the time, I was making a freak of nature with one Human's torso, another's head, a Plasmaman's limbs and a Lizard's tail
must be a bug with the borg organ holder

Re: Minor Feedback

Posted: Fri May 26, 2017 5:01 pm
by Remie Richards
curse that borgan holder.

Re: Minor Feedback

Posted: Sat May 27, 2017 6:09 pm
by Swindly
XDTM wrote:must be a bug with the borg organ holder
It does the same thing when humans attach try to attach heads. I'll look into it.

Re: Minor Feedback

Posted: Sun May 28, 2017 11:14 am
by CPTANT
Could the binary channel be more recognizable for the AI and borgs?

Because currently it is the least noticeable of all communication channels, while arguably being the most important one.

Either giving it a colour or making it bold/bigger would be a good change.