Page 11 of 14

Re: Minor Feedback

Posted: Sun May 28, 2017 11:14 am
by CPTANT

Bottom post of the previous page:

Could the binary channel be more recognizable for the AI and borgs?

Because currently it is the least noticeable of all communication channels, while arguably being the most important one.

Either giving it a colour or making it bold/bigger would be a good change.

Re: Minor Feedback

Posted: Tue Jun 06, 2017 2:21 am
by Anonmare
>Normal sized cable-coils
Ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh!!!

Re: Minor Feedback

Posted: Fri Jun 09, 2017 12:49 am
by Anonmare
I dislike the wire cutting to reset cyborgs. Roboticists are now de-syncing cyborgs from AIs and "forgetting" to re-sync them. Oh and by the way borg, is the AI a traitor?

Just go back to using module reset boards already if you dislike pulsing so much.

Re: Minor Feedback

Posted: Mon Jun 12, 2017 10:22 am
by Yakumo_Chen
Anonmare wrote:I dislike the wire cutting to reset cyborgs. Roboticists are now de-syncing cyborgs from AIs and "forgetting" to re-sync them. Oh and by the way borg, is the AI a traitor?

Just go back to using module reset boards already if you dislike pulsing so much.
ARE YOU SAYING THAT ROBOTICISTS ARE DOING EXACTLY AS I PREDICTED IN THE PR???
COULD IT BE THAT THE SHITTER ROBO PLAYERS ARE USING THIS FEATURE TO METAGAME ROGUE AIS AS I WARNED WOULD HAPPEN????

Re: Minor Feedback

Posted: Mon Jun 12, 2017 5:49 pm
by Qbopper
Yakumo_Chen wrote:snip
i don't know but please stop posting like goof thanks

Re: Minor Feedback

Posted: Mon Jun 12, 2017 6:34 pm
by PKPenguin321
module reset boards when :V

Re: Minor Feedback

Posted: Mon Jun 12, 2017 8:09 pm
by lzimann
As soon as the freeze is over.

Re: Minor Feedback

Posted: Mon Jun 12, 2017 8:13 pm
by PKPenguin321
lzimann wrote:As soon as the freeze is over.
it would be allowed under the semi-freeze rules, wouldn't it?

Re: Minor Feedback

Posted: Mon Jun 12, 2017 9:31 pm
by lzimann
It's balanceish.

Re: Minor Feedback

Posted: Tue Jun 13, 2017 10:41 am
by Yakumo_Chen
It's a metagame exploit, not balance.

Re: Minor Feedback

Posted: Wed Jun 14, 2017 4:12 am
by oranges
Anonmare wrote:I dislike the wire cutting to reset cyborgs. Roboticists are now de-syncing cyborgs from AIs and "forgetting" to re-sync them. Oh and by the way borg, is the AI a traitor?

Just go back to using module reset boards already if you dislike pulsing so much.
But this was already possible?

Re: Minor Feedback

Posted: Wed Jun 14, 2017 4:58 am
by Anonmare
oranges wrote:
Anonmare wrote:I dislike the wire cutting to reset cyborgs. Roboticists are now de-syncing cyborgs from AIs and "forgetting" to re-sync them. Oh and by the way borg, is the AI a traitor?

Just go back to using module reset boards already if you dislike pulsing so much.
But this was already possible?
But now there's plausible deniability. The only way to reset a borg is by cutting the wire and there's no feedback from pulsing the reset wire. A roboticist can cut the AI sync wire and easily be able to say they forgot to re-sync them because there's no way to prove that they didn't on purpose. With pulse resets, there was definitive intent

Re: Minor Feedback

Posted: Wed Jun 14, 2017 5:01 am
by D&B
>Borg players made their bed but don't wanna lay on it.

Smh

Re: Minor Feedback

Posted: Wed Jun 14, 2017 5:02 am
by Anonmare
D&B wrote:>Borg players made their bed but don't wanna lay on it.

Smh
What did he mean by this?

Re: Minor Feedback

Posted: Mon Jul 03, 2017 6:26 pm
by Ezel
There is feedback your just dumb to notice it

Re: Minor Feedback

Posted: Sat Jul 22, 2017 12:01 am
by AnonymousNow
Can we get clearer action lists for all playable lifeforms, please? Maybe some HUD elements? Because figuring out how to do what as a Morph and how I was effected by various attacks was a bit of a pain.

EDIT: Also, when are we getting the Healing Hands mutation? I have been waiting for it for SIX YEARS.

Re: Minor Feedback

Posted: Tue Aug 08, 2017 4:49 am
by tacolizard
AnonymousNow wrote:Can we get clearer action lists for all playable lifeforms, please? Maybe some HUD elements? Because figuring out how to do what as a Morph and how I was effected by various attacks was a bit of a pain.

will probably never happen due to simple mobs all using different code that would require big snowflakey overhauls to each and every one to achieve this.

Re: Minor Feedback

Posted: Wed Aug 23, 2017 1:59 am
by Lazengann
Engineering borgs really don't need stun arms

Re: Minor Feedback

Posted: Wed Aug 30, 2017 10:29 pm
by AnonymousNow
I recently learned that hivelord core implantation no longer acts as passive healing.

I'm having difficulty finding words for this change, other than "retarded".

Re: Minor Feedback

Posted: Thu Aug 31, 2017 12:30 am
by Gun Hog
AnonymousNow wrote:I recently learned that hivelord core implantation no longer acts as passive healing.

I'm having difficulty finding words for this change, other than "retarded".
The implant is not really worth it, but the instant heal from picking it up is priceless.

Re: Minor Feedback

Posted: Thu Aug 31, 2017 9:28 am
by Arianya
If I recall the reason for removing the hivelord passive regen was because a maintainer (oranges?) didn't like invisible healing.

It should probably be brought back and just use the little + popups that other regen uses now.

Re: Minor Feedback

Posted: Thu Aug 31, 2017 12:17 pm
by XDTM
On the other hand, regen is pretty damn valuable considering it comes from the easiest mob in lavaland

Re: Minor Feedback

Posted: Thu Aug 31, 2017 2:31 pm
by Arianya
XDTM wrote:On the other hand, regen is pretty damn valuable considering it comes from the easiest mob in lavaland
Eh, it requires you to take the item back to station, either very quickly or buy a core stabiliser, and then find someone with the time and knowledge that you can trust to do surgery on you.

Re: Minor Feedback

Posted: Thu Aug 31, 2017 3:12 pm
by AnonymousNow
Arianya wrote:
XDTM wrote:On the other hand, regen is pretty damn valuable considering it comes from the easiest mob in lavaland
Eh, it requires you to take the item back to station, either very quickly or buy a core stabiliser, and then find someone with the time and knowledge that you can trust to do surgery on you.
And frankly, if you go through the trouble of doing all that, you deserve that healing.

Re: Minor Feedback

Posted: Thu Aug 31, 2017 3:18 pm
by Gun Hog
Arianya wrote:
XDTM wrote:On the other hand, regen is pretty damn valuable considering it comes from the easiest mob in lavaland
Eh, it requires you to take the item back to station, either very quickly or buy a core stabiliser, and then find someone with the time and knowledge that you can trust to do surgery on you.
And do not forget that it can feel pretty thankless for your surgeon if he works on several people and has no one to do implants for him... :salt: :salt: :salt: :salt:

Re: Minor Feedback

Posted: Thu Aug 31, 2017 5:17 pm
by DemonFiren
last time i had a IT'S A HIVELORD GODDAMMIT core implanted into me i was force-fed it instead of it being implanted because it hadn't expired yet

Re: Minor Feedback

Posted: Thu Aug 31, 2017 8:33 pm
by XDTM
When they worked for regen, there was no expiration limit for implanting, only for eating them. Surgery does offset a lot of item power, but looking at cyberimplants they require surgery AND high research levels/minerals, for generally less power than constant regen and the emp downside.

Re: Minor Feedback

Posted: Thu Aug 31, 2017 8:59 pm
by AnonymousNow
XDTM wrote:When they worked for regen, there was no expiration limit for implanting, only for eating them. Surgery does offset a lot of item power, but looking at cyberimplants they require surgery AND high research levels/minerals, for generally less power than constant regen and the emp downside.
IIRC they had tiered regen depending on the condition of the hivelord core. Fresh was best, then stable, then inert. Or that may've just been rumours, since we tended to only implant fresh cores.

Re: Minor Feedback

Posted: Thu Aug 31, 2017 9:45 pm
by D&B
AnonymousNow wrote:
XDTM wrote:When they worked for regen, there was no expiration limit for implanting, only for eating them. Surgery does offset a lot of item power, but looking at cyberimplants they require surgery AND high research levels/minerals, for generally less power than constant regen and the emp downside.
IIRC they had tiered regen depending on the condition of the hivelord core. Fresh was best, then stable, then inert. Or that may've just been rumours, since we tended to only implant fresh cores.
I remember fresh and stable spawned two blood lings, inert only one.

Re: Minor Feedback

Posted: Thu Aug 31, 2017 11:19 pm
by Cobby
Eat cactus instead now

Re: Minor Feedback

Posted: Mon Sep 04, 2017 1:29 am
by AnonymousNow
I feel as though stands taking friendly fire damage from their summoners and visa versa is an odd thing that should be looked into.

Also, blobs are almost certainly underpowered right now. With all the warning the crew gets, a blob can have a very strong start and be completely incapable of holding back the enormous greytide with welders and welderbombs, even with a partner onboard. Why did we add the warning again?

Re: Minor Feedback

Posted: Mon Sep 04, 2017 4:18 am
by D&B
AnonymousNow wrote:I feel as though stands taking friendly fire damage from their summoners and visa versa is an odd thing that should be looked into.
It's canon

Re: Minor Feedback

Posted: Tue Sep 12, 2017 11:27 am
by Arianya
I think the language system would be improved by non-speakers of a language not seeing the symbol when they hear someone talk a language. Speakers of the language do see a symbol.

Cultlanguage and codespeak and the like are pretty niche as is because its a big red flag of "Lynch he" unless its the curator, and it gives the curator a niche to help him find them valids if this is changed.

Also codespeak should output random sentences heard a la Poly for non-speakers (shamelessly stolen from Discord)

Re: Minor Feedback

Posted: Tue Sep 12, 2017 2:07 pm
by Lazengann
I accidentally harmed a few shadowpeople as a drone because the vision filter didn't let me know they were shadowpeople. Do we really need the filter?

Re: Minor Feedback

Posted: Tue Sep 12, 2017 2:20 pm
by calzilla1
Lazengann wrote:I accidentally harmed a few shadowpeople as a drone because the vision filter didn't let me know they were shadowpeople. Do we really need the filter?
Emergent

Re: Minor Feedback

Posted: Sat Oct 14, 2017 5:44 am
by calzilla1
/vg/ is adding potions for wizard, which that feature alone makes them 100x better than us. We don't want that do we? Code monkies chop chop

Re: Minor Feedback

Posted: Thu Nov 09, 2017 4:58 pm
by Anonmare
EMPs being able to toggle cyborg lockdown wires is extremely annoying

Re: Minor Feedback

Posted: Sun Nov 12, 2017 3:39 am
by Zarniwoop
I consumed a bunch of growth serum and used horror form, but it was normal sized. Can we fix this?

Re: Minor Feedback

Posted: Thu Apr 05, 2018 10:50 am
by Saegrimr
Cable layers really suck.

Re: Minor Feedback

Posted: Thu Apr 05, 2018 10:55 am
by DemonFiren
fuck you, cable layers are great

Re: Minor Feedback

Posted: Thu Apr 05, 2018 2:34 pm
by Anonmare
How to play SS13.png
How to play SS13.png (104.69 KiB) Viewed 16890 times

Re: Minor Feedback

Posted: Thu Apr 05, 2018 5:09 pm
by DemonFiren
git gid?

Re: Minor Feedback

Posted: Wed Apr 18, 2018 3:28 am
by Dr_bee
DemonFiren wrote:fuck you, cable layers are great
they dont actually work right now. they just lay a bunch of unconnected node wires instead of one long un-noded wire.

Re: Minor Feedback

Posted: Wed Apr 18, 2018 3:35 am
by SpaceManiac
Dr_bee wrote:
DemonFiren wrote:fuck you, cable layers are great
they dont actually work right now. they just lay a bunch of unconnected node wires instead of one long un-noded wire.
They work fine as far as I can tell.

Re: Minor Feedback

Posted: Wed May 02, 2018 12:41 pm
by Anuv
Dragnet takes 30 seconds to remove as I learned as a nukie last night. Is that intended?

Re: Minor Feedback

Posted: Wed May 02, 2018 6:27 pm
by Dr_bee
Anuv wrote:Dragnet takes 30 seconds to remove as I learned as a nukie last night. Is that intended?
Bear traps take the same amount of time and the DRAGnet basically uses non-harmful bear traps. so I Imagine yes. Bear traps are harder to use than bolas so it makes some sense.

Re: Minor Feedback

Posted: Fri Jun 01, 2018 3:24 am
by Yakumo_Chen
Jesus fuck SAWS are powerful, I got crit in one hit from them, wearing bulletproof armor

Re: Minor Feedback

Posted: Mon Jun 04, 2018 7:44 pm
by MercuryArrow
So is the ungodly mess of unbalancedness that is the possessed chainsword *ever* getting fixed? Having one null rod that's clearly superior in nearly all ways to every other option, is available from roundstart, outdamages the two-handed fire axe by an order of magnitude and still has special features(functions normally as a null rod, is ghost-possession friendly) is kind of ridiculous and I'm amazed it's been allowed to remain like that for months on end, especially after the recent tweaks to chaplain's loadout. It'd be one thing if there was some RNG or some work involved in null rod selection, at least then having an extra-good option would make sense as a goal to work toward or to hope for.

For the love of the Honkmother, if you're going to make an uber-offensive null rod, you could at least swap the force with the chainsword that DOESN'T also give you a spirit buddy or remove some of the functionality. At present, there's really no reason to pick anything else beyond RP reasons - and while the chaplain is ultimately an RP/fun role, it's a role with important responsibilities in certain roundtypes. I'd rather not get chewed out by salty players for taking a gimmick artifact and having it turn out to be cult when there was clearly a 'best' option.

Re: Minor Feedback

Posted: Mon Jun 04, 2018 11:46 pm
by oranges
when you code it

Re: Minor Feedback

Posted: Mon Jun 04, 2018 11:48 pm
by Anonmare
Give me a number and I'll alter the force damage

Re: Minor Feedback

Posted: Tue Jun 05, 2018 2:02 am
by MercuryArrow
Anonmare wrote:Give me a number and I'll alter the force damage
I dunno, the standard 18-20 range seems fine if it's going to keep its current effects - still keeps it on the high end for null rod variants without being the best weapon on the station. Lower would be too drastic a change since it can't block, higher and it's too competitive with two-handers like the crafted fullsize chainsaw and fire axe.
oranges wrote:when you code it
This is a meme response for major changes and it's still a meme response for fixing simple and glaring balance issues. :D