The real issue with secways, janicarts, and ATVS is keys.

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confused rock
 
Joined: Fri Sep 25, 2015 12:18 am
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The real issue with secways, janicarts, and ATVS is keys.

Postby confused rock » Tue Nov 12, 2019 2:27 am #523524

I don't know why I never said this before. We had to screw up secways on speed and blocking, and while adding block chance to secways at all was a bad idea, that's not the worst part, that doesn't explain why secways were fine for years.
The real issue was changing how keys work.

Some absolute imbecile decided that you had to hold the key in your hand to drive the vehicle because the coder was lazy. That's not the case. Having to hold the key balanced secways, forcing you to sacrifice an arm to drive it. it also made them far harder to steal.

uhhhhhhhh I thought that would be a lot longer. the issue isn't as complex as I thought it was.
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Cobby
 
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Re: The real issue with secways, janicarts, and ATVS is keys.

Postby Cobby » Tue Nov 12, 2019 2:32 am #523528

so the thing that negates slows and tanks shots for you (albeit now nerfed) is ok if you have to give an arm up for it?
Voted best trap in /tg/ 2014-current

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Sandshark808
 
Joined: Wed Sep 04, 2019 6:56 pm
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Re: The real issue with secways, janicarts, and ATVS is keys.

Postby Sandshark808 » Tue Nov 12, 2019 2:40 am #523531

Cobby wrote:so the thing that negates slows and tanks shots for you (albeit now nerfed) is ok if you have to give an arm up for it?

That's how energy shields are balanced, so... Maybe?
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confused rock
 
Joined: Fri Sep 25, 2015 12:18 am
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Re: The real issue with secways, janicarts, and ATVS is keys.

Postby confused rock » Tue Nov 12, 2019 2:54 am #523535

I didn't fucking say I liked the it blocking things

but I for one think the secway with all its old downsides in exchange for not being slow is a reasonable trade
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skoglol
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Re: The real issue with secways, janicarts, and ATVS is keys.

Postby skoglol » Tue Nov 12, 2019 3:14 am #523537

Resprite the secway

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