Minor Feedback

For feedback on the game code and design. Feedback on server rules and playstyle belong in Policy Discussion.

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Reyn
 
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Re: Minor Feedback

Postby Reyn » Sat Nov 30, 2019 5:22 am #526603

skoglol wrote:Likely sleeping carp and fist of the north star. Grab from the martial art stuns and increases your punch damage to 15, fist makes you hit fast. Total 25tc, so it requires a discount to combo them.


Theres a goddamned reason why they cant be comboed without the discount. I was on a goddamned high pop round with that fucking combo being used by a guy and he slaughtered the whole fucking station.
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Re: Minor Feedback

Postby OFQ » Mon Jan 13, 2020 7:33 pm #535316

Reyn wrote:I was on a goddamned high pop round with that fucking combo being used by a guy and he slaughtered the whole fucking station.


Basically normal wiznerd round.
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Anuv
 
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Re: Minor Feedback

Postby Anuv » Tue Jan 14, 2020 4:17 am #535445

What the fuck happened to adrenals. As a ling a solo baton-wielding dude permastunned me until cremation. I didn't budge or move. What is this.

Edit: yeah completely fucking insane, one baton is assured death for an operative armed to the teeth.
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Re: Minor Feedback

Postby Anonmare » Tue Feb 04, 2020 8:41 pm #539420

The failure rate on mechanical limb organ manipulation for basic surgical tools is waaaaaay too low. No other surgery has its "ghetto" analogue suffer a 90% failure chance.
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oranges
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Re: Minor Feedback

Postby oranges » Tue Feb 04, 2020 11:32 pm #539457

wouldn't that make it too high?

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Anuv
 
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Re: Minor Feedback

Postby Anuv » Wed Feb 05, 2020 1:40 am #539481

Remove flash hard stun and the fire axe.
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Anonmare
 
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Re: Minor Feedback

Postby Anonmare » Wed Feb 05, 2020 2:05 am #539484

oranges wrote:wouldn't that make it too high?

That's a 1 in 10 chance for failure, no other ghetto tool hits that low with exception to matches for cauterising (15% success).


It's a super low chance at success and extremely annoying if you get a patient who's got a mechancial torso and has been disemboweled. Good luck getting a multitool on short notice if you're a doctor.
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Re: Minor Feedback

Postby Ivuchnu » Fri Apr 24, 2020 4:58 pm #558100

Removal of recently played maps from map vote seems to result in votes where default choice (single map) from player's preferences not taken into account. Please undo this change OR allow players select maps they want to play by sorting them from most preferred to least preferred in preferences. All it takes a sudden map vote you don't notice and next round map is Donut with very few votes.
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oranges
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Re: Minor Feedback

Postby oranges » Tue Apr 28, 2020 9:03 pm #559713

participate in the map vote then

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Re: Minor Feedback

Postby BeeSting12 » Tue Apr 28, 2020 10:07 pm #559735

oranges wrote:participate in the map vote then

That's ridiculous, if I'm in the middle of something that I can't easily stop during the round such as a fight or w/e then I can't participate in a map vote. Isn't there a preference for one's preferred map? If so, then can't the vote take that preference into account if the player chooses not to vote?
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Re: Minor Feedback

Postby oranges » Thu Apr 30, 2020 9:53 pm #560093

sounds like a personal problem for you

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Re: Minor Feedback

Postby Jack7D1 » Fri May 01, 2020 12:29 am #560123

There is an easy solution, make the map vote last all round.
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Re: Minor Feedback

Postby Helios » Mon May 04, 2020 2:03 am #560493

Last round someone got gibbed by the mining shuttle. I took his head, not his brain, to robotics. So they could put his head onto a new body
If you put John's head onto George's body, intuitively you would call him John. But instead he becomes George. You can say UIs and UE's are different, but that's "game logic" and not intuitive.

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Re: Minor Feedback

Postby Istoprocent1 » Mon May 04, 2020 2:37 pm #560575

Vending machines are bugged and do not let users buy unlocked contraband. This was happening a few days ago with plant vendomat in hydroponics as well as the one in the primary tool storage with voice analyzers.

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Re: Minor Feedback

Postby Vekter » Wed May 20, 2020 10:01 am #562226

The hierophant club really shouldn't be able to damage the AI. Lets a miner just roll up next to the core and kill an AI without being able to see them.
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Calomel changes

Postby Ivuchnu » Fri May 22, 2020 2:42 pm #562504

https://github.com/tgstation/tgstation/pull/50583

Bad change to calomel. It should not be "smart purger". Why?

  • If slimeperson gets poisoned with something like Pentetic Acid, your best action now is to kill them quickly and then stomach pump. Or tons of Anacea.
  • If someone gets multiver foam from scrubber pressure event, same approach, kill and clonestomach pump or Anacea. At least you can use Pentetic Acid here. Do note that multiver will likely purge that too unless you mix in some medicines.
  • Pretty much same goes for other harmful "medicines" you just want to remove quickly unless you made tons of Pentetic.

It was quick and reliable way to remove whatever chems are troubling live person.

EDIT: Oh wow, "2u potassium and 2u water" suggested in PR comments. New meta to purging everything?..
Last edited by Ivuchnu on Fri May 22, 2020 2:54 pm, edited 1 time in total.
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Re: Minor Feedback

Postby Jack7D1 » Fri May 22, 2020 2:51 pm #562505

Have you tried haloperidol?
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Re: Minor Feedback

Postby Ivuchnu » Fri May 22, 2020 2:56 pm #562506

Haloperidol's
for(var/datum/reagent/drug/R in M.reagents.reagent_list)
M.reagents.remove_reagent(R.type,5)

won't do it for multiver poisoning.

"Violent reactions" such as explosions emptying bipedal beakers seems to be oversight.
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Re: Minor Feedback

Postby confused rock » Thu Jun 18, 2020 3:34 am #566406

hellfire lasers being faster makes me think all lasers should be faster they suck pretty bad and being able to outrun lasers is dumb. or at least disablers.
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Helios
 
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Re: Minor Feedback

Postby Helios » Fri Jun 19, 2020 3:03 am #566518

confused rock wrote:hellfire lasers being faster makes me think all lasers should be faster they suck pretty bad and being able to outrun lasers is dumb. or at least disablers.

I disagree. The slowness of lasers, and even explosions allow them to be dodged. From a game design, you want weapons that are fun to shoot, and be shot at. Lasers are fun to fire because they're inevitable. If you shoot a laser into a crowded shuttle, your target may dodge it, but it will hit *something*. They are fun to be shot by, because lasers are dodgeable. That was the weakness they had over melee combat.
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Re: Minor Feedback

Postby confused rock » Fri Jun 19, 2020 5:41 am #566529

yeah, but at this point it's easy to outrun lasers. it's a bit TOO easy to dodge them. it takes an entire disabler to down one guy because even at reduced speed they can just flail around and shooting is impossible. why even bother aiming?
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oranges
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Re: Minor Feedback

Postby oranges » Sun Jun 21, 2020 6:24 am #566638

hitscan lasers time

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Re: Minor Feedback

Postby Tlaltecuhtli » Sun Jun 21, 2020 8:07 am #566641

when using a gun you aim at where the dude will be in 2-3 tiles, depending on distance and lag this is basic logic

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Re: Minor Feedback

Postby cacogen » Sun Jun 21, 2020 9:11 am #566644

bullet drop

(:
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Re: Minor Feedback

Postby Screemonster » Sun Jun 21, 2020 3:35 pm #566653

oranges wrote:hitscan lasers time

how about a gun that shoots a really slow projectile but the projectile shoots hitscan lasers every tick

like the quake 2 version of the BFG

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Re: Minor Feedback

Postby cocothegogo » Sun Jun 21, 2020 6:24 pm #566661

hi i found a glitch

if you you try to make a molotov with a rag and a bottle and attempt a 2nd molotov while the 1st is still on the same tile it uses the 1st molotov instead of using the unused bottle

i think this happens because a molotov is still considered a container?
CJ AJ

PostThis post was deleted by cocothegogo on Sun Jun 21, 2020 6:25 pm.
Reason: double post

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Re: Minor Feedback

Postby knewtoomuch » Wed Jul 08, 2020 12:41 am #568596

I'm not sure what the point in the invisible box ability is for the mime.

The issue is, it lasts for all of a minute before you have to 're-use' the ability to get the box again in your inventory. Sometimes, the items you store in the box seem to persist through its disappearance and reappearance, but sometimes they just drop onto the floor instead. If the former is what's supposed to happen then that's overpowered as shit since you basically have a pocket dimension to store contraband in, but if it's the latter then the ability is completely useless.

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PanD.E.M.I.C virus naming and potentially somewhere else

Postby Ivuchnu » Sat Jul 11, 2020 7:02 pm #569160

Commit a6c22323d7f2998d1e61f1b76986212e0c998ccb by AnturK, Fixes name santization in few places changed how sanitization works for PanD.E.M.I.C machine and it's virus naming feature. Namely, it now uses reject_bad_name() function. As consequence, it will apply rules generally meant for character names to virus names. Like no slashes or automatic word capitalization. Not sure if it's intended. Not sure if ChemMaster pill naming behaving as before is intended. Noticed it when my usual "Heal w. water/starlight/rads +self-resp" input became "Heal W. Waterstarlightrads +Self-Resp" with no warning (durrr, what a name) while ChemMaster did name I requested. This change might affect other things that use sanitize_name() function.

P.S. if(t == "space" || t == "floor" || t == "wall" || t == "r-wall" || t == "monkey" || t == "unknown" || t == "inactive ai") //prevents these common metagamey names - that line being removed makes those possible, despite starting uppercase? "Unknown" might be a problem.
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PostThis post was deleted by Sheodir on Sun Jul 12, 2020 7:33 pm.
Reason: wrong thread lol

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Re: Minor Feedback

Postby Sheodir » Sun Jul 12, 2020 7:34 pm #569368

The department head capes look like fucking garbage and have always have

the colored outline looks so amateurish I hate the fucking things

edit: reposting because i had a brainfart, thought i'd posted this to policy feedback, then realized no it was the right one
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Note: Bone regeneration in effect. Bone is 0% regenerated.

Postby Ivuchnu » Tue Jul 14, 2020 4:28 pm #569622

Anyone is getting that message for wounds health analyzer result? I got Hairline Fracture that after treatment with gel + tape kept reporting 0% progress on analyzer until recovery. Message is not consistent with actual values.
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Re: Note: Bone regeneration in effect. Bone is 0% regenerated.

Postby Shaps-cloud » Tue Jul 14, 2020 7:51 pm #569638

Ivuchnu wrote:Anyone is getting that message for wounds health analyzer result? I got Hairline Fracture that after treatment with gel + tape kept reporting 0% progress on analyzer until recovery. Message is not consistent with actual values.

I'll check that this weekend, thanks
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Re: Minor Feedback

Postby TheSmallBlue » Mon Aug 17, 2020 10:57 pm #572736

Cult-chat shouldn't be the same shade of red as actions, i've seen cultists not realize there were people chatting through it due to them thinking they were the normal red-text actions.

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